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The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review

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Outgoing claims: the papers this work cites, builds on, or argues with.

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Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States
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Association of Light Physical Activity Measured by Accelerometry and Incidence of Coronary Heart Disease and Cardiovascular Disease in Older Women
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Association of Accelerometer-Measured Light-Intensity Physical Activity With Brain Volume
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Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
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A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes
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Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diet
inferredcites →https://doi.org/10.1007/978-3-319-93846-2_74openalex-snapshot
Supporting Learning Activities with Wearable Devices to Develop Life-Long Skills in a Health Education App
inferredcites →https://doi.org/10.1007/s00779-014-0783-2openalex-snapshot
Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity
inferredcites →https://doi.org/10.1007/s11332-017-0424-zopenalex-snapshot
A wearable-enhanced fitness program for older adults, combining fitness trackers and gamification elements: the pilot study fMOOC@Home
inferredcites →https://doi.org/10.1007/s11606-018-4552-1openalex-snapshot
Social Incentives and Gamification to Promote Weight Loss: The LOSE IT Randomized, Controlled Trial
inferredcites →https://doi.org/10.1016/j.amepre.2019.09.009openalex-snapshot
A Social Networking and Gamified App to Increase Physical Activity: Cluster RCT
inferredcites →https://doi.org/10.1016/j.chb.2017.02.032openalex-snapshot
Effect of tailored, gamified, mobile physical activity intervention on life satisfaction and self-rated health in young adolescent men: A population-based, randomized controlled trial (MOPO study)
inferredcites →https://doi.org/10.1016/j.healthplace.2016.03.001openalex-snapshot
Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention
inferredcites →https://doi.org/10.1016/j.ijmedinf.2020.104297openalex-snapshot
Electronic wearable device and physical activity among US adults: An analysis of 2019 HINTS data
inferredcites →https://doi.org/10.1016/j.invent.2016.10.002openalex-snapshot
Gamification for health and wellbeing: A systematic review of the literature
inferredcites →https://doi.org/10.1016/j.jacc.2018.04.030openalex-snapshot
Mobile Health Advances in Physical Activity, Fitness, and Atrial Fibrillation
inferredcites →https://doi.org/10.1016/j.jbi.2017.05.011openalex-snapshot
A systematic review of gamification in e-Health
inferredcites →https://doi.org/10.1016/j.rser.2017.01.134openalex-snapshot
Gamification and serious games within the domain of domestic energy consumption: A systematic review
inferredcites →https://doi.org/10.1016/j.smr.2018.10.005openalex-snapshot
Walking for fun or for “likes”? The impacts of different gamification orientations of fitness apps on consumers’ physical activities
inferredcites →https://doi.org/10.1016/j.ygyno.2020.05.585openalex-snapshot
Stepping into survivorship: Harnessing mobile health and principles of behavioral economics to increase physical activity in ovarian cancer survivors
inferredcites →https://doi.org/10.1016/j.ygyno.2021.02.023openalex-snapshot
Stepping into survivorship pilot study: Harnessing mobile health and principles of behavioral economics to increase physical activity in ovarian cancer survivors
inferredcites →https://doi.org/10.1016/s0140-6736(12)60646-1openalex-snapshot
Global physical activity levels: surveillance progress, pitfalls, and prospects
inferredcites →https://doi.org/10.1016/s0140-6736(12)61031-9openalex-snapshot
Effect of physical inactivity on major non-communicable diseases worldwide: an analysis of burden of disease and life expectancy
inferredcites →https://doi.org/10.1016/s0140-6736(16)30370-1openalex-snapshot
Does physical activity attenuate, or even eliminate, the detrimental association of sitting time with mortality? A harmonised meta-analysis of data from more than 1 million men and women
inferredcites →https://doi.org/10.1016/s0140-6736(16)30383-xopenalex-snapshot
The economic burden of physical inactivity: a global analysis of major non-communicable diseases
inferredcites →https://doi.org/10.1089/g4h.2017.0164openalex-snapshot
Lessons Learned Through the Implementation of an eHealth Physical Activity Gaming Intervention with High School Youth
