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A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training
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Outgoing claims: the papers this work cites, builds on, or argues with.
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Serious games in future skills development: A systematic review of the design approaches
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Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse
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Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
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New Trends in Disruptive Technologies, Tech Ethics and Artificial Intelligence
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Instructional Techniques to Facilitate Learning and Motivation of Serious Games
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The Gamification of Cognitive Training: Older Adults’ Perceptions of and Attitudes Toward Digital Game-Based Interventions
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What Serious Game Studios Want from ICT Research: Identifying Developers’ Needs
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Personalized and Adaptive Serious Games
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Class 5: Meta-Skills—a C, E and O Taxonomy
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Investigation on the Effectiveness of Augmented Reality Memory Training Game for Chinese Older Adults: A Randomized Controlled Trial
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Personalized Brain-Computer Interface-based Intervention for Mindful Anxiety Regulation in Young Adults: A Randomized Clinical Trial
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Artificial intelligence in learning and development: a systematic literature review
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The Impact of Problem-Based Serious Games on Learning Motivation
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Serious Games and AI: Challenges and Opportunities for Computational Social Science
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Metaverses as a Platform for Game Based Learning
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Using New AI-Driven Techniques to Ease Serious Games Authoring
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Emotion recognition of serious game players using a simple brain computer interface
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Visual Biofeedback and Game Adaptation in Relaxation Skill Transfer
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Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning
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The PRISMA 2020 statement: an updated guideline for reporting systematic reviews
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Natural Language Processing in Game Studies Research
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A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training
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Serious Games and Gamification in Healthcare: A Meta-Review
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"Exploring the Potential of Existing Games on Microaggressions to Inform Healthcare-Based Serious Game Design" (Preprint)
inferred← citeshttps://doi.org/10.3389/feduc.2026.1755238openalex-snapshot
AI literacy as a meta-skill: a four-domain model for academic management innovation in higher education
inferred← citeshttps://doi.org/10.3389/feduc.2026.1947526openalex-snapshot
Developing social-cognitive skills in deaf and hard-of-hearing children through a gamified digital intervention: a multisite class-level quasi-experimental study
inferred← citeshttps://doi.org/10.3389/fpsyg.2026.1847426openalex-snapshot
Can AI-driven games enhance social skills for autistic children? — A three-level meta-analysis
inferred← citeshttps://doi.org/10.3390/educsci16081272openalex-snapshot
Developing Empathy Quest: A Digital Game Based Learning Tool About Teachers’ Emotional Intelligence
inferred← citeshttps://doi.org/10.3390/electronics14132684openalex-snapshot
Multimodal Feature-Guided Audio-Driven Emotional Talking Face Generation
inferred← citeshttps://doi.org/10.3390/encyclopedia6040083openalex-snapshot
Serious Video Games: Tools for Learning, Training and Health
inferred← citeshttps://doi.org/10.3390/heritage9050192openalex-snapshot
Co-Creation of Immersive Learning for Cultural Heritage Education: A Scoping Review
inferred← citeshttps://doi.org/10.3390/info16090794openalex-snapshot
EDTF: A User-Centered Approach to Digital Educational Games Design and Development
inferred← citeshttps://doi.org/10.3390/informatics13010016openalex-snapshot
Design and Evaluation of a Generative AI-Enhanced Serious Game for Digital Literacy: An AI-Driven NPC Approach
inferred← citeshttps://doi.org/10.3390/mti10030026openalex-snapshot
Interactive Simulation of Plaster Model Turning for Porcelain Slip-Casting Mould-Master Design
inferred← citeshttps://doi.org/10.3390/su17094148openalex-snapshot
A Serious Game to Promote Water–Energy–Land–Food–People (WELFP) Nexus Perception and Encourage Pro-Environmental and Pro-Social Urban Agriculture
inferred← citeshttps://doi.org/10.3390/virtualworlds5010005openalex-snapshot
Design Principles for Work-Integrated Safety Training (WIST) in Gamified Immersive Learning Environments
inferred← citeshttps://doi.org/10.4018/979-8-3373-7534-2.ch010openalex-snapshot
Experiential Metaverse Marketing
inferred← citeshttps://doi.org/10.4018/979-8-3373-8337-8.ch011openalex-snapshot
From Noise to Sense-Making
inferred← citeshttps://doi.org/10.4018/979-8-3373-9109-0.ch002openalex-snapshot
Digital Saturation and Psychological Evolution
inferred← citeshttps://doi.org/10.4274/jems.2025.54765openalex-snapshot
Multi-location Scenario-based Serious Game in a Virtual Ship Environment for Enhancing Electrical Troubleshooting Learning Process of Marine Electrical Engineers
inferred← citeshttps://doi.org/10.56294/saludcyt20251764openalex-snapshot
Under the Radar: Quantifying the Tactical Influence of Support Roles in Competitive Dota 2 Using Open Match Telemetry and Deep Learning
inferred← citeshttps://doi.org/10.56712/latam.v6i3.4176openalex-snapshot
Using Minecraft to Develop Citizenship Competencies by Designing a Smart City
inferred← citeshttps://doi.org/10.57019/jmv.1876373openalex-snapshot
Metaverse From The Perspective Of Reality Theories: Which Is Real, Digital Me Or Physical Me?
inferred← citeshttps://doi.org/10.5753/sbie.2025.12885openalex-snapshot
Exploring the use of open-source LLMs for Game Learning Analytics: an empirical study
inferred← citeshttps://doi.org/10.5753/sbie.2025.12894openalex-snapshot
Evaluation of a specialist agent in Game Learning Analytics by learning designers: a case study
inferred← citeshttps://doi.org/10.5772/intechopen.1012608openalex-snapshot
Perspective Chapter: Transforming Education Through Gamification Supported by Metaintelligence Frameworks
inferred← citeshttps://doi.org/10.63650/jeve.v4i3.60openalex-snapshot
Research on AI-Driven Adaptive Difficulty and Feedback Mechanisms in Serious Games: A Case Study of Complex Procedural Skills Training
inferred← citeshttps://doi.org/10.70315/uloap.ulete.2025.0201007openalex-snapshot
Theoretical and Methodological Aspects of Creating Immersive Gaming Experiences Using Neural Networks
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