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Interaction Design and Children

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Play Platforms for Children’s Creativity
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Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A Case Study
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Didactic Toy for Children with Special Needs
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Touch Gesture Performance of Kindergarten Children in E-learning Applications: A Case Study in Sri Lanka
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Touch, See and Talk: Tangibles for Engaging Learners into Graph Algorithmic Thinking
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Toward Inclusion of Children as Software Engineering Stakeholders
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Nurturing the Transformative Agency and Activism of Children Through Digital Technology
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Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children
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Enhancing Early Childhood Education: A Usability-Centric Investigation into Mobile-Based Augmented Reality Learning Environments
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Enhancing Educational Environments: Maximizing School Playground Potential Through Biophilic Design
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Pre-MEGa: A Proposed Framework for the Design and Evaluation of Preschoolers’ Mobile Educational Games
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Inclusive Design and Anthropological Methods to Create Technological Support for Societal Inclusion
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iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children
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DIESEL-X: A Game-Based Tool for Early Risk Detection of Dyslexia in Preschoolers
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New Design Techniques for New Users: An Action Research-Based Approach
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The Role of the Teacher in Game-Based Learning: A Review and Outlook
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Gaze Awareness in Agent-Based Early-Childhood Learning Application
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Little Bear – A Gaze Aware Learning Companion for Early Childhood Learners
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Optical-Flow-Driven Gadgets for Gaming User Interface
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Investigating Children Preferences of a User Interface Design
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Biting, Whirling, Crawling - Children’s Embodied Interaction with Walk-through Displays
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A Tale of Two Puppets, Two Avatars and Two Countries
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Floffy: Designing an Outdoor Robot for Children
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Digital Games in the Early Childhood Classroom: Theoretical and Practical Considerations
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Healing by Design
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Interactive visual supports for children with autism
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MARBOWL: increasing the fun experience of shooting marbles
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In-game assessment and training of nonverbal cognitive skills using TagTiles
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Child-centered game development (CCGD): developing games with children at school
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Building a BRIDGE between children and users: a socio-cultural approach to child–computer interaction
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Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children
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Deriving guidelines for designing interactive questionnaires for low-literate persons: development of a health assessment questionnaire
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Child–smartphone interaction: relevance and positive and negative implications
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Designing the Future of Children’s Mental Health Services
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What if it Switched on the Sun? Exploring Creativity in a Brainstorming Session with Children Through a Vygotskyan Perspective
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Promoting self-paced learning in the elementary classroom with interactive video, an online course platform and tablets
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An extension of UTAUT model to understand elementary school students’ behavioral intention to use an online homework platform
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The effects of stereoscopic 3D on knowledge retention within a serious gaming environment
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Designing visualizations of temporal relations for children: action research meets HCI
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Participatory instructional redesign by students and teachers in secondary education: effects on perceptions of instruction
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Playability heuristics for game interface design for children
inferred← citeshttps://doi.org/10.1016/b978-0-12-805390-4.00010-8openalex-snapshot
Usability testing
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The effect of nonhuman’s external regulation on young children’s creative thinking and thinking aloud verbalization during learning mathematical tasks
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ICT and collaborative co-learning in preschool children who face memory difficulties
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Tackling misunderstandings: A farmer-led approach to improve the usability of multi-decadal climate services
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On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
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Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms
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On the correlation between children's performances on electronic board tasks and nonverbal intelligence test measures
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A digital manipulative for embodied “stage-narrative” creation
