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The Labor of Fun

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1080/07393180216561openalex-snapshot
The work of being watched: interactive media and the exploitation of self-disclosure
inferredcites →https://doi.org/10.2139/ssrn.294828openalex-snapshot
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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New Frontier of Guanxi: Online Gaming Practices in China
inferred← citeshttps://doi.org/10.2139/ssrn.1630382openalex-extracted
Virtual Consumption
inferred← citeshttps://doi.org/10.2139/ssrn.1735410openalex-extracted
Conflict, Culture, and Performance in Virtual Teams - Results from a Study in an MMOG
inferred← citeshttps://doi.org/10.2139/ssrn.1737766openalex-extracted
inferred← citeshttps://doi.org/10.2139/ssrn.1737783openalex-extracted
Talk, Trust, Succeed – The Impact of Communication in Virtual Groups on Trust in Leaders and on Performance
inferred← citeshttps://doi.org/10.2139/ssrn.2277103openalex-extracted
Mandatory Fun: Consent, Gamification and the Impact of Games at Work
inferred← citeshttps://doi.org/10.1002/9781118767771.wbiedcs082openalex-snapshot
Massively Multiplayer Online Role Playing Games ( MMORPG s)
inferred← citeshttps://doi.org/10.1002/9781118796443.ch24openalex-snapshot
Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation
inferred← citeshttps://doi.org/10.1002/9781405165518.wbeosv015.pub2openalex-snapshot
Video Games
inferred← citeshttps://doi.org/10.1002/jls.21608openalex-snapshot
Virtual Team Effectiveness: Insights from the Virtual World Teams of Massively Multiplayer Online Games
inferred← citeshttps://doi.org/10.1007/978-0-387-73025-7_23openalex-snapshot
Refraining Online Games
inferred← citeshttps://doi.org/10.1007/978-1-4471-4769-5_28openalex-snapshot
Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies
inferred← citeshttps://doi.org/10.1007/978-1-84882-825-4_17openalex-snapshot
Changing the Rules: Social Architectures in Virtual Worlds
inferred← citeshttps://doi.org/10.1007/978-1-84882-825-4_20openalex-snapshot
Cooperation, Coordination, and Trust in Virtual Teams: Insights from Virtual Games
inferred← citeshttps://doi.org/10.1007/978-3-030-18955-6_2openalex-snapshot
Expanding the Usable Past
inferred← citeshttps://doi.org/10.1007/978-3-030-89394-1_3openalex-snapshot
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL
inferred← citeshttps://doi.org/10.1007/978-3-031-45907-8_4openalex-snapshot
Instrumentalizations of the Game
inferred← citeshttps://doi.org/10.1007/978-3-031-83705-0_16openalex-snapshot
The Ecosystem of Fun for Hotel Mobile App Users
inferred← citeshttps://doi.org/10.1007/978-3-319-02264-2_4openalex-snapshot
Massive Open Online Courses (MOOCs) and Massively Multiplayer Online Games (MMOGs): Synergies and Lessons to Be Learned
inferred← citeshttps://doi.org/10.1007/978-3-319-10208-5_2openalex-snapshot
Studying Gamification: The Effect of Rewards and Incentives on Motivation
inferred← citeshttps://doi.org/10.1007/978-3-319-12157-4_18openalex-snapshot
Stealth Assessment of Teams in a Digital Game Environment
inferred← citeshttps://doi.org/10.1007/978-3-319-16268-3_7openalex-snapshot
Conflict and Communication in Massively-Multiplayer Online Games
inferred← citeshttps://doi.org/10.1007/978-3-319-22017-8_11openalex-snapshot
Theoretical Issues for Game-based Virtual Heritage
inferred← citeshttps://doi.org/10.1007/978-3-319-22041-3_2openalex-snapshot
The Raise of the Robots in Virtual Worlds: A Comparison and a Framework for Investigating Bots in Social Networks Sites and MMOGs
inferred← citeshttps://doi.org/10.1007/978-3-319-45841-0_21openalex-snapshot
Rhythmic Entrainment in Games
inferred← citeshttps://doi.org/10.1007/978-3-319-63928-4_2openalex-snapshot
Reading Coupland Backwards: Time, Generationality and Work in Generation X, Microserfs and JPod
inferred← citeshttps://doi.org/10.1007/978-3-476-04569-0_8openalex-snapshot
Arbeit
inferred← citeshttps://doi.org/10.1007/978-3-531-19021-1_26openalex-snapshot
Spiel und Spielen
inferred← citeshttps://doi.org/10.1007/978-3-642-03655-2_37openalex-snapshot
Situating Productive Play: Online Gaming Practices and Guanxi in China
inferred← citeshttps://doi.org/10.1007/978-3-642-11743-5_13openalex-snapshot
