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Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s10484-006-9002-xopenalex-snapshot
Foundation and Practice of Neurofeedback for the Treatment of Epilepsy
inferredcites →https://doi.org/10.1016/j.cag.2012.04.007openalex-snapshot
A review of virtual environments for training in ball sports
inferredcites →https://doi.org/10.1016/j.entcom.2009.09.004openalex-snapshot
Movement-based sports video games: Investigating motivation and gaming experience
inferredcites →https://doi.org/10.1016/j.jshs.2016.09.004openalex-snapshot
Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
inferredcites →https://doi.org/10.1016/j.jshs.2016.11.005openalex-snapshot
Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen time, and self-efficacy
inferredcites →https://doi.org/10.1016/j.jshs.2016.11.007openalex-snapshot
The effects of a bike active video game on players' physical activity and motivation
inferredcites →https://doi.org/10.1016/j.jshs.2016.11.009openalex-snapshot
Fight fire with fire? Promoting physical activity and health through active video games
inferredcites →https://doi.org/10.1016/j.jshs.2016.12.002openalex-snapshot
A systematic review of active video games on rehabilitative outcomes among older patients
inferredcites →https://doi.org/10.1016/j.mhpa.2009.02.001openalex-snapshot
Physical activity and mental performance in preadolescents: Effects of acute exercise on free-recall memory
inferredcites →https://doi.org/10.1016/j.neulet.2008.06.024openalex-snapshot
Acute coordinative exercise improves attentional performance in adolescents
inferredcites →https://doi.org/10.1016/j.neuroscience.2009.01.057openalex-snapshot
The effect of acute treadmill walking on cognitive control and academic achievement in preadolescent children
inferredcites →https://doi.org/10.1016/j.scispo.2016.07.008openalex-snapshot
Kinematic study with and without ski boots using ski simulator
inferredcites →https://doi.org/10.1016/j.scispo.2017.11.003openalex-snapshot
Effects of unilateral, bilateral movement and combined exercise using a ski simulator on lower limb joint and muscle activities
inferredcites →https://doi.org/10.1016/j.tele.2018.03.001openalex-snapshot
How to create flow experience in exergames? Perspective of flow theory
inferredcites →https://doi.org/10.1027/2151-2604/a000137openalex-snapshot
Exergaming in Youth
inferredcites →https://doi.org/10.1037/a0014437openalex-snapshot
Aerobic fitness and cognitive development: Event-related brain potential and task performance indices of executive control in preadolescent children.
inferredcites →https://doi.org/10.1038/nature01647openalex-snapshot
Action video game modifies visual selective attention
inferredcites →https://doi.org/10.1038/s41598-018-30067-8openalex-snapshot
Acute Physical Activity Enhances Executive Functions in Children with ADHD
inferredcites →https://doi.org/10.1089/chi.2017.0250openalex-snapshot
Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
inferredcites →https://doi.org/10.1109/segah.2017.7939275openalex-snapshot
Effects of reactive and strategic game mechanics in motion-based games
inferredcites →https://doi.org/10.1109/vr.2019.8797717openalex-snapshot
VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier
inferredcites →https://doi.org/10.1111/j.1750-8606.2011.00162.xopenalex-snapshot
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits
inferredcites →https://doi.org/10.1145/2160125.2160136openalex-snapshot
Realtime sonification of the center of gravity for skiing
inferredcites →https://doi.org/10.1589/jpts.24.471openalex-snapshot
Changes in the Lower Limb Joint Angle during the Simulated Skiing

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Enhancing Immersive Cycling Training in Virtual Reality with Motion Platform
inferred← citeshttps://doi.org/10.1007/s10055-025-01161-wopenalex-snapshot
Effects of short- and long-term virtual reality training on concentration performance and executive functions in amateur esports athletes
inferred← citeshttps://doi.org/10.1007/s10055-026-01367-6openalex-snapshot
Virtual reality, real results? a narrative review of VR/AR exergames for muscle development and motivation
inferred← citeshttps://doi.org/10.1016/j.cag.2023.06.007openalex-snapshot
Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system
inferred← citeshttps://doi.org/10.1016/j.ijinfomgt.2021.102455openalex-snapshot
Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience
inferred← citeshttps://doi.org/10.1038/s41598-022-11985-0openalex-snapshot
Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach
inferred← citeshttps://doi.org/10.1038/s41598-024-59539-wopenalex-snapshot
Changes in concentration performance and alternating attention after short-term virtual reality training in E-athletes: a pilot study
inferred← citeshttps://doi.org/10.1038/s41598-025-19183-4openalex-snapshot
Monitoring cognitive load while playing exergames in a four-week intervention for older adults: an explorative EEG study
inferred← citeshttps://doi.org/10.1093/bioinformatics/btae676openalex-snapshot
CVR-BBI: an open-source VR platform for multi-user collaborative brain to brain interfaces
inferred← citeshttps://doi.org/10.1109/access.2022.3213070openalex-snapshot
Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes
inferred← citeshttps://doi.org/10.1109/aixvr63409.2025.00057openalex-snapshot
VitaMaze: A VR Exergame Driven using Feedback from Physiological Sensors
