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Exertion Games
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1001/archpediatrics.2010.104openalex-snapshot
Active Video Games to Promote Physical Activity in Children and Youth
inferredcites →https://doi.org/10.1007/1-84628-062-1_1openalex-snapshot
Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas
inferredcites →https://doi.org/10.1007/11853565_16openalex-snapshot
Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game
inferredcites →https://doi.org/10.1007/978-3-540-74889-2_10openalex-snapshot
Does Body Movement Engage You More in Digital Game Play? and Why?
inferredcites →https://doi.org/10.1007/978-3-642-14484-4_16openalex-snapshot
Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment
inferredcites →https://doi.org/10.1007/978-3-642-24500-8_5openalex-snapshot
GrabApple: The Design of a Casual Exergame
inferredcites →https://doi.org/10.1007/978-3-642-24500-8_8openalex-snapshot
Gemini: A Pervasive Accumulated Context Exergame
inferredcites →https://doi.org/10.1007/s00779-006-0132-1openalex-snapshot
Understanding movement for interaction design: frameworks and approaches
inferredcites →https://doi.org/10.1007/s00779-006-0134-zopenalex-snapshot
Movement-based interaction in camera spaces: a conceptual framework
inferredcites →https://doi.org/10.1007/s00779-006-0135-yopenalex-snapshot
Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction
inferredcites →https://doi.org/10.1007/s00779-009-0264-1openalex-snapshot
Designing playful interactions for social interaction and physical play
inferredcites →https://doi.org/10.1007/s00779-009-0268-xopenalex-snapshot
Towards understanding how to design for social play in exertion games
inferredcites →https://doi.org/10.1007/s10879-009-9118-4openalex-snapshot
Videogame Addiction and its Treatment
inferredcites →https://doi.org/10.1016/j.apmr.2012.03.034openalex-snapshot
Activity and Energy Expenditure in Older People Playing Active Video Games
inferredcites →https://doi.org/10.1016/j.compedu.2009.04.001openalex-snapshot
Exploring the potential of computer and video games for health and physical education: A literature review
inferredcites →https://doi.org/10.1016/j.ypmed.2014.08.026openalex-snapshot
A meta-analysis of serious digital games for healthy lifestyle promotion
inferredcites →https://doi.org/10.1080/00140137608931513openalex-snapshot
Validity and Reliability of Subjective Ratings of Perceived Exertion During Work
inferredcites →https://doi.org/10.1080/07370024.2012.688468openalex-snapshot
Understanding the Role of Body Movement in Player Engagement
inferredcites →https://doi.org/10.1080/08924562.2009.10590864openalex-snapshot
Technology in Physical Education Article #5 in a 6-Part Series: Active Gaming: Definitions, Options and Implementation
inferredcites →https://doi.org/10.1097/01.hcr.0000311504.41775.78openalex-snapshot
The Talk Test as a Marker of Exercise Training Intensity
inferredcites →https://doi.org/10.1098/rsbl.2009.0670openalex-snapshot
Rowers' high: behavioural synchrony is correlated with elevated pain thresholds
inferredcites →https://doi.org/10.1109/jsen.2010.2041773openalex-snapshot
A Natural Contact Sensor Paradigm for Nonintrusive and Real-Time Sensing of Biosignals in Human-Machine Interactions
inferredcites →https://doi.org/10.1109/mc.2005.348openalex-snapshot
Physical fitness in virtual worlds
inferredcites →https://doi.org/10.1109/mprv.2003.1228525openalex-snapshot
Coping with uncertainty in a location-based game
inferredcites →https://doi.org/10.1109/vecims.2011.6053847openalex-snapshot
An adaptive game-based exercising framework
inferredcites →https://doi.org/10.1136/bmj.39415.632951.80openalex-snapshot
Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study
inferredcites →https://doi.org/10.1136/bmj.39469.677685.adopenalex-snapshot
Energy expenditure in adolescents playing new generation computer games
inferredcites →https://doi.org/10.1145/1029632.1029680openalex-snapshot
"Killer App" of wearable computing
