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How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1111/j.1083-6101.1997.tb00072.xopenalex-snapshot
At the Heart of It All: The Concept of Presence
inferredcites →https://doi.org/10.1145/210079.210084openalex-snapshot
Taking steps
inferredcites →https://doi.org/10.1145/311535.311589openalex-snapshot
Walking > walking-in-place > flying, in virtual environments
inferredcites →https://doi.org/10.1145/566570.566630openalex-snapshot
Physiological measures of presence in stressful virtual environments
inferredcites →https://doi.org/10.1162/105474600566691openalex-snapshot
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli
inferredcites →https://doi.org/10.1162/105474600566925openalex-snapshot
A Virtual Presence Counter
inferredcites →https://doi.org/10.1162/105474600566989openalex-snapshot
Using Presence Questionnaires in Reality
inferredcites →https://doi.org/10.1162/105474601300343603openalex-snapshot
The Experience of Presence: Factor Analytic Insights
inferredcites →https://doi.org/10.1162/105474601300343612openalex-snapshot
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
inferredcites →https://doi.org/10.1162/105474698565541openalex-snapshot
Presence as Being-in-the-World
inferredcites →https://doi.org/10.1162/105474698565550openalex-snapshot
The Reality of Experience: Gibson's Way
inferredcites →https://doi.org/10.1162/105474699566017openalex-snapshot
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
inferredcites →https://doi.org/10.1162/pres.1992.1.1.109openalex-snapshot
Telepresence
inferredcites →https://doi.org/10.1162/pres.1992.1.1.120openalex-snapshot
Musings on Telepresence and Virtual Presence
inferredcites →https://doi.org/10.1162/pres.1995.4.1.64openalex-snapshot
A Quantitative Measure of Telepresence
inferredcites →https://doi.org/10.1162/pres.1997.6.6.603openalex-snapshot
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
inferredcites →https://doi.org/10.1518/001872098779591386openalex-snapshot
Telepresence

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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inferred← citeshttps://doi.org/10.2139/ssrn.4641128openalex-extracted
Research Perspectives for Improved Management of XR System Design Projects: Outputs from a Cross Analysis of Existing Frameworks
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Virtual Reality as a Research Method in Criminology
inferred← citeshttps://doi.org/10.1002/rcs.1873openalex-snapshot
Performance metrics for guidance active constraints in surgical robotics
inferred← citeshttps://doi.org/10.1007/7854_2022_401openalex-snapshot
Using Extended Reality to Study the Experience of Presence
inferred← citeshttps://doi.org/10.1007/978-1-84882-733-2_18openalex-snapshot
The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation
inferred← citeshttps://doi.org/10.1007/978-1-84996-501-9_8openalex-snapshot
Evaluating Virtual Heritage
inferred← citeshttps://doi.org/10.1007/978-3-030-50164-8_2openalex-snapshot
Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming
inferred← citeshttps://doi.org/10.1007/978-3-030-58465-8_4openalex-snapshot
Keeping It Real!
inferred← citeshttps://doi.org/10.1007/978-3-031-10932-4_8openalex-snapshot
Evaluating Virtual Heritage in the Future
inferred← citeshttps://doi.org/10.1007/978-3-031-25906-7_52openalex-snapshot
Reimagining Cognitive Visualizations: Designers’ Leading Edge & Innovative Power
inferred← citeshttps://doi.org/10.1007/978-3-031-27639-2_11openalex-snapshot
Nine Challenges for Immersive Entertainment
inferred← citeshttps://doi.org/10.1007/978-3-031-35389-5_2openalex-snapshot
Spatial Learning in a Virtual Reality Boeing 737NG Flight Deck
inferred← citeshttps://doi.org/10.1007/978-3-031-43401-3_14openalex-snapshot
Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks
inferred← citeshttps://doi.org/10.1007/978-3-031-45642-8_20openalex-snapshot
User eXperience (UX) Evaluation in Virtual Reality (VR)
