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Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/9780470479216.corpsy0943openalex-snapshot
State‐Trait Anxiety Inventory
inferredcites →https://doi.org/10.1002/acr.20561openalex-snapshot
Measures of anxiety: State‐Trait Anxiety Inventory (STAI), Beck Anxiety Inventory (BAI), and Hospital Anxiety and Depression Scale‐Anxiety (HADS‐A)
inferredcites →https://doi.org/10.1002/erv.2259openalex-snapshot
Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa
inferredcites →https://doi.org/10.1002/mde.2608openalex-snapshot
What Makes a Blockbuster Video Game? An Empirical Analysis of US Sales Data
inferredcites →https://doi.org/10.1007/978-3-030-23563-5_12openalex-snapshot
Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions
inferredcites →https://doi.org/10.1007/978-3-319-60639-2_23openalex-snapshot
What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study
inferredcites →https://doi.org/10.1007/978-3-319-92052-8_8openalex-snapshot
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard
inferredcites →https://doi.org/10.1007/978-3-540-74889-2_10openalex-snapshot
Does Body Movement Engage You More in Digital Game Play? and Why?
inferredcites →https://doi.org/10.1007/978-94-017-9088-8_16openalex-snapshot
The Concept of Flow
inferredcites →https://doi.org/10.1007/s00221-016-4846-7openalex-snapshot
The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects
inferredcites →https://doi.org/10.1007/s00779-011-0467-0openalex-snapshot
Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial
inferredcites →https://doi.org/10.1007/s11013-010-9197-4openalex-snapshot
Magical Flight and Monstrous Stress: Technologies of Absorption and Mental Wellness in Azeroth
inferredcites →https://doi.org/10.1007/s12130-007-9018-4openalex-snapshot
Emotional Design; Application of a Research-Based Design Approach
inferredcites →https://doi.org/10.1016/0022-3956(75)90020-5openalex-snapshot
The validity and reliability of the visual analogue mood scale
inferredcites →https://doi.org/10.1016/0022-3999(95)00554-4openalex-snapshot
The acute effects of exercise on mood state
inferredcites →https://doi.org/10.1016/b978-0-12-801851-4.00001-xopenalex-snapshot
Emotions and Affect in Human Factors and Human–Computer Interaction: Taxonomy, Theories, Approaches, and Methods
inferredcites →https://doi.org/10.1016/j.adolescence.2003.10.009openalex-snapshot
An update on the effects of playing violent video games
inferredcites →https://doi.org/10.1016/j.brat.2015.12.008openalex-snapshot
For whom the bell tolls: Neurocognitive individual differences in the acute stress-reduction effects of an attention bias modification game for anxiety
inferredcites →https://doi.org/10.1016/j.chb.2007.11.002openalex-snapshot
Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment
inferredcites →https://doi.org/10.1016/j.chb.2012.07.021openalex-snapshot
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
inferredcites →https://doi.org/10.1016/j.chb.2013.10.025openalex-snapshot
The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion
inferredcites →https://doi.org/10.1016/j.chb.2014.11.051openalex-snapshot
Cognitive enhancement in video game players: The role of video game genre
inferredcites →https://doi.org/10.1016/j.chb.2017.03.001openalex-snapshot
Escaping through exergames: Presence, enjoyment, and mood experience in predicting children's attitude toward exergames
inferredcites →https://doi.org/10.1016/j.cpr.2010.03.002openalex-snapshot
Upward spirals of positive emotions counter downward spirals of negativity: Insights from the broaden-and-build theory and affective neuroscience on the treatment of emotion dysfunctions and deficits in psychopathology
inferredcites →https://doi.org/10.1016/j.ijhcs.2015.05.004openalex-snapshot
Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios
inferredcites →https://doi.org/10.1016/j.jbtep.2014.06.004openalex-snapshot
Reliability, validity and sensitivity of a computerized visual analog scale measuring state anxiety
inferredcites →https://doi.org/10.1016/j.paid.2010.03.048openalex-snapshot
Positive emotion regulation and well-being: Comparing the impact of eight savoring and dampening strategies
inferredcites →https://doi.org/10.1016/s1071-5819(03)00047-8openalex-snapshot
To feel or not to feel: The role of affect in human–computer interaction
inferredcites →https://doi.org/10.1027/1016-9040.14.1.29openalex-snapshot
Proactive Coping, Positive Affect, and Well-Being
inferredcites →https://doi.org/10.1037//0003-066x.55.1.34openalex-snapshot
Subjective well-being: The science of happiness and a proposal for a national index.
