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Immersion Experiences in a Tablet-Based Markerless Augmented Reality Working Memory Game: Randomized Controlled Trial and User Experience Study

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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Augmented Reality and Gamification in Heritage Museums
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User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study
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Virtual, Augmented and Mixed Reality. Systems and Applications
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System Development of Immersive Technology Theatre in Museum
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Using presence to evaluate an augmented reality location aware game
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A research methodology for evaluating location aware experiences
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Using an augmented reality-based training system to promote spatial visualization ability for the elderly
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Affordances of Augmented Reality in Science Learning: Suggestions for Future Research
inferredcites →https://doi.org/10.1007/s10956-019-09810-xopenalex-snapshot
A Model for Augmented Reality Immersion Experiences of University Students Studying in Science Education
inferredcites →https://doi.org/10.1007/s12652-017-0547-8openalex-snapshot
Augmented reality in education and training: pedagogical approaches and illustrative case studies
inferredcites →https://doi.org/10.1016/j.autcon.2012.10.020openalex-snapshot
A framework for context immersion in mobile augmented reality
inferredcites →https://doi.org/10.1016/j.chb.2015.12.054openalex-snapshot
Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories
inferredcites →https://doi.org/10.1016/j.chb.2018.08.011openalex-snapshot
Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings
inferredcites →https://doi.org/10.1016/j.ijhcs.2008.04.004openalex-snapshot
Measuring and defining the experience of immersion in games
inferredcites →https://doi.org/10.1016/j.ijhcs.2016.09.014openalex-snapshot
The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings
inferredcites →https://doi.org/10.1016/j.intcom.2012.04.005openalex-snapshot
Presence in blended spaces
inferredcites →https://doi.org/10.1016/j.sbspro.2013.04.274openalex-snapshot
Cognitive Training Enhances Working Memory Capacity in Healthy Adults. A Pilot Study
inferredcites →https://doi.org/10.1017/cbo9780511621956openalex-snapshot
Optimal Experience
inferredcites →https://doi.org/10.1073/pnas.0801268105openalex-snapshot
Improving fluid intelligence with training on working memory
inferredcites →https://doi.org/10.1080/08824096.2010.518924openalex-snapshot
Experiencing Presence in Video Games: The Role of Presence Tendencies, Game Experience, Gender, and Time Spent in Play
inferredcites →https://doi.org/10.1080/0951192x.2013.874589openalex-snapshot
A context-aware augmented reality assisted maintenance system
inferredcites →https://doi.org/10.1080/09658211003702171openalex-snapshot
The concurrent validity of the N -back task as a working memory measure
inferredcites →https://doi.org/10.1080/10447318.2017.1393974openalex-snapshot
Marker versus Markerless Augmented Reality. Which Has More Impact on Users?
inferredcites →https://doi.org/10.1080/13504622.2014.911247openalex-snapshot
Integrating augmented reality technology to enhance children’s learning in marine education
inferredcites →https://doi.org/10.1080/13825580802233426openalex-snapshot
Differential Age Effects in Load-Dependent Memory Processing
inferredcites →https://doi.org/10.1080/17518423.2018.1476602openalex-snapshot
Virtual reality training to enhance behavior and cognitive function among children with attention-deficit/hyperactivity disorder: brief report
inferredcites →https://doi.org/10.1088/1361-6552/aaa0e6openalex-snapshot
Detecting position using ARKit
inferredcites →https://doi.org/10.1108/itse-07-2015-0017openalex-snapshot
Augmented reality, the future of contextual mobile learning
inferredcites →https://doi.org/10.1109/38.963459openalex-snapshot
Recent advances in augmented reality
inferredcites →https://doi.org/10.1109/cw.2017.44openalex-snapshot
A Stable and Accurate Marker-Less Augmented Reality Registration Method
inferredcites →https://doi.org/10.1109/ismar.2008.4637362openalex-snapshot
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
inferredcites →https://doi.org/10.1109/ispan-fcst-iscc.2017.87openalex-snapshot
A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique
inferredcites →https://doi.org/10.1109/tvcg.2006.78openalex-snapshot
Real-time markerless tracking for augmented reality: the virtual visual servoing framework