inferred← citeshttps://doi.org/10.1007/978-3-031-48495-7_10openalex-snapshot
Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task
inferred← citeshttps://doi.org/10.1007/978-3-031-71707-9_15openalex-snapshot
Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability
inferred← citeshttps://doi.org/10.1007/978-3-031-76815-6_14openalex-snapshot
Sense of Presence and the Illusion of Self-scaling in Virtual Learning Environments
inferred← citeshttps://doi.org/10.1007/978-3-031-93861-0_5openalex-snapshot
“A False Reality”? A Micro-phenomenology of Avatars in VR
inferred← citeshttps://doi.org/10.1007/978-3-032-07986-2_23openalex-snapshot
Amplifying Robotics Capacities with a Human Touch: An Immersive Human-Machine Interaction System
inferred← citeshttps://doi.org/10.1007/978-3-032-33500-5_41openalex-snapshot
Beyond Body Scans: Low-Parameter Avatars and Cardio-Visual Illusions for Embodiment in Virtual Reality Psychotherapy
inferred← citeshttps://doi.org/10.1007/978-3-319-05834-4_2openalex-snapshot
A Meta-Analysis of Data Collection in Serious Games Research
inferred← citeshttps://doi.org/10.1007/978-3-319-09767-1_7openalex-snapshot
Effects of Coupling in Human-Virtual Agent Body Interaction
inferred← citeshttps://doi.org/10.1007/978-3-319-10190-3_9openalex-snapshot
An Integrative Approach to Presence and Self-Motion Perception Research
inferred← citeshttps://doi.org/10.1007/978-3-540-36651-5_24openalex-snapshot
Games and Geography
inferred← citeshttps://doi.org/10.1007/978-3-540-73335-5_33openalex-snapshot
Towards Transparent Telepresence
inferred← citeshttps://doi.org/10.1007/978-3-540-85483-8_9openalex-snapshot
Male Bodily Responses during an Interaction with a Virtual Woman
inferred← citeshttps://doi.org/10.1007/978-3-642-02774-1_3openalex-snapshot
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
inferred← citeshttps://doi.org/10.1007/978-3-642-04380-2_22openalex-snapshot
Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study
inferred← citeshttps://doi.org/10.1007/978-3-642-32541-0_4openalex-snapshot
Automatic Acquisition of User Models of Interaction to Evaluate the Usability of Virtual Environments
inferred← citeshttps://doi.org/10.1007/978-3-642-39330-3_66openalex-snapshot
Use of Reference Frame in Haptic Virtual Environments: Implications for Users with Visual Impairments
inferred← citeshttps://doi.org/10.1007/978-3-658-18017-1_29-1openalex-snapshot
Presence, Immersion
inferred← citeshttps://doi.org/10.1007/978-3-658-44348-1_4openalex-snapshot
Spielend Geschlechtergrenzen überschreiten: Einblicke in die Rezeption von Resident Evil IV
inferred← citeshttps://doi.org/10.1007/s00426-019-01244-9openalex-snapshot
Behavioral realism and lifelike psychophysiological responses in virtual reality by the example of a height exposure
inferred← citeshttps://doi.org/10.1007/s10055-009-0122-5openalex-snapshot
Attachment and sense of presence in a virtual environment
inferred← citeshttps://doi.org/10.1007/s10055-009-0127-0openalex-snapshot
Measuring presence with verbal versus pictorial scales: a comparison between online- and ex post-ratings
inferred← citeshttps://doi.org/10.1007/s10055-016-0295-7openalex-snapshot
A questionnaire for measuring presence in virtual environments: factor analysis of the presence questionnaire and adaptation into Brazilian Portuguese
inferred← citeshttps://doi.org/10.1007/s10055-016-0299-3openalex-snapshot
Exposure to an unpleasant odour increases the sense of Presence in virtual reality
inferred← citeshttps://doi.org/10.1007/s10055-019-00400-1openalex-snapshot
Users’ psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video
inferred← citeshttps://doi.org/10.1007/s10055-022-00640-8openalex-snapshot
Analysis of translation gains in virtual reality: the limits of space manipulation
inferred← citeshttps://doi.org/10.1007/s10055-022-00685-9openalex-snapshot
The sentiment of a virtual rock concert
inferred← citeshttps://doi.org/10.1007/s10055-023-00799-8openalex-snapshot
