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Editorial: User-Avatar Bond: Risk and Opportunities in Gaming and Beyond
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-540-74873-1_6openalex-snapshot
Identification with the Player Character as Determinant of Video Game Enjoyment
inferredcites →https://doi.org/10.1007/s11469-019-00136-8openalex-snapshot
The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming: A Pilot Study
inferredcites →https://doi.org/10.1007/s41347-021-00195-6openalex-snapshot
Virtual Reality Representations of Nature to Improve Well-Being amongst Older Adults: a Rapid Review
inferredcites →https://doi.org/10.1016/b978-0-12-816958-2.00002-2openalex-snapshot
Digital embodiment and improving health outcomes
inferredcites →https://doi.org/10.1016/j.addbeh.2019.106245openalex-snapshot
User-avatar bond profiles: How do they associate with disordered gaming?
inferredcites →https://doi.org/10.1016/j.chb.2020.106446openalex-snapshot
My avatar and the affirmed self: Psychological and persuasive implications of avatar customization
inferredcites →https://doi.org/10.1016/j.chb.2021.107015openalex-snapshot
Polite speech strategies and their impact on drivers’ trust in autonomous vehicles
inferredcites →https://doi.org/10.1016/j.chb.2021.107124openalex-snapshot
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
inferredcites →https://doi.org/10.1027/1016-9040/a000451openalex-snapshot
Risks and Opportunities for Youth in the Digital Era
inferredcites →https://doi.org/10.1027/1864-1105/a000022openalex-snapshot
Avatar Creation and Video Game Enjoyment
inferredcites →https://doi.org/10.1037/ppm0000170openalex-snapshot
A polythetic model of player-avatar identification: Synthesizing multiple mechanisms.
inferredcites →https://doi.org/10.1080/10410236.2020.1834194openalex-snapshot
Can Avatar Appearance Influence Physical Activity? User-Avatar Similarity and Proteus Effects on Cardiac Frequency and Step Counts
inferredcites →https://doi.org/10.1080/15213260902849943openalex-snapshot
The Difference Between Being and Seeing: The Relative Contribution of Self-Perception and Priming to Behavioral Changes via Digital Self-Representation
inferredcites →https://doi.org/10.1080/15213269.2010.524911openalex-snapshot
Identification With Video Game Characters as Automatic Shift of Self-Perceptions
inferredcites →https://doi.org/10.1080/15213269.2012.674917openalex-snapshot
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs
inferredcites →https://doi.org/10.1080/15213269.2019.1623698openalex-snapshot
Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
inferredcites →https://doi.org/10.1089/cyber.2021.0112openalex-snapshot
Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue
inferredcites →https://doi.org/10.1111/j.1468-2885.2004.tb00302.xopenalex-snapshot
Presence, Explicated
inferredcites →https://doi.org/10.1111/j.1468-2958.2007.00299.xopenalex-snapshot
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
inferredcites →https://doi.org/10.1145/2858036.2858062openalex-snapshot
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
inferredcites →https://doi.org/10.1145/3313831.3376661openalex-snapshot
Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame
inferredcites →https://doi.org/10.1162/pres_a_00124openalex-snapshot
The Sense of Embodiment in Virtual Reality
inferredcites →https://doi.org/10.1177/1461444819829873openalex-snapshot
Embodied well-being through two media technologies: Virtual reality and social media
inferredcites →https://doi.org/10.1186/s12955-020-01291-6openalex-snapshot
A new integrated approach for adolescent health and well-being: the AVATAR project
inferredcites →https://doi.org/10.12840/issn.2255-4165.2018.06.01.015openalex-snapshot
Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication
inferredcites →https://doi.org/10.1556/2006.2021.00075openalex-snapshot
Draconian policy measures are unlikely to prevent disordered gaming
inferredcites →https://doi.org/10.3389/fpsyg.2021.585547openalex-snapshot
Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors
inferredcites →https://doi.org/10.3389/frobt.2018.00074openalex-snapshot
Avatar Embodiment. Towards a Standardized Questionnaire
inferredcites →https://doi.org/10.3389/frvir.2020.575943openalex-snapshot
Avatar Embodiment. A Standardized Questionnaire
inferredcites →https://doi.org/10.4018/978-1-4666-2211-1openalex-snapshot
Handbook of Research on Technoself
inferredcites →https://doi.org/10.4018/ijvple.2020070105openalex-snapshot
Avatar-Based Learning and Teaching as a Concept of New Perspectives in Online Education in Post-Soviet Union Countries
inferredcites →https://doi.org/10.5210/fm.v20i2.5433openalex-snapshot
Object, Me, Symbiote, Other: A social typology of player-avatar relationships
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1016/j.abrep.2024.100562openalex-snapshot
Proteus effect avatar profiles: Associations with disordered gaming and activity levels
inferred← citeshttps://doi.org/10.1016/j.abrep.2025.100606openalex-snapshot
Flowing in the net of disordered gaming: A network analysis approach
inferred← citeshttps://doi.org/10.1016/j.actpsy.2024.104298openalex-snapshot
Examining how gamers connect with their avatars to assess their anxiety: A novel artificial intelligence approach
inferred← citeshttps://doi.org/10.1016/j.chb.2024.108340openalex-snapshot
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder
inferred← citeshttps://doi.org/10.1016/j.jpsychires.2023.12.038openalex-snapshot
Translating the user-avatar bond into depression risk: A preliminary machine learning study
inferred← citeshttps://doi.org/10.1080/0144929x.2024.2363974openalex-snapshot
Predicting proteus effect via the user avatar bond: a longitudinal study using machine learning
inferred← citeshttps://doi.org/10.1080/0144929x.2024.2381603openalex-snapshot
User-Avatar discrepancy scale: a comparative measurement of self and avatar views
inferred← citeshttps://doi.org/10.1080/15283488.2023.2291644openalex-snapshot
Can Personal Identity Protect against Problematic Gaming? A Study on the Relationships between Identity Motives, User–Avatar Bond, and Problematic Gaming in a Sample of MMORPG Players
inferred← citeshttps://doi.org/10.1080/19419899.2024.2343937openalex-snapshot
Disordered gaming: the interplay between user-avatar bond and sexual minority status
inferred← citeshttps://doi.org/10.1093/oxfordhb/9780197689875.013.0012openalex-snapshot
Avatar, a Lasting Definition
inferred← citeshttps://doi.org/10.1556/2006.2023.00062openalex-snapshot
Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
inferred← citeshttps://doi.org/10.2139/ssrn.6276685openalex-snapshot
Beyond the Mask: Player-Avatar Relationships and Identity Construction in Polish VRChat Users
inferred← citeshttps://doi.org/10.31234/osf.io/q5e4uopenalex-snapshot
Avatar, a Lasting Definition: A mediated self-representation that an intelligent user controls during dynamic interactions
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