inferredcites →https://doi.org/10.1089/g4h.2018.0163openalex-snapshot
A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life
inferredcites →https://doi.org/10.1089/g4h.2019.0060openalex-snapshot
Mila Blooms: A Mobile Phone Application and Behavioral Intervention for Promoting Physical Activity and a Healthy Diet Among Adolescent Survivors of Childhood Cancer
inferredcites →https://doi.org/10.1093/oxfordhb/9780195399820.013.0006openalex-snapshot
Motivation, Personality, and Development Within Embedded Social Contexts: An Overview of Self-Determination Theory
inferredcites →https://doi.org/10.1108/ijwhm-04-2019-0055openalex-snapshot
The motivating power of gamification
inferredcites →https://doi.org/10.1109/cig.2019.8848105openalex-snapshot
Understanding the Effects of Gamification and Juiciness on Players
inferredcites →https://doi.org/10.1109/jcsse.2019.8864223openalex-snapshot
Game Elements to Promote Walking in Thais Working Adults
inferredcites →https://doi.org/10.1123/japa.2012-0302openalex-snapshot
Community-Based Exergaming Program Increases Physical Activity and Perceived Wellness in Older Adults
inferredcites →https://doi.org/10.1136/bmj.b2535openalex-snapshot
Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement
inferredcites →https://doi.org/10.1136/bmj.b2700openalex-snapshot
The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration
inferredcites →https://doi.org/10.1145/2181037.2181040openalex-snapshot
From game design elements to gamefulness
inferredcites →https://doi.org/10.1145/2559206.2581326openalex-snapshot
StepCity
inferredcites →https://doi.org/10.1145/2583008.2583027openalex-snapshot
When Wii doesn't Fit
inferredcites →https://doi.org/10.1145/2968219.2968415openalex-snapshot
Mobile walking game and group-walking program to enhance going out for older adults
inferredcites →https://doi.org/10.1145/3041021.3054172openalex-snapshot
How Gamification Affects Physical Activity
inferredcites →https://doi.org/10.1145/3275116.3275135openalex-snapshot
Extending a Gamified Mobile App with a Public Display to Encourage Walking
inferredcites →https://doi.org/10.1146/annurev-med-050919-031534openalex-snapshot
Wearable Devices to Monitor and Reduce the Risk of Cardiovascular Disease: Evidence and Opportunities
inferredcites →https://doi.org/10.1155/2014/746232openalex-snapshot
Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone Intervention
inferredcites →https://doi.org/10.1159/000350831openalex-snapshot
Fit Yourself and Take Your Lungs to Heart
inferredcites →https://doi.org/10.1161/cir.0000000000000232openalex-snapshot
Current Science on Consumer Use of Mobile Health for Cardiovascular Disease Prevention
inferredcites →https://doi.org/10.1161/cir.0000000000000366openalex-snapshot
Executive Summary: Heart Disease and Stroke Statistics—2016 Update
inferredcites →https://doi.org/10.1177/0009922816653385openalex-snapshot
Tweeting to Health
inferredcites →https://doi.org/10.1177/0141076813480996openalex-snapshot
‘Gamification’: Influencing health behaviours with games
inferredcites →https://doi.org/10.1177/0733464815624151openalex-snapshot
Older Adults’ Acceptance of Activity Trackers
inferredcites →https://doi.org/10.1177/0890117118823165openalex-snapshot
The Sustainability of a Workplace Wellness Program That Incorporates Gamification Principles: Participant Engagement and Health Benefits After 2 Years
inferredcites →https://doi.org/10.1177/1090198118818241openalex-snapshot
Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs
inferredcites →https://doi.org/10.1177/1757913918801447openalex-snapshot
Gamification for physical activity behaviour change
inferredcites →https://doi.org/10.1177/2047487316668095openalex-snapshot
Young Investigator Award session 1 - Exercise Basic & Translational Research and Prevention, Epidemiology & Population Science
inferredcites →https://doi.org/10.1177/2055102917753853openalex-snapshot
The relationship between physical inactivity and mental wellbeing: Findings from a gamification-based community-wide physical activity intervention
inferredcites →https://doi.org/10.1186/1479-5868-10-126openalex-snapshot
Adult self-reported and objectively monitored physical activity and sedentary behavior: NHANES 2005–2006
inferredcites →https://doi.org/10.1186/1880-6805-33-35openalex-snapshot
A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition
inferredcites →https://doi.org/10.1186/s12889-017-4697-6openalex-snapshot
Promoting physical activity in worksite settings: results of a German pilot study of the online intervention Healingo fit
inferredcites →https://doi.org/10.1186/s12889-020-09655-9openalex-snapshot
Development and pilot evaluation of a mobile app on parent-child exercises to improve physical activity and psychosocial outcomes of Hong Kong Chinese children
