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The Usage of Virtual Reality Among Children: A Feasibility Study

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Treatment engagement in adolescents with severe psychiatric problems: a latent class analysis
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The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
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Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness
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Virtual reality's effect on children's inhibitory control, social compliance, and sharing
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Statistical Power Analysis for the Behavioral Sciences
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NONPARAMETRIC STATISTICS FOR THE BEHAVIORAL SCIENCES
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Feasibility and tolerability of ophthalmic virtual reality as a medical communication tool in children and young people
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States of curiosity and interest enhance memory differently in adolescents and in children
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Fictionality and Perceived Realism in Experiencing Stories: A Model of Narrative Comprehension and Engagement
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The Influence of Virtual Reality Play on Children'S Motivation
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Middle Alternatives Revisited
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Usability Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain in Children and Adolescents With Cancer
inferredcites →https://doi.org/10.1177/1043454220917859openalex-extracted
Feasibility, Acceptability, and Clinical Implementation of an Immersive Virtual Reality Intervention to Address Psychological Well-Being in Children and Adolescents With Cancer
inferredcites →https://doi.org/10.1177/154193120304702013openalex-extracted
Kids Get Sick Too: A Proposed Child Simulator Sickness Questionnaire
inferredcites →https://doi.org/10.1186/s12984-021-00848-wopenalex-extracted
Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke
inferredcites →https://doi.org/10.1207/s15327108ijap0303_3openalex-extracted
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
inferredcites →https://doi.org/10.1213/ane.0000000000004165openalex-extracted
Systematic Review and Meta-analysis of Virtual Reality in Pediatrics: Effects on Pain and Anxiety
inferredcites →https://doi.org/10.1371/journal.pone.0255898openalex-extracted
Motion sickness and sense of presence in a virtual reality environment developed for manual wheelchair users, with three different approaches
inferredcites →https://doi.org/10.1542/9781610020862-part04-childrenopenalex-extracted
Children and Adolescents and Digital Media
inferredcites →https://doi.org/10.1542/hpeds.2018-0249openalex-extracted
Immersive Virtual Reality for Pediatric Procedural Pain: A Randomized Clinical Trial
inferredcites →https://doi.org/10.17705/1jais.00347openalex-extracted
Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)
inferredcites →https://doi.org/10.2196/16947openalex-extracted
Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study
inferredcites →https://doi.org/10.2196/38509openalex-extracted
Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation
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A Simple Sequentially Rejective Multiple Test Procedure
inferredcites →https://doi.org/10.3389/fnhum.2020.00096openalex-extracted
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.3389/fpsyg.2021.628298openalex-extracted
How to Get There When You Are There Already? Defining Presence in Virtual Reality and the Importance of Perceived Realism
inferredcites →https://doi.org/10.3389/frvir.2020.582095openalex-extracted
Visually Induced Motion Sickness on the Horizon
inferredcites →https://doi.org/10.3389/frvir.2022.945800openalex-extracted
The simulator sickness questionnaire, and the erroneous zero baseline assumption
inferredcites →https://doi.org/10.3390/bioengineering10121352openalex-extracted
Self-Regulation of Attention in Children in a Virtual Classroom Environment: A Feasibility Study
inferredcites →https://doi.org/10.3390/ijerph192315911openalex-extracted
Effects of Virtual Reality-Based Graded Exposure Therapy on PTSD Symptoms: A Systematic Review and Meta-Analysis
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Fully Immersive Virtual Reality-Based Cognitive Remediation for Adults with Psychosocial Disabilities: A Systematic Scoping Review of Methods Intervention Gaps and Meta-Analysis of Published Effectiveness Studies
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Statistical Power Analysis for the Behavioral Sciences
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