inferredcites →https://doi.org/10.1145/1054972.1055074openalex-snapshot
Designing the spectator experience
inferredcites →https://doi.org/10.1145/1054972.1055081openalex-snapshot
Martial arts in artificial reality
inferredcites →https://doi.org/10.1145/1124772.1124838openalex-snapshot
Getting a grip on tangible interaction
inferredcites →https://doi.org/10.1145/1124772.1124840openalex-snapshot
Design requirements for technologies that encourage physical activity
inferredcites →https://doi.org/10.1145/1178823.1178886openalex-snapshot
A fitness game reflecting heart rate
inferredcites →https://doi.org/10.1145/1240624.1240752openalex-snapshot
Using heart rate to control an interactive game
inferredcites →https://doi.org/10.1145/1321261.1321313openalex-snapshot
Considerations for the design of exergames
inferredcites →https://doi.org/10.1145/1328202.1328232openalex-snapshot
Using games to increase exercise motivation
inferredcites →https://doi.org/10.1145/1347390.1347431openalex-snapshot
Making sense of group interaction in an ambient intelligent environment for physical play
inferredcites →https://doi.org/10.1145/1357054.1357136openalex-snapshot
Stirring up experience through movement in game play
inferredcites →https://doi.org/10.1145/1460563.1460603openalex-snapshot
Game design principles in everyday fitness applications
inferredcites →https://doi.org/10.1145/1518701.1518938openalex-snapshot
Design influence on social play in distributed exertion games
inferredcites →https://doi.org/10.1145/1541948.1542006openalex-snapshot
A theory-based framework for evaluating exergames as persuasive technology
inferredcites →https://doi.org/10.1145/1581073.1581096openalex-snapshot
A framework for exertion interactions over a distance
inferredcites →https://doi.org/10.1145/1690388.1690402openalex-snapshot
Chase and Catch - simple as that?
inferredcites →https://doi.org/10.1145/1718918.1718983openalex-snapshot
The individual and the group in console gaming
inferredcites →https://doi.org/10.1145/1746050.1746061openalex-snapshot
Exergame development using the dual flow model
inferredcites →https://doi.org/10.1145/1866029.1866062openalex-snapshot
Jogging over a distance between Europe and Australia
inferredcites →https://doi.org/10.1145/1971630.1971642openalex-snapshot
A method for outdoor skateboarding video games
inferredcites →https://doi.org/10.1145/1979742.1979575openalex-snapshot
Gamification. using game-design elements in non-gaming contexts
inferredcites →https://doi.org/10.1145/2145204.2145332openalex-snapshot
Transforming solitary exercises into social exergames
inferredcites →https://doi.org/10.1145/2207676.2208322openalex-snapshot
Balancing exertion experiences
inferredcites →https://doi.org/10.1145/2207676.2208323openalex-snapshot
The acute cognitive benefits of casual exergame play
inferredcites →https://doi.org/10.1145/2468356.2468557openalex-snapshot
Understanding handicapping for balancing exertion games
inferredcites →https://doi.org/10.1145/2470654.2466461openalex-snapshot
The design space of body games
inferredcites →https://doi.org/10.1145/2540930.2540937openalex-snapshot
Designing mediated combat play
inferredcites →https://doi.org/10.1145/2540930.2540950openalex-snapshot
Designing interactive technology for skateboarding
inferredcites →https://doi.org/10.1145/2556288.2556963openalex-snapshot
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames
inferredcites →https://doi.org/10.1145/2556288.2557163openalex-snapshot
Movement-based game guidelines
inferredcites →https://doi.org/10.1145/2556288.2557272openalex-snapshot
Supporting the creative game design process with exertion cards
inferredcites →https://doi.org/10.1145/2661334.2661370openalex-snapshot
Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy
inferredcites →https://doi.org/10.1145/2663806.2663838openalex-snapshot
Towards understanding balancing in exertion games
inferredcites →https://doi.org/10.1145/2702123.2702125openalex-snapshot
Long-Term Use of Motion-Based Video Games in Care Home Settings
