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A Quantitative Measure of Telepresence
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Sharing Visualization Experiences among Remote Virtual Environments
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Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment
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High-Speed and High-Capacity Optical Transmission Systems
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The Effects of Sense of Presence, Sense of Belonging, and Cognitive Absorption on Satisfaction and User Loyalty toward an Immersive 3D Virtual World
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Towards a Better Understanding of Mobile Marketing: Theoretical Construction of Ubiquity
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Medienentwicklung und Medienpädagogik: Virtual Reality und Augmented Reality
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Medienentwicklung und Medienpädagogik: Virtual Reality und Augmented Reality
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An everyday account of witnessing
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Is presence a technology issue? Some insights from cognitive sciences
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Measuring presence with verbal versus pictorial scales: a comparison between online- and ex post-ratings
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A framework for evaluating business lead users’ virtual reality innovations in Second Life
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The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept
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Enhancing social media branded content effectiveness: strategies via telepresence and social presence
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Teleoperation, telerobotics and telepresence: A progress report
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Age-sensitive well-being support
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An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
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The roles of sensory modalities in collaborative virtual environments (CVEs)
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Predicting the use of smartphone-based Augmented Reality (AR): Does telepresence really help?
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Towards Virtual Presence Based on Multimodal Man-Machine Communication: A Remote Operation Support System for Industrial Robots
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From the body to the tools and back: A general framework for presence in mediated interactions
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May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview
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From intention to action: The role of presence
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Risk Analysis (Assessment) Using Virtual Reality Technology - Effects of Subjective Experience: An Experimental Study
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Creating sense of presence in a virtual reality experience: Impact on neurophysiological arousal and attitude towards a winter sport
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Using virtual reality technology for aircraft visual inspection training: presence and comparison studies
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Human interactions with intelligent systems: research taxonomy
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Atmospheric qualities of online retailing
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Tele-Existence Techniques of Heavy Work Vehicles
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Embodiment and Presence in Virtual Worlds: A Review
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Temporal Presence Variation in Immersive Computer Games
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Enhanced Presence Evaluation in Virtual Reality Feedback System with TOPSIS Model
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Personality Traits and Presence Barely Influence User Experience Evaluation in VR Manufacturing Applications – Insights and Future Research Directions (Between-Subject Study)
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The Effect of Involvement on Ad Judgment in a Video Game Environment
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Psychological drivers of attitude and revisit intentions in virtual reality rides at amusement parks: telepresence, flow and enjoyment
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Research on Presence in Virtual Reality: A Survey
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The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach
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Toward a Core Bibliography of Presence
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Factors That Influence Presence in Educational Virtual Environments
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General Reviews of Virtual Reality and Neuropsychology
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Mental Health Implications for Presence
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Speculations on the Value of Telepresence
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Developing a Telepresence Robot for Interpersonal Communication with the Elderly in a Home Environment
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Being Present in a Virtual World
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Product characteristics and Internet shopping intentions
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The adoption of tele-presence systems
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From Robotic Tele-Operation to Tele-Presence through Natural Interfaces
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Design and implementation of a lightweight telepresence robot for medical assistance
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Challenges and evolution of optical transport networks
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Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments
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Taxonomy of research on human interactions with intelligent systems
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Simulating perception with interactive virtual environments
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A vision for XR immersion in Cricket Experience and Training
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The role of web interface on the reduction of consumers' perceived risk in OAMC process
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A Target-Guided Telemanipulation Architecture for Assisted Grasping
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Results of Measuring Immersion in a Cricket Simulation Game for Improved VR with Real-Time Time-of-Flight Performance Capture
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100-Gb/s optical communications