The Managed Hearthstone: Labor and Emotional Work in the Online Community of World of Warcraft
inferred← citeshttps://doi.org/10.1007/978-3-642-24418-6_5openalex-snapshot
Modding as an Open Source Approach to Extending Computer Game Systems
inferred← citeshttps://doi.org/10.1007/978-3-642-31800-9_4openalex-snapshot
MMORPG – Towards a Sustainable Livelihood Model for Africa and Beyond
inferred← citeshttps://doi.org/10.1007/978-3-642-45432-5_13openalex-snapshot
Using Virtual Environments to Test the Effects of Lifelike Architecture on People
inferred← citeshttps://doi.org/10.1007/978-3-658-11227-1_20openalex-snapshot
Gamification. Die Ludifizierung der Führungskultur
inferred← citeshttps://doi.org/10.1007/978-3-658-12936-1_10openalex-snapshot
Spielende und ihr Publikum – unterhaltungsorientierte Darstellungen des Spielens auf Online-Videoplattformen
inferred← citeshttps://doi.org/10.1007/978-3-658-48219-0_9openalex-snapshot
Experience Staging with Gamification: A Model, Illustrated Using the Example of Geocaching in Wine Tourism
inferred← citeshttps://doi.org/10.1007/978-3-662-59464-3_9openalex-snapshot
Der digital beeinflusste Mensch
inferred← citeshttps://doi.org/10.1007/978-94-007-4249-9_6openalex-snapshot
Erasing the Magic Circle
inferred← citeshttps://doi.org/10.1007/s10591-017-9409-yopenalex-snapshot
Video Game Therapy: Application of the Couple and Family Technology Framework
inferred← citeshttps://doi.org/10.1007/s10606-010-9109-8openalex-snapshot
Knowing the Way. Managing Epistemic Topologies in Virtual Game Worlds
inferred← citeshttps://doi.org/10.1007/s10676-011-9274-6openalex-snapshot
The reality of friendship within immersive virtual worlds
inferred← citeshttps://doi.org/10.1007/s11423-013-9312-7openalex-snapshot
Learning outcomes and processes in massively multiplayer online games: exploring the perceptions of players
inferred← citeshttps://doi.org/10.1007/s11469-009-9206-4openalex-snapshot
Video Game Structural Characteristics: A New Psychological Taxonomy
inferred← citeshttps://doi.org/10.1007/s11612-010-0129-0openalex-snapshot
Die Dynamik von Führung, Vertrauen und Konflikt in virtuellen Teams
inferred← citeshttps://doi.org/10.1007/s13347-013-0120-0openalex-snapshot
Craft, Creativity, Computer Games: the Fusion of Play and Material Consciousness
inferred← citeshttps://doi.org/10.1007/s41042-016-0002-7openalex-snapshot
Exploring Fun as a Job Resource: The Enhancing and Protecting Role of a Key Modern Workplace Factor
inferred← citeshttps://doi.org/10.1007/s44202-026-00745-0openalex-snapshot
Translation, adaptation, and psychometric validation of the Urdu version of the Gaming Disorder Test (GDT-Urdu) among Pakistani adults
inferred← citeshttps://doi.org/10.1016/b978-0-12-407724-9.00004-5openalex-snapshot
Problematic Online Gaming
inferred← citeshttps://doi.org/10.1016/b978-0-12-812924-1.00001-0openalex-snapshot
An introduction to gaming and IGD
inferred← citeshttps://doi.org/10.1016/j.aasri.2014.08.014openalex-snapshot
Mining Tracks of Competitive Video Games
inferred← citeshttps://doi.org/10.1016/j.chb.2012.02.023openalex-snapshot
Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming
inferred← citeshttps://doi.org/10.1016/j.chb.2014.02.005openalex-snapshot
Predicting guild commitment in World of Warcraft with the investment model of commitment
inferred← citeshttps://doi.org/10.1016/j.chb.2023.107766openalex-snapshot
Videogame player experiences with micro-transactions: An interpretative phenomenological analysis
inferred← citeshttps://doi.org/10.1016/j.chb.2023.107900openalex-snapshot
Emotions and online gaming experiences: An examination of MMORPG gamers from India and the United States
inferred← citeshttps://doi.org/10.1016/j.chb.2025.108826openalex-snapshot
The quantification of the gaming experience: Self-tracking practices and game metrics among casual players, esports players, and streamers
inferred← citeshttps://doi.org/10.1016/j.cobeha.2017.04.007openalex-snapshot
The datafication of talent: how technology is advancing the science of human potential at work
inferred← citeshttps://doi.org/10.1016/j.compedu.2013.09.024openalex-snapshot
Team knowledge with motivation in a successful MMORPG game team: A case study