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Interactive technologies for preschool game-based instruction: Experiences and future challenges
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CyberFamily: A collaborative family game to increase children’s cybersecurity awareness
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A Utopian agenda in child–computer interaction
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Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design
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Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods
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Investigating the use of digital manipulatives for storytelling in pre-school
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Cyberheroes: The design and evaluation of an interactive ebook to educate children about online privacy
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Socializers, achievers or both? Value-based roles of children in technology design projects
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CyberPLAYce—A tangible, interactive learning tool fostering children’s computational thinking through storytelling
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A review of selected methods, techniques and tools in Child–Computer Interaction (CCI) developed/adapted to support children’s involvement in technology development
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What they can and cannot: A meta-analysis of research on touch and multi-touch gestures by two to seven-year-olds
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Mapping child–computer interaction research through co-word analysis
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Movement forward: The continued growth of Child–Computer Interaction research
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‘Lots done, more to do’: The current state of interaction design and children research and future directions
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Assessment of learning in child–computer interaction research: A semi-systematic literature review
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Child-home interaction: Design and usability evaluation of a game-based end-user development for children
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Designing the virtual CAT: A digital tool for algorithmic thinking assessment in compulsory education
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Once upon an AI: Six scaffolds for child-AI interaction design, inspired by Disney
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Video diary as a means for data gathering with children – Encountering identities in the making
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Multi-touch gestures for pre-kindergarten children
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Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills
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Hidden symbols: How informal symbolism in digital interfaces disrupts usability for preschoolers
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Touch gesture performed by children under 3 years old when drawing and coloring on a tablet
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Exploring visual prompts for communicating directional awareness to kindergarten children
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Physical dimensions of children's touchscreen interactions: Lessons from five years of study on the MTAGIC project
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Capturing tacit knowledge from young girls
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Affective surfing in the visualized interface of a digital library for children
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The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations
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Issues of access and usability in designing digital resources for children
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Design and Redesign of the IACTA App, an Interactive Communication Tool Intended to Facilitate Young Children's Participation in Healthcare Situations
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Usability Principles for Augmented Reality based Kindergarten Applications
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Seesaw: An Interactive Display to Facilitate Social Interaction
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The Logic of User Interface Design
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The match between students' lesson perceptions and preferences: relations with student characteristics and the importance of motivation
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Participatory design in secondary education: is it a good idea? Students’ and teachers’ opinions on its desirability and feasibility
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Elders' Usability, Dependability, and Flow Experiences on Embodied Interactive Video Games
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Experience evaluations for human–computer co-creative processes – planning and conducting an evaluation in practice
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Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC
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Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices
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Evaluating Usability of Mobile-Based Augmented Reality Learning Environments for Early Childhood
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Inclusion in Virtual Reality Technology: A Scoping Review
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COLP: Scaffolding Children’s Online Long-Term Collaborative Learning
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A case study of collaboration with multi-robots and its effect on children's interaction
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Quantifying co-creative writing experiences
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Are educational preschool apps designed to teach? An analysis of the app market
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Development and User Satisfaction of “Plan-It Commander,” a Serious Game for Children with ADHD
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Evaluating Multitouch Semiotics to Empower Prekindergarten Instruction with Interactive Surfaces
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Examining the Usability of Touch Screen Gestures for Children With Down Syndrome
