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Draconian policy measures are unlikely to prevent disordered gaming

https://doi.org/10.1556/2006.2021.00075
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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-319-07242-5_13openalex-snapshot
The Korean National Policy for Internet Addiction
inferredcites →https://doi.org/10.1007/s11121-017-0813-1openalex-snapshot
Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective
inferredcites →https://doi.org/10.1007/s11126-019-09702-8openalex-snapshot
Inattention and Disordered Gaming: Does Culture Matter?
inferredcites →https://doi.org/10.1007/s11469-009-9229-xopenalex-snapshot
The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence
inferredcites →https://doi.org/10.1007/s11469-018-9946-0openalex-snapshot
The Empirical Analysis of Non-problematic Video Gaming and Cognitive Skills: A Systematic Review
inferredcites →https://doi.org/10.1007/s11469-020-00231-1openalex-snapshot
Depression and Disordered Gaming: Does Culture Matter?
inferredcites →https://doi.org/10.1007/s40429-019-00265-zopenalex-snapshot
Prevention Strategies and Interventions for Internet Use Disorders Due to Addictive Behaviors Based on an Integrative Conceptual Model
inferredcites →https://doi.org/10.1007/s40429-020-00339-3openalex-snapshot
Gaming Disorder Across the Lifespan: a Scoping Review of Longitudinal Studies
inferredcites →https://doi.org/10.1016/j.addbeh.2015.09.001openalex-snapshot
MMORPG gaming and hostility predict Internet Addiction symptoms in adolescents: An empirical multilevel longitudinal study
inferredcites →https://doi.org/10.1016/j.addbeh.2015.11.001openalex-snapshot
The evolution of Internet addiction: A global perspective
inferredcites →https://doi.org/10.1016/j.chb.2013.10.059openalex-snapshot
A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use
inferredcites →https://doi.org/10.1016/j.chb.2013.11.004openalex-snapshot
Family factors in Internet addiction among Chinese youth: A review of English- and Chinese-language studies
inferredcites →https://doi.org/10.1016/j.chb.2017.10.029openalex-snapshot
Gamers’ insights into the phenomenology of normal gaming and game “addiction”: A mixed methods study
inferredcites →https://doi.org/10.1016/j.comppsych.2014.01.010openalex-snapshot
A contribution to the clinical characterization of Internet addiction in a sample of treatment seekers: Validity of assessment, severity of psychopathology and type of co-morbidity
inferredcites →https://doi.org/10.1016/j.comppsych.2020.152180openalex-snapshot
Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance
inferredcites →https://doi.org/10.1016/j.psychres.2021.113789openalex-snapshot
Problematic internet use: The effect of comorbid psychopathology on treatment outcomes
inferredcites →https://doi.org/10.1016/j.socscimed.2018.08.044openalex-snapshot
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
inferredcites →https://doi.org/10.1027/1016-9040/a000451openalex-snapshot
Risks and Opportunities for Youth in the Digital Era
inferredcites →https://doi.org/10.1037/13750-005openalex-snapshot
Addiction syndrome: Relapse and relapse prevention.
inferredcites →https://doi.org/10.1037/adb0000316openalex-snapshot
Intense video gaming is not essentially problematic.
inferredcites →https://doi.org/10.1080/25741292.2018.1540378openalex-snapshot
Policy failure and the policy-implementation gap: can policy support programs help?
inferredcites →https://doi.org/10.1089/cyber.2013.0382openalex-snapshot
Internet Addictive Behavior in Adolescence: A Cross-Sectional Study in Seven European Countries
inferredcites →https://doi.org/10.1093/oxfordhb/9780198812746.001.0001openalex-snapshot
The Oxford Handbook of Cyberpsychology
inferredcites →https://doi.org/10.1093/oxfordhb/9780198812746.013.27openalex-snapshot
The Therapeutic and Health Benefits of Playing Video Games
inferredcites →https://doi.org/10.1111/cdev.13243openalex-snapshot
Time Spent Gaming and Social Competence in Children: Reciprocal Effects Across Childhood
inferredcites →https://doi.org/10.1111/jcpp.13289openalex-snapshot
The co‐occurrence between symptoms of internet gaming disorder and psychiatric disorders in childhood and adolescence: prospective relations or common causes?