inferred← citeshttps://doi.org/10.1109/iros55552.2023.10342020openalex-snapshot
Virtual Ski Training System that Allows Beginners to Acquire Ski Skills Based on Physical and Visual Feedbacks
inferred← citeshttps://doi.org/10.1109/ismar-adjunct54149.2021.00088openalex-snapshot
Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking
inferred← citeshttps://doi.org/10.1109/ismar-adjunct57072.2022.00182openalex-snapshot
Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00024openalex-snapshot
ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization
inferred← citeshttps://doi.org/10.1109/vrhciai57205.2022.00025openalex-snapshot
Research on Virtual Skiing System based on Harmonious Human-computer Interaction
inferred← citeshttps://doi.org/10.1109/vrw55335.2022.00136openalex-snapshot
Augmenting VR Ski Training using Time Distortion
inferred← citeshttps://doi.org/10.1109/vrw70859.2026.00114openalex-snapshot
An AR-Based Exergame for Supporting Posture Correction in Alpine Skiing
inferred← citeshttps://doi.org/10.1111/aphw.12426openalex-snapshot
The effects of virtual reality‐based exercise in adults receiving haemodialysis treatment: A systematic review and meta‐analysis of randomized controlled studies
inferred← citeshttps://doi.org/10.1145/3519391.3519402openalex-snapshot
Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training
inferred← citeshttps://doi.org/10.1145/3546751openalex-snapshot
Tailor My Zwift
inferred← citeshttps://doi.org/10.1145/3604263openalex-snapshot
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inferred← citeshttps://doi.org/10.1145/3726986.3726990openalex-snapshot
Staying Fit in the Metaverse: Evaluating Diegetic GUIs for Representing Exertion Data in a VR Exergame
inferred← citeshttps://doi.org/10.1145/3786995.3787036openalex-snapshot
EmotionalBoxing: Interface Innovations with Anthropomorphic Targets and Punch-and-Fly Feedback in VR Rhythm Boxing Exergames
inferred← citeshttps://doi.org/10.1186/s13102-025-01241-zopenalex-snapshot
Virtual reality-supported video modeling for enhancing motor skill acquisition in swimming
inferred← citeshttps://doi.org/10.2196/25771openalex-snapshot
User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study
inferred← citeshttps://doi.org/10.2196/50992openalex-snapshot
Electrophysiological Insights in Exergaming—Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review
inferred← citeshttps://doi.org/10.2196/52153openalex-snapshot
Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications
inferred← citeshttps://doi.org/10.2196/52275openalex-snapshot
The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial
inferred← citeshttps://doi.org/10.2196/57297openalex-snapshot
Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review
inferred← citeshttps://doi.org/10.2196/58422openalex-snapshot
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
inferred← citeshttps://doi.org/10.23949/kjpe.2025.1.64.1.10openalex-snapshot
가상현실 기술 기반 스포츠 심리기술훈련(PST-VR) 프로그램 개발 및 적용 사례*
inferred← citeshttps://doi.org/10.31435/ijitss.3(47).2025.3588openalex-snapshot
PHYSICAL ACTIVITY IN ADHD PATIENTS: SIGNIFICANCE, ADVANTAGES, AND EFFECTS OF DIGITAL INTERVENTIONS PROMOTING EXERCISE
inferred← citeshttps://doi.org/10.3389/fnagi.2023.1143859openalex-snapshot
Exergaming in older adults: the effects of game characteristics on brain activity and physical activity
inferred← citeshttps://doi.org/10.3389/fnhum.2021.536288openalex-snapshot
Temporal Fluctuation of Mood in Gaming Task Modulates Feedback Negativity: EEG Study With Virtual Reality
inferred← citeshttps://doi.org/10.3389/fpsyg.2025.1563212openalex-snapshot
Advancements in virtual reality for performance enhancement in combat sports: a mini-review and perspective
inferred← citeshttps://doi.org/10.3389/fpsyg.2026.1811648openalex-snapshot
Construction of an evaluation index system for user satisfaction with immersive virtual reality exergaming
inferred← citeshttps://doi.org/10.3389/fpubh.2026.1904037openalex-snapshot
Engagement in gamified virtual reality sports activities and sports participation intention among adolescents with autism spectrum disorder: the mediating roles of immersion and enjoyment
inferred← citeshttps://doi.org/10.3390/fi17080332openalex-snapshot
Augmented Reality and Virtual Reality in Exergaming
inferred← citeshttps://doi.org/10.3390/info16090719openalex-snapshot
Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach
inferred← citeshttps://doi.org/10.5220/0011656600003417openalex-snapshot
Experimental Setup and Protocol for Creating an EEG-signal Database for Emotion Analysis Using Virtual Reality Scenarios
inferred← citeshttps://doi.org/10.54141/psbd.1767153openalex-snapshot
The Effect of Virtual Reality Training on Basic Hitting Performance in Tennis
inferred← citeshttps://doi.org/10.58962/hsr.1335openalex-snapshot
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inferred← citeshttps://doi.org/10.58962/hsr.2026.1222openalex-snapshot
Investigating the influence of virtual reality (VR) on engagement and enjoyment in badminton – A comparison of VR and non-VR
inferred← citeshttps://doi.org/10.70675/a0e9bf9aze88dz4de8z8e33z6fd988f62809openalex-snapshot
Élaboration et évaluation d'un programme thérapeutique de danse réelle et virtuelle pour traiter la déficience cognitive légère et le trouble neuro-cognitif majeur de type Alzheimer
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