On the public citation graph

Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study

0 signed · 91 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/ajpa.24274openalex-snapshot
Shorter distal forelimbs benefit bipedal walking and running mechanics: Implications for hominin forelimb evolution
inferredcites →https://doi.org/10.1007/978-3-030-23762-2_48openalex-snapshot
The Analysis of the Influence of Virtual Reality on Parameters of Gait on a Treadmill According to Adjusted and Non-adjusted Pace of the Visual Scenery
inferredcites →https://doi.org/10.1007/s00421-010-1739-5openalex-snapshot
Mechanical and physiological effects of varying pole weights during Nordic walking compared to walking
inferredcites →https://doi.org/10.1007/s10055-017-0320-5openalex-snapshot
A systematic review of the application of interactive virtual reality to sport
inferredcites →https://doi.org/10.1007/s12160-010-9248-7openalex-snapshot
Virtual Reality as an Adjunctive Non-pharmacologic Analgesic for Acute Burn Pain During Medical Procedures
inferredcites →https://doi.org/10.1016/j.chb.2019.05.026openalex-snapshot
Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychological outcomes, and physical performance: A systematic review and meta-analysis of randomized controlled trials
inferredcites →https://doi.org/10.1016/j.compedu.2019.103778openalex-snapshot
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
inferredcites →https://doi.org/10.1016/j.compedu.2021.104154openalex-snapshot
Signaling in virtual reality influences learning outcome and cognitive load
inferredcites →https://doi.org/10.1016/j.dhjo.2017.04.004openalex-snapshot
Impact of enjoyment on physical activity and health among children with disabilities in schools
inferredcites →https://doi.org/10.1016/j.eatbeh.2009.05.001openalex-snapshot
Correlates of video game screen time among males: Body mass, physical activity, and other media use
inferredcites →https://doi.org/10.1016/j.gaitpost.2013.12.005openalex-snapshot
Effects of adding a virtual reality environment to different modes of treadmill walking
inferredcites →https://doi.org/10.1016/j.isci.2020.101397openalex-snapshot
Augmented Reality and Virtual Reality Displays: Perspectives and Challenges
inferredcites →https://doi.org/10.1016/j.jsams.2013.05.008openalex-snapshot
Active video games and physical activity recommendations: A comparison of the Gamercize Stepper, XBOX Kinect and XaviX J-Mat
inferredcites →https://doi.org/10.1016/j.jsams.2014.11.292openalex-snapshot
Active video games: Are they an effective approach to reducing sedentary time and increasing physical activity in children?
inferredcites →https://doi.org/10.1016/j.jshs.2012.07.001openalex-snapshot
Associations among children's situational motivation, physical activity participation, and enjoyment in an active dance video game
inferredcites →https://doi.org/10.1016/j.jshs.2021.05.002openalex-snapshot
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students
inferredcites →https://doi.org/10.1016/j.psychsport.2018.07.004openalex-snapshot
Is your virtual self as sensational as your real? Virtual Reality: The effect of body consciousness on the experience of exercise sensations
inferredcites →https://doi.org/10.1016/s0735-1097(00)01054-8openalex-snapshot
Age-predicted maximal heart rate revisited
inferredcites →https://doi.org/10.1055/s-0038-1634379openalex-snapshot
Applications of Virtual Environments in Medicine
inferredcites →https://doi.org/10.1080/02701367.1992.10608766openalex-snapshot
Energy Costs of Self-Paced Walking with Handheld Weights
inferredcites →https://doi.org/10.1080/08870446.2015.1111372openalex-snapshot
Self-efficacy versus perceived enjoyment as predictors of physical activity behaviour
inferredcites →https://doi.org/10.1080/10494820.2020.1765392openalex-snapshot
Virtual reality in language learning: a systematic review and implications for research and practice
inferredcites →https://doi.org/10.1080/13548500903281088openalex-snapshot
Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial
inferredcites →https://doi.org/10.1080/15228835.2019.1604292openalex-snapshot
Clinical Results Using Virtual Reality
inferredcites →https://doi.org/10.1080/17461391.2018.1542459openalex-snapshot
Virtual‐reality exergaming improves performance during high‐intensity interval training
inferredcites →https://doi.org/10.1088/2515-7647/abf02eopenalex-snapshot
Virtual reality and augmented reality displays: advances and future perspectives
inferredcites →https://doi.org/10.1089/cpb.2006.9.451openalex-snapshot
Massively Multiplayer Online Role-Playing Game-Induced Seizures: ANeglected Health Problem in Internet Addiction
inferredcites →https://doi.org/10.1089/cyber.2010.0578openalex-snapshot
Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games
inferredcites →https://doi.org/10.1089/cyber.2015.0283openalex-snapshot
Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise
inferredcites →https://doi.org/10.1089/cyber.2017.0042openalex-snapshot
Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes
inferredcites →https://doi.org/10.1089/g4h.2017.0001openalex-snapshot
Effects of Active Videogame and Sports, Play, and Active Recreation for Kids Physical Education on Children's Health-Related Fitness and Enjoyment
inferredcites →https://doi.org/10.1089/g4h.2021.0036openalex-snapshot
Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games
