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The Lit Sphere: A Model for Capturing NPR Shading from Art

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1109/2945.764865openalex-snapshot
Acquiring a radiance distribution to superimpose virtual objects onto a real scene
inferredcites →https://doi.org/10.1109/mcg.1986.276658openalex-snapshot
Environment Mapping and Other Applications of World Projections
inferredcites →https://doi.org/10.1111/1467-8659.1320121openalex-snapshot
A Survey of Shading and Reflectance Models
inferredcites →https://doi.org/10.1145/1401132.1401175openalex-snapshot
Rendering synthetic objects into real scenes
inferredcites →https://doi.org/10.1145/237170.237200openalex-snapshot
The lumigraph
inferredcites →https://doi.org/10.1145/258734.258766openalex-snapshot
Fitting virtual lights for non-diffuse walkthroughs
inferredcites →https://doi.org/10.1145/280814.280874openalex-snapshot
Recovering photometric properties of architectural scenes from photographs
inferredcites →https://doi.org/10.1145/280814.280950openalex-snapshot
A non-photorealistic lighting model for automatic technical illustration
inferredcites →https://doi.org/10.1145/311535.311554openalex-snapshot
Realistic, hardware-accelerated shading and lighting
inferredcites →https://doi.org/10.1145/311535.311559openalex-snapshot
Inverse global illumination
inferredcites →https://doi.org/10.1145/340916.340918openalex-snapshot
Stylized rendering techniques for scalable real-time 3D animation
inferredcites →https://doi.org/10.1145/344779.344855openalex-snapshot
Acquiring the reflectance field of a human face
inferredcites →https://doi.org/10.1145/360349.360353openalex-snapshot
Texture and reflection in computer generated images

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Performance-driven animation of hand-drawn cartoon faces
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Videogame Technology in Architecture Education
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Real-Time Rendering of Watercolor Effects for Virtual Environments
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Artistic Rendering for 3D Object
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Lighting Design Tools for Interactive Entertainment
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YaDiV—an open platform for 3D visualization and 3D segmentation of medical data
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Lit-Sphere extension for artistic rendering
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GPU-based smart visibility techniques for tumor surgery planning
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A survey of the state-of-the-art in patch-based synthesis
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Tree-Structured Shading Decomposition
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Estimating the "mental image" for comprehensible rendering of 3D objects
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Estimating the "mental image" for comprehensible rendering of 3D objects
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BRDF-Shop: creating physically correct bidirectional reflectance distribution functions
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Using texture synthesis for non-photorealistic shading from paint samples
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Novel Views of Objects from a Single Image
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Reflectance and Natural Illumination from Single-Material Specular Objects Using Deep Learning
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Geometry-dependent lighting
inferred← citeshttps://doi.org/10.1109/tvcg.2007.70440openalex-snapshot
Stylized Rendering Using Samples of a Painted Image
inferred← citeshttps://doi.org/10.1109/tvcg.2007.70591openalex-snapshot
Semantic Layers for Illustrative Volume Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2010.252openalex-snapshot
Improving Shape Depiction under Arbitrary Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2020.3026021openalex-snapshot
Learning-Based Inverse Bi-Scale Material Fitting From Tabular BRDFs
inferred← citeshttps://doi.org/10.1109/tvcg.2020.3030456openalex-snapshot
Cartographic Relief Shading with Neural Networks
inferred← citeshttps://doi.org/10.1109/vis.2005.135openalex-snapshot
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Conveying shape and features with image-based relighting
inferred← citeshttps://doi.org/10.1109/visual.2004.62openalex-snapshot
Light Collages: lighting design for effective visualization
inferred← citeshttps://doi.org/10.1109/visual.2005.1532856openalex-snapshot
VolumeShop: An Interactive System for Direct Volume Illustration
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StyleProp: Real‐time Example‐based Stylization of 3D Models
inferred← citeshttps://doi.org/10.1111/cgf.14356openalex-snapshot
Normal‐Driven Spherical Shape Analogies
inferred← citeshttps://doi.org/10.1111/cgf.14397openalex-snapshot
Global Illumination‐Aware Stylised Shading
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01095.xopenalex-snapshot
Style Transfer Functions for Illustrative Volume Rendering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01216.xopenalex-snapshot
Interaction‐Dependent Semantics for Illustrative Volume Rendering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03144.xopenalex-snapshot
