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Efficient Bounded Adaptive Tessellation of Displacement Maps
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_23openalex-snapshot
Feature-based Displacement Mapping
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_28openalex-snapshot
Direct Ray Tracing of Displacement Mapped Triangles
inferredcites →https://doi.org/10.1007/978-3-7091-7484-5_4openalex-snapshot
Geometry Caching for Ray-Tracing Displacement Maps
inferredcites →https://doi.org/10.1080/10867651.2000.10487524openalex-snapshot
A Simple Recursive Tessellator for Adaptive Surface Triangulation
inferredcites →https://doi.org/10.1111/1467-8659.00471openalex-snapshot
Displacement Mapping using Scan Conversion Hardware Architectures
inferredcites →https://doi.org/10.1111/1467-8659.1020129openalex-snapshot
Inverse Displacement Mapping
inferredcites →https://doi.org/10.1111/1467-8659.1450261openalex-snapshot
Inverse Displacement Mapping in the General Case
inferredcites →https://doi.org/10.1145/192161.192229openalex-snapshot
Displacement mapping using flow fields
inferredcites →https://doi.org/10.1145/311534.311578openalex-snapshot
Multiresolution rendering with displacement mapping
inferredcites →https://doi.org/10.1145/346876.348220openalex-snapshot
Adaptive view dependent tessellation of displacement maps
inferredcites →https://doi.org/10.1145/37401.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/37402.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.20380/gi1998.02openalex-snapshot
Ray-Tracing Procedural Displacement Shaders
inferredcites →https://doi.org/10.20380/gi2001.08openalex-snapshot
Hardware Accelerated Displacement Mapping for Image Based Rendering
inferredcites →https://doi.org/10.2312/egwr/egwr99/175-186openalex-snapshot
Efficient Displacement Mapping by Image Warping
inferredcites →https://doi.org/10.5860/choice.30-3309openalex-snapshot
Generative modeling for computer graphics and CAD: symbolic shape design using interval analysis
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/11428848_28openalex-snapshot
New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces
inferred← citeshttps://doi.org/10.1007/11758525_29openalex-snapshot
Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces
inferred← citeshttps://doi.org/10.1007/s00371-007-0180-1openalex-snapshot
A GPU persistent grid mapping for terrain rendering
inferred← citeshttps://doi.org/10.1007/s00371-008-0214-3openalex-snapshot
Seamless patches for GPU-based terrain rendering
inferred← citeshttps://doi.org/10.1016/j.cag.2009.05.002openalex-snapshot
Shader-based tessellation to save memory bandwidth in a mobile multimedia processor
inferred← citeshttps://doi.org/10.1080/13682199.2017.1355090openalex-snapshot
Virtual figure model crafting with VR HMD and Leap Motion
inferred← citeshttps://doi.org/10.1109/mcg.2005.30openalex-snapshot
A Meshing Scheme for Efficient Hardware Implementation of Butterfly Subdivision Using Displacement Mapping
inferred← citeshttps://doi.org/10.1109/tvcg.2008.98openalex-snapshot
Compressed Facade Displacement Maps
inferred← citeshttps://doi.org/10.1109/tvcg.2011.281openalex-snapshot
Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01108.xopenalex-snapshot
Displacement Mapping on the GPU — State of the Art
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2010.01721.xopenalex-snapshot
An Optimizing Compiler for Automatic Shader Bounding
inferred← citeshttps://doi.org/10.1111/j.1467-9671.2006.01003.xopenalex-snapshot
Image-Based Modeling of Urban Buildings Using Aerial Photographs and Digital Maps
inferred← citeshttps://doi.org/10.1145/1101389.1101432openalex-snapshot
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
inferred← citeshttps://doi.org/10.1145/1516522.1516530openalex-snapshot
Automatic pre-tessellation culling
inferred← citeshttps://doi.org/10.1145/1618452.1618463openalex-snapshot
Rendering surface details with diffusion curves
inferred← citeshttps://doi.org/10.1145/1618452.1618488openalex-snapshot
Automatic bounding of programmable shaders for efficient global illumination
inferred← citeshttps://doi.org/10.1145/1661412.1618463openalex-snapshot
Rendering surface details with diffusion curves
inferred← citeshttps://doi.org/10.1145/1661412.1618488openalex-snapshot
Automatic bounding of programmable shaders for efficient global illumination
inferred← citeshttps://doi.org/10.1145/2072221.2072231openalex-snapshot
A system for real-time deformable terrain
inferred← citeshttps://doi.org/10.15388/informatica.2013.06openalex-snapshot
A Multiresolution Approach to Render 3D Models
inferred← citeshttps://doi.org/10.32657/10356/47498openalex-snapshot
Fast visualization of complex 3D models using displacement mapping
inferred← citeshttps://doi.org/10.5555/1921479.1921503openalex-snapshot
Efficient bounding of displaced Bézier patches
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