inferredcites →https://doi.org/10.1037//0003-066x.56.3.218openalex-snapshot
The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions.
inferredcites →https://doi.org/10.1037//1522-3736.3.1.31aopenalex-snapshot
Cultivating positive emotions to optimize health and well-being.
inferredcites →https://doi.org/10.1037/a0018984openalex-snapshot
Children's Motivations for Video Game Play in the Context of Normal Development
inferredcites →https://doi.org/10.1037/a0028481openalex-snapshot
Reassessing media violence effects using a risk and resilience approach to understanding aggression.
inferredcites →https://doi.org/10.1037/a0034857openalex-snapshot
The benefits of playing video games.
inferredcites →https://doi.org/10.1037/h0077714openalex-snapshot
A circumplex model of affect.
inferredcites →https://doi.org/10.1038/30498openalex-snapshot
Evidence for striatal dopamine release during a video game
inferredcites →https://doi.org/10.1057/9781137528889_5openalex-snapshot
Commons
inferredcites →https://doi.org/10.1076/digc.12.2.67.6865openalex-snapshot
Quake® goes the environment: game aesthetics and archaeologies
inferredcites →https://doi.org/10.1080/01924788.2011.625218openalex-snapshot
Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood
inferredcites →https://doi.org/10.1080/02699930541000057openalex-snapshot
Distinctions between emotion and mood
inferredcites →https://doi.org/10.1080/02699939208411068openalex-snapshot
An argument for basic emotions
inferredcites →https://doi.org/10.1080/026999398379718openalex-snapshot
Positive Emotions Speed Recovery from the Cardiovascular Sequelae of Negative Emotions
inferredcites →https://doi.org/10.1080/10615806.2011.582948openalex-snapshot
Transient state-dependent fluctuations in anxiety measured using STAI, POMS, PANAS or VAS: a comparative review
inferredcites →https://doi.org/10.1080/13607863.2017.1385722openalex-snapshot
Exergames vs. traditional exercise: investigating the influencing mechanism of platform effect on subthreshold depression among older adults
inferredcites →https://doi.org/10.1080/16506073.2015.1047286openalex-snapshot
Exercise for Mood and Anxiety Disorders: The State-of-the Science
inferredcites →https://doi.org/10.1080/17439760.2014.927906openalex-snapshot
EARTH of Well-Being System: A pilot study of an Information and Communication Technology-based positive psychology intervention
inferredcites →https://doi.org/10.1080/23808985.2018.1442239openalex-snapshot
Video games, emotion, and emotion regulation: expanding the scope
inferredcites →https://doi.org/10.1089/cpb.2008.0151openalex-snapshot
Relationships between Electronic Game Play, Obesity, and Psychosocial Functioning in Young Men
inferredcites →https://doi.org/10.1089/cyber.2009.0412openalex-snapshot
Presence and Emotions in Playing a Group Game in a Virtual Environment: The Influence of Body Participation
inferredcites →https://doi.org/10.1089/cyber.2011.0139openalex-snapshot
Positive Technology: Using Interactive Technologies to Promote Positive Functioning
inferredcites →https://doi.org/10.1089/cyber.2014.0052openalex-snapshot
Virtual Reality for the Induction of Positive Emotions in the Treatment of Fibromyalgia: A Pilot Study over Acceptability, Satisfaction, and the Effect of Virtual Reality on Mood
inferredcites →https://doi.org/10.1089/cyber.2015.0366openalex-snapshot
Effect of Exergames on Depression: A Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.1089/cyber.2016.0562openalex-snapshot
Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being
inferredcites →https://doi.org/10.1089/g4h.2012.0010openalex-snapshot
Positive Emotions Associated with “Counter-Strike” Game Playing
inferredcites →https://doi.org/10.1089/g4h.2013.0092openalex-snapshot
The Efficacy of Prescribed Casual Videogame Play in Reducing Symptoms of Anxiety: A Randomized Controlled Study
inferredcites →https://doi.org/10.1089/g4h.2015.0100openalex-snapshot
Exergames for Older Adults with Subthreshold Depression: Does Higher Playfulness Lead to Better Improvement in Depression?
