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Investigating Attitudes of Adult Educators towards Educational Mobile Media and Games in Eight European Countries
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-030-10576-1_300187openalex-snapshot
Digital Game-Based Learning
inferredcites →https://doi.org/10.1007/978-3-540-69736-7_54openalex-snapshot
EFM: A Model for Educational Game Design
inferredcites →https://doi.org/10.1016/j.compedu.2008.12.004openalex-snapshot
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
inferredcites →https://doi.org/10.1016/s0364-0213(81)80017-1openalex-snapshot
Toward a Theory of Intrinsically Motivating Instruction*
inferredcites →https://doi.org/10.1023/a:1009600528811openalex-snapshot
The microworld of Phoenix Quest: social and cognitive considerations
inferredcites →https://doi.org/10.1080/10508400701413435openalex-snapshot
Augmented Reality Simulations on Handheld Computers
inferredcites →https://doi.org/10.1108/et.2004.00446dae.002openalex-snapshot
What Video Games Have to Teach Us about Learning and Literacy
inferredcites →https://doi.org/10.1109/wmte.2002.1039214openalex-snapshot
To unlock the learning value of wireless mobile devices, understand coupling
inferredcites →https://doi.org/10.1109/wmte.2002.1039227openalex-snapshot
Environmental Detectives: PDAs as a window into a virtual simulated world
inferredcites →https://doi.org/10.1109/wmte.2005.20openalex-snapshot
Dual Device User Interface Design for Ubiquitous Language Learning: Mobile Phone and Interactive Television (iTV)
inferredcites →https://doi.org/10.1111/j.1365-2729.2004.00089.xopenalex-snapshot
A constructivist mobile learning environment supported by a wireless handheld network
inferredcites →https://doi.org/10.1111/j.1365-2729.2005.00123.xopenalex-snapshot
Introduction to the special issue on wireless and mobile technologies in education
inferredcites →https://doi.org/10.1111/j.1467-8535.2005.00473.xopenalex-snapshot
The use of palmtop computers for learning: a review of the literature
inferredcites →https://doi.org/10.1145/950566.950595openalex-snapshot
What video games have to teach us about learning and literacy
inferredcites →https://doi.org/10.1177/016146811011201001openalex-snapshot
From Information to Experience: Place-Based Augmented Reality Games as a Model for Learning in a Globally Networked Society
inferredcites →https://doi.org/10.1177/019263650208663207openalex-snapshot
Elements of Adult Learning in Teacher Professional Development
inferredcites →https://doi.org/10.1177/1046878107308062openalex-snapshot
A lesson learned through gaming
inferredcites →https://doi.org/10.19173/irrodl.v8i2.349openalex-snapshot
Mobile Distance Learning with PDAs: Development and testing of pedagogical and system solutions supporting mobile distance learners
inferredcites →https://doi.org/10.19173/irrodl.v8i2.356openalex-snapshot
Mobile Usability in Educational Contexts: What have we learnt?