A scoping review of the use of lab streaming layer framework in virtual and augmented reality research
inferred← citeshttps://doi.org/10.1007/s10055-026-01362-xopenalex-snapshot
What’s in a BIP? Exploring the lived experiences of breaks in presence
inferred← citeshttps://doi.org/10.1007/s10484-005-6381-3openalex-snapshot
Review of Four Studies on the Use of Physiological Reaction as a Measure of Presence in StressfulVirtual Environments
inferred← citeshttps://doi.org/10.1007/s10648-021-09623-8openalex-snapshot
Social Presence: Conceptualization and Measurement
inferred← citeshttps://doi.org/10.1007/s10758-023-09713-2openalex-snapshot
A Systematic Review of Virtual Reality Features for Skill Training
inferred← citeshttps://doi.org/10.1007/s10816-012-9142-7openalex-snapshot
Augmenting Phenomenology: Using Augmented Reality to Aid Archaeological Phenomenology in the Landscape
inferred← citeshttps://doi.org/10.1007/s10956-018-9764-yopenalex-snapshot
Investigating Potential Relationships Between Adolescents’ Cognitive Development and Perceptions of Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction
inferred← citeshttps://doi.org/10.1007/s11042-007-0171-2openalex-snapshot
Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments
inferred← citeshttps://doi.org/10.1007/s12193-022-00388-0openalex-snapshot
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
inferred← citeshttps://doi.org/10.1007/s41233-022-00052-1openalex-snapshot
Immersive media experience: a survey of existing methods and tools for human influential factors assessment
inferred← citeshttps://doi.org/10.1007/s41237-025-00273-6openalex-snapshot
Zero-and-one-inflated generalized Dirichlet distribution to estimate the decision order of resource allocation
inferred← citeshttps://doi.org/10.1007/s42979-023-02089-1openalex-snapshot
Evaluation and Validation Process of Extended Reality Applications Developed in an Industrial Context: A Systematic Review
inferred← citeshttps://doi.org/10.1007/s42979-025-04002-4openalex-snapshot
From Presence to Plausibility: Towards a Comprehensive Questionnaire for the Full Mixed Reality Spectrum
inferred← citeshttps://doi.org/10.1016/b978-0-12-801873-6.00010-8openalex-snapshot
Enactive Emotion and Presence in Virtual Environments
inferred← citeshttps://doi.org/10.1016/b978-0-12-821375-9.00011-6openalex-snapshot
Cognition, criminal conduct, and virtual reality: Understanding and reducing offending using simulated environments
inferred← citeshttps://doi.org/10.1016/j.apergo.2018.01.009openalex-snapshot
Immersion of virtual reality for rehabilitation - Review
inferred← citeshttps://doi.org/10.1016/j.brainresbull.2010.11.009openalex-snapshot
Quantifying human subjective experience and social interaction using the eXperience Induction Machine
inferred← citeshttps://doi.org/10.1016/j.cag.2023.10.021openalex-snapshot
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality
inferred← citeshttps://doi.org/10.1016/j.chb.2016.06.012openalex-snapshot
Mental beliefs about blood, and not its smell, affect presence in a violent computer game
inferred← citeshttps://doi.org/10.1016/j.chb.2019.106221openalex-snapshot
Don't just watch, join in: Exploring information behavior and copresence on Twitch
inferred← citeshttps://doi.org/10.1016/j.chb.2023.107758openalex-snapshot
To give or not to give: Examining the prosocial effects of a 360° video endorsing a clean water charity
inferred← citeshttps://doi.org/10.1016/j.chbr.2025.100900openalex-snapshot
Hold me tight: Towards the detection of the flow experience using a commercial video game controller
inferred← citeshttps://doi.org/10.1016/j.compedu.2012.02.004openalex-snapshot
The learner characteristics, features of desktop 3D virtual reality environments, and college chemistry instruction: A structural equation modeling analysis
inferred← citeshttps://doi.org/10.1016/j.compedu.2023.104959openalex-snapshot
A novel quantitative assessment of engagement in virtual reality: Task-unrelated thought is reduced compared to 2D videos.
