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Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/9781119011071openalex-snapshot
The International Encyclopedia of Media Psychology
inferredcites →https://doi.org/10.1002/jst.59openalex-snapshot
Validation trial of an accelerometer-based sensor platform for swimming
inferredcites →https://doi.org/10.1007/978-0-387-72577-2openalex-snapshot
Injuries in Athletics: Causes and Consequences
inferredcites →https://doi.org/10.1007/978-3-030-02762-9_28openalex-snapshot
The ExerCube: Participatory Design of an Immersive Fitness Game Environment
inferredcites →https://doi.org/10.1007/978-3-642-24500-8_6openalex-snapshot
Motion-Based Games for Parkinson’s Disease Patients
inferredcites →https://doi.org/10.1007/978-3-642-33542-6openalex-snapshot
Entertainment Computing - ICEC 2012
inferredcites →https://doi.org/10.1007/s11517-021-02406-xopenalex-snapshot
Human motion capture for movement limitation analysis using an RGB-D camera in spondyloarthritis: a validation study
inferredcites →https://doi.org/10.1016/j.humov.2016.07.006openalex-snapshot
The effect of exergames on functional strength, anaerobic fitness, balance and agility in children with and without motor coordination difficulties living in low-income communities
inferredcites →https://doi.org/10.1016/j.ijmedinf.2015.10.008openalex-snapshot
Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy
inferredcites →https://doi.org/10.1016/j.ijnurstu.2019.01.010openalex-snapshot
Effect of exergaming on health-related quality of life in older adults: A systematic review
inferredcites →https://doi.org/10.1016/j.jbiomech.2008.06.024openalex-snapshot
Systematic accuracy and precision analysis of video motion capturing systems—exemplified on the Vicon-460 system
inferredcites →https://doi.org/10.1016/j.jbiomech.2019.109379openalex-snapshot
A quantitative method for evaluation of 6 degree of freedom virtual reality systems
inferredcites →https://doi.org/10.1016/j.jsams.2015.03.003openalex-snapshot
Physiological and psychophysiological responses to an exer-game training protocol
inferredcites →https://doi.org/10.1016/j.jshs.2016.11.007openalex-snapshot
The effects of a bike active video game on players' physical activity and motivation
inferredcites →https://doi.org/10.1016/j.jshs.2021.05.002openalex-snapshot
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students
inferredcites →https://doi.org/10.1038/ctg.2013.13openalex-snapshot
A Primer on Effectiveness and Efficacy Trials
inferredcites →https://doi.org/10.1038/s41393-023-00893-3openalex-snapshot
Exercise intensity during exergaming in wheelchair-dependent persons with SCI
inferredcites →https://doi.org/10.1038/s41467-020-17807-zopenalex-snapshot
Deep neural networks enable quantitative movement analysis using single-camera videos
inferredcites →https://doi.org/10.1055/a-0955-9394openalex-snapshot
Is the Energy Expenditure Provided by Exergames Valid?
inferredcites →https://doi.org/10.1055/a-1520-4742openalex-snapshot
The New Way to Exercise? Evaluating an Innovative Heart-rate-controlled Exergame
inferredcites →https://doi.org/10.1080/01460860701378042openalex-snapshot
An eye for movement quality: A phenomenological study of movement quality reflecting a group of physiotherapists' understanding of the phenomenon
inferredcites →https://doi.org/10.1080/02701367.2019.1653431openalex-snapshot
Active Video Games Versus Traditional Exercises: Energy Expenditure and Blood Lactate Responses
inferredcites →https://doi.org/10.1080/02701367.2019.1665621openalex-snapshot
Impact of a Design-Based Bike Exergame on Young Adults’ Physical Activity Metrics and Situational Interest
inferredcites →https://doi.org/10.1080/02701367.2020.1864258openalex-snapshot
Alternative Model for Physical Activity: Active Video Games Lead to High Physiological Responses
inferredcites →https://doi.org/10.1080/17461391.2018.1542459openalex-snapshot
Virtual‐reality exergaming improves performance during high‐intensity interval training
inferredcites →https://doi.org/10.1080/17461391.2021.1921852openalex-snapshot
High‐intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial
inferredcites →https://doi.org/10.1080/19346182.2009.9648510openalex-snapshot
Towards a wearable device for skill assessment and skill acquisition of a tennis player during the first serve
inferredcites →https://doi.org/10.1080/19346182.2012.725171openalex-snapshot