inferredcites →https://doi.org/10.1093/eurheartj/ehs092openalex-snapshot
European Guidelines on cardiovascular disease prevention in clinical practice (version 2012)
inferredcites →https://doi.org/10.1093/eurheartj/ehw106openalex-snapshot
2016 European Guidelines on cardiovascular disease prevention in clinical practice
inferredcites →https://doi.org/10.1093/occmed/kqx063openalex-snapshot
The Borg Rating of Perceived Exertion (RPE) scale
inferredcites →https://doi.org/10.1155/2019/1890527openalex-snapshot
Exergaming Can Be a Health-Related Aerobic Physical Activity
inferredcites →https://doi.org/10.1186/s12889-020-08522-xopenalex-snapshot
Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
inferredcites →https://doi.org/10.1249/00005768-198205000-00012openalex-snapshot
Psychophysical bases of perceived exertion
inferredcites →https://doi.org/10.1249/00005768-199408000-00018openalex-snapshot
Metabolic and hemodynamic responses to walking with hand weights in older individuals
inferredcites →https://doi.org/10.1249/01.mss.0000189073.33400.04openalex-snapshot
ACSM’s Guidelines for Exercise Testing and Prescription, 7th Edition
inferredcites →https://doi.org/10.1249/01.mss.0000485637.51036.4eopenalex-snapshot
Effects of Treadmill Walking with Hand-Held Weights on Energy Expenditure and Excess Post-Exercise Oxygen Consumption
inferredcites →https://doi.org/10.1249/01.mss.0000877732.42096.e6openalex-snapshot
Muscle Activity And User-perceived Exertion During Immersive Virtual Reality Exergaming Incorporating Adaptive Cable Resistance
inferredcites →https://doi.org/10.12965/jer.1735100.550openalex-snapshot
Effects of walking with hand-held weights on energy expenditure and excess postexercise oxygen consumption
inferredcites →https://doi.org/10.1371/journal.pone.0167523openalex-snapshot
The Impact of Virtual Reality on Chronic Pain
inferredcites →https://doi.org/10.1371/journal.pone.0209214openalex-snapshot
Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study
inferredcites →https://doi.org/10.14198/jhse.2020.154.13openalex-snapshot
Running virtual: The effect of virtual reality on exercise
inferredcites →https://doi.org/10.1589/jpts.27.3525openalex-snapshot
Applicability of pedometry and accelerometry in the calculation of energy expenditure during walking and Nordic walking among women in relation to their exercise heart rate
inferredcites →https://doi.org/10.20473/spmrj.v3i2.21549openalex-snapshot
Cardiovascular Responses, Physical Activity Intensity, and Enjoyment Level of Nintendo Switch™ Exergaming, Comparing Different Tempos and Playing Modes: A Pilot Study
inferredcites →https://doi.org/10.2174/157340012803520414openalex-snapshot
Video Game Addiction: Past, Present and Future
inferredcites →https://doi.org/10.2174/1745017901915010015openalex-snapshot
Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review
inferredcites →https://doi.org/10.2196/11960openalex-snapshot
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
inferredcites →https://doi.org/10.2196/15635openalex-snapshot
Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study
inferredcites →https://doi.org/10.2196/17994openalex-snapshot
The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis
inferredcites →https://doi.org/10.2196/23822openalex-snapshot
Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review
inferredcites →https://doi.org/10.2196/29586openalex-snapshot
Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial
inferredcites →https://doi.org/10.2196/mental.7387openalex-snapshot
Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial
inferredcites →https://doi.org/10.2478/hukin-2019-0023openalex-snapshot
Application of Virtual Reality in Competitive Athletes – A Review
inferredcites →https://doi.org/10.3389/fpsyg.2016.00898openalex-snapshot
Physical Activity Enjoyment and Self-Efficacy As Predictors of Cancer Patients' Physical Activity Level
inferredcites →https://doi.org/10.3390/ijerph16193673openalex-snapshot
Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
inferredcites →https://doi.org/10.3390/ijerph16214080openalex-snapshot
Effects of School-Based Exergaming on Urban Children’s Physical Activity and Cardiorespiratory Fitness: A Quasi-Experimental Study
inferredcites →https://doi.org/10.3390/ijerph17020669openalex-snapshot
Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT
inferredcites →https://doi.org/10.3390/ijerph17218051openalex-snapshot
Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study
inferredcites →https://doi.org/10.3390/jcm8111947openalex-snapshot
Acute Effects of Immersive Virtual Reality Exercise on Young Adults’ Situational Motivation
inferredcites →https://doi.org/10.3390/medicina55090517openalex-snapshot
Physiological Gait versus Gait in VR on Multidirectional Treadmill—Comparative Analysis
inferredcites →https://doi.org/10.3390/technologies7010002openalex-snapshot
RabbitRun: An Immersive Virtual Reality Game for Promoting Physical Activities Among People with Low Back Pain
inferredcites →https://doi.org/10.37190/abb-01490-2019-03openalex-snapshot
Assessment of gait stability and preferred walking speed in virtual reality
inferredcites →https://doi.org/10.4236/jsea.2020.1311021openalex-snapshot
Using Virtual Reality to Promote Physical Activity
inferredcites →https://doi.org/10.5271/sjweh.1815openalex-snapshot
Psychophysical scaling with applications in physical work and the perception of exertion.