inferredcites →https://doi.org/10.1145/271897.274372openalex-snapshot
The peloton bicycling simulator
inferredcites →https://doi.org/10.1145/2858036.2858064openalex-snapshot
Extracting Heart Rate from Videos of Online Participants
inferredcites →https://doi.org/10.1145/2858036.2858070openalex-snapshot
Designing Movement-based Play With Young People Using Powered Wheelchairs
inferredcites →https://doi.org/10.1145/332040.332437openalex-snapshot
Traversable interfaces between real and virtual worlds
inferredcites →https://doi.org/10.1145/358916.358987openalex-snapshot
Shared walk environment using locomotion interfaces
inferredcites →https://doi.org/10.1145/633292.633364openalex-snapshot
Simple interfaces to complex sound in improvised music
inferredcites →https://doi.org/10.1145/778712.778724openalex-snapshot
A group game played in interactive virtual space
inferredcites →https://doi.org/10.1177/1090198112444956openalex-snapshot
Using Active Video Games for Physical Activity Promotion
inferredcites →https://doi.org/10.1177/147470490500300109openalex-snapshot
An Environmental Approach to Positive Emotion: Flowers
inferredcites →https://doi.org/10.1177/1555412007310810openalex-snapshot
Toward a (Kin)Aesthetic of Video Gaming
inferredcites →https://doi.org/10.1177/193229680700100414openalex-snapshot
Blood Lactate Measurements and Analysis during Exercise: A Guide for Clinicians
inferredcites →https://doi.org/10.14288/hfjc.v1i1.5openalex-snapshot
Interactive Video Games and Physical Activity: A Review of the Literature and Future Directions
inferredcites →https://doi.org/10.1504/ijart.2008.022364openalex-snapshot
Designing for performative tangible interaction
inferredcites →https://doi.org/10.1542/peds.2006-1087openalex-snapshot
Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children
inferredcites →https://doi.org/10.1542/peds.2008-2851openalex-snapshot
Playing Active Video Games Increases Energy Expenditure in Children
inferredcites →https://doi.org/10.1561/9781601983299openalex-snapshot
Tangible User Interfaces: Past, Present, and Future Directions
inferredcites →https://doi.org/10.18061/dsq.v35i1.4513openalex-snapshot
Video Game Accessibility: A Legal Approach
inferredcites →https://doi.org/10.2307/2089106openalex-snapshot
The Presentation of Self in Everyday Life.
inferredcites →https://doi.org/10.26180/4597543openalex-snapshot
Swing that thing: moving to move: the poetics of embodied engagement
inferredcites →https://doi.org/10.4017/gt.2013.12.2.001.00openalex-snapshot
Custom-designed motion-based games for older adults: A review of literature in human-computer interaction
inferredcites →https://doi.org/10.48550/arxiv.1512.02921openalex-snapshot
Design Strategies for Playful Technologies to Support Light-intensity Physical Activity in the Workplace
inferredcites →https://doi.org/10.5555/958720.958729openalex-snapshot
Fitness computer game with a bodily user interface
inferredcites →https://doi.org/10.5860/choice.37-6553openalex-snapshot
The feeling of what happens: body and emotion in the making of consciousness
inferredcites →https://doi.org/10.5860/choice.46-0096openalex-snapshot
Persuasive games: the expressive power of videogames
inferredcites →https://doi.org/10.5860/choice.49-0099openalex-snapshot
Glued to games: how video games draw us in and hold us spellbound
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-030-37983-4_14openalex-snapshot
Virtual Reality Arcades: A Study on Usage Habits with Emphasis on Digital Gaming
inferred← citeshttps://doi.org/10.1007/978-3-030-73426-8_2openalex-snapshot
Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites
inferred← citeshttps://doi.org/10.1007/978-3-031-59235-5_14openalex-snapshot
Exertion Trainer: Smartphone Exergame Design to Support Children’s Kinesthetic Learning Through Playful Feedback
inferred← citeshttps://doi.org/10.1007/978-3-032-27585-1_17openalex-snapshot
MR-Based Walking Companions for Socially-Motivated Physical Activity: Elemental Allies Beside You