inferredcites →https://doi.org/10.1089/g4h.2017.0085openalex-snapshot
Anxiolytic Effects of a Single Session of the Exergame Zumba ® Fitness on Healthy Young Women
inferredcites →https://doi.org/10.1093/ct/15.3.219openalex-snapshot
The Emotional Appeal of Violent Video Games for Adolescent Males
inferredcites →https://doi.org/10.1097/hrp.0000000000000138openalex-snapshot
The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders
inferredcites →https://doi.org/10.1098/rstb.2004.1512openalex-snapshot
The broaden–and–build theory of positive emotions
inferredcites →https://doi.org/10.1108/07363760610655069openalex-snapshot
Emotional Design: Why We Love (or Hate) Everyday Things
inferredcites →https://doi.org/10.1111/1467-9280.00366openalex-snapshot
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
inferredcites →https://doi.org/10.1111/j.1083-6101.1997.tb00072.xopenalex-snapshot
At the Heart of It All: The Concept of Presence
inferredcites →https://doi.org/10.1111/j.1460-2466.1992.tb00812.xopenalex-snapshot
Defining Virtual Reality: Dimensions Determining Telepresence
inferredcites →https://doi.org/10.1111/j.1750-8606.2011.00162.xopenalex-snapshot
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits
inferredcites →https://doi.org/10.1111/j.2044-8341.1974.tb02285.xopenalex-snapshot
The use of analogue scales in rating subjective feelings
inferredcites →https://doi.org/10.1145/1028014.1028068openalex-snapshot
Emotional response patterns and sense of presence during video games
inferredcites →https://doi.org/10.1145/1952222.1952281openalex-snapshot
Personality, motivation and video games
inferredcites →https://doi.org/10.1145/2793107.2793117openalex-snapshot
Exploring Gameplay Experiences on the Oculus Rift
inferredcites →https://doi.org/10.1145/3027063.3053202openalex-snapshot
Evaluating VR Driving Simulation from a Player Experience Perspective
inferredcites →https://doi.org/10.1145/3304181.3304216openalex-snapshot
Immersion, presence and performance in virtual environments
inferredcites →https://doi.org/10.1145/3341215.3355736openalex-snapshot
Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays
inferredcites →https://doi.org/10.1155/2011/282345openalex-snapshot
Immersion in Computer Games: The Role of Spatial Presence and Flow
inferredcites →https://doi.org/10.1177/003591576906201005openalex-snapshot
A Growing Edge of Measurement of Feelings [ Abridged ]
inferredcites →https://doi.org/10.1177/1046878118773126openalex-snapshot
Zombies vs. Anxiety: An Augmentation Study of Prescribed Video Game Play Compared to Medication in Reducing Anxiety Symptoms
inferredcites →https://doi.org/10.1177/1046878119831420openalex-snapshot
Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?
inferredcites →https://doi.org/10.1177/1461444813504274openalex-snapshot
“In the Mood to Game”: Selective exposure and mood management processes in computer game play
inferredcites →https://doi.org/10.1177/1541931213602001openalex-snapshot
Gaming on the Rift: How Virtual Reality Affects Game User Satisfaction
inferredcites →https://doi.org/10.1177/1555412015602819openalex-snapshot
Beyond Entertainment
inferredcites →https://doi.org/10.1177/2167702614522228openalex-snapshot
Mental Health on the Go
inferredcites →https://doi.org/10.1186/1745-6215-9-25openalex-snapshot
The potential of Virtual Reality as anxiety management tool: a randomized controlled study in a sample of patients affected by Generalized Anxiety Disorder
inferredcites →https://doi.org/10.1371/journal.pone.0036169openalex-snapshot
Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers
inferredcites →https://doi.org/10.1371/journal.pone.0200724openalex-snapshot
The same video game in 2D, 3D or virtual reality – How does technology impact game evaluation and brand placements?