Quantifying and assessing biomechanical differences in swim turn using wearable sensors
inferredcites →https://doi.org/10.1089/cyber.2019.0341openalex-snapshot
The Psychological Effects of Exergames for Children and Adolescents with Obesity: A Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.1089/g4h.2013.0036openalex-snapshot
The Physical Effect of Exergames in Healthy Elderly—A Systematic Review
inferredcites →https://doi.org/10.1089/g4h.2014.0073openalex-snapshot
Personalized Adaptive Control of Training Load in Cardio-Exergames—A Feasibility Study
inferredcites →https://doi.org/10.1089/g4h.2016.0015openalex-snapshot
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
inferredcites →https://doi.org/10.1089/g4h.2016.0074openalex-snapshot
Physiological and Perceived Responses in Different Levels of Exergames in Elite Athletes
inferredcites →https://doi.org/10.1089/g4h.2017.0114openalex-snapshot
Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation
inferredcites →https://doi.org/10.1089/g4h.2021.0036openalex-snapshot
Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games
inferredcites →https://doi.org/10.1089/g4h.2021.0196openalex-snapshot
Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults
inferredcites →https://doi.org/10.1089/g4h.2022.0093openalex-snapshot
The Effects of Exergames on Physical and Psychological Health in Young Adults
inferredcites →https://doi.org/10.1093/abm/kax061openalex-snapshot
Efficacy of Online Multi-Player Versus Single-Player Exergames on Adherence Behaviors Among Children: A Nonrandomized Control Trial
inferredcites →https://doi.org/10.1093/pch/20.7.373openalex-snapshot
Competitive active video games: Physiological and psychological responses in children and adolescents
inferredcites →https://doi.org/10.1109/access.2019.2952065openalex-snapshot
Artificial Neural Network Based Gait Recognition Using Kinect Sensor
inferredcites →https://doi.org/10.1109/apnoms.2017.8094141openalex-snapshot
Design and implement a mobile badminton stroke classification system
inferredcites →https://doi.org/10.1109/bsn.2016.7516230openalex-snapshot
A wearable sensing system for timing analysis in tennis
inferredcites →https://doi.org/10.1109/cw.2016.20openalex-snapshot
A Pleasurable Persuasive Model for E-Fitness System
inferredcites →https://doi.org/10.1109/embc.2012.6346340openalex-snapshot
Full body gait analysis with Kinect
inferredcites →https://doi.org/10.1109/embc46164.2021.9630017openalex-snapshot
Movement Coordination during Forward and Backward Rope Jumping: A Relative Phase Study
inferredcites →https://doi.org/10.1109/icalt.2015.35openalex-snapshot
Effects of Gesture-Based Fitness Games on Functional Fitness of the Elders
inferredcites →https://doi.org/10.1109/iciip47207.2019.8985781openalex-snapshot
Human Gait Analysis Using OpenPose
inferredcites →https://doi.org/10.1109/iciteed.2016.7863261openalex-snapshot
Development and evaluation of a low cost music based exergame using microsoft kinect
inferredcites →https://doi.org/10.1109/icmla.2017.0-149openalex-snapshot
Wearable Motion Sensor Based Analysis of Swing Sports
inferredcites →https://doi.org/10.1109/icsens.2015.7370311openalex-snapshot
Efficient characterization of tennis shots and game analysis using wearable sensors data
inferredcites →https://doi.org/10.1109/ictih57289.2022.10111946openalex-snapshot
Neuromotor and Functional Adaptations in Schoolchildren Practicing Exergames
inferredcites →https://doi.org/10.1109/ismar50242.2020.00084openalex-snapshot
Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
inferredcites →https://doi.org/10.1109/ivcnz54163.2021.9653159openalex-snapshot
Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame
inferredcites →https://doi.org/10.1109/jsen.2020.3019016openalex-snapshot
Wearable Sensors for Real-Time Kinematics Analysis in Sports: A Review
inferredcites →https://doi.org/10.1109/saci.2011.5873039openalex-snapshot
A robust markerless vision-based human gait analysis system
inferredcites →https://doi.org/10.1109/segah.2019.8882460openalex-snapshot
Arm Exercises for Individuals with Spinal Cord Injury: Exergaming versus Arm Cranking
inferredcites →https://doi.org/10.1109/tg.2021.3064749openalex-snapshot
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame
inferredcites →https://doi.org/10.1109/thms.2018.2884811openalex-snapshot
Predicting 3-D Lower Back Joint Load in Lifting: A Deep Pose Estimation Approach
