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Hardware-accelerated adaptive EWA volume splatting
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1016/b978-012387582-2/50013-7openalex-snapshot
Hardware-Accelerated Volume Rendering
inferredcites →https://doi.org/10.1080/10867651.2003.10487586openalex-snapshot
Efficient Splatting Using Modern Graphics Hardware
inferredcites →https://doi.org/10.1109/2945.506227openalex-snapshot
Splatting of non rectilinear volumes through stochastic resampling
inferredcites →https://doi.org/10.1109/2945.694987openalex-snapshot
Splatting errors and antialiasing
inferredcites →https://doi.org/10.1109/2945.773804openalex-snapshot
High-quality splatting on rectilinear grids with efficient culling of occluded voxels
inferredcites →https://doi.org/10.1109/pccga.2003.1238275openalex-snapshot
High-quality point-based rendering on modern GPUs
inferredcites →https://doi.org/10.1109/svv.1998.729586openalex-snapshot
Edge preservation in volume rendering using splatting
inferredcites →https://doi.org/10.1109/visual.1996.567608openalex-snapshot
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
inferredcites →https://doi.org/10.1109/visual.1997.663882openalex-snapshot
An anti-aliasing technique for splatting
inferredcites →https://doi.org/10.1109/visual.1998.745309openalex-snapshot
Eliminating popping artifacts in sheet buffer-based splatting
inferredcites →https://doi.org/10.1109/visual.1999.809909openalex-snapshot
Splatting without the blur
inferredcites →https://doi.org/10.1109/visual.2000.885698openalex-snapshot
FastSplats: optimized splatting on rectilinear grids
inferredcites →https://doi.org/10.1109/visual.2003.1250403openalex-snapshot
A frequency-sensitive point hierarchy for images and volumes
inferredcites →https://doi.org/10.1111/1467-8659.00606openalex-snapshot
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
inferredcites →https://doi.org/10.1111/j.1467-8659.1995.cgf143_0431.xopenalex-snapshot
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps
inferredcites →https://doi.org/10.1145/288126.288158openalex-snapshot
Edge preservation in volume rendering using splatting
inferredcites →https://doi.org/10.1145/311535.311563openalex-snapshot
The VolumePro real-time ray-casting system
inferredcites →https://doi.org/10.1145/346876.348238openalex-snapshot
Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization
inferredcites →https://doi.org/10.1145/383507.383515openalex-snapshot
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
inferredcites →https://doi.org/10.1145/641480.641510openalex-snapshot
Shear-image order ray casting volume rendering
inferredcites →https://doi.org/10.1145/97879.97919openalex-snapshot
Footprint evaluation for volume rendering
inferredcites →https://doi.org/10.20380/gi2001.23openalex-snapshot
Accelerated Splatting using a 3D Adjacency Data Structure
inferredcites →https://doi.org/10.2312/vissym/vissym03/105-112openalex-snapshot
ShellSplatting: Interactive Rendering of Anisotropic Volumes
inferredcites →https://doi.org/10.2312/vissym/vissym03/223-230openalex-snapshot
Post-Convolved Splatting
inferredcites →https://doi.org/10.5555/244979.245004openalex-snapshot
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
inferredcites →https://doi.org/10.5555/288216.288268openalex-snapshot
Eliminating popping artifacts in sheet buffer-based splatting
inferredcites →https://doi.org/10.5555/375213.375245openalex-snapshot
FastSplats: optimized splatting on rectilinear grids
inferredcites →https://doi.org/10.5555/769922.769948openalex-snapshot
Smart hardware-accelerated volume rendering
inferredcites →https://doi.org/10.5555/832271.833847openalex-snapshot
On enhancing the speed of splatting with indexing
inferredcites →https://doi.org/10.5555/949845.949893openalex-snapshot
Texture splats for 3D scalar and vector field visualization