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Persian websites for children and teenagers in Iran
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Cooperative Inquiry Revisited
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With best intentions
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A course on serious game design and development using an online problem-based learning approach
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Children use second-and third-dimensional digital library interfaces
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How curiosity and uncertainty shape children’s information seeking behaviors
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InfoMe: A Field-Design Methodology for Research on Ethnic Minority Youth as Information Mediaries
inferred← citeshttps://doi.org/10.1108/s1876-056220140000010057openalex-snapshot
Interface Design: The Impact of Images and Catalog Organization on the Information Retrieval of Children Ages Five to Eight While Subject Browsing
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The Key Service Feature of M-Government Based on Interactive User Experiences
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Design and Development of an Android App (HanDex) to Enhance Hand Dexterity in Children With Poor Handwriting
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Autonomously detecting interaction with an affective robot to explore connection to developmental ability
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Age-Stratified Machine Learning for Early Dyslexia Screening: A Cross-Ecosystem and Explainability Alignment Study
inferred← citeshttps://doi.org/10.1109/educon.2016.7474673openalex-snapshot
Introducing human-computer interaction: A didactic experience
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Analyzing children's expectations from robotic companions in educational settings
inferred← citeshttps://doi.org/10.1109/icac60630.2023.10417279openalex-snapshot
Katha App: Sinhala Phonological Disorder Detection and Treatment in Early Childhood
inferred← citeshttps://doi.org/10.1109/icacsis.2015.7415155openalex-snapshot
Children's and adults' schemes in categorization of basic objects and mobile applications
inferred← citeshttps://doi.org/10.1109/icalt.2010.53openalex-snapshot
Children's Interactive Behavior and Strategy in a Multi-robots' Collaborative Environment
inferred← citeshttps://doi.org/10.1109/icalt.2016.59openalex-snapshot
Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction
inferred← citeshttps://doi.org/10.1109/icalt.2019.00034openalex-snapshot
Serious Game Design for Children: Validating a Set of Guidelines
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Exploring the interface design of assisting children to find books in the library using smartwatches
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Arab preschoolers, interactive media and early literacy development
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A Learning Engagement Model of Educational Games Based on Virtual Reality
inferred← citeshttps://doi.org/10.1109/icnc.2010.5584272openalex-snapshot
Interaction design of children's mobile phone for enhancing cognitive ability
inferred← citeshttps://doi.org/10.1109/icscee.2018.8538391openalex-snapshot
Child Computer Interaction: A Case of Preschool Edutainment Systems
inferred← citeshttps://doi.org/10.1109/iehns68708.2026.11606712openalex-snapshot
An Interactive AR Framework for Children's Educational Content: System Design, Implementation, and Effectiveness Evaluation
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Co-design of augmented reality book for collaborative learning experience in primary education
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Multiple Methods to Test Usability
inferred← citeshttps://doi.org/10.1109/ismar.2012.6402561openalex-snapshot
Using children's developmental psychology to guide augmented-reality design and usability
inferred← citeshttps://doi.org/10.1109/itag.2015.13openalex-snapshot
Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences
inferred← citeshttps://doi.org/10.1109/ro-man72286.2026.11714807openalex-snapshot
From Abstract to Tangible: A Framework for Child-Comprehensible Robot Co-Design Through Play
inferred← citeshttps://doi.org/10.1109/smartnets69662.2026.11604916openalex-snapshot
Offline Multimodal Learning Systems for Inclusive Child-Computer Interaction: Design and Expert-Based Evaluation in Primary Education
inferred← citeshttps://doi.org/10.1109/tlt.2022.3193648openalex-snapshot
Fostering Balanced Contributions Among Children Through Dialogue Visualization
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Exploring Machine Teaching with Children
inferred← citeshttps://doi.org/10.1109/wmute.2012.33openalex-snapshot
Scaffolded Participatory and Collaborative Learning: Enhancing Children Reading with E-book Readers
inferred← citeshttps://doi.org/10.1111/bjet.12389openalex-snapshot
i RPD —A framework for guiding design‐based research for i P ad apps
inferred← citeshttps://doi.org/10.1111/bjet.13055openalex-snapshot
Mobile app features that scaffold pre‐school learning: Verbal feedback and leveling designs
inferred← citeshttps://doi.org/10.1111/bjet.13146openalex-snapshot
Designing for “challenge” in a large‐scale adaptive literacy game for primary school children
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Effects of a school reform on longitudinal stability of students’ preferences with regard to education
inferred← citeshttps://doi.org/10.1145/1551788.1551876openalex-snapshot
Designing and testing mobile interfaces for children
inferred← citeshttps://doi.org/10.1145/1753326.1753569openalex-snapshot
vSked
inferred← citeshttps://doi.org/10.1145/1878450.1878455openalex-snapshot
Solar scramble
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A case study on designing interfaces for multiple users in developing regions
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Child-centered interaction in the design of a game for social skills intervention
inferred← citeshttps://doi.org/10.1145/1978942.1979312openalex-snapshot
Developmentally situated design (DSD)
inferred← citeshttps://doi.org/10.1145/1979742.1979764openalex-snapshot
Children may expect drag-and-drop instead of point-and-click
inferred← citeshttps://doi.org/10.1145/1979742.1979900openalex-snapshot
How revealing are eye-movements for understanding web engagement in young children
inferred← citeshttps://doi.org/10.1145/1999030.1999035openalex-snapshot
How children represent sustainability in the home