Surface Relief Analysis for Illustrative Shading
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03208.xopenalex-snapshot
Adaptive Cross‐sections of Anatomical Models
inferred← citeshttps://doi.org/10.11113/jt.v75.5067openalex-snapshot
INTERACTIVE NON-PHOTOREALISTIC RENDERING
inferred← citeshttps://doi.org/10.1142/s0219467807002829openalex-snapshot
CAPTURING AND RE-USING ARTISTIC STYLES WITH REVERSE SUBDIVISION-BASED MULTIRESOLUTION METHODS
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X-toon
inferred← citeshttps://doi.org/10.1145/1274871.1274889openalex-snapshot
Illustration of complex real-world objects using images with normals
inferred← citeshttps://doi.org/10.1145/1275808.1276399openalex-snapshot
Locally controllable stylized shading
inferred← citeshttps://doi.org/10.1145/1275808.1276432openalex-snapshot
ShapePalettes
inferred← citeshttps://doi.org/10.1145/1276377.1276399openalex-snapshot
Locally controllable stylized shading
inferred← citeshttps://doi.org/10.1145/1730804.1730827openalex-snapshot
Radiance Scaling for versatile surface enhancement
inferred← citeshttps://doi.org/10.1145/2024676.2024693openalex-snapshot
Dynamic stylized shading primitives
inferred← citeshttps://doi.org/10.1145/2185520.2185590openalex-snapshot
Surface flows for image-based shading design
inferred← citeshttps://doi.org/10.1145/2461912.2461972openalex-snapshot
Depicting stylized materials with vector shade trees
inferred← citeshttps://doi.org/10.1145/2614217.2614268openalex-snapshot
Parametric stylized highlight for character animation based on 3D scene data
inferred← citeshttps://doi.org/10.1145/2668975.2668984openalex-snapshot
Practical region control in projective texture for stylized shading
inferred← citeshttps://doi.org/10.1145/2817675.2817688openalex-snapshot
Controllable region via texture projection for stylized shading
inferred← citeshttps://doi.org/10.1145/2897824.2925937openalex-snapshot
Flow-guided warping for image-based shape manipulation
inferred← citeshttps://doi.org/10.1145/2897824.2925948openalex-snapshot
StyLit
inferred← citeshttps://doi.org/10.1145/3092919.3092920openalex-snapshot
Neural style transfer
inferred← citeshttps://doi.org/10.1145/3272127.3275045openalex-snapshot
MIDAS projection
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Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
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A Procedural MatCap System for Cel-Shaded Japanese Animation Production
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An invitation to discuss computer depiction
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Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges
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Real-Time Stylized Rendering for Large-Scale 3D Scenes
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Line Drawings from 3D Models
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Neural Relighting using Specular Highlight Map
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Animation with Threshold Textures
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Fast Extraction of BRDFs and Material Maps from Images
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Semantic Visualization Mapping for Volume Illustration
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Adding Lighting and Viewing Effects to Digital Images
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Extending Philological Research with Methods of 3D Computer Graphics Applied to Analysis of Cultural Heritage
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Reflectance and Shape Estimation for Cartoon Shaded Objects
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Local Shape Editing at the Compositing Stage
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Shape Depiction for Transparent Objects with Bucketed k-Buffer
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Anisotropic MatCap: Easy Capture and Reproduction of Anisotropic Materials
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A Framework for Fast Initial Exploration of PC-MRI Cardiac Flow
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Color Styling Tools
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Image-Based BRDF Design
inferred← citeshttps://doi.org/10.2352/j.imagingsci.technol.2009.53.5.050503openalex-snapshot
New Nonphotorealistic Shading Algorithm to Improve the Perceptual Quality of Two-Dimensional Images
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Art-Directed Composition in Dynamic Real Scenes
inferred← citeshttps://doi.org/10.48550/arxiv.1511.04384openalex-snapshot
Deep Reflectance Maps
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What Is Around The Camera?
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View-Dependent Formulation of 2.5D Cartoon Models
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Non-Parametric Neural Style Transfer
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Real illumination from virtual environments
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Enhanced perception in volume visualization
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Artistic Painting Style Transformation Using a Patch-based Sampling Method *
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Painting Lighting and Viewing Effects
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