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Haptics in Robot-Assisted Surgery: Challenges and Benefits
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Quantitative measurement of haptic perception
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Towards virtual presence applying multi-modal man-machine communication; soon full remote operation of industrial robot systems
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Towards virtual presence based on multimodal man-machine communication: How to control and communicate grasping conditions
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A Study on Psychological Flow Measure by Human-Machine Interaction Modeling
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Toward Perceiving Robots as Humans: Three Handshake Models Face the Turing-Like Handshake Test
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Telerobotic Haptic Exploration in Art Galleries and Museums for Individuals with Visual Impairments
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An Information-Theoretic Approach to the Cost-benefit Analysis of Visualization in Virtual Environments
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Immersion and Coherence: Research Agenda and Early Results
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Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments
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The influence of rendering quality on presence and task performance in a virtual environment
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Measuring presence: Hypothetical quantitative framework
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A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence
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Presence, Explicated
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A New Conception of Spatial Presence: Once Again, with Feeling
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Design and Control of a 3-D Wearable Cobot
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Presence: concept, determinants, and measurement
inferred← citeshttps://doi.org/10.1117/12.387207openalex-snapshot
Focus group exploration of presence through advanced broadcast services
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The effect of quality of rendering on user lighting impressions and presence in virtual environments
inferred← citeshttps://doi.org/10.1145/1127716.1127764openalex-snapshot
Geometry and reflectance estimation for virtualization
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Ontology-based situation recognition for context-aware systems
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Evaluation of a Mobile Robotic Telepresence System in a One-on-One Meeting Scenario
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A Survey of Presence and Related Concepts
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Immersion and coherence in a stressful virtual environment
inferred← citeshttps://doi.org/10.1145/3466817openalex-snapshot
Measuring Presence in Virtual Environments: A Survey
inferred← citeshttps://doi.org/10.1145/3549518openalex-snapshot
Tracking Stuffed Toy for Naturally Mapped Interactive Play via a Soft-Pose Estimator
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XR Immersion for teaching and learning with precise visualization in user perspective
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XR Immersion for teaching and learning with precise alignment guidance in user perspective
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Mixed Presence in Mixed Reality: Charting the Challenges and Opportunities
inferred← citeshttps://doi.org/10.1145/3772318.3791587openalex-snapshot
Effects of Virtual Reality System Fidelity on Presence using the Fidelity-based Presence Scale
inferred← citeshttps://doi.org/10.1145/513867.513893openalex-snapshot
Connections between lighting impressions and presence in real and virtual environments
inferred← citeshttps://doi.org/10.1155/2014/386928openalex-snapshot
Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative
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Rastreamento do olhar na avaliação de presença em atividades mediadas por vídeo.
inferred← citeshttps://doi.org/10.1162/105474600566691openalex-snapshot
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli
inferred← citeshttps://doi.org/10.1162/105474600566989openalex-snapshot
Using Presence Questionnaires in Reality
inferred← citeshttps://doi.org/10.1162/105474602317343677openalex-snapshot
Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models
inferred← citeshttps://doi.org/10.1162/1054746041944849openalex-snapshot
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
inferred← citeshttps://doi.org/10.1162/105474698565541openalex-snapshot
Presence as Being-in-the-World
inferred← citeshttps://doi.org/10.1162/105474699566125openalex-snapshot
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
inferred← citeshttps://doi.org/10.1162/105474699566459openalex-snapshot
“Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence
inferred← citeshttps://doi.org/10.1162/105474699566468openalex-snapshot
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
inferred← citeshttps://doi.org/10.1162/pres.16.6.623openalex-snapshot
Causal Perception in Virtual Reality and its Implications for Presence Factors
inferred← citeshttps://doi.org/10.1162/pres.1997.6.6.603openalex-snapshot
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
inferred← citeshttps://doi.org/10.1162/pres.a.418openalex-snapshot
What's Beyond Presence? Dimensionality, Control, and Information Spaces
inferred← citeshttps://doi.org/10.1162/pres_a_00042openalex-snapshot
Haptic Human–Robot Collaboration: Comparison of Robot Partner Implementations in Terms of Human-Likeness and Task Performance
inferred← citeshttps://doi.org/10.1162/pres_a_00097openalex-snapshot
Three Alternatives to Measure the Human-Likeness of a Handshake Model in a Turing-like Test
inferred← citeshttps://doi.org/10.1162/pres_a_00332openalex-snapshot
Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation
inferred← citeshttps://doi.org/10.1177/154193120004400505openalex-snapshot
Effects of Visual Interface Design, and Control Mode and Latency on Performance, Telepresence and Workload in a Teleoperation Task
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Do Looks Really Matter? The Effect of 3-Dimensional Product Representations on the Customers' Buying Decision in Electronic Commerce
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Design Challenges and Guidelines for Social Interaction Using Mobile Telepresence Robots
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Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
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Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda
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A Review of Presence and Performance in Virtual Environments
inferred← citeshttps://doi.org/10.1207/s15327884mca0703_09openalex-snapshot
Imagination and Culture: What Is It Like Being in the Cyberspace?