inferredcites →https://doi.org/10.1186/s12911-018-0721-8openalex-snapshot
Promoting exercise training and physical activity in daily life: a feasibility study of a virtual group intervention for behaviour change in COPD
inferredcites →https://doi.org/10.1186/s40814-019-0523-5openalex-snapshot
A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents
inferredcites →https://doi.org/10.1249/mss.0000000000002172openalex-snapshot
Increasing Students’ Activity in Physical Education: Results of the Self-determined Exercise and Learning For FITness Trial
inferredcites →https://doi.org/10.1371/journal.pone.0128639openalex-snapshot
Development of an Accelerometer-Linked Online Intervention System to Promote Physical Activity in Adolescents
inferredcites →https://doi.org/10.2196/11444openalex-snapshot
Effectiveness of a Behavior Change Technique–Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial
inferredcites →https://doi.org/10.2196/11819openalex-snapshot
Consumer-Based Wearable Activity Trackers Increase Physical Activity Participation: Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.2196/13962openalex-snapshot
Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study
inferredcites →https://doi.org/10.2196/14322openalex-snapshot
Use of a Smartphone App to Increase Physical Activity Levels in Insufficiently Active Adults: Feasibility Sequential Multiple Assignment Randomized Trial (SMART)
inferredcites →https://doi.org/10.2196/15083openalex-snapshot
Feasibility of a Persuasive mHealth Behavioural Change Intervention in Promoting Physical Activity in the Workplace (Preprint)
inferredcites →https://doi.org/10.2196/18644openalex-snapshot
The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.2196/19968openalex-snapshot
Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study
inferredcites →https://doi.org/10.2196/games.3139openalex-snapshot
Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
inferredcites →https://doi.org/10.2196/games.3413openalex-snapshot
Just a Fad? Gamification in Health and Fitness Apps
inferredcites →https://doi.org/10.2196/games.6421openalex-snapshot
A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study
inferredcites →https://doi.org/10.2196/jmir.3469openalex-snapshot
Behavior Change Techniques Implemented in Electronic Lifestyle Activity Monitors: A Systematic Content Analysis
inferredcites →https://doi.org/10.2196/jmir.3474openalex-snapshot
Interactive Sections of an Internet-Based Intervention Increase Empowerment of Chronic Back Pain Patients: Randomized Controlled Trial
inferredcites →https://doi.org/10.2196/jmir.3510openalex-snapshot
The Effect of Social Support Features and Gamification on a Web-Based Intervention for Rheumatoid Arthritis Patients: Randomized Controlled Trial
inferredcites →https://doi.org/10.2196/jmir.4086openalex-snapshot
A Web-Based, Social Networking Physical Activity Intervention for Insufficiently Active Adults Delivered via Facebook App: Randomized Controlled Trial
inferredcites →https://doi.org/10.2196/jmir.4568openalex-snapshot
Apps for IMproving FITness and Increasing Physical Activity Among Young People: The AIMFIT Pragmatic Randomized Controlled Trial
inferredcites →https://doi.org/10.2196/resprot.2132openalex-snapshot
Wellness Partners: Design and Evaluation of a Web-Based Physical Activity Diary with Social Gaming Features for Adults
inferredcites →https://doi.org/10.3322/caac.21394openalex-snapshot
Physical activity counseling in primary care: Insights from public health and behavioral economics
inferredcites →https://doi.org/10.3390/healthcare8030315openalex-snapshot
Promotion of Healthy Lifestyles to Teenagers with Mobile Devices: A Case Study in Portugal
inferredcites →https://doi.org/10.3390/ijerph16050858openalex-snapshot
Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
inferredcites →https://doi.org/10.7326/m14-1651openalex-snapshot
Sedentary Time and Its Association With Risk for Disease Incidence, Mortality, and Hospitalization in Adults

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Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Flyrun: A Running Style Tracker Mobile Application with Interactive Gamified Experiences
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Leveraging Mobile Technology for Public Health Promotion: A Multidisciplinary Perspective
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inferred← citeshttps://doi.org/10.1177/20552076261490728openalex-snapshot
Perceptions of physical activity leaderboards: A mixed methods analysis across two studies
inferred← citeshttps://doi.org/10.1177/21582440231208932openalex-snapshot
From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms
