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Multi-Resolution Point-Sample Raytracing
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_29openalex-snapshot
Ray Tracing Point Sampled Geometry
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_28openalex-snapshot
Image-Based Rendering for Non-Diffuse Synthetic Scenes
inferredcites →https://doi.org/10.1007/978-3-7091-7484-5_11openalex-snapshot
Quasi-Monte Carlo Radiosity
inferredcites →https://doi.org/10.1007/bf02153662openalex-snapshot
The simulation of natural features using cone tracing
inferredcites →https://doi.org/10.1016/c2009-0-27624-0openalex-snapshot
Principles of Digital Image Synthesis
inferredcites →https://doi.org/10.1016/s0097-8493(97)00086-1openalex-snapshot
A beam tracing method with precise antialiasing for polyhedral scenes
inferredcites →https://doi.org/10.1109/smi.2003.1199627openalex-snapshot
Ray tracing point set surfaces
inferredcites →https://doi.org/10.1111/1467-8659.00214openalex-snapshot
Adaptive Supersampling in Object Space Using Pyramidal Rays
inferredcites →https://doi.org/10.1111/1467-8659.00470openalex-snapshot
Antialiasing of Environment Maps
inferredcites →https://doi.org/10.1111/1467-8659.00608openalex-snapshot
Multi-Resolution Rendering of Complex Animated Scenes
inferredcites →https://doi.org/10.1145/1468075.1468082openalex-snapshot
Some techniques for shading machine renderings of solids
inferredcites →https://doi.org/10.1145/237170.237265openalex-snapshot
Consequences of stratified sampling in graphics
inferredcites →https://doi.org/10.1145/344779.344954openalex-snapshot
Efficient image-based methods for rendering soft shadows
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/37401.37408openalex-snapshot
Principles and applications of pencil tracing
inferredcites →https://doi.org/10.1145/37401.37410openalex-snapshot
Generating antialiased images at low sampling densities
inferredcites →https://doi.org/10.1145/383259.383299openalex-snapshot
The randomized z-buffer algorithm
inferredcites →https://doi.org/10.1145/74333.74362openalex-snapshot
Antialiased ray tracing by adaptive progressive refinement
inferredcites →https://doi.org/10.1145/800031.808585openalex-snapshot
The A -buffer, an antialiased hidden surface method
inferredcites →https://doi.org/10.2312/egwr/egwr01/139-150openalex-snapshot
Differential Point Rendering
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/s00371-005-0322-2openalex-snapshot
Interactive fragment tracing
inferred← citeshttps://doi.org/10.1007/s00371-011-0654-zopenalex-snapshot
Tracing specular light paths in point-based scenes
inferred← citeshttps://doi.org/10.1109/pacificgraphics.2010.21openalex-snapshot
GPU-Based Ray Tracing of Splats
inferred← citeshttps://doi.org/10.1109/rt.2006.280221openalex-snapshot
The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds
inferred← citeshttps://doi.org/10.1109/rt.2007.4342586openalex-snapshot
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
inferred← citeshttps://doi.org/10.1109/rt.2008.4634616openalex-snapshot
Raytracing prefiltered occlusion for aggregate geometry
inferred← citeshttps://doi.org/10.1109/sibgrapi.2012.26openalex-snapshot
Efficient HPR-Based Rendering of Point Clouds
inferred← citeshttps://doi.org/10.1109/tvcg.2013.270openalex-snapshot
Cone Tracing for Furry Object Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3343166openalex-snapshot
Cone-Traced Supersampling With Subpixel Edge Reconstruction
inferred← citeshttps://doi.org/10.1111/cgf.12265openalex-snapshot
Image Space Rendering of Point Clouds Using the HPR Operator
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2005.00892.xopenalex-snapshot
Efficient Raytracing of Deforming Point‐Sampled Surfaces
inferred← citeshttps://doi.org/10.1145/1187112.1187176openalex-snapshot
Interactive ray tracing of point-based models
inferred← citeshttps://doi.org/10.1145/1281500.1281565openalex-snapshot
Efficient data reduction and cache-coherent techniques toward real-time performance
inferred← citeshttps://doi.org/10.1145/1924559.1924590openalex-snapshot
Implicit surface octrees for ray tracing point models
inferred← citeshttps://doi.org/10.1145/2087756.2087768openalex-snapshot
A height-difference-based ray tracing of point models
inferred← citeshttps://doi.org/10.1145/2629490openalex-snapshot
A Local Frequency Analysis of Light Scattering and Absorption
inferred← citeshttps://doi.org/10.3929/ethz-a-004617486openalex-snapshot
Continuous reconstruction, rendering, and editing of point-sampled surfaces
inferred← citeshttps://doi.org/10.5220/0004659900790087openalex-snapshot
Low-Discrepancy Distribution of Points on Arbitrary Polygonal 3D-surfaces
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