inferred← citeshttps://doi.org/10.1016/j.elerap.2020.100994openalex-snapshot
Work gamification: Effects on enjoyment, productivity and the role of leadership
inferred← citeshttps://doi.org/10.1016/j.emj.2025.04.004openalex-snapshot
Productive engagement in virtual teams: How team relational climates shape virtual team performance over time
inferred← citeshttps://doi.org/10.1016/j.entcom.2026.101192openalex-snapshot
Conceptualizing fun as motivation to play video games
inferred← citeshttps://doi.org/10.1016/j.geoforum.2024.104009openalex-snapshot
Playing for keeps: Digital labor and blockchain precarity in play-to-earn gaming
inferred← citeshttps://doi.org/10.1016/j.hrmr.2016.09.014openalex-snapshot
A theory of work gamification: Something old, something new, something borrowed, something cool?
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2018.05.006openalex-snapshot
UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2018.09.011openalex-snapshot
The greatest battle is within ourselves: An experiment on the effects of competition alone on task performance
inferred← citeshttps://doi.org/10.1016/j.intmar.2018.05.006openalex-snapshot
Seriously Engaged Consumers: Navigating between Work and Play in Online Brand Communities
inferred← citeshttps://doi.org/10.1016/j.soscij.2018.11.005openalex-snapshot
Probing with Pokémon: Feeling of presence and sense of community belonging
inferred← citeshttps://doi.org/10.1016/j.techfore.2012.03.006openalex-snapshot
Play online, work better? Examining the spillover of active learning and transformational leadership
inferred← citeshttps://doi.org/10.1016/j.teler.2023.100074openalex-snapshot
Who are the gamers? Profiling adult gamers using machine learning approaches
inferred← citeshttps://doi.org/10.1017/9781316422823.009openalex-snapshot
Virtual Organization and Online Games
inferred← citeshttps://doi.org/10.1017/9781316422823.015openalex-snapshot
Using Massively Multiplayer Online Game Data to Analyze the Dynamics of Social Interactions
inferred← citeshttps://doi.org/10.1017/cbo9780511813740.005openalex-snapshot
Flow Experience in Cyberspace: Current Studies and Perspectives
inferred← citeshttps://doi.org/10.1057/978-1-137-31579-3_1openalex-snapshot
Introduction
inferred← citeshttps://doi.org/10.1057/978-1-137-47919-8_11openalex-snapshot
The Presentation of Self in a Virtual World: Working in Second Life
inferred← citeshttps://doi.org/10.1080/01639625.2024.2407430openalex-snapshot
Playing to Profit: Selling Currency in Video Games
inferred← citeshttps://doi.org/10.1080/01926180902942191openalex-snapshot
Understanding Online Gaming Addiction and Treatment Issues for Adolescents
inferred← citeshttps://doi.org/10.1080/01972243.2013.855689openalex-snapshot
The Virtual Culture Industry: Work and Play in Virtual Worlds
inferred← citeshttps://doi.org/10.1080/01972243.2014.915277openalex-snapshot
Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games
inferred← citeshttps://doi.org/10.1080/01972243.2021.1987364openalex-snapshot
Pressure to play: Social pressure in online multiplayer games
inferred← citeshttps://doi.org/10.1080/09548963.2015.1031480openalex-snapshot
“Don't clone my indie game, bro”: Informal cultures of videogame regulation in the independent sector
inferred← citeshttps://doi.org/10.1080/10528008.2009.11489071openalex-snapshot
Maintaining Fairness When a Student Goes Afoul of Classroom Rules: A Procedural Justice Model
inferred← citeshttps://doi.org/10.1080/10572252.2013.760062openalex-snapshot
Video Games as Technical Communication Ecology
inferred← citeshttps://doi.org/10.1080/10790195.2013.10850367openalex-snapshot
Messages are Everywhere: Reading Perceptions, Habits, and Preferences of Undergraduates
inferred← citeshttps://doi.org/10.1080/10919392.2013.748612openalex-snapshot
Knowledge Work Through Social Media Applications: Team Performance Implications of Immersive Virtual Worlds
inferred← citeshttps://doi.org/10.1080/13668801003765713openalex-snapshot
Work time. Leisure time. On women's temporal and economic well-being in Europe
inferred← citeshttps://doi.org/10.1080/13691180802587813openalex-snapshot
VIRTUAL CONSUMERISM
inferred← citeshttps://doi.org/10.1080/1369118x.2015.1126330openalex-snapshot