inferred← citeshttps://doi.org/10.1186/s12877-025-06010-8openalex-snapshot
Facilitators, barriers, and recommendations for mobile health applications among Chinese older populations: a scoping review
inferred← citeshttps://doi.org/10.1186/s12888-022-04321-3openalex-snapshot
Muva physical activity intervention to improve social functioning in people with a severe mental illness: study protocol of a pragmatic stepped wedge cluster randomized trial
inferred← citeshttps://doi.org/10.1186/s12889-025-26105-6openalex-snapshot
Community activity intervention reduced sitting time and improved population physical activity levels
inferred← citeshttps://doi.org/10.1186/s12966-023-01530-1openalex-snapshot
Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot
inferred← citeshttps://doi.org/10.1186/s12966-025-01778-9openalex-snapshot
Parents’ experiences of family-based physical activity interventions: a systematic review and qualitative evidence synthesis
inferred← citeshttps://doi.org/10.1186/s13063-023-07747-6openalex-snapshot
Innovative and disruptive technologies to prescribe, encourage, and evaluate physical exercise in healthy adults: a protocol of exploratory study followed by a noninferiority, investigator-blinded randomized clinical trial
inferred← citeshttps://doi.org/10.1249/jes.0000000000000353openalex-snapshot
Gamified Mobile Health Strategies for Promoting Physical Activity in Autistic Adults
inferred← citeshttps://doi.org/10.1371/journal.pone.0322074openalex-snapshot
Analyzing the keys to the design of a mobile application for physical activity for school and out-of-school use from the perspective of adolescents, teachers, coaches, managers, and experts
inferred← citeshttps://doi.org/10.15626/lud.522.2024openalex-snapshot
Support for patients and the role of eHealth in rehabilitation after radical prostatectomy
inferred← citeshttps://doi.org/10.16995/bst.26028openalex-snapshot
From Digital Challenges to the Dystopia of Gamer (2009): Brain-Computer Interfaces as a New Frontier of Mind Control
inferred← citeshttps://doi.org/10.21037/mhealth-23-44openalex-snapshot
A focus group study among insufficiently physically active African American adults regarding technology-delivered team-based gamification for physical activity promotion
inferred← citeshttps://doi.org/10.21037/mhealth-24-60openalex-snapshot
Development of a personalized conversational health agent to enhance physical activity for blind and low-vision individuals
inferred← citeshttps://doi.org/10.2147/cia.s537889openalex-snapshot
Effects of a Comprehensive Intervention Program of Static-Dynamic Balance Training Combined with Reminiscence Therapy on the Level of Healthy Aging Among Older Adults in a Rural Community: A Randomized Controlled Trial
inferred← citeshttps://doi.org/10.2147/ppa.s547361openalex-snapshot
A Gamification mHealth Intervention to Enhance Adherence to Personalized Exercise for Older Adults with Chronic Diseases: A Randomized Controlled Trial Protocol
inferred← citeshttps://doi.org/10.2196/40231openalex-snapshot
The Acceptability of Using Augmented Reality as a Mechanism to Engage Children in Asthma Inhaler Technique Training: Qualitative Interview Study With Deductive Thematic Analysis
inferred← citeshttps://doi.org/10.2196/40898openalex-snapshot
Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies
inferred← citeshttps://doi.org/10.2196/44320openalex-snapshot
Effects of Web-Based and Mobile Self-Care Support in Addition to Standard Care in Patients After Radical Prostatectomy: Randomized Controlled Trial
inferred← citeshttps://doi.org/10.2196/44462openalex-snapshot
Exploring User Visions for Modeling mHealth Apps Toward Supporting Patient-Parent-Clinician Collaboration and Shared Decision-making When Treating Adolescent Knee Pain in General Practice: Workshop Study
inferred← citeshttps://doi.org/10.2196/44468openalex-snapshot
Clinic-Integrated Smartphone App (JomPrEP) to Improve Uptake of HIV Testing and Pre-exposure Prophylaxis Among Men Who Have Sex With Men in Malaysia: Mixed Methods Evaluation of Usability and Acceptability
inferred← citeshttps://doi.org/10.2196/49029openalex-snapshot
Gamification in Mobile Apps for Children With Disabilities: Scoping Review
inferred← citeshttps://doi.org/10.2196/49509openalex-snapshot
mHealth-Based Gamification Interventions Among Men Who Have Sex With Men in the HIV Prevention and Care Continuum: Systematic Review and Meta-Analysis
inferred← citeshttps://doi.org/10.2196/50006openalex-snapshot
An App-Based Cognitive Behavioral Therapy Program Tailored for College Students: Randomized Controlled Trial
inferred← citeshttps://doi.org/10.2196/50086openalex-snapshot
Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study