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/s12650-011-0092-zopenalex-snapshot
A new SPH fluid simulation method using ellipsoidal kernels
inferred← citeshttps://doi.org/10.1016/b978-012387582-2/50013-7openalex-snapshot
Hardware-Accelerated Volume Rendering
inferred← citeshttps://doi.org/10.1109/apvis.2007.329287openalex-snapshot
Particle-based volume rendering
inferred← citeshttps://doi.org/10.1109/cvprf71909.2026.00021openalex-snapshot
Instant Colorization of Gaussian Splats
inferred← citeshttps://doi.org/10.1109/sibgrapi.2005.28openalex-snapshot
Hardware-Assisted Visibility Ordering for Point-Based and Volume Rendering
inferred← citeshttps://doi.org/10.1109/sibgrapi.2006.22openalex-snapshot
GPU-Based Cell Projection for Interactive Volume Rendering
inferred← citeshttps://doi.org/10.1109/sibgrapi.2007.20openalex-snapshot
Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes
inferred← citeshttps://doi.org/10.1109/sibgrapi.2007.22openalex-snapshot
Multiresolution Elastic Medical Image Registration in Standard Intensity Scale
inferred← citeshttps://doi.org/10.1109/tvcg.2006.154openalex-snapshot
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
inferred← citeshttps://doi.org/10.1109/tvcg.2007.1048openalex-snapshot
Particle Systems for Efficient and Accurate High-Order Finite Element Visualization
inferred← citeshttps://doi.org/10.1109/vis.2005.47openalex-snapshot
High Performance Volume Splatting for Visualization of Neurovascular Data
inferred← citeshttps://doi.org/10.1109/visual.2005.1532805openalex-snapshot
High Performance Volume Splatting for Visualization of Neurovascular Data
inferred← citeshttps://doi.org/10.1111/cgf.12363openalex-snapshot
RBF Volume Ray Casting on Multicore and Manycore CPUs
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01038.xopenalex-snapshot
Volume and Isosurface Rendering with GPU‐Accelerated Cell Projection*
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01099.xopenalex-snapshot
Object‐Space Visibility Ordering for Point‐Based and Volume Rendering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01179.xopenalex-snapshot
Efficient CPU‐based Volume Ray Tracing Techniques
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01436.xopenalex-snapshot
A Framework for Interactive Hypertexture Modelling
inferred← citeshttps://doi.org/10.1145/1101389.1101430openalex-snapshot
Photon Splatting for participating media
inferred← citeshttps://doi.org/10.1145/3328833.3328878openalex-snapshot
A Comprehensive Review on Volume Rendering Techniques
inferred← citeshttps://doi.org/10.2312/cgvc.20161293openalex-snapshot
Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis
inferred← citeshttps://doi.org/10.2312/egst.20061055openalex-snapshot
Interactive Volume Rendering with Ray Tracing
inferred← citeshttps://doi.org/10.2312/vissym/eurovis06/013-020openalex-snapshot
GPU-Accelerated Volume Splatting With Elliptical RBFs
inferred← citeshttps://doi.org/10.3756/artsci.6.21openalex-snapshot
Point Splatting Based on Translucent Shadow Mapping and Hierarchical Bucket Sorting
inferred← citeshttps://doi.org/10.3991/ijoe.v16i06.13627openalex-snapshot
An Overview of Volume Rendering Techniques for Medical Imaging
inferred← citeshttps://doi.org/10.5220/0001096002170222openalex-snapshot
FROM VOLUME SPLATTING TO RAYCASTING - A Smooth Transition
inferred← citeshttps://doi.org/10.5220/0002082503120319openalex-snapshot
GPU-BASED CELL PROJECTION FOR LARGE STRUCTURED DATA SETS
inferred← citeshttps://doi.org/10.5555/2386154.2386172openalex-snapshot
Interactive iso-surface ray tracing of massive volumetric data sets
inferred← citeshttps://doi.org/10.5555/2386472.2386499openalex-snapshot
GPU accelerated image aligned splatting
inferred← citeshttps://doi.org/10.5918/jamstecr.13.35openalex-snapshot
Survey on Scientific Data Visualization for Large-scale Simulations
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