inferredcites →https://doi.org/10.1111/jcal.12008openalex-snapshot
A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
inferredcites →https://doi.org/10.1111/jcal.12066openalex-snapshot
Game immersion experience: its hierarchical structure and impact on game‐based science learning
inferredcites →https://doi.org/10.1111/jcpp.12218openalex-snapshot
Working memory training in young children with ADHD : a randomized placebo‐controlled trial
inferredcites →https://doi.org/10.1145/2821592.2821610openalex-snapshot
Collaborative navigation in virtual worlds
inferredcites →https://doi.org/10.1145/985921.986048openalex-snapshot
A grounded investigation of game immersion
inferredcites →https://doi.org/10.1159/000433432openalex-snapshot
Usability and Validity of a Battery of Computerised Cognitive Screening Tests for Detecting Cognitive Impairment
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.1994.3.2.130openalex-snapshot
Depth of Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/pres.1997.6.4.355openalex-snapshot
A Survey of Augmented Reality
inferredcites →https://doi.org/10.1177/1087054718779230openalex-snapshot
Exploring N -Back Cognitive Training for Children With ADHD
inferredcites →https://doi.org/10.1177/1461444812464033openalex-snapshot
Presence in virtual golf simulators: The effects of presence on perceived enjoyment, perceived value, and behavioral intention
inferredcites →https://doi.org/10.1518/001872098779591368openalex-snapshot
The Influence of Body Movement on Subjective Presence in Virtual Environments
inferredcites →https://doi.org/10.17083/ijsg.v3i1.106openalex-snapshot
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing
inferredcites →https://doi.org/10.2196/jmir.6759openalex-snapshot
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Flow: The Psychology of Optimal Experience
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Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1
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On how high performers keep cool brains in situations of cognitive overload

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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A scope of presence-related feelings in AR studies
inferred← citeshttps://doi.org/10.1007/s10639-025-13828-7openalex-snapshot
An immersion assessment scaffold for digital game-based learning environments through behavioral analysis
inferred← citeshttps://doi.org/10.1007/s10803-026-07293-5openalex-snapshot
Special Education Teachers’ Intention to Support the Use of Computerized Cognitive Training for Children With NDDs in China: A Theory of Planned Behavior Perspective
inferred← citeshttps://doi.org/10.1016/j.ijdrr.2024.104900openalex-snapshot
Exploring the effects of time pressure and distracting elements in an Augmented Reality game for emergency preparedness
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2025.103580openalex-snapshot
The development and validation of the Immersion Experience Questionnaire Short Form (IEQ-SF)
inferred← citeshttps://doi.org/10.1080/03601277.2025.2500728openalex-snapshot
Factors influencing seniors’ adoption of augmented reality cognitive training games: An extended TAM with moderating effects of participants’ attributes using a PLS-SEM approach
inferred← citeshttps://doi.org/10.1080/14626268.2025.2600633openalex-snapshot
Measuring immersion in virtual reality: leveraging linkography for evaluation
inferred← citeshttps://doi.org/10.1089/g4h.2022.0183openalex-snapshot
Investigation on the Effectiveness of Augmented Reality Memory Training Game for Chinese Older Adults: A Randomized Controlled Trial
inferred← citeshttps://doi.org/10.1177/21582440251387420openalex-snapshot
Dual Perspective Assessment of the Development Level and Characteristics of Intelligent Educational Software in China
inferred← citeshttps://doi.org/10.1371/journal.pone.0338607openalex-snapshot
Augmented reality for advanced prosthetic training in non-amputees
inferred← citeshttps://doi.org/10.2139/ssrn.4892915openalex-snapshot
Exploring the Effect of Time Pressure and Distracting Elements in an Augmented Reality Game for Emergency Preparedness
inferred← citeshttps://doi.org/10.23860/thesis-deus-lauren-2023openalex-snapshot
AUGMENTED REALITY FOR ADVANCED PROSTHETIC TRAINING IN NON-AMPUTEES
inferred← citeshttps://doi.org/10.3390/app15020870openalex-snapshot
Enhancing Public Space Experiences: Evaluating Perception of Digital and Digitized Sculptures in Augmented Reality
inferred← citeshttps://doi.org/10.3390/electronics14040649openalex-snapshot
A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training
inferred← citeshttps://doi.org/10.53697/jkomitek.v5i1.2429openalex-snapshot
Perancangan Prototipe Media Game-Induced Tourism Dalam Mendukung Special Interest Tourism di Sanur, Bali
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