Ludic encounters – understanding surveillance through game metaphors
inferred← citeshttps://doi.org/10.1080/1369118x.2017.1355008openalex-snapshot
Domesticating technology for shared success: collective enactments of World of Warcraft
inferred← citeshttps://doi.org/10.1080/14626260903290323openalex-snapshot
Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boys
inferred← citeshttps://doi.org/10.1080/14680777.2011.558350openalex-snapshot
Going with the Flo
inferred← citeshttps://doi.org/10.1080/15295036.2016.1220017openalex-snapshot
New media producing new labor: Pinterest, yearning, and self-surveillance
inferred← citeshttps://doi.org/10.1080/15405702.2015.1048344openalex-snapshot
Fat Acceptance TV?: Rethinking Reality Television With TLC’sBig Sexyand the Carnivalesque
inferred← citeshttps://doi.org/10.1080/15405702.2015.1084623openalex-snapshot
Reaching the kids: NFL youth marketing and media
inferred← citeshttps://doi.org/10.1080/17439884.2010.494429openalex-snapshot
‘Elven Elder LVL59 LFP/RB. Please PM me’: immersion, collaborative tasks and problem‐solving in massively multiplayer online games
inferred← citeshttps://doi.org/10.1080/17493460902898786openalex-snapshot
PRODUCTIVE PLAY: BEYOND BINARIES
inferred← citeshttps://doi.org/10.1080/17493460903020398openalex-snapshot
THE TYRANNY OF EMBODIMENT
inferred← citeshttps://doi.org/10.1080/19331681.2012.700444openalex-snapshot
Campaigning in the Digital World: Obama's Use of Dynamic Advertisements
inferred← citeshttps://doi.org/10.1089/cpb.2006.9984openalex-snapshot
The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments
inferred← citeshttps://doi.org/10.1089/cpb.2007.0066openalex-snapshot
Player Guild Dynamics and Evolution in Massively Multiplayer Online Games
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.001.0001openalex-snapshot
Being There Together
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.002.0004openalex-snapshot
Copyright Page
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.002.0005openalex-snapshot
Preface
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.002.0007openalex-snapshot
Figures and Tables
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.002.0008openalex-snapshot
Abbreviations Used
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0001openalex-snapshot
Virtual Environments and the Changing Landscape of Information and Communication Technologies
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0002openalex-snapshot
The Varieties of Experiences of Being There Together
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0003openalex-snapshot
Avatar Bodies and Virtual Spaces
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0004openalex-snapshot
Collaboration
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0005openalex-snapshot
Social Life in Online Worlds
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0006openalex-snapshot
Modalities of Communication
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0007openalex-snapshot
Research Uses of Multiuser Virtual Environments
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0008openalex-snapshot
Ethical and Social Issues in Multiuser Virtual Environments
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0009openalex-snapshot
Multiuser Virtual Environments and Other Technologies for Being There Together
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780195371284.003.0010openalex-snapshot
The Future of Being There Together
inferred← citeshttps://doi.org/10.1093/jcr/ucw016openalex-snapshot
Anthropomorphized Helpers Undermine Autonomy and Enjoyment in Computer Games
inferred← citeshttps://doi.org/10.1108/00070701111140070openalex-snapshot
Fast food and fast games
inferred← citeshttps://doi.org/10.1108/20426761111141887openalex-snapshot
Preventing game over
inferred← citeshttps://doi.org/10.1108/978-1-83867-937-820191012openalex-snapshot
References
inferred← citeshttps://doi.org/10.1108/ajim-11-2015-0182openalex-snapshot
Playing with science
inferred← citeshttps://doi.org/10.1108/intr-06-2018-0270openalex-snapshot
Fame and fortune, or just fun? A study on why people create content on video platforms
inferred← citeshttps://doi.org/10.1108/jcm-06-2017-2249openalex-snapshot
What kind of video gamer are you?