inferred← citeshttps://doi.org/10.2196/52991openalex-snapshot
Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries
inferred← citeshttps://doi.org/10.2196/55964openalex-snapshot
Human Factors in AI-Driven Digital Solutions for Increasing Physical Activity: Scoping Review
inferred← citeshttps://doi.org/10.2196/56296openalex-snapshot
Application of Behavior Change Techniques and Rated Quality of Smoking Cessation Apps in China: Content Analysis
inferred← citeshttps://doi.org/10.2196/57205openalex-snapshot
Messenger App–Based Information Provision for Promoting Social Participation to Enhance Well-Being Among Community-Dwelling Adults: Randomized Controlled Trial
inferred← citeshttps://doi.org/10.2196/57373openalex-snapshot
Validation of a Wearable Sensor Prototype for Measuring Heart Rate to Prescribe Physical Activity: Cross-Sectional Exploratory Study
inferred← citeshttps://doi.org/10.2196/57390openalex-snapshot
The Feasibility of AgileNudge+ Software to Facilitate Positive Behavioral Change: Mixed Methods Design
inferred← citeshttps://doi.org/10.2196/59708openalex-snapshot
Functions of Smartphone Apps and Wearable Devices Promoting Physical Activity: Six-Month Longitudinal Study on Japanese-Speaking Adults
inferred← citeshttps://doi.org/10.2196/59897openalex-snapshot
Exploring the Needs of People With Chronic Low Back Pain and Health Care Professionals for mHealth Devices to Support Self-Managed Physical Activity and Pain: User-Centered Design Approach
inferred← citeshttps://doi.org/10.2196/64410openalex-snapshot
Effectiveness of Mobile Health–Based Gamification Interventions for Improving Physical Activity in Individuals With Cardiovascular Diseases: Systematic Review and Meta-Analysis of Randomized Controlled Trials
inferred← citeshttps://doi.org/10.2196/65498openalex-snapshot
Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study
inferred← citeshttps://doi.org/10.2196/66262openalex-snapshot
Preliminary Efficacy of a Gamified Mobile App for Promoting Self-Health Management Among Nurses in the Post-COVID Era: Single-Group Pre-Post Study
inferred← citeshttps://doi.org/10.2196/66793openalex-snapshot
Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method
inferred← citeshttps://doi.org/10.2196/67886openalex-snapshot
Evaluating the Impact on Pain Perceptions, Pain Intensity, and Physical Activity of a Mobile App to Empower Employees With Musculoskeletal Pain: Mixed Methods Pilot Study
inferred← citeshttps://doi.org/10.2196/71631openalex-snapshot
A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study
inferred← citeshttps://doi.org/10.2196/74174openalex-snapshot
Promoting Physical Activity and Preventing Falls Among Older Adults in a Nursing Home Setting: Protocol for Development and Implementation of the BeSt Age Mobile App
inferred← citeshttps://doi.org/10.2196/75708openalex-snapshot
Digital Peer Support to Increase Walking Among Older Adults: Cluster Randomized Trial
inferred← citeshttps://doi.org/10.2196/75769openalex-snapshot
Digital Tools’ Effectiveness on Physical Activity Outcomes in Children and Adolescents: Umbrella Review
inferred← citeshttps://doi.org/10.2196/76983openalex-snapshot
Exploration of Digital Interventions for Vaping Cessation: Scoping Review
inferred← citeshttps://doi.org/10.2196/78686openalex-snapshot
Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review
inferred← citeshttps://doi.org/10.2196/82368openalex-snapshot
mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review
inferred← citeshttps://doi.org/10.2196/82769openalex-snapshot
A Gamified Mobile Health Intervention to Promote Physical Activity, Executive Function, and Mental Health in College Students: Randomized Controlled Trial
inferred← citeshttps://doi.org/10.2196/85804openalex-snapshot
Gamification Elements in Physical Activity Interventions: Scoping Review and Taxonomy Based on the Octalysis Framework
inferred← citeshttps://doi.org/10.2196/86793openalex-snapshot
Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Study
inferred← citeshttps://doi.org/10.2196/87332openalex-snapshot
Designing an mHealth App to Encourage Uptake of Muscle-Strengthening Exercise in Older Adults: Co-Design Focus Group Study
inferred← citeshttps://doi.org/10.2196/96285openalex-snapshot
Anticipating the Impact of AI on Diet and Exercise Apps: Foresight Study Applying the Futures Wheel
inferred← citeshttps://doi.org/10.2196/preprints.106951openalex-snapshot
Toward a Multidimensional Understanding of Sustainability in Digital Health Interventions: A Scoping Review (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.50006openalex-snapshot
An App-based CBT Program tailored for College Students: A Randomized Controlled Trial (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.51745openalex-snapshot