inferred← citeshttps://doi.org/10.1300/j073v17n02_08openalex-snapshot
Reviewing the Profile and Behaviour of Internet Users
inferred← citeshttps://doi.org/10.13189/aeb.2013.010104openalex-snapshot
How Consumers Shop in Virtual Reality? How It Works?
inferred← citeshttps://doi.org/10.13189/aeb.2014.020205openalex-snapshot
Shopping Experience 2.0: An Exploration of How Consumers are Shopping in an Immersive Virtual Reality
inferred← citeshttps://doi.org/10.1353/esj.2001.0003openalex-snapshot
The Impact of Electronic Commerce Environment on User Behavior: The Case of a Complex Product
inferred← citeshttps://doi.org/10.1364/ofc.2009.othn6openalex-snapshot
Integration and Packaging of Devices for 100-Gb/s Transmission
inferred← citeshttps://doi.org/10.1504/ijemr.2010.032868openalex-snapshot
Online atmospherics: the impact of colour and music on purchase intention
inferred← citeshttps://doi.org/10.15126/thesis.00002181openalex-snapshot
The use of enhanced depth information in telepresence
inferred← citeshttps://doi.org/10.1590/2237-266058902openalex-snapshot
Comparing Stage Presence and Virtual Reality Presence
inferred← citeshttps://doi.org/10.17705/1jais.00183openalex-snapshot
Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses
inferred← citeshttps://doi.org/10.17760/d20471083openalex-snapshot
Stairway to Heaven: breathing mindfulness into virtual reality
inferred← citeshttps://doi.org/10.20868/upm.thesis.291openalex-snapshot
Estudio y análisis de la influencia de los factores funcionales en la eficiencia de sistemas tele-robóticos
inferred← citeshttps://doi.org/10.21236/ada427495openalex-snapshot
Experience of Presence in Virtual Environments
inferred← citeshttps://doi.org/10.2196/45210openalex-snapshot
Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study
inferred← citeshttps://doi.org/10.2312/egve/jvrc11/103-110openalex-snapshot
Panoramic Video Techniques for Improving Presence in Virtual Environments
inferred← citeshttps://doi.org/10.2478/9783110409697.11openalex-snapshot
11 The Experience of Presence in Persuasive Virtual Environments
inferred← citeshttps://doi.org/10.2501/s0265048710201361openalex-snapshot
The effect of involvement on ad judgement in a computermediated environment
inferred← citeshttps://doi.org/10.26021/7665openalex-snapshot
The Effects of Simulated Cellular Phone Conversation on Road-Crossing Safety
inferred← citeshttps://doi.org/10.26577/jpcp.2021.v77.i3.07openalex-snapshot
THEATER IN VIRTUAL REALITY
inferred← citeshttps://doi.org/10.2753/mis0742-1222260104openalex-snapshot
Engaging Group E-Learning in Virtual Worlds
inferred← citeshttps://doi.org/10.2979/esj.2001.1.1.41openalex-snapshot
The Impact of Electronic Commerce Environment on User Behavior: The Case of a Complex Product
inferred← citeshttps://doi.org/10.3233/978-1-60750-902-8-21openalex-snapshot
BASIC ISSUES IN THE USE OF VIRTUAL ENVIRONMENTS FOR MENTAL HEALTH APPLICATIONS
inferred← citeshttps://doi.org/10.32657/10356/152630openalex-snapshot
A framework for human-robot interaction with a mobile and telepresence enabled anthropomorphic robot
inferred← citeshttps://doi.org/10.3389/fpsyg.2015.02052openalex-snapshot
Being Present in Action: A Theoretical Model About the “Interlocking” Between Intentions and Environmental Affordances
inferred← citeshttps://doi.org/10.34917/11889720openalex-snapshot
Using Two Simulation Tools to Teach Concepts in Introductory Astronomy: A Design-Based Research Approach
inferred← citeshttps://doi.org/10.4018/978-1-4666-4046-7.ch014openalex-snapshot
Digital Heritage Systems
inferred← citeshttps://doi.org/10.4018/978-1-4666-6543-9.ch030openalex-snapshot
Digital Heritage Systems
inferred← citeshttps://doi.org/10.4018/978-1-60566-014-1.ch104openalex-snapshot
Interface-Based Differences in Online Decision Making
inferred← citeshttps://doi.org/10.4018/979-8-3373-9589-0.ch003openalex-snapshot
From Narrative to Reality
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