inferred← citeshttps://doi.org/10.1108/s1047-004220210000017011openalex-snapshot
Rhythmanalysis in Taxicabs and Soft Cabs: A Report from Three North American Cities
inferred← citeshttps://doi.org/10.1108/s2044-9968(2011)0000003013openalex-snapshot
Multi-User Virtual Environments for International Classroom Collaboration: Practical Approaches for Teaching and Learning in Second Life
inferred← citeshttps://doi.org/10.1109/cason.2012.6412393openalex-snapshot
Social network indices as performance predictors in a virtual organization
inferred← citeshttps://doi.org/10.1109/cse.2009.307openalex-snapshot
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
inferred← citeshttps://doi.org/10.1109/hicss.2009.116openalex-snapshot
Communication and Leadership Trustworthiness in Virtual Teams: An Empirical Comparison of the US and China
inferred← citeshttps://doi.org/10.1109/hicss.2010.117openalex-snapshot
Conflict, Culture, and Performance in Virtual Teams: Results from a Cross-Cultural Study
inferred← citeshttps://doi.org/10.1109/hicss.2010.218openalex-snapshot
Here Be (No More) Dragons: Pushing the Frontier of Research on Virtual Organizations and Teams
inferred← citeshttps://doi.org/10.1109/hicss.2011.197openalex-snapshot
Examining Work Performance in Immersive Virtual Environments versus Face-to-Face Physical Environments through Laboratory Experimentation
inferred← citeshttps://doi.org/10.1109/hicss.2011.279openalex-snapshot
Leader-Member Relationships in Virtual World Teams
inferred← citeshttps://doi.org/10.1109/hicss.2012.655openalex-snapshot
Antecedents of Transactive Memory Systems in Virtual Teams--The Role of Communication, Culture, and Team Size
inferred← citeshttps://doi.org/10.1109/hicss.2014.51openalex-snapshot
The Influence of Personal Traits on Innovative Processes in Virtual Teams
inferred← citeshttps://doi.org/10.1109/hicss.2015.55openalex-snapshot
Champions of Equality: Examining Gender Egalitarianism in Virtual Teams across Cultures
inferred← citeshttps://doi.org/10.1109/icalt.2014.75openalex-snapshot
Player Motivations in Massively Multiplayer Online Games
inferred← citeshttps://doi.org/10.1109/iisa.2019.8900763openalex-snapshot
Adding Social Comparison to Open Learner Modeling
inferred← citeshttps://doi.org/10.1109/is.2018.8710482openalex-snapshot
Conceptualizing Embodied Automation to Increase Transfer of Tacit knowledge in the Learning Factory
inferred← citeshttps://doi.org/10.1109/istmet.2014.6936534openalex-snapshot
Fun beliefs in digital games from the perspective of human nature: A systematic review
inferred← citeshttps://doi.org/10.1109/jiot.2023.3280568openalex-snapshot
Revealing Social Group Long-Term Survival for Smart Cities Based on Behavior Graph Structures Using Virtual Game
inferred← citeshttps://doi.org/10.1109/segah61285.2024.10639608openalex-snapshot
The Internet Gaming Disorder and predictors of Loneliness in Portuguese higher education students: a preliminary study
inferred← citeshttps://doi.org/10.1111/emre.12669openalex-snapshot
Does leisure crafting improve workplace creativity?