Sustaining the Continued Use of Gamified mHealth Apps (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.75769openalex-snapshot
Digital tools’ effectiveness on physical activity practice in healthy children and adolescents: an umbrella review within the DigitAl Lifelong pREvention (DARE) project (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.81094openalex-snapshot
Mapping Mobile Health Gamification Interventions for Physical Activity to the Octalysis Framework: A Design-Oriented Systematic Review (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.86793openalex-snapshot
Design Requirements for Gamified Exercise Applications in Prehypertension Management:A Qualitative Analysis Using Octalysis Framework and Self-Determination Theory (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.96285openalex-snapshot
Anticipating the Impact of Artificial Intelligence on Diet and Exercise Applications: A Foresight Study Applying the Futures Wheel (Preprint)
inferred← citeshttps://doi.org/10.30518/jav.1239127openalex-snapshot
Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs
inferred← citeshttps://doi.org/10.31435/ijitss.3(51).2026.6217openalex-snapshot
MOBILE HEALTH AND PEER SUPPORT NETWORKS IN PCOS SELF-MANAGEMENT: A NARRATIVE REVIEW
inferred← citeshttps://doi.org/10.31820/pt.33.1.5openalex-snapshot
An Exploration of Swedish Adolescents’ Experiences of Mobile Apps for Physical Activity
inferred← citeshttps://doi.org/10.3352/jeehp.2024.21.10openalex-snapshot
Attraction and achievement as 2 attributes of gamification in healthcare: an evolutionary concept analysis
inferred← citeshttps://doi.org/10.33851/jmis.2026.13.2.61openalex-snapshot
Effects of Gamification-Based Motivation in Mobile Health Apps on Users’ Continuance Intention
inferred← citeshttps://doi.org/10.3389/fdgth.2023.1007687openalex-snapshot
An omni-channel, outcomes-focused approach to scale digital health interventions in resource-limited populations: a case study
inferred← citeshttps://doi.org/10.3389/fdgth.2023.1264780openalex-snapshot
Improving health literacy using the power of digital communications to achieve better health outcomes for patients and practitioners
inferred← citeshttps://doi.org/10.3389/fdgth.2025.1713334openalex-snapshot
Achieving clinically meaningful outcomes in digital health: a six-step, cyclical precision engagement framework (ENGAGE)
inferred← citeshttps://doi.org/10.3389/fdgth.2026.1701301openalex-snapshot
Meta-analyses of randomized controlled trials assessing the effect of digital tools on step count and moderate-to-vigorous physical activity in healthy children and adolescents
inferred← citeshttps://doi.org/10.3389/fdgth.2026.1755598openalex-snapshot
PICO-based assessment and categorization of evidence for digital health interventions: an inductive framework development
inferred← citeshttps://doi.org/10.3389/fdgth.2026.1805124openalex-snapshot
Digital communication tools used to promote healthy lifestyles: an overview of reviews from the BRIDGE project
inferred← citeshttps://doi.org/10.3389/fendo.2026.1913568openalex-snapshot
Scale-up of the Diactive-1 mHealth program integrating tailored resistance training as an educational strategy for self-management in children and adolescents with type 1 diabetes: protocol for an 11-hospital multicenter randomized controlled trial
inferred← citeshttps://doi.org/10.3389/fnut.2026.1927498openalex-snapshot
Dietary ecological momentary assessments: validation against food diaries and associations with health biomarkers
inferred← citeshttps://doi.org/10.3389/fspor.2025.1706145openalex-snapshot
Effectiveness of active video games for promoting physical activity: an umbrella review
inferred← citeshttps://doi.org/10.3389/fspor.2026.1786911openalex-snapshot
Mediating effects of physical activity enjoyment on physical activity levels in adults with cystic fibrosis
inferred← citeshttps://doi.org/10.3390/app13179782openalex-snapshot
Practical Approach to Designing and Implementing a Recommendation System for Healthy Challenges
inferred← citeshttps://doi.org/10.3390/app142210220openalex-snapshot
Artificial Intelligence-Powered Recommender Systems for Promoting Healthy Habits and Active Aging: A Systematic Review
inferred← citeshttps://doi.org/10.3390/healthcare11071051openalex-snapshot
An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation
inferred← citeshttps://doi.org/10.3390/healthcare12020124openalex-snapshot
The Relationship between Gamified Physical Exercise and Mental Health in Adolescence: An Example of Open Innovation in Gamified Learning
inferred← citeshttps://doi.org/10.3390/healthcare12131347openalex-snapshot
How to Encourage Continuous Use of Fitness Apps among Female Users?