inferredcites →https://doi.org/10.1109/tlt.2010.27openalex-snapshot
A Virtual Reality Dance Training System Using Motion Capture Technology
inferredcites →https://doi.org/10.1109/tpami.2018.2816031openalex-snapshot
MonoCap: Monocular Human Motion Capture using a CNN Coupled with a Geometric Prior
inferredcites →https://doi.org/10.1109/tpami.2019.2929257openalex-snapshot
OpenPose: Realtime Multi-Person 2D Pose Estimation Using Part Affinity Fields
inferredcites →https://doi.org/10.1109/vs-games.2016.7590353openalex-snapshot
Modulation of Physiological Responses and Activity Levels during Exergame Experiences
inferredcites →https://doi.org/10.1109/vs-games.2018.8493433openalex-snapshot
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults
inferredcites →https://doi.org/10.1109/vs-games.2019.8864579openalex-snapshot
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion
inferredcites →https://doi.org/10.1111/obr.12287openalex-snapshot
A meta‐analysis of active video games on health outcomes among children and adolescents
inferredcites →https://doi.org/10.1111/scs.12393openalex-snapshot
Nonphysical effects of exergames on child and adolescent well‐being: a comprehensive systematic review
inferredcites →https://doi.org/10.1123/japa.2020-0083openalex-snapshot
The Efficacy of a Multicomponent Functional Fitness Program Based on Exergaming on Cognitive Functioning of Healthy Older Adults: A Randomized Controlled Trial
inferredcites →https://doi.org/10.1136/bmjsem-2017-000258openalex-snapshot
Exergaming can be an innovative way of enjoyable high-intensity interval training
inferredcites →https://doi.org/10.1136/bmjsem-2020-000744openalex-snapshot
Game on: a cycling exergame can elicit moderate-to-vigorous intensity. A pilot study
inferredcites →https://doi.org/10.1145/2556288.2557163openalex-snapshot
Movement-based game guidelines
inferredcites →https://doi.org/10.1145/3290605.3300318openalex-snapshot
ExerCube vs. Personal Trainer
inferredcites →https://doi.org/10.1145/3579375.3579403openalex-snapshot
Dragon Hunter: Loss Aversion for Increasing Physical Activity in AR Exergames
inferredcites →https://doi.org/10.1155/2017/3090343openalex-snapshot
A Review on Human Activity Recognition Using Vision-Based Method
inferredcites →https://doi.org/10.1155/2019/1890527openalex-snapshot
Exergaming Can Be a Health-Related Aerobic Physical Activity
inferredcites →https://doi.org/10.1159/000526951openalex-snapshot
An Exergame-Integrated IoT-Based Ergometer System Delivers Personalized Training Programs for Older Adults and Enhances Physical Fitness: A Pilot Randomized Controlled Trial
inferredcites →https://doi.org/10.1177/1090198112444956openalex-snapshot
Using Active Video Games for Physical Activity Promotion
inferredcites →https://doi.org/10.1177/1367493517708477openalex-snapshot
A pilot study of children’s physical activity levels during imagination-based mobile games
inferredcites →https://doi.org/10.1177/2333794x16644139openalex-snapshot
Exercise Video Games and Exercise Self-Efficacy in Children
inferredcites →https://doi.org/10.1186/s13102-016-0050-0openalex-snapshot
Exergaming (XBOX Kinect™) versus traditional gym-based exercise for postural control, flow and technology acceptance in healthy adults: a randomised controlled trial
inferredcites →https://doi.org/10.1186/s13102-022-00586-zopenalex-snapshot
Acute effects of game-based biofeedback training on trunk motion in chronic low back pain: a randomized cross-over pilot trial
inferredcites →https://doi.org/10.1186/s13643-021-01626-4openalex-snapshot
The PRISMA 2020 statement: an updated guideline for reporting systematic reviews
inferredcites →https://doi.org/10.1186/s40798-018-0139-yopenalex-snapshot
A Review of the Evolution of Vision-Based Motion Analysis and the Integration of Advanced Computer Vision Methods Towards Developing a Markerless System
inferredcites →https://doi.org/10.13140/rg.2.1.3302.5446openalex-snapshot
Greater Physiological Responses While Playing XBox Kinect Compared to Nintendo Wii
inferredcites →https://doi.org/10.1371/journal.pone.0065351openalex-snapshot
Active Video Games and Health Indicators in Children and Youth: A Systematic Review
inferredcites →https://doi.org/10.1371/journal.pone.0159356openalex-snapshot
Development of a Kinect Software Tool to Classify Movements during Active Video Gaming
inferredcites →https://doi.org/10.1371/journal.pone.0167501openalex-snapshot
