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Accelerated Splatting using a 3D Adjacency Data Structure
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1109/2945.468400openalex-snapshot
Optical models for direct volume rendering
inferredcites →https://doi.org/10.1109/2945.485619openalex-snapshot
Automatic isosurface propagation using an extrema graph and sorted boundary cell lists
inferredcites →https://doi.org/10.1109/2945.506227openalex-snapshot
Splatting of non rectilinear volumes through stochastic resampling
inferredcites →https://doi.org/10.1109/2945.694987openalex-snapshot
Splatting errors and antialiasing
inferredcites →https://doi.org/10.1109/2945.817350openalex-snapshot
Using linked volumes to model object collisions, deformation, cutting, carving, and joining
inferredcites →https://doi.org/10.1109/visual.1996.568119openalex-snapshot
Real-time slicing of data space
inferredcites →https://doi.org/10.1111/1467-8659.1130153openalex-snapshot
Template‐Based Volume Viewing
inferredcites →https://doi.org/10.1111/j.1467-8659.1995.cgf143_0431.xopenalex-snapshot
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps
inferredcites →https://doi.org/10.1145/166117.166152openalex-snapshot
Frequency domain volume rendering
inferredcites →https://doi.org/10.1145/192161.192283openalex-snapshot
Fast volume rendering using a shear-warp factorization of the viewing transformation
inferredcites →https://doi.org/10.1145/197938.197972openalex-snapshot
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
inferredcites →https://doi.org/10.1145/311535.311563openalex-snapshot
The VolumePro real-time ray-casting system
inferredcites →https://doi.org/10.1145/346876.348238openalex-snapshot
Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization
inferredcites →https://doi.org/10.1145/353888.353903openalex-snapshot
A practical evaluation of popular volume rendering algorithms
inferredcites →https://doi.org/10.1145/37401.37422openalex-snapshot
Marching cubes: A high resolution 3D surface construction algorithm
inferredcites →https://doi.org/10.1145/378456.378476openalex-snapshot
A rendering algorithm for visualizing 3D scalar fields
inferredcites →https://doi.org/10.1145/97879.97919openalex-snapshot
Footprint evaluation for volume rendering
inferredcites →https://doi.org/10.1145/97880.97919openalex-snapshot
Footprint evaluation for volume rendering
inferredcites →https://doi.org/10.5555/244979.245004openalex-snapshot
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
inferredcites →https://doi.org/10.5555/288216.288268openalex-snapshot
Eliminating popping artifacts in sheet buffer-based splatting
inferredcites →https://doi.org/10.5555/832271.833847openalex-snapshot
On enhancing the speed of splatting with indexing
inferredcites →https://doi.org/10.5555/949845.949862openalex-snapshot
Accelerating volume animation by space-leaping
inferredcites →https://doi.org/10.5555/949845.949893openalex-snapshot
Texture splats for 3D scalar and vector field visualization
inferredcites →https://doi.org/10.5860/choice.51-2713openalex-snapshot
Computer graphics: principles and practice
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/s12204-008-0595-5openalex-snapshot
A data model applied to the knowledge-based ICAS
inferred← citeshttps://doi.org/10.1016/j.cmpb.2007.12.006openalex-snapshot
Real-time visualization of large volume datasets on standard PC hardware
inferred← citeshttps://doi.org/10.1109/swg.2002.1226517openalex-snapshot
Accelerating volume rendering with texture hulls
inferred← citeshttps://doi.org/10.1109/tvcg.2005.19openalex-snapshot
A practical approach to spectral volume rendering
inferred← citeshttps://doi.org/10.1109/visual.2002.1183763openalex-snapshot
Interactive spectral volume rendering
inferred← citeshttps://doi.org/10.1109/visual.2003.1250388openalex-snapshot
Empty space skipping and occlusion clipping for texture-based volume rendering
inferred← citeshttps://doi.org/10.1109/visual.2004.38openalex-snapshot
Hardware-accelerated adaptive EWA volume splatting
inferred← citeshttps://doi.org/10.20380/gi2003.10openalex-snapshot
Texture Partitioning and Packing for Accelerating Texture-Based Volume Rendering
inferred← citeshttps://doi.org/10.2312/vissym/vissym03/105-112openalex-snapshot
ShellSplatting: Interactive Rendering of Anisotropic Volumes
inferred← citeshttps://doi.org/10.5555/2386472.2386475openalex-snapshot
Visualization of time-varying volumetric data using differential time-histogram table
inferred← citeshttps://doi.org/10.5555/2386472.2386499openalex-snapshot
GPU accelerated image aligned splatting
inferred← citeshttps://doi.org/10.5555/584110.584130openalex-snapshot
Accelerating volume rendering with texture hulls
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