inferred← citeshttps://doi.org/10.1016/j.displa.2023.102621openalex-snapshot
The influence of human-computer interface on usability and technology acceptance of VR-based shooting training with a comparison with typical shooting range
inferred← citeshttps://doi.org/10.1016/j.edurev.2016.08.001openalex-snapshot
Authenticity in Virtual Reality for assessment and intervention in autism: A conceptual review
inferred← citeshttps://doi.org/10.1016/j.firesaf.2021.103440openalex-snapshot
Practical skills training in enclosure fires: An experimental study with cadets and firefighters using CAVE and HMD-based virtual training simulators
inferred← citeshttps://doi.org/10.1016/j.ijcci.2024.100647openalex-snapshot
Knowing versus doing: Children's social conceptions of and behaviors toward virtual reality agents
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2008.08.006openalex-snapshot
Predicting presence: Constructing the Tendency toward Presence Inventory
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2009.05.003openalex-snapshot
The movement patterns and the experiential components of virtual environments
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2009.11.002openalex-snapshot
Exploring the relationship between presence and enjoyment in a virtual museum
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2012.04.001openalex-snapshot
The Immersive Virtual Environment of the digital fulldome: Considerations of relevant psychological processes
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2012.05.002openalex-snapshot
Cross-cultural assessment of automatically generated multimodal referring expressions in a virtual world
inferred← citeshttps://doi.org/10.1016/j.intcom.2012.04.009openalex-snapshot
The effects of egocentric and allocentric representations on presence and perceived realism: Tested in stereoscopic 3D games
inferred← citeshttps://doi.org/10.1016/j.neuroimage.2026.121715openalex-snapshot
Virtual body ownership affects the processing of sensorimotor contingencies and goal-oriented information extraction, but not semantics
inferred← citeshttps://doi.org/10.1016/j.pmcj.2025.102065openalex-snapshot
Differentiating presence in virtual reality using physiological signals
inferred← citeshttps://doi.org/10.1016/j.socec.2019.02.007openalex-snapshot
Goggles in the lab: Economic experiments in immersive virtual environments
inferred← citeshttps://doi.org/10.1016/j.tmp.2021.100917openalex-snapshot
Social presence or physical presence? Determinants of purchasing behaviour in tourism live-streamed shopping
inferred← citeshttps://doi.org/10.1016/j.visres.2026.108765openalex-snapshot
Measuring visual discomfort — a novel two-step method for reducing criterion effects when measuring subjective responses
inferred← citeshttps://doi.org/10.1037/tmb0000084openalex-snapshot
Enhancing the effectiveness of virtual reality in science education through an experimental intervention involving students’ perceived usefulness of virtual reality.
inferred← citeshttps://doi.org/10.1037/tmb0000084.suppopenalex-snapshot
Supplemental Material for Enhancing the Effectiveness of Virtual Reality in Science Education Through an Experimental Intervention Involving Students’ Perceived Usefulness of Virtual Reality
inferred← citeshttps://doi.org/10.1038/nrn1651openalex-snapshot
From presence to consciousness through virtual reality
inferred← citeshttps://doi.org/10.1038/s41562-025-02216-3openalex-snapshot
Five canonical findings from 30 years of psychological experimentation in virtual reality
inferred← citeshttps://doi.org/10.1038/s41598-018-24453-5openalex-snapshot
Presence and User Experience in a Virtual Environment under the Influence of Ethanol: An Explorative Study
inferred← citeshttps://doi.org/10.1038/s41598-022-18160-5openalex-snapshot
Demand characteristics challenge effects in embodiment and presence
inferred← citeshttps://doi.org/10.1061/9780784480830.047openalex-snapshot
Application of Immersive Virtual Environment (IVE) in Occupant Energy-Use Behavior Studies Using Physiological Responses
inferred← citeshttps://doi.org/10.1068/i0475aapopenalex-snapshot
Perception While Watching Movies: Effects of Physical Screen Size and Scene Type
inferred← citeshttps://doi.org/10.1080/00140139.2024.2418946openalex-snapshot
How to catch prospective use? A comparative study of virtual environment movie and guided imaginary for projecting future users in a public space
inferred← citeshttps://doi.org/10.1080/0144929x.2016.1262900openalex-snapshot
A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom
inferred← citeshttps://doi.org/10.1080/01639625.2017.1407106openalex-snapshot
Seeing is Believing? Comparing Negative Affect, Realism and Presence in Visual Versus Written Guardianship Scenarios
inferred← citeshttps://doi.org/10.1080/07370024.2011.601689openalex-snapshot
Where Am I? How Can I Get There? Impact of Navigability and Narrative Transportation on Spatial Presence
inferred← citeshttps://doi.org/10.1080/07370024.2014.921494openalex-snapshot
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence
inferred← citeshttps://doi.org/10.1080/10447318.2016.1256038openalex-snapshot
The Effects of Hover Interface on Users’ Behavioral Multitasking Intention
inferred← citeshttps://doi.org/10.1080/10447318.2017.1412144openalex-snapshot
Body Movement Reduces Pain Intensity in Virtual Reality–Based Analgesia
inferred← citeshttps://doi.org/10.1080/10447318.2021.1921368openalex-snapshot