inferredcites →https://doi.org/10.1163/9789047408895_011openalex-snapshot
THE REFORMS AND LAWS OF SOLON: AN OPTIMISTIC VIEW
inferredcites →https://doi.org/10.1186/s12888-021-03148-8openalex-snapshot
In search of the optimum structural model for Internet Gaming Disorder
inferredcites →https://doi.org/10.1542/peds.2013-4021openalex-snapshot
Electronic Gaming and Psychosocial Adjustment
inferredcites →https://doi.org/10.1542/peds.2016-2593openalex-snapshot
Children and Adolescents and Digital Media
inferredcites →https://doi.org/10.1556/2006.6.2017.050openalex-snapshot
Policy responses to problematic video game use: A systematic review of current measures and future possibilities
inferredcites →https://doi.org/10.2105/ajph.2013.301471openalex-snapshot
Evidence, Power, and Policy Change in Community-Based Participatory Research
inferredcites →https://doi.org/10.2174/1570159x16666180813153806openalex-snapshot
School-based Prevention for Adolescent Internet Addiction: Prevention is the Key. A Systematic Literature Review
inferredcites →https://doi.org/10.2196/14056openalex-snapshot
The SMART Framework: Integration of Citizen Science, Community-Based Participatory Research, and Systems Science for Population Health Science in the Digital Age
inferredcites →https://doi.org/10.3389/fpsyg.2021.698799openalex-snapshot
Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review
inferredcites →https://doi.org/10.3389/fpsyt.2017.00300openalex-snapshot
Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
inferredcites →https://doi.org/10.3389/fpsyt.2020.601712openalex-snapshot
A Perspective on Age Restrictions and Other Harm Reduction Approaches Targeting Youth Online Gambling, Considering Convergences of Gambling and Videogaming
inferredcites →https://doi.org/10.3390/ijerph17113846openalex-snapshot
Stakeholders’ Consensus on Strategies for Self- and Other-Regulation of Video Game Play: A Mixed Methods Study

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4461076openalex-extracted
Time Spent Gaming and Negative Symptoms: How Much Gaming is Too Much?
inferred← citeshttps://doi.org/10.1001/jamapediatrics.2022.0322openalex-snapshot
Developmental and Family Implications of State-Controlled Video Game Play in China
inferred← citeshttps://doi.org/10.1007/978-94-024-2282-5_9openalex-snapshot
Empowering Young Digital Citizens: The Call for Co-creation Between Youth and Policymakers in Regulating for Online Safety and Privacy
inferred← citeshttps://doi.org/10.1016/j.abrep.2024.100555openalex-snapshot
Gaming Disorder: The role of a gamers flow profile
inferred← citeshttps://doi.org/10.1016/j.actpsy.2026.106722openalex-snapshot
Toward a theoretically grounded preventive framework for Problematic Pornography Use: The PPU-PrevFrame
inferred← citeshttps://doi.org/10.1016/j.ajp.2024.104154openalex-snapshot
Digital dilemmas and existing recommendations for healthy screen time use for children and adolescents
inferred← citeshttps://doi.org/10.1016/j.chb.2026.108977openalex-snapshot
Potential effects of a gaming restriction policy on problematic use of the internet and time spent on the internet among Chinese adolescents: A longitudinal study
inferred← citeshttps://doi.org/10.1016/j.jaac.2023.01.020openalex-snapshot
The Potential Harm of Gambling Streams to Minors
inferred← citeshttps://doi.org/10.1016/j.lanwpc.2026.101818openalex-snapshot
Beyond the debate: toward pragmatic evaluation of Australia's social media age restrictions
inferred← citeshttps://doi.org/10.1017/s0033291725102869openalex-snapshot
Characterizing heterogeneity in emotional and behavioral problems: Latent class analysis with 507,188 children and adolescents and associations with mobile gaming addiction behavior