inferred← citeshttps://doi.org/10.1111/gwao.70249openalex-snapshot
Sexualization, Compromise, and Bodily Strain: The Hidden Gender Labor Practices of Female Game Companions
inferred← citeshttps://doi.org/10.1111/j.1467-8535.2009.00943.xopenalex-snapshot
Learning from Second Life
inferred← citeshttps://doi.org/10.1111/j.1467-8535.2011.01209.xopenalex-snapshot
What fantasy role‐playing games can teach your children (or even you)
inferred← citeshttps://doi.org/10.1111/jpcu.13321openalex-snapshot
Will the real faker please do a shoulder roll? Bodies, labor, and ideology in esports
inferred← citeshttps://doi.org/10.1145/1240624.1240750openalex-snapshot
The life and death of online gaming communities
inferred← citeshttps://doi.org/10.1145/1518701.1518877openalex-snapshot
Body and mind
inferred← citeshttps://doi.org/10.1145/1640233.1640244openalex-snapshot
Computational and cognitive infrastructures of stigma
inferred← citeshttps://doi.org/10.1145/2132176.2132195openalex-snapshot
Time to play
inferred← citeshttps://doi.org/10.1145/2145204.2145296openalex-snapshot
Come meet me at Ulduar
inferred← citeshttps://doi.org/10.1145/2492517.2492649openalex-snapshot
Guilt by association?
inferred← citeshttps://doi.org/10.1145/2818048.2819935openalex-snapshot
Virtual Team Networks
inferred← citeshttps://doi.org/10.1145/2818048.2819977openalex-snapshot
Can Visualization of Contributions Support Fairness in Collaboration?
inferred← citeshttps://doi.org/10.1145/2858036.2858395openalex-snapshot
Contextual Autonomy Support in Video Game Play
inferred← citeshttps://doi.org/10.1145/2858036.2858464openalex-snapshot
The Proficiency-Congruency Dilemma
inferred← citeshttps://doi.org/10.1145/3003733.3003798openalex-snapshot
An adaptive mobile casual game for practicing multiplication
inferred← citeshttps://doi.org/10.1145/3024906.3024908openalex-snapshot
Game Development for Computer Science Education
inferred← citeshttps://doi.org/10.1145/3274358openalex-snapshot
Managing Organizational Culture in Online Group Mergers
inferred← citeshttps://doi.org/10.1145/3274362openalex-snapshot
Entangled with Numbers
inferred← citeshttps://doi.org/10.1145/3491102.3517642openalex-snapshot
The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience
inferred← citeshttps://doi.org/10.1145/3498851.3498954openalex-snapshot
Playbour in the Digital Games:A Case Study of Fantasy Westward Journey
inferred← citeshttps://doi.org/10.1145/3500868.3561398openalex-snapshot
About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame
inferred← citeshttps://doi.org/10.1145/3505270.3558366openalex-snapshot
“Come on, Guys, Let's Stick Together!”: Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game
inferred← citeshttps://doi.org/10.1145/3723498.3723729openalex-snapshot
STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual Environments
inferred← citeshttps://doi.org/10.1145/3748620openalex-snapshot
First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile Games
inferred← citeshttps://doi.org/10.1145/3815598.3815700openalex-snapshot
Extending STRIVE to World of Tanks: A Cross-Game Validation of a Socio-behavioral Player Taxonomy
inferred← citeshttps://doi.org/10.1162/pres.18.6.434openalex-snapshot
The Evolution of Social Behavior over Time in Second Life
inferred← citeshttps://doi.org/10.11621/pir.2010.0026openalex-snapshot
Internet Addiction in the Context of Positive Psychology
inferred← citeshttps://doi.org/10.1163/9781848882614_013openalex-snapshot
Zombies, Run! Rethinking Immersion in Light of Nontraditional Gaming Contexts
inferred← citeshttps://doi.org/10.1177/0013916518817878openalex-snapshot
Ubiquitous Pokémon Go: Human–Environment Relationships and the Location-Based Augmented Reality Game
inferred← citeshttps://doi.org/10.1177/0018720811434513openalex-snapshot
The Play Experience Scale
inferred← citeshttps://doi.org/10.1177/0263276412438595openalex-snapshot
Attention, Videogames and the Retentional Economies of Affective Amplification
inferred← citeshttps://doi.org/10.1177/103530461002000209openalex-snapshot
From Terranova to Terra Firma: A Critique of the Role of Free Labour and the Digital Economy