inferred← citeshttps://doi.org/10.1007/978-981-15-9724-4_4openalex-snapshot
Games Features for Health Disciplines for Patient Learning as Entertainment
inferred← citeshttps://doi.org/10.1007/s10055-023-00749-4openalex-snapshot
Acceptance and use of virtual reality games: an extension of HMSAM
inferred← citeshttps://doi.org/10.1007/s10055-026-01437-9openalex-snapshot
An exploration of collaboration strategies across levels of co-presence in VR exergames
inferred← citeshttps://doi.org/10.1007/s41133-021-00045-3openalex-snapshot
Augmenting Team Games With a Ball to Promote Cooperative Play
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2019.03.010openalex-snapshot
Automated and unobtrusive measurement of physical activity in an interactive playground
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2021.102643openalex-snapshot
Towards understanding the design of bodily integration
inferred← citeshttps://doi.org/10.1080/07370024.2023.2269148openalex-snapshot
Taking inspiration from becoming “one with a bike” to design human-computer integration
inferred← citeshttps://doi.org/10.1080/10447318.2020.1726597openalex-snapshot
Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form
inferred← citeshttps://doi.org/10.1080/10447318.2024.2371686openalex-snapshot
Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
inferred← citeshttps://doi.org/10.1109/cig.2018.8490458openalex-snapshot
A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games
inferred← citeshttps://doi.org/10.1109/segah57547.2023.10253764openalex-snapshot
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers
inferred← citeshttps://doi.org/10.1111/isj.12273openalex-snapshot
Role of situational context in use continuance after critical exergaming incidents
inferred← citeshttps://doi.org/10.1145/3173574.3173784openalex-snapshot
Experiencing the Body as Play
inferred← citeshttps://doi.org/10.1145/3240925.3240942openalex-snapshot
Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health
inferred← citeshttps://doi.org/10.1145/3284869.3284914openalex-snapshot
Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames
inferred← citeshttps://doi.org/10.1145/3290605.3300318openalex-snapshot
ExerCube vs. Personal Trainer
inferred← citeshttps://doi.org/10.1145/3328243.3328260openalex-snapshot
The Mobile Exergames Design Model to Encourage Physical Activity for Sedentary Generation Z
inferred← citeshttps://doi.org/10.1145/3393914.3395911openalex-snapshot
Weaving Healthy Behaviors into New Technology Routines
inferred← citeshttps://doi.org/10.1145/3410404.3414264openalex-snapshot
Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game"
inferred← citeshttps://doi.org/10.1145/3411764.3445744openalex-snapshot
Limited Control Over the Body as Intriguing Play Design Resource
inferred← citeshttps://doi.org/10.1145/3411764.3445801openalex-snapshot
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
inferred← citeshttps://doi.org/10.1145/3437378.3437379openalex-snapshot
Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality Exergame
inferred← citeshttps://doi.org/10.1145/3450337.3483481openalex-snapshot
A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature
inferred← citeshttps://doi.org/10.1145/3489849.3489862openalex-snapshot
Enhancing In-game Immersion Using BCI-controlled Mechanics
inferred← citeshttps://doi.org/10.1145/3491101.3519749openalex-snapshot
Designing Augmented Reality Based Interventions to Encourage Physical Activity During Virtual Classes
inferred← citeshttps://doi.org/10.1145/3505270.3558382openalex-snapshot
Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based Games
inferred← citeshttps://doi.org/10.1145/3511616.3513113openalex-snapshot
CoXercise - Perceptions of a Social Exercise Game and its Effect on Intrinsic Motivation
inferred← citeshttps://doi.org/10.1145/3532106.3533543openalex-snapshot
Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation
inferred← citeshttps://doi.org/10.1145/3544548.3580722openalex-snapshot
Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design