inferred← citeshttps://doi.org/10.3390/healthcare13080859openalex-snapshot
Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults
inferred← citeshttps://doi.org/10.3390/nu16081181openalex-snapshot
Feasibility, Acceptability, and Potential Efficacy of a Mobile Health Application for Community-Dwelling Older Adults with Frailty and Pre-Frailty: A Pilot Study
inferred← citeshttps://doi.org/10.3390/nu16091290openalex-snapshot
Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
inferred← citeshttps://doi.org/10.3390/s24196358openalex-snapshot
Using the Nintendo™ Wii to Improve Physical Function and Reduce the Risk of Falls in Older Adults: A Randomized Controlled Clinical Trial
inferred← citeshttps://doi.org/10.3390/socsci14050261openalex-snapshot
Understanding Factors Influencing Cycling Behaviour Among University Students and Staff: A Cross-Sectional Study
inferred← citeshttps://doi.org/10.3390/tourhosp6030137openalex-snapshot
Predicting GPS Use Among Visitors in Capçaleres del Ter i del Freser Natural Park (Catalonia, Spain)
inferred← citeshttps://doi.org/10.37536/riecs.2022.7.1.308openalex-snapshot
Nuevas tecnologías en Medicina
inferred← citeshttps://doi.org/10.37885/231014845openalex-snapshot
TECNOLOGÍAS DE LA SALUD EN AMÉRICA LATINA ENFOCADO EN E-SALUD, M-SALUD Y FARMACOTERAPIA
inferred← citeshttps://doi.org/10.37885/978-65-5360-493-3openalex-snapshot
Fisioterapia na Saúde Coletiva: novas perspectivas
inferred← citeshttps://doi.org/10.4018/978-1-6684-9919-1.ch016openalex-snapshot
Gamification for Industry 5.0 at the Core of Society 5.0
inferred← citeshttps://doi.org/10.4018/979-8-3693-9501-1.ch001openalex-snapshot
Bridging Gaps in Pain Management by Tackling Chronic Pain Stigma Through mHealth
inferred← citeshttps://doi.org/10.46328/ijemst.4005openalex-snapshot
The Effectiveness of Gamification in Physical Education: A Systematic Review
inferred← citeshttps://doi.org/10.48084/etasr.17887openalex-snapshot
Integrating Mobile Apps and Wearables for Health Behavior Change: A Systematic Review
inferred← citeshttps://doi.org/10.48550/arxiv.2302.03616openalex-snapshot
Can gamification reduce the burden of self-reporting in mHealth applications? A feasibility study using machine learning from smartwatch data to estimate cognitive load
inferred← citeshttps://doi.org/10.5204/thesis.eprints.242456openalex-snapshot
Gamified web-delivered attentional bias modification training for the management of chronic pain
inferred← citeshttps://doi.org/10.63644/1ar6t759openalex-snapshot
Gamificación y neurociencias cognitivas: Aportaciones y desarrollos técnicos
inferred← citeshttps://doi.org/10.64898/2026.05.31.26354543openalex-snapshot
Impact of Gamification in Behaviour Change Intervention: A Randomised Controlled Trial with YuLife’s Health and Wellbeing App
inferred← citeshttps://doi.org/10.7759/cureus.62157openalex-snapshot
Mobile Health Interventions: A Frontier for Mitigating the Global Burden of Cardiovascular Disease
inferred← citeshttps://doi.org/10.7759/cureus.90267openalex-snapshot
Acceptability of the MySmile Mobile Health Application Among Malaysian Adolescents: A Qualitative Study Using the Theoretical Framework of Acceptability
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