Presence: A Review
inferred← citeshttps://doi.org/10.1080/10447318.2021.1976509openalex-snapshot
Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review
inferred← citeshttps://doi.org/10.1080/10447318.2023.2285641openalex-snapshot
How Behavioral, Photographic, and Interactional Realism Influence the Sense of Co-Presence in VR. An Investigation with Psychophysiological Measurement
inferred← citeshttps://doi.org/10.1080/1068316x.2019.1708357openalex-snapshot
Virtual reality: a use case for criminal justice practice
inferred← citeshttps://doi.org/10.1080/10714421.2024.2366684openalex-snapshot
Presence, (re)focused and explicated
inferred← citeshttps://doi.org/10.1080/13527258.2011.577796openalex-snapshot
Evaluating presence in cultural heritage projects
inferred← citeshttps://doi.org/10.1080/15213260802285214openalex-snapshot
The Effect of Interactivity on Learning Physical Actions in Virtual Reality
inferred← citeshttps://doi.org/10.1080/15213269.2015.1015740openalex-snapshot
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
inferred← citeshttps://doi.org/10.1080/15213269.2016.1206829openalex-snapshot
Continuous Measurement of Breaks in Presence: Psychophysiology and Orienting Responses
inferred← citeshttps://doi.org/10.1080/19345747.2017.1387950openalex-snapshot
Mitigating Illusory Results through Preregistration in Education
inferred← citeshttps://doi.org/10.1086/726691openalex-snapshot
Virtual Reality for Criminologists: A Road Map
inferred← citeshttps://doi.org/10.1088/1741-2552/ad5cc2openalex-snapshot
Towards electrophysiological measurement of presence in virtual reality through auditory oddball stimuli
inferred← citeshttps://doi.org/10.1089/cpb.2006.9962openalex-snapshot
Field Dependency and the Sense of Object-Presence in Haptic Virtual Environments
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.001.0001openalex-snapshot
Being There Together
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.002.0004openalex-snapshot
Copyright Page
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.002.0005openalex-snapshot
Preface
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.002.0007openalex-snapshot
Figures and Tables
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.002.0008openalex-snapshot
Abbreviations Used
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0001openalex-snapshot
Virtual Environments and the Changing Landscape of Information and Communication Technologies
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0002openalex-snapshot
The Varieties of Experiences of Being There Together
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0003openalex-snapshot
Avatar Bodies and Virtual Spaces
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0004openalex-snapshot
Collaboration
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0005openalex-snapshot
Social Life in Online Worlds
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0006openalex-snapshot
Modalities of Communication
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0007openalex-snapshot
Research Uses of Multiuser Virtual Environments
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0008openalex-snapshot
Ethical and Social Issues in Multiuser Virtual Environments
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0009openalex-snapshot
Multiuser Virtual Environments and Other Technologies for Being There Together
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0010openalex-snapshot
The Future of Being There Together
inferred← citeshttps://doi.org/10.1093/iwc/iwae064openalex-snapshot
Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires
inferred← citeshttps://doi.org/10.1093/jcde/qwaa040openalex-snapshot
I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality
inferred← citeshttps://doi.org/10.1093/jcmc/zmac027openalex-snapshot
Capturing social presence: concept explication through an empirical analysis of social presence measures
inferred← citeshttps://doi.org/10.1093/oxfordhb/9780192886491.013.5openalex-snapshot
Virtual reality as a tool to study language evolution
inferred← citeshttps://doi.org/10.1098/rsos.210537openalex-snapshot
Evaluating participant responses to a virtual reality experience using reinforcement learning
inferred← citeshttps://doi.org/10.1109/3dtv.2017.8280421openalex-snapshot
Visual realism and presence in a virtual reality game
inferred← citeshttps://doi.org/10.1109/3dui.2013.6550193openalex-snapshot
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input
inferred← citeshttps://doi.org/10.1109/access.2021.3089946openalex-snapshot
Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities
inferred← citeshttps://doi.org/10.1109/access.2022.3186318openalex-snapshot
Stress Level Estimation Based on Physiological Signals for Virtual Reality Applications
inferred← citeshttps://doi.org/10.1109/ic3d51119.2020.9376391openalex-snapshot
“The Mystery of the Raddlesham Mumps”: a Case Study for Combined Storytelling in a Theatre Play and Virtual Reality
inferred← citeshttps://doi.org/10.1109/icsmc.2004.1400752openalex-snapshot
Simulating perception with interactive virtual environments
inferred← citeshttps://doi.org/10.1109/icsmc.2008.4811515openalex-snapshot
Selective rendering based on perceptual importance of scene regions
inferred← citeshttps://doi.org/10.1109/icvr.2007.4362124openalex-snapshot
Simulating the homes of stroke patients: can virtual environments help to promote engagement in therapy activities?