inferredcites →https://doi.org/10.14257/ijmue.2014.9.10.37openalex-snapshot
Emotional Design for Games: A Framework for Player-Centric Approach in the Game Design Process
inferredcites →https://doi.org/10.1518/001872098779591368openalex-snapshot
The Influence of Body Movement on Subjective Presence in Virtual Environments
inferredcites →https://doi.org/10.1519/jsc.0b013e31829999c3openalex-snapshot
Cardiovascular and Affective Outcomes of Active Gaming
inferredcites →https://doi.org/10.2147/cia.s87732openalex-snapshot
Does multicomponent physical exercise with simultaneous cognitive training boost cognitive performance in older adults? A 6-month randomized controlled trial with a 1-year follow-up
inferredcites →https://doi.org/10.2196/10116openalex-snapshot
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.2196/10486openalex-snapshot
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
inferredcites →https://doi.org/10.2196/11960openalex-snapshot
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
inferredcites →https://doi.org/10.2196/12324openalex-snapshot
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment
inferredcites →https://doi.org/10.2196/13335openalex-snapshot
Factors Associated with Sustained Exergaming: Longitudinal Investigation
inferredcites →https://doi.org/10.2196/13833openalex-snapshot
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
inferredcites →https://doi.org/10.2196/games.4275openalex-snapshot
Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study
inferredcites →https://doi.org/10.2196/games.5528openalex-snapshot
Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play
inferredcites →https://doi.org/10.2217/npy.11.5openalex-snapshot
From virtual reality to interreality in the treatment of anxiety disorders
inferredcites →https://doi.org/10.2307/1511458openalex-snapshot
Flow: The Psychology of Optimal Experience
inferredcites →https://doi.org/10.2466/pms.1958.8.3.271openalex-snapshot
VALIDITY OF THE TRAIL MAKING TEST AS AN INDICATOR OF ORGANIC BRAIN DAMAGE
inferredcites →https://doi.org/10.3233/bpl-160040openalex-snapshot
The Effects of Acute Exercise on Mood, Cognition, Neurophysiology, and Neurochemical Pathways: A Review
inferredcites →https://doi.org/10.3389/fpsyg.2014.00260openalex-snapshot
Gaming well: links between videogames and flourishing mental health
inferredcites →https://doi.org/10.3389/fpsyg.2015.01721openalex-snapshot
A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder
inferredcites →https://doi.org/10.3389/fpsyg.2017.01773openalex-snapshot
Developing Emotional Design: Emotions as Cognitive Processes and their Role in the Design of Interactive Technologies
inferredcites →https://doi.org/10.3389/fpsyg.2018.01682openalex-snapshot
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
inferredcites →https://doi.org/10.3389/fpsyg.2018.02127openalex-snapshot
Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population
inferredcites →https://doi.org/10.3389/fpsyt.2013.00027openalex-snapshot
Effects of Exercise and Physical Activity on Anxiety
inferredcites →https://doi.org/10.3389/fpsyt.2016.00164openalex-snapshot
Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change
inferredcites →https://doi.org/10.4236/psych.2012.312a184openalex-snapshot
Positive Psychology and Digital Games: The Role of Emotions and Psychological Flow in Serious Games Development
inferredcites →https://doi.org/10.4324/9780203873700openalex-snapshot
Playing Video Games
inferredcites →https://doi.org/10.4324/9781315736495-3openalex-snapshot
Are Electronic Games Health Hazards or Health Promoters?
inferredcites →https://doi.org/10.5860/choice.32-0972openalex-snapshot
Physical activity, fitness, and health: international proceedings and consensus statement
inferredcites →https://doi.org/10.5860/choice.46-0096openalex-snapshot
Persuasive games: the expressive power of videogames

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Metaverse applications in education: a systematic review and a cost-benefit analysis
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Comparing VR and 2D game environments on mental workload, emotion and situation awareness: implications for rehabilitation game design
inferred← citeshttps://doi.org/10.1109/access.2025.3544022openalex-snapshot
Serious Games Supported by Virtual Reality—Literature Review
inferred← citeshttps://doi.org/10.1109/icce63647.2025.10930041openalex-snapshot
Virtual Reality Environment: Detecting and Inducing Emotions
inferred← citeshttps://doi.org/10.1109/is262782.2024.10704197openalex-snapshot
Ethical Considerations in the Production and Consumption of Music in the Metaverse
inferred← citeshttps://doi.org/10.1109/taffc.2022.3181053openalex-snapshot
