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Hardware Accelerated Displacement Mapping for Image Based Rendering
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_28openalex-snapshot
Direct Ray Tracing of Displacement Mapped Triangles
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_10openalex-snapshot
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_14openalex-snapshot
Per-Object Image Warping with Layered Impostors
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_15openalex-snapshot
Interactive Volumetric Textures
inferredcites →https://doi.org/10.1007/978-3-7091-6858-5_3openalex-snapshot
View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data
inferredcites →https://doi.org/10.1007/978-3-7091-7484-5_4openalex-snapshot
Geometry Caching for Ray-Tracing Displacement Maps
inferredcites →https://doi.org/10.1109/cvpr.1988.196245openalex-snapshot
Generation of volume/surface octree from range data
inferredcites →https://doi.org/10.1109/cvpr.1994.323823openalex-snapshot
Surface description of complex objects from multiple range images
inferredcites →https://doi.org/10.1111/1467-8659.1020129openalex-snapshot
Inverse Displacement Mapping
inferredcites →https://doi.org/10.1117/12.205865openalex-snapshot
Head-tracked stereoscopic display using image warping
inferredcites →https://doi.org/10.1145/237170.237269openalex-snapshot
A volumetric method for building complex models from range images
inferredcites →https://doi.org/10.1145/311534.311578openalex-snapshot
Multiresolution rendering with displacement mapping
inferredcites →https://doi.org/10.1145/311535.311554openalex-snapshot
Realistic, hardware-accelerated shading and lighting
inferredcites →https://doi.org/10.1145/346876.348220openalex-snapshot
Adaptive view dependent tessellation of displacement maps
inferredcites →https://doi.org/10.1145/37401.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/37401.37433openalex-snapshot
Planar 2-pass texture mapping and warping
inferredcites →https://doi.org/10.2312/egwr/egwr99/145-160openalex-snapshot
Real-Time Rendering of Real World Environments
inferredcites →https://doi.org/10.2312/egwr/egwr99/175-186openalex-snapshot
Efficient Displacement Mapping by Image Warping
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/s00371-011-0609-4openalex-snapshot
Displacement patches for view-dependent rendering
inferred← citeshttps://doi.org/10.1007/s11042-018-6207-yopenalex-snapshot
A measure-driven method for normal mapping and normal map design of 3D models
inferred← citeshttps://doi.org/10.1016/j.gmod.2004.06.004openalex-snapshot
Camera field rendering for static and dynamic scenes
inferred← citeshttps://doi.org/10.1080/2151237x.2007.10129244openalex-snapshot
Faster Relief Mapping using the Secant Method
inferred← citeshttps://doi.org/10.1109/3dpvt.2006.102openalex-snapshot
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
inferred← citeshttps://doi.org/10.1109/iccsa.2007.63openalex-snapshot
Mesh optimizatin : Anisotropic or Uniform Meshes for Reaction Diffusion Problems?
inferred← citeshttps://doi.org/10.1109/sibgrapi.2015.45openalex-snapshot
Meta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion
inferred← citeshttps://doi.org/10.1109/tvcg.2011.281openalex-snapshot
Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01108.xopenalex-snapshot
Displacement Mapping on the GPU — State of the Art
inferred← citeshttps://doi.org/10.1111/j.1467-9671.2006.01003.xopenalex-snapshot
Image-Based Modeling of Urban Buildings Using Aerial Photographs and Digital Maps
inferred← citeshttps://doi.org/10.1142/s0219467806002288openalex-snapshot
RAYSET: A TAXONOMY FOR IMAGE-BASED RENDERING
inferred← citeshttps://doi.org/10.1145/1015706.1015773openalex-snapshot
Interactive modeling of topologically complex geometric detail
inferred← citeshttps://doi.org/10.1145/1053427.1053453openalex-snapshot
Real-time relief mapping on arbitrary polygonal surfaces
inferred← citeshttps://doi.org/10.1145/1111411.1111422openalex-snapshot
Relief mapping of non-height-field surface details
inferred← citeshttps://doi.org/10.1145/1111411.1111423openalex-snapshot
Dynamic parallax occlusion mapping with approximate soft shadows
inferred← citeshttps://doi.org/10.1145/1185657.1185830openalex-snapshot
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
inferred← citeshttps://doi.org/10.1145/1201775.882272openalex-snapshot
View-dependent displacement mapping
inferred← citeshttps://doi.org/10.1145/1268517.1268557openalex-snapshot
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
inferred← citeshttps://doi.org/10.1145/1274940.1274958openalex-snapshot
Rendering 3D volumes using per-pixel displacement mapping
inferred← citeshttps://doi.org/10.1145/882262.882272openalex-snapshot
View-dependent displacement mapping
inferred← citeshttps://doi.org/10.14288/1.0051165openalex-snapshot
Animating and lighting grass in real-time
inferred← citeshttps://doi.org/10.1587/transinf.2014edl8226openalex-snapshot
Displacement Mapping with an Augmented Patch Mesh
inferred← citeshttps://doi.org/10.20380/gi2002.20openalex-snapshot
Efficient Bounded Adaptive Tessellation of Displacement Maps
inferred← citeshttps://doi.org/10.20380/gi2003.08openalex-snapshot
Hardware-Accelerated Visual Hull Reconstruction and Rendering
inferred← citeshttps://doi.org/10.22028/d291-25840openalex-snapshot
Towards Real-Time Novel View Synthesis Using Visual Hulls
inferred← citeshttps://doi.org/10.5220/0001095501810190openalex-snapshot
DISPLACEMENT PATCHES FOR GPU-ORIENTED VIEW-DEPENDENT RENDERING
inferred← citeshttps://doi.org/10.7282/t3wh2qfmopenalex-snapshot
Illustrative deformation of volumetric objects and other graphical models
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