inferredcites →https://doi.org/10.5993/ajhb.34.6.11openalex-snapshot
The Long and Winding Road to Physical Activity Maintenance
inferredcites →https://doi.org/10.70252/macs7628openalex-snapshot
Muscle Activity During Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System.

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1016/j.entcom.2025.100974openalex-snapshot
Exploring older people’s user experiences with VR: A case study of Taiwanese seniors
inferred← citeshttps://doi.org/10.1109/iementech65115.2025.10959637openalex-snapshot
Virtual Reality Meets AI: Revolutionizing Physical Education with LiDAR and RL
inferred← citeshttps://doi.org/10.1109/ismar-adjunct64951.2024.00133openalex-snapshot
Exploring the Impact of Arm Wearing Weight on VR Interaction Behavior
inferred← citeshttps://doi.org/10.1186/s13102-024-00818-4openalex-snapshot
Recreational cycling provides greater satisfaction and flow in an immersive virtual environment than in real life
inferred← citeshttps://doi.org/10.1186/s13102-024-00878-6openalex-snapshot
Application of immersive virtual reality in the training of wheelchair boxers: evaluation of exercise intensity and users experience additional load– a pilot exploratory study
inferred← citeshttps://doi.org/10.1186/s13102-024-00945-yopenalex-snapshot
Assessment of the intensity and attractiveness of physical exercise while playing table tennis in an immersive virtual environment depending on the game mode
inferred← citeshttps://doi.org/10.2147/cia.s576150openalex-snapshot
A Body-Driven Mind: Effects of Conventional and Non-Immersive Virtual Reality–Based Physiotherapy on Cognitive Function in Older Orthopedic Patients
inferred← citeshttps://doi.org/10.2196/49080openalex-snapshot
Effects of Virtual Reality Pilates Training on Duration of Posture Maintenance and Flow in Young, Healthy Individuals: Randomized Crossover Trial
inferred← citeshttps://doi.org/10.2196/53999openalex-snapshot
Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study
inferred← citeshttps://doi.org/10.2196/58411openalex-snapshot
Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study
inferred← citeshttps://doi.org/10.25307/jssr.1591617openalex-snapshot
Digital Technologies Developed for Enhancing Physical Activity Among Youth: A 20-Year Umbrella Review and Systematic Review
inferred← citeshttps://doi.org/10.3389/fphys.2025.1556434openalex-snapshot
Comparison of the virtual reality and mobile games regarding physiological load
inferred← citeshttps://doi.org/10.3389/fspor.2026.1938500openalex-snapshot
The portable wearBands resistance system increases exercise intensity during mixed-reality boxing without reducing enjoyment or flow
inferred← citeshttps://doi.org/10.3390/app132011536openalex-snapshot
Using Ankle Weights as an Effective Way to Increase the Intensity of Physical Activity While Playing Immersive Virtual Reality Games on an Omnidirectional Treadmill
inferred← citeshttps://doi.org/10.3390/app15168914openalex-snapshot
Comparison of Physical Activity Intensity During Virtual Reality Gaming: Omnidirectional Treadmill Versus Traditional Controllers—A Physiological Assessment
inferred← citeshttps://doi.org/10.3390/mti9090091openalex-snapshot
Assessment of the Validity and Reliability of Reaction Speed Measurements Using the Rezzil Player Application in Virtual Reality
inferred← citeshttps://doi.org/10.3390/su15010648openalex-snapshot
Ruler Drop Method in Virtual Reality as an Accurate and Reliable Tool for Evaluation of Reaction Time of Mixed Martial Artists
inferred← citeshttps://doi.org/10.35674/kent.1718174openalex-snapshot
A Theoretical Perspective on New Generation Therapeutic Recreation Methods
inferred← citeshttps://doi.org/10.55860/9nxkdr46openalex-snapshot
Virtual reality for enhancing athletic performance
inferred← citeshttps://doi.org/10.58683/sp.1987openalex-snapshot
Wieloaspektowa ocena doświadczeń osób podejmujących rekreacyjną aktywność fizyczną w rzeczywistości realnej oraz immersyjnej i nieimmersyjnej rzeczywistości wirtualnej
inferred← citeshttps://doi.org/10.6084/m9.figshare.25583899openalex-snapshot
Additional file 1 of Application of immersive virtual reality in the training of wheelchair boxers: evaluation of exercise intensity and users experience additional load– a pilot exploratory study
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.