inferred← citeshttps://doi.org/10.1177/1046878118770831openalex-snapshot
Assessment of Teams in a Digital Game Environment
inferred← citeshttps://doi.org/10.1177/1354856507081947openalex-snapshot
The Professional Identity of Gameworkers
inferred← citeshttps://doi.org/10.1177/1354856508094660openalex-snapshot
The Labour of User Co-Creators
inferred← citeshttps://doi.org/10.1177/1367549410393232openalex-snapshot
Game over? Negotiating modern capitalism in virtual game worlds
inferred← citeshttps://doi.org/10.1177/1461444807082641openalex-snapshot
The hermeneutic circle of cellphone use: four universal moments in a Malaysian narrative of continuing contact
inferred← citeshttps://doi.org/10.1177/1461444813504266openalex-snapshot
Computer game modders’ motivations and sense of community: A mixed-methods approach
inferred← citeshttps://doi.org/10.1177/1461444814521596openalex-snapshot
World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players
inferred← citeshttps://doi.org/10.1177/1461444817717326openalex-snapshot
Play between love and labor: The practice of gold farming in China
inferred← citeshttps://doi.org/10.1177/1461444819889957openalex-snapshot
Work–game balance: Work interference, social capital, and tactical play in a mobile massively multiplayer online real-time strategy game
inferred← citeshttps://doi.org/10.1177/1469540514528195openalex-snapshot
Adult videogame consumption as individualised, episodic progress
inferred← citeshttps://doi.org/10.1177/1469540521993922openalex-snapshot
Productive play: The shift from responsible consumption to responsible production
inferred← citeshttps://doi.org/10.1177/14695405231195711openalex-snapshot
Being social for whom? Issues of monetization, exploitation, and alienation in mobile social games
inferred← citeshttps://doi.org/10.1177/1527476409357593openalex-snapshot
Designing Wonder: Complexity Made Simple or the Wii-Mote’s Galilean Edge
inferred← citeshttps://doi.org/10.1177/1555412009343571openalex-snapshot
Virtual Worlds and Their Discontents
inferred← citeshttps://doi.org/10.1177/1555412009343572openalex-snapshot
Discipline and Dragon Kill Points in the Online Power Game
inferred← citeshttps://doi.org/10.1177/1555412009359766openalex-snapshot
Player, Student, Designer: Games Design Students and Changing Relationships With Games
inferred← citeshttps://doi.org/10.1177/1555412009360412openalex-snapshot
Digital Games and Escapism
inferred← citeshttps://doi.org/10.1177/1555412010377320openalex-snapshot
Learning Real-Life Lessons From Online Games
inferred← citeshttps://doi.org/10.1177/1555412010377323openalex-snapshot
Introduction: The Social Science Study of Video Games
inferred← citeshttps://doi.org/10.1177/1555412010391090openalex-snapshot
How Games Support Associational Life: Using Tocqueville to Understand the Connection
inferred← citeshttps://doi.org/10.1177/1555412011402678openalex-snapshot
The Promise of Play: A New Approach to Productive Play
inferred← citeshttps://doi.org/10.1177/1555412013498301openalex-snapshot
From Separation to Integration
inferred← citeshttps://doi.org/10.1177/1555412014565507openalex-snapshot
Alienated Playbour
inferred← citeshttps://doi.org/10.1177/1555412016655678openalex-snapshot
Digital Conquerors: Minecraft and the Apologetics of Neoliberalism
inferred← citeshttps://doi.org/10.1177/15554120211056124openalex-snapshot
Exploring the Feminization of Backseat Gaming Through Girlfriend Reviews YouTube Channel
inferred← citeshttps://doi.org/10.1177/15554120221134459openalex-snapshot
Chinese Gold-Farming in the 2000s: Worker Empowerment and Local Development Through Video Games-Based Digital Labor
inferred← citeshttps://doi.org/10.1177/15554120241254876openalex-snapshot
Just Fun and Games? A Sociological Consideration of Fun in Video Games
inferred← citeshttps://doi.org/10.1177/2041386613507074openalex-snapshot
Virtual worlds as digital workplaces
inferred← citeshttps://doi.org/10.1177/20594364251369653openalex-snapshot
Play to earn: An overview of Chinese informal gamer-workers
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