inferred← citeshttps://doi.org/10.1145/1999030.1999046openalex-snapshot
Examining values
inferred← citeshttps://doi.org/10.1145/1999030.1999055openalex-snapshot
Supporting children's learning with body-based metaphors in a mixed reality environment
inferred← citeshttps://doi.org/10.1145/2064058.2064074openalex-snapshot
Towards an engaging e-reading experience
inferred← citeshttps://doi.org/10.1145/2207676.2208360openalex-snapshot
Activity-based interaction
inferred← citeshttps://doi.org/10.1145/2307096.2307109openalex-snapshot
Scandinavian participatory design
inferred← citeshttps://doi.org/10.1145/2307096.2307142openalex-snapshot
Time-Me
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Using children's drawings to elicit feedback on interactive museum prototypes
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Embodied narratives
inferred← citeshttps://doi.org/10.1145/2325616.2325641openalex-snapshot
Exploring children's 3DTV experience
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Towards a taxonomy of factors implicated in children-elderly interaction when using entertainment technology
inferred← citeshttps://doi.org/10.1145/2468356.2468441openalex-snapshot
"My Mobile Health, My Mobile Life"
inferred← citeshttps://doi.org/10.1145/2468356.2468810openalex-snapshot
Enhancing the research infrastructure for child-computer interaction
inferred← citeshttps://doi.org/10.1145/2485760.2485766openalex-snapshot
Interaction design research with adolescents
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Towards an ecological inquiry in child-computer interaction
inferred← citeshttps://doi.org/10.1145/2485760.2485792openalex-snapshot
Revisiting PointAssist and studying effects of control-display gain on pointing performance by four-year-olds
inferred← citeshttps://doi.org/10.1145/2485760.2485794openalex-snapshot
Building an experience framework for a digital peer support service for children surviving from cancer
inferred← citeshttps://doi.org/10.1145/2485760.2485824openalex-snapshot
Low-tech and high-tech prototyping for eBook co-design with children
inferred← citeshttps://doi.org/10.1145/2485760.2485843openalex-snapshot
The DEVICE project
inferred← citeshttps://doi.org/10.1145/2535597.2535622openalex-snapshot
Tablet gestures as a motivating factor for learning
inferred← citeshttps://doi.org/10.1145/2593968.2610471openalex-snapshot
Adapting design probes to explore health management practices in pediatric type 1 diabetes
inferred← citeshttps://doi.org/10.1145/2593968.2610485openalex-snapshot
Towards a constructively aligned approach to teaching interaction design & children
inferred← citeshttps://doi.org/10.1145/2637002.2637045openalex-snapshot
Using artefacts to investigate children's information seeking experiences
inferred← citeshttps://doi.org/10.1145/2639189.2670246openalex-snapshot
Let's play the feedback game
inferred← citeshttps://doi.org/10.1145/2702123.2702266openalex-snapshot
Look, My Baby Is Using an iPad! An Analysis of YouTube Videos of Infants and Toddlers Using Tablets
inferred← citeshttps://doi.org/10.1145/2808435.2808462openalex-snapshot
Designing for children
inferred← citeshttps://doi.org/10.1145/2820926.2820950openalex-snapshot
VirtualTable
inferred← citeshttps://doi.org/10.1145/2829875.2829881openalex-snapshot
KINDERTIVITY
inferred← citeshttps://doi.org/10.1145/2829875.2829887openalex-snapshot
Multi-touch Technology in Early Childhood
inferred← citeshttps://doi.org/10.1145/2832932.2832952openalex-snapshot
Design and evaluation of a tangible-mediated robot for kindergarten instruction
inferred← citeshttps://doi.org/10.1145/2858036.2858338openalex-snapshot
Children's Perspectives on Ethical Issues Surrounding Their Past Involvement on a Participatory Design Team
inferred← citeshttps://doi.org/10.1145/2930674.2930726openalex-snapshot
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality
inferred← citeshttps://doi.org/10.1145/2930674.2936013openalex-snapshot
Child-centred design supported by comprehensive child application use analysis
inferred← citeshttps://doi.org/10.1145/2930674.2938614openalex-snapshot
DEMO
inferred← citeshttps://doi.org/10.1145/2967934.2968106openalex-snapshot
Designing Play to Support Hospitalized Children
inferred← citeshttps://doi.org/10.1145/2994310.2994323openalex-snapshot
Interactive visual music education software for children
inferred← citeshttps://doi.org/10.1145/3025453.3025588openalex-snapshot
Co-Designing with Preschoolers Using Fictional Inquiry and Comicboarding
inferred← citeshttps://doi.org/10.1145/3025453.3025622openalex-snapshot
Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents
inferred← citeshttps://doi.org/10.1145/3078072.3079725openalex-snapshot
Child as Protagonist
inferred← citeshttps://doi.org/10.1145/3078072.3079735openalex-snapshot
Toward Understanding Children's Perspectives on Using 3D Printing Technologies in their Everyday Lives
inferred← citeshttps://doi.org/10.1145/3173574.3174093openalex-snapshot
How Far Is Up?
inferred← citeshttps://doi.org/10.1145/3202185.3202763openalex-snapshot
Fun as a user gain in participatory design processes involving children
inferred← citeshttps://doi.org/10.1145/3210586.3210600openalex-snapshot
Empowering children through design and making
inferred← citeshttps://doi.org/10.1145/3213818.3213820openalex-snapshot
On the importance of backstage activities for engaging children in a FabLab
inferred← citeshttps://doi.org/10.1145/3290605.3300812openalex-snapshot
What's Missing
inferred← citeshttps://doi.org/10.1145/3311350.3347147openalex-snapshot
Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play
inferred← citeshttps://doi.org/10.1145/3311927.3323135openalex-snapshot
PrototypAR
inferred← citeshttps://doi.org/10.1145/3311927.3323148openalex-snapshot
Enacting Identities
inferred← citeshttps://doi.org/10.1145/3311927.3323149openalex-snapshot
A Framework of Touchscreen Interaction Design Recommendations for Children (TIDRC)
inferred← citeshttps://doi.org/10.1145/3313831.3376252openalex-snapshot
ARMath: Augmenting Everyday Life with Math Learning
inferred← citeshttps://doi.org/10.1145/3328243.3328250openalex-snapshot
Evaluating Children's User Experience (UX) Towards Mobile Application
inferred← citeshttps://doi.org/10.1145/3371049.3371061openalex-snapshot
P for Politics D for Dialogue
inferred← citeshttps://doi.org/10.1145/3392063.3394395openalex-snapshot
Designing to engage children in monitoring indoor air quality
inferred← citeshttps://doi.org/10.1145/3412453.3423197openalex-snapshot
Developing smart edutainment for preschoolers: a multidisciplinary approach
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