Virtual Reality for Emotion Elicitation – A Review
inferred← citeshttps://doi.org/10.1109/tg.2025.3563258openalex-snapshot
Stress Assessment in Virtual Reality Horror Games Using Players' Behavioral and Physiological Data
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616752openalex-snapshot
MetaRoundWorm: A Virtual Reality Escape Room Game for Learning the Lifecycle and Immune Response to Parasitic Infections
inferred← citeshttps://doi.org/10.1111/bjet.13278openalex-snapshot
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach
inferred← citeshttps://doi.org/10.1123/jege.2025-0009openalex-snapshot
Commentary on the Transferability of Esports to Military and Emergency Responder Roles
inferred← citeshttps://doi.org/10.1145/3481056.3481085openalex-snapshot
Study on the Effectiveness of VR-based Curriculum in Improving the Counseling Ability of Pre-service Training for Gifted Educators
inferred← citeshttps://doi.org/10.1145/3613904.3642123openalex-snapshot
ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-Compassion
inferred← citeshttps://doi.org/10.1145/3677071openalex-snapshot
Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball
inferred← citeshttps://doi.org/10.1145/3677098openalex-snapshot
Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3722405.3722427openalex-snapshot
A bibliometric analysis of global research dynamics and hot frontiers in virtual reality games
inferred← citeshttps://doi.org/10.1177/2161783x251360803openalex-snapshot
Effects of Virtual Reality-Based Exercise Intervention on College Students’ Mood States: An 8-Week Randomized Controlled Trial
inferred← citeshttps://doi.org/10.1186/s12877-026-07291-3openalex-snapshot
Exploring the health benefits of a mobile-based multidomain lifestyle program for older adults living in assisted living facilities: a qualitative study
inferred← citeshttps://doi.org/10.1186/s13063-022-06337-2openalex-snapshot
A virtual reality home-based training for the management of stress and anxiety among healthcare workers during the COVID-19 pandemic: study protocol for a randomized controlled trial
inferred← citeshttps://doi.org/10.1186/s13102-026-01685-xopenalex-snapshot
Exergame enjoyment using various devices and awareness of their use for physical activity and health improvement among young adults
inferred← citeshttps://doi.org/10.13187/ejced.2022.1.36openalex-snapshot
Using Virtual Reality Techniques to Alleviate Cognitive Fatigue in Graduate Students Working while in College
inferred← citeshttps://doi.org/10.1371/journal.pone.0288608openalex-snapshot
The effect of playing e-sports games on young people’s desire to engage in physical activity: Mediating effects of social presence perception and virtual sports experience
inferred← citeshttps://doi.org/10.17760/d20471078openalex-snapshot
To VR or to PC?: comparing player experience and physiological reaction in Superhot VR vs Superhot PC
inferred← citeshttps://doi.org/10.17811/rifie.50.4.2021.807-814openalex-snapshot
Feeling the emotions, finding the resources: a pathway toward balanced parenting?
inferred← citeshttps://doi.org/10.2147/jmdh.s478052openalex-snapshot
Virtual Reality Gaming in Occupational Rehabilitation - User Experiences and Perceptions
inferred← citeshttps://doi.org/10.2196/22406openalex-snapshot
Administering Virtual Reality Therapy to Manage Behavioral and Psychological Symptoms in Patients With Dementia Admitted to an Acute Care Hospital: Results of a Pilot Study
inferred← citeshttps://doi.org/10.2196/26575openalex-snapshot
Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games
inferred← citeshttps://doi.org/10.2196/28150openalex-snapshot
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
inferred← citeshttps://doi.org/10.2196/29681openalex-snapshot
Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review
inferred← citeshttps://doi.org/10.2196/35000openalex-snapshot
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review
inferred← citeshttps://doi.org/10.2196/39932openalex-snapshot
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
inferred← citeshttps://doi.org/10.2196/45637openalex-snapshot
Virtual Exercise in Medicine: A Proof of Concept in a Healthy Population
inferred← citeshttps://doi.org/10.2196/50326openalex-snapshot
Effects and Acceptability of a 1-Week Home-Based Virtual Reality Training for Supporting the Management of Stress and Anxiety: Randomized Pilot Trial
inferred← citeshttps://doi.org/10.2196/preprints.35000openalex-snapshot
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: PRISMA Systematic Review (Preprint)
inferred← citeshttps://doi.org/10.24869/psyd.2021.152openalex-snapshot