Acute Cognitively Engaging Exergame-Based Physical Activity Enhances Executive Functions in Adolescents
inferredcites →https://doi.org/10.1371/journal.pone.0176213openalex-snapshot
Energy expenditure and affect responses to different types of active video game and exercise
inferredcites →https://doi.org/10.1504/ijssc.2013.056406openalex-snapshot
A multimedia tennis instruction system: tracking and classifying swing motions
inferredcites →https://doi.org/10.1515/hukin-2015-0054openalex-snapshot
Physiological Responses During Multiplay Exergaming in Young Adult Males are Game-Dependent
inferredcites →https://doi.org/10.1519/jsc.0000000000002235openalex-snapshot
Physical Demands of Exergaming in Healthy Young Adults
inferredcites →https://doi.org/10.1519/jsc.0000000000003386openalex-snapshot
Retired Elite Athletes' Physical Activity, Physiological, and Psychosocial Outcomes During Single- and Double-Player Exergaming
inferredcites →https://doi.org/10.1589/jpts.27.2849openalex-snapshot
Acute cardiovascular responses while playing virtual games simulated by Nintendo Wii®
inferredcites →https://doi.org/10.1589/jpts.27.2863openalex-snapshot
Cardiovascular effects of Zumba® performed in a virtual environment using XBOX Kinect
inferredcites →https://doi.org/10.17667/riim.2018.1/13openalex-snapshot
Application of OptiTrack motion capture systems in human movement analysis
inferredcites →https://doi.org/10.2165/00019053-199915050-00001openalex-snapshot
Pharmacoeconomic Evaluation in the Real World
inferredcites →https://doi.org/10.2196/10486openalex-snapshot
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
inferredcites →https://doi.org/10.2196/12324openalex-snapshot
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment
inferredcites →https://doi.org/10.2196/13833openalex-snapshot
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
inferredcites →https://doi.org/10.2196/16693openalex-snapshot
Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study
inferredcites →https://doi.org/10.2196/19037openalex-snapshot
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
inferredcites →https://doi.org/10.2196/35040openalex-snapshot
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
inferredcites →https://doi.org/10.3389/fbioe.2020.00181openalex-snapshot
3D Tracking of Human Motion Using Visual Skeletonization and Stereoscopic Vision
inferredcites →https://doi.org/10.3389/fcvm.2022.798149openalex-snapshot
Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test
inferredcites →https://doi.org/10.3389/fpsyg.2017.00640openalex-snapshot
Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis
inferredcites →https://doi.org/10.3389/fpsyg.2021.572877openalex-snapshot
Comparing the Impact of Heart Rate-Based In-Game Adaptations in an Exergame-Based Functional High-Intensity Interval Training on Training Intensity and Experience in Healthy Young Adults
inferredcites →https://doi.org/10.3389/fresc.2022.887740openalex-snapshot
Actual vs. perceived exertion during active virtual reality game exercise
inferredcites →https://doi.org/10.3389/fspor.2022.903300openalex-snapshot
Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
inferredcites →https://doi.org/10.3390/ijerph16193673openalex-snapshot
Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
inferredcites →https://doi.org/10.3390/ijerph182412939openalex-snapshot
Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults’ Physical Fitness and Psychological Perception
inferredcites →https://doi.org/10.3390/ijerph19052642openalex-snapshot
Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity
inferredcites →https://doi.org/10.3390/ijerph19095598openalex-snapshot
The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players
inferredcites →https://doi.org/10.3390/ijerph20010210openalex-snapshot
The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial
inferredcites →https://doi.org/10.3390/jal3030015openalex-snapshot
Efficacy of the Use of Exergames in Promoting the Mental Health of the Elderly: Protocol of a Systematic Review
inferredcites →https://doi.org/10.3390/jcm11061570openalex-snapshot
Integrating Regular Exergaming Sessions in the ExerCube into a School Setting Increases Physical Fitness in Elementary School Children: A Randomized Controlled Trial
inferredcites →https://doi.org/10.3390/jcm12010389openalex-snapshot
Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults
inferredcites →https://doi.org/10.3390/jcm7110433openalex-snapshot
Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise
inferredcites →https://doi.org/10.3390/s16121966openalex-snapshot
Human Pose Estimation from Monocular Images: A Comprehensive Survey
inferredcites →https://doi.org/10.3390/s19225004openalex-snapshot
Detection of Tennis Activities with Wearable Sensors
inferredcites →https://doi.org/10.3390/s20185104openalex-snapshot
Evaluation of the Pose Tracking Performance of the Azure Kinect and Kinect v2 for Gait Analysis in Comparison with a Gold Standard: A Pilot Study
inferredcites →https://doi.org/10.3390/s21186202openalex-snapshot
A Spatiotemporal Deep Learning Approach for Automatic Pathological Gait Classification
inferredcites →https://doi.org/10.3390/s21248389openalex-snapshot
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit
inferredcites →https://doi.org/10.3390/s22041557openalex-snapshot
Automatic and Efficient Fall Risk Assessment Based on Machine Learning
inferredcites →https://doi.org/10.48350/173287openalex-snapshot
Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults
inferredcites →https://doi.org/10.5114/biolsport.2018.78052openalex-snapshot
Mini-trampoline enhances cardiovascular responses during a stationary running exergame in adults
inferredcites →https://doi.org/10.5993/ajhb.39.4.12openalex-snapshot
Energy Expenditure and Intensity in Healthy Young Adults during Exergaming
inferredcites →https://doi.org/10.59948/osou4.2023.02openalex-snapshot
Дистанційне навчання, Google calendar, Google Slides, Google Docs, Google Chat.
inferredcites →https://doi.org/10.7326/m18-0850openalex-snapshot
PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-032-30405-6_24openalex-snapshot
FITPULSE: An AI-Driven Persuasive Exergame Using Wearable Sensing and Human Activity Recognition
inferred← citeshttps://doi.org/10.1016/j.neubiorev.2025.106260openalex-snapshot
Beyond “just” fun: The role of exergames in advancing health promotion and disease prevention
inferred← citeshttps://doi.org/10.1080/10447318.2026.2739654openalex-snapshot
Understanding Heart Rate Controllability for High-Intensity Interval Training (HIIT) Gaming: A Mixed Method Study
inferred← citeshttps://doi.org/10.1109/comnetsat68601.2025.11324587openalex-snapshot
Comparative Study of CNN, LSTM, and GRU for Sentiment Analysis of Exergame Reviews
inferred← citeshttps://doi.org/10.1109/ies71033.2026.11702609openalex-snapshot
Design and Implementation of an Interactive Virtual Reality Cycling Simulation on a Spinning Bike Based on Real-Time Sensor Integration
inferred← citeshttps://doi.org/10.1145/3772318.3791286openalex-snapshot
Comparing Scoring Mechanics for Encouraging Technique Adoption in a Sport Training Game
inferred← citeshttps://doi.org/10.2196/73474openalex-snapshot
A Novel Gamified Exercise Program Incorporating Stampede Training for Enhancing Functional Fitness, Physical Activity Levels, and Quality of Life in Community-Dwelling Older Adults: Randomized Parallel Exploratory Trial
inferred← citeshttps://doi.org/10.2196/75823openalex-snapshot
Development and Evaluation of a Monocular Camera–Based Mobile Exergame for at-Home Intervention in Individuals at High Risk of Type 2 Diabetes: Randomized Controlled Trial
inferred← citeshttps://doi.org/10.2196/96617openalex-snapshot
Balance Wood, a Bilateral Ankle-Controlled Serious Game for Healthy Adults: 2-Stage Cross-Sectional Development and Usability Study
inferred← citeshttps://doi.org/10.2196/preprints.73474openalex-snapshot
A novel gamified exercise program incorporating stampede training enhances functional fitness, physical activity levels, and quality of life in community-dwelling older adults (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.75823openalex-snapshot
Development and Evaluation of a Monocular-Camera-Based Mobile Exergame for At-Home Intervention in Individuals at High Risk of Type 2 Diabetes: A Randomized Controlled Trial (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.96617openalex-snapshot
Balance Wood: Development and Feasibility of a Serious Game for the Digital Analysis of Ankle Range of Motion (Preprint)
inferred← citeshttps://doi.org/10.23919/indiacom70271.2026.11526633openalex-snapshot
An Analysis of Gaming Devices Adoption among Adults using a Topic Modelling Approach
inferred← citeshttps://doi.org/10.3389/fresc.2026.1742526openalex-snapshot
Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis
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