inferred← citeshttps://doi.org/10.1109/icvr.2009.5174209openalex-snapshot
Ethnicity and sense of presence in a virtual environment: Arab women - A case in point
inferred← citeshttps://doi.org/10.1109/icvr70658.2026.11672377openalex-snapshot
Detecting Breaks in Presence: A Single-Session Feasibility Study for Detrended Fluctuation Analysis in Virtual Reality
inferred← citeshttps://doi.org/10.1109/icvr70658.2026.11672484openalex-snapshot
Impact of Authentic Spatial Audio on Visual Working Memory in WebXR-based Virtual Reality Learning Environments
inferred← citeshttps://doi.org/10.1109/ismar-adjunct51615.2020.00026openalex-snapshot
Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR
inferred← citeshttps://doi.org/10.1109/ismar-adjunct57072.2022.00129openalex-snapshot
Optimizing Performance through Stress and Induction Levels in Virtual Reality Using Autonomic Responses
inferred← citeshttps://doi.org/10.1109/ismar.2009.5336479openalex-snapshot
Forked! A demonstration of physics realism in augmented reality
inferred← citeshttps://doi.org/10.1109/ismar.2019.00031openalex-snapshot
Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning
inferred← citeshttps://doi.org/10.1109/ismar.2019.00033openalex-snapshot
Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context
inferred← citeshttps://doi.org/10.1109/ismar50242.2020.00072openalex-snapshot
A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00075openalex-snapshot
PresenceLens: Interpreting Dynamic Presence in Virtual Reality
inferred← citeshttps://doi.org/10.1109/itag.2014.8openalex-snapshot
How Body Movement Influences Virtual Reality Analgesia?
inferred← citeshttps://doi.org/10.1109/iv.2012.90openalex-snapshot
Making Place: Designing and Building an Engaging, Interactive and Pedagogical Historical World
inferred← citeshttps://doi.org/10.1109/mcg.2021.3068037openalex-snapshot
High Visual-Quality Scenes in Low-Cost Virtual Reality With Collisions and Irregular Surfaces
inferred← citeshttps://doi.org/10.1109/mcg.2024.3352349openalex-snapshot
Sitting or Standing in VR: About Comfort, Conflicts, and Hazards
inferred← citeshttps://doi.org/10.1109/qomex.2012.6263861openalex-snapshot
Audiovisual reproduction in surrounding display: Effect of spatial width of audio and video
inferred← citeshttps://doi.org/10.1109/svr51698.2020.00028openalex-snapshot
The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students
inferred← citeshttps://doi.org/10.1109/taffc.2022.3195697openalex-snapshot
A Framework to Model and Control the State of Presence in Virtual Reality Systems
inferred← citeshttps://doi.org/10.1109/tlt.2023.3242553openalex-snapshot
Immersive Learning Frameworks: A Systematic Literature Review
inferred← citeshttps://doi.org/10.1109/toh.2009.46openalex-snapshot
Optimum Information Transfer Rates for Communication through Haptic and Other Sensory Modalities
inferred← citeshttps://doi.org/10.1109/toh.2019.2925038openalex-snapshot
Avatar Embodiment Enhances Haptic Confidence on the Out-of-Body Touch Illusion
inferred← citeshttps://doi.org/10.1109/tvcg.2008.62openalex-snapshot
The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment
inferred← citeshttps://doi.org/10.1109/tvcg.2017.2657038openalex-snapshot
Altering User Movement Behaviour in Virtual Environments
inferred← citeshttps://doi.org/10.1109/tvcg.2018.2793038openalex-snapshot
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics
inferred← citeshttps://doi.org/10.1109/tvcg.2019.2932224openalex-snapshot
Sick Moves! Motion Parameters as Indicators of Simulator Sickness
inferred← citeshttps://doi.org/10.1109/tvcg.2020.2973061openalex-snapshot
The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3099290openalex-snapshot
Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3140875openalex-snapshot
Multisensory 360° Videos Under Varying Resolution Levels Enhance Presence
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3203003openalex-snapshot
Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3270725openalex-snapshot
Measuring Embodiment: Movement Complexity and the Impact of Personal Characteristics
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3356949openalex-snapshot
Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3403885openalex-snapshot
Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549135openalex-snapshot