inferred← citeshttps://doi.org/10.1038/s41562-023-01669-8openalex-snapshot
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
inferred← citeshttps://doi.org/10.1080/0144929x.2023.2272201openalex-snapshot
Time spent playing video games during periods of isolation has no effect on loneliness or mental health
inferred← citeshttps://doi.org/10.1080/0144929x.2024.2363974openalex-snapshot
Predicting proteus effect via the user avatar bond: a longitudinal study using machine learning
inferred← citeshttps://doi.org/10.1080/0144929x.2026.2670370openalex-snapshot
Proteus effect and health profiles: associations between physical inactivity and avatar behaviours
inferred← citeshttps://doi.org/10.1093/iwc/iwae042openalex-snapshot
The Basic Needs in Games Model of Video Game Play and Mental Health
inferred← citeshttps://doi.org/10.1145/3677389.3702543openalex-snapshot
How to Make Online Protection Policy More Effective for Minors in China? Empirical Evidence from a Compound Research
inferred← citeshttps://doi.org/10.1145/3772318.3791417openalex-snapshot
From Breakups to Lethargy: Player Accounts of Third Variables Affecting Video Game Playtime and Wellbeing
inferred← citeshttps://doi.org/10.1186/s12888-025-07576-8openalex-snapshot
Gaming disorder in the ICD-11: the state of the game
inferred← citeshttps://doi.org/10.13052/jwe1540-9589.2233openalex-snapshot
Using LDA Topic Modeling to Understand Regrowth Factors of the Chinese Gaming Industry in the COVID-19 Era: Current Situation, Future and Predicament
inferred← citeshttps://doi.org/10.1556/2006.2022.00022openalex-snapshot
Reserve your judgment on “Draconian” Chinese video gaming restrictions on children •
inferred← citeshttps://doi.org/10.1556/2006.2023.00062openalex-snapshot
Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
inferred← citeshttps://doi.org/10.1556/2006.2024.00021openalex-snapshot
Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy
inferred← citeshttps://doi.org/10.1556/2006.2024.00036openalex-snapshot
How much gaming is too much? An analysis based on psychological distress
inferred← citeshttps://doi.org/10.1556/2006.2024.00061openalex-snapshot
Mainland China's 2021 restrictions on under-18s' video game time were imposed when older 2019 restrictions already applied: Omitting the historical regulatory context is misleading
inferred← citeshttps://doi.org/10.1556/2006.2025.00080openalex-snapshot
High compliance and reduced online gaming time among Chinese adolescents after the 2021 gaming policy: Effects across all gamers, not just heavy users
inferred← citeshttps://doi.org/10.17234/diss.2023.265864openalex-snapshot
Daily motivational underpinnings and outcomes of adolescent video gaming
inferred← citeshttps://doi.org/10.22363/2313-1438-2025-27-2-171-191openalex-snapshot
State Policy in the Field of Video Games: Approaches and Prospects
inferred← citeshttps://doi.org/10.31234/osf.io/6vedgopenalex-snapshot
The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
inferred← citeshttps://doi.org/10.31234/osf.io/q2kxgopenalex-snapshot
How do video games affect mental health? A narrative review of 13 proposed mechanisms
inferred← citeshttps://doi.org/10.3389/fpsyg.2022.923146openalex-snapshot
Editorial: User-Avatar Bond: Risk and Opportunities in Gaming and Beyond
inferred← citeshttps://doi.org/10.3390/socsci14090506openalex-snapshot
Mind the Net: Parental Awareness and State Responsibilities in the Age of Grooming
inferred← citeshttps://doi.org/10.57260/rcmrj.2024.264639openalex-snapshot
The Social Networks Development for Establishing Measures for Preventing and Controlling the Negative Impacts and Controlling the Negative Impacts of Online Games Among Children and Youth
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.