inferred← citeshttps://doi.org/10.1145/3544548.3580973openalex-snapshot
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
inferred← citeshttps://doi.org/10.1145/3549512openalex-snapshot
Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games
inferred← citeshttps://doi.org/10.1145/3549516openalex-snapshot
The Effect of Auditory-Motor Synchronization in Exergames on the Example of the VR Rhythm Game BeatSaber
inferred← citeshttps://doi.org/10.1145/3555548openalex-snapshot
LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives
inferred← citeshttps://doi.org/10.1145/3579375.3579403openalex-snapshot
Dragon Hunter: Loss Aversion for Increasing Physical Activity in AR Exergames
inferred← citeshttps://doi.org/10.1145/3589954openalex-snapshot
A Design Framework for Ingestible Play
inferred← citeshttps://doi.org/10.1145/3613904.3642050openalex-snapshot
Grand Challenges in SportsHCI
inferred← citeshttps://doi.org/10.1145/3677064openalex-snapshot
Designing a Technique-Oriented Sport Training Game for Motivating a Change in Running Technique
inferred← citeshttps://doi.org/10.1145/3698149openalex-snapshot
Magic Mirror: Designing a Weight Change Visualization for Domestic Use
inferred← citeshttps://doi.org/10.1145/3706598.3713937openalex-snapshot
From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
inferred← citeshttps://doi.org/10.1145/3744736.3749353openalex-snapshot
Exploring Player Experience in Adaptive Exergames to Support Visual-Motor Coordination Skills
inferred← citeshttps://doi.org/10.1145/3757679openalex-snapshot
Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-Mounted Displays in Public Spaces
inferred← citeshttps://doi.org/10.1145/3772318.3790905openalex-snapshot
When Play Hurts: Understanding Common Barriers in Movement-Based Games
inferred← citeshttps://doi.org/10.1145/3772318.3791286openalex-snapshot
Comparing Scoring Mechanics for Encouraging Technique Adoption in a Sport Training Game
inferred← citeshttps://doi.org/10.1145/3773766openalex-snapshot
Homoludic Augmentation: Preliminary Reflections
inferred← citeshttps://doi.org/10.1186/s12961-025-01416-7openalex-snapshot
Implementing exergames into healthcare for chronic conditions – insights from stakeholders: a qualitative study
inferred← citeshttps://doi.org/10.1186/s40798-025-00922-wopenalex-snapshot
Game Changer: Unveiling the Significance of Game Design Elements as Encouragement Strategies during Maximal Exercise Testing
inferred← citeshttps://doi.org/10.14236/ewic/hci2018.196openalex-snapshot
Playful Interactive Systems to Support Physical Activity Among Wheelchair Users
inferred← citeshttps://doi.org/10.1561/1100000087openalex-snapshot
A Design Space of Sports Interaction Technology
inferred← citeshttps://doi.org/10.1561/1100000096openalex-snapshot
A Framework for Interactive Sport Training Technology
inferred← citeshttps://doi.org/10.2196/22826openalex-snapshot
Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies
inferred← citeshttps://doi.org/10.2196/50066openalex-snapshot
The Rationale Behind the Design Decisions in an Augmented Reality Mobile eHealth Exergame to Increase Physical Activity for Inactive Older People With Heart Failure
inferred← citeshttps://doi.org/10.2196/62778openalex-snapshot
Playful Antisedentary Interactions for Online Meeting Scenarios: A Research Through Design Approach
inferred← citeshttps://doi.org/10.2196/preprints.50066openalex-snapshot
The Rationale of an Augmented Reality Mobile e-Health Exergame to Increase Physical Activity for Patients with Heart Failure (Preprint)
inferred← citeshttps://doi.org/10.3389/fpsyg.2020.00138openalex-snapshot
Let the Body’n’Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes
inferred← citeshttps://doi.org/10.3389/fspor.2024.1326807openalex-snapshot
Enhancing volleyball training: empowering athletes and coaches through advanced sensing and analysis
inferred← citeshttps://doi.org/10.3390/app15084253openalex-snapshot
Leveraging Grammarware for Active Video Game Development
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