AN ASSESSMENT OF INTIMATE PARTNER FEMICIDE IN THE NAME OF HONOUR IN TURKEY: A RETROSPECTIVE EPIDEMIOLOGICAL STUDY
inferred← citeshttps://doi.org/10.31234/osf.io/6t9zfopenalex-snapshot
Adverse effects of loneliness but no effect of gaming on mental health in gamers during three UK COVID-19 lockdowns
inferred← citeshttps://doi.org/10.32782/psyspu/2024.1.28openalex-snapshot
РОЛЬ ВІРТУАЛЬНОЇ РЕАЛЬНОСТІ У ПСИХОЛОГІЧНОМУ ПОТЕНЦІАЛІ ПІДЛІТКА
inferred← citeshttps://doi.org/10.3389/feduc.2022.831619openalex-snapshot
An Empirical Study of Geography Learning on Students’ Emotions and Motivation in Immersive Virtual Reality
inferred← citeshttps://doi.org/10.3389/fhumd.2026.1654475openalex-snapshot
Integrating real-world situation awareness cues in virtual reality to enhance user wellbeing
inferred← citeshttps://doi.org/10.3389/fpsyg.2024.1423755openalex-snapshot
The effects of interactive video games combined with LEGO game therapy on social anxiety in rural left-behind children
inferred← citeshttps://doi.org/10.3389/frvir.2021.620225openalex-snapshot
MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic
inferred← citeshttps://doi.org/10.3389/frvir.2023.1074062openalex-snapshot
Encouraging participant embodiment during VR-assisted public speaking training improves persuasiveness and charisma and reduces anxiety in secondary school students
inferred← citeshttps://doi.org/10.3389/frvir.2026.1833901openalex-snapshot
Evaluating interaction mechanics in virtual reality gaming: from user studies to design recommendations
inferred← citeshttps://doi.org/10.3390/app12189110openalex-snapshot
Psychoeducation on Stress and Anxiety Using Virtual Reality: A Mixed-Methods Study
inferred← citeshttps://doi.org/10.3390/app122111209openalex-snapshot
Induced Emotion-Based Music Recommendation through Reinforcement Learning
inferred← citeshttps://doi.org/10.3390/app142210251openalex-snapshot
Emotion-Driven Music and IoT Devices for Collaborative Exer-Games
inferred← citeshttps://doi.org/10.3390/app152212082openalex-snapshot
Speaking Through an Avatar: Emotional Expressiveness, Individual Differences, User Experience and Performance
inferred← citeshttps://doi.org/10.3390/app16010144openalex-snapshot
The Effects of Parabolic Arc Height and Velocity of a Target During Interception on Forward Reach Movement Mechanics
inferred← citeshttps://doi.org/10.3390/bioengineering12070726openalex-snapshot
Exercises Based on a Non-Immersive Virtual Reality Application for Upper Limb Rehabilitation
inferred← citeshttps://doi.org/10.3390/bs14090781openalex-snapshot
Examining the Mechanisms of Virtual Reality Tourism’s Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow
inferred← citeshttps://doi.org/10.3390/foods13030375openalex-snapshot
Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality
inferred← citeshttps://doi.org/10.3390/ijerph192316302openalex-snapshot
Distance Learning in Pandemic Age: Lessons from a (No Longer) Emergency
inferred← citeshttps://doi.org/10.3390/ijerph20032735openalex-snapshot
Health Implications of Virtual Architecture: An Interdisciplinary Exploration of the Transferability of Findings from Neuroarchitecture
inferred← citeshttps://doi.org/10.3390/informatics9010014openalex-snapshot
Human-Computer Interaction in Digital Mental Health
inferred← citeshttps://doi.org/10.3390/jcm12010389openalex-snapshot
Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults
inferred← citeshttps://doi.org/10.3390/mti10020019openalex-snapshot
MoodScape: Emotion-Informed Terrain Synthesis for Virtual Reality System
inferred← citeshttps://doi.org/10.35988/sm-hs.2022.009openalex-snapshot
ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY USE IN HEALTHCARE AND ORAL DISEASE PREVENTION
inferred← citeshttps://doi.org/10.36253/rief-10256openalex-snapshot
Parents’ view on distance learning during lockdown. A national survey
inferred← citeshttps://doi.org/10.47544/johsk.2021.2.3openalex-snapshot
Journal of Health, Sports, and Kinesiology
inferred← citeshttps://doi.org/10.52058/2786-4952-2024-12(46)-936-950openalex-snapshot
VIRTUAL TECHNOLOGIES IN THE TEENAGER`S PSYCHOLOGICAL POTENTIAL DEVELOPMENT
inferred← citeshttps://doi.org/10.53025/sportive.1723102openalex-snapshot
Video Oyunlarının Rekreasyonel Kullanımı: Stardew Valley’de Oyuncu Deneyimine Yönelik Bir Karma Yöntem Çalışması
inferred← citeshttps://doi.org/10.54337/irspbl-11059openalex-snapshot
Scalable VR Solutions for Engineering Education
inferred← citeshttps://doi.org/10.70675/87ae1f6azdc81z48eazbc3az3e3c77a729e3openalex-snapshot
Des environnements professionnels analogues au défi spatial : étude des réponses adaptatives au stress et contre-mesures de santé pour un maintien opérationnel sous contrainte
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.