Behavioral Measures of Copresence in Co-located Mixed Reality
inferred← citeshttps://doi.org/10.1109/vr.2005.1492765openalex-snapshot
Towards lean and elegant self-motion simulation in virtual reality
inferred← citeshttps://doi.org/10.1109/vr.2005.83openalex-snapshot
Towards Lean and Elegant Self-Motion Simulation in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr.2007.352458openalex-snapshot
Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments
inferred← citeshttps://doi.org/10.1109/vr.2008.4480754openalex-snapshot
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
inferred← citeshttps://doi.org/10.1109/vr.2017.7892230openalex-snapshot
Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video
inferred← citeshttps://doi.org/10.1109/vr.2018.8447562openalex-snapshot
In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence
inferred← citeshttps://doi.org/10.1109/vr.2019.8797837openalex-snapshot
A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr.2019.8798203openalex-snapshot
[DC] Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of Presence
inferred← citeshttps://doi.org/10.1109/vr50410.2021.00027openalex-snapshot
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr59515.2025.00040openalex-snapshot
Reduction of Motion Complexity as an Objective Indicator of Cybersickness in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vrw50115.2020.00023openalex-snapshot
The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence
inferred← citeshttps://doi.org/10.1109/vrw50115.2020.00223openalex-snapshot
Neurophysiological Effects of Presence in Calm Virtual Environments
inferred← citeshttps://doi.org/10.1109/vrw52623.2021.00202openalex-snapshot
Psychophysiology, eye-tracking and VR: exemplary study design
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00073openalex-snapshot
Exposing Movement Correlates of Presence Experience in Virtual Reality Using Parametric Maps
inferred← citeshttps://doi.org/10.1109/vsmm.2017.8346260openalex-snapshot
Articulating a post-human understanding of presence in virtual reality
inferred← citeshttps://doi.org/10.1109/vsmm.2017.8346261openalex-snapshot
Measuring presence: Hypothetical quantitative framework
inferred← citeshttps://doi.org/10.1109/wevr.2019.8809590openalex-snapshot
A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence
inferred← citeshttps://doi.org/10.1111/j.1467-8535.2009.01038.xopenalex-snapshot
What are the learning affordances of 3‐D virtual environments?
inferred← citeshttps://doi.org/10.1111/j.1468-2885.2009.01340.xopenalex-snapshot
A New Conception of Spatial Presence: Once Again, with Feeling
inferred← citeshttps://doi.org/10.1145/1128923.1128961openalex-snapshot
The role of posture in the communication of affect in an immersive virtual environment
inferred← citeshttps://doi.org/10.1145/1180495.1180501openalex-snapshot
Evaluating the effects of real world distraction on user performance in virtual environments
inferred← citeshttps://doi.org/10.1145/1180495.1180569openalex-snapshot
Presence in response to dynamic visual realism
inferred← citeshttps://doi.org/10.1145/1240624.1240626openalex-snapshot
A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces
inferred← citeshttps://doi.org/10.1145/1778765.1778829openalex-snapshot
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
inferred← citeshttps://doi.org/10.1145/1833349.1778829openalex-snapshot
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
inferred← citeshttps://doi.org/10.1145/1935701.1935776openalex-snapshot
Interaction mapping affects spatial memory and the sense of presence when navigating in a virtual environment
inferred← citeshttps://doi.org/10.1145/2070481.2070494openalex-snapshot
Pseudo-haptics
inferred← citeshttps://doi.org/10.1145/2207676.2208681openalex-snapshot
Online gaming motivations scale
inferred← citeshttps://doi.org/10.1145/2522628.2522655openalex-snapshot
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements
inferred← citeshttps://doi.org/10.1145/2964284.2967200openalex-snapshot
Assessing 3D Scan Quality Through Paired-comparisons Psychophysics
inferred← citeshttps://doi.org/10.1145/2993369.2993385openalex-snapshot
Head turn scaling below the threshold of perception in immersive virtual environments
inferred← citeshttps://doi.org/10.1145/2993369.2993405openalex-snapshot
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