inferredcites →https://doi.org/10.19173/irrodl.v8i2.361openalex-snapshot
Setting the New Standard with Mobile Computing in Online Learning
inferredcites →https://doi.org/10.2307/258925openalex-snapshot
Flow: The Psychology of Optimal Experience
inferredcites →https://doi.org/10.4324/9781003163244-10openalex-snapshot
Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning
inferredcites →https://doi.org/10.5334/2005-25openalex-snapshot
Mobile technologies: prospects for their use in learning in informal science settings
inferredcites →https://doi.org/10.5860/choice.28-0597openalex-snapshot
Flow: the psychology of optimal experience
inferredcites →https://doi.org/10.65106/apubs.2007.2537openalex-snapshot
Motivation and computer game based learning
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-030-62746-1_99openalex-snapshot
The Current Situations of Mobile Assisted Language Learning
inferred← citeshttps://doi.org/10.1007/978-3-030-96293-7_34openalex-snapshot
The Use of Mobile Learning in Higher Education: A Study on the MOOC of Cadi Ayyad University
inferred← citeshttps://doi.org/10.1007/978-3-319-30298-0_16openalex-snapshot
Design of Educational Games: The Evolution from Computers to Mobile Devices
inferred← citeshttps://doi.org/10.1007/978-3-642-29873-8_13openalex-snapshot
The Investigation of Online Reviews of Mobile Games
inferred← citeshttps://doi.org/10.1007/978-981-15-4952-6_6openalex-snapshot
The Evolution of Educational Game Designs From Computers to Mobile Devices: A Comprehensive Review
inferred← citeshttps://doi.org/10.1007/s10639-021-10737-3openalex-snapshot
RETRACTED ARTICLE: Impact of digital game-based learning on the social competence and behavior of preschoolers
inferred← citeshttps://doi.org/10.1007/s10758-017-9311-6openalex-snapshot
Factors Influencing Teachers’ Attitudes Toward Mobile Technology Integration in K-12
inferred← citeshttps://doi.org/10.1016/b978-0-12-822144-0.00009-4openalex-snapshot
Mobile technology and use of educational games in HE
inferred← citeshttps://doi.org/10.1016/j.chb.2016.02.042openalex-snapshot
Effects of serious games on perceived team cohesiveness in a multi-user virtual environment
inferred← citeshttps://doi.org/10.1016/j.childyouth.2024.107550openalex-snapshot
Do males have more favorable attitudes towards digital game use than Females: A Meta-Analytic review
inferred← citeshttps://doi.org/10.1016/j.compedu.2012.10.022openalex-snapshot
A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction
inferred← citeshttps://doi.org/10.1016/j.compedu.2015.05.003openalex-snapshot
Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games
inferred← citeshttps://doi.org/10.1016/j.ijme.2016.06.001openalex-snapshot
Acceptance and usage of a mobile information system in higher education: An empirical study with structural equation modeling
inferred← citeshttps://doi.org/10.1051/shsconf/20219805003openalex-snapshot
Assessment of professional competencies of pedagogy students in the conditions of distance learning
inferred← citeshttps://doi.org/10.1075/ltyl.00052.banopenalex-snapshot
Chinese parents’ involvement in their young children’s app-based language learning
inferred← citeshttps://doi.org/10.1109/access.2013.2281156openalex-snapshot
Mobile Multimedia Recommendation in Smart Communities: A Survey
inferred← citeshttps://doi.org/10.1109/icet62460.2024.10868930openalex-snapshot
Facilitating College English Learning and Teaching through Mobile Technology
inferred← citeshttps://doi.org/10.1177/0741713619834726openalex-snapshot
Informal Learning of Older Adults in Using Mobile Devices: A Review of the Literature
inferred← citeshttps://doi.org/10.12794/metadc500130openalex-snapshot
Comparison of Learning Performance Between Students Who Do and Students Who Do Not Use Mobile Technology-based Activities
inferred← citeshttps://doi.org/10.14201/eks.12350openalex-snapshot
Teorías de la educación de adultos que subyacen en el uso de videojuegos
inferred← citeshttps://doi.org/10.14569/ijacsa.2017.080641openalex-snapshot
Quizrevision: A Mobile Application using the Google MIT App Inventor Language Compared with LMS
inferred← citeshttps://doi.org/10.14742/ajet.832openalex-snapshot
Challenging mobile learning discourse through research: Student perceptions of Blackboard Mobile Learn and iPads
inferred← citeshttps://doi.org/10.20533/iji.1742.4712.2014.0109openalex-snapshot
Smart Use of Smart Phones in Classrooms – Interrupt Fun to Educate
inferred← citeshttps://doi.org/10.21203/rs.3.rs-707659/v1openalex-snapshot
Impact of Digital Game-Based Learning on the Social Competence and Behavior of Pre-Schoolers
inferred← citeshttps://doi.org/10.22456/1679-1916.41623openalex-snapshot
Jogos educativos em dispositivos móveis como auxílio ao ensino da matemática
inferred← citeshttps://doi.org/10.28945/2101openalex-snapshot
The Effects of Technology Innovativeness and System Exposure on Student Acceptance of E-textbooks
inferred← citeshttps://doi.org/10.2991/978-2-494069-29-9_28openalex-snapshot
Enhancing Student’s Vocabulary, Interest, and Motivation for Novice Learners by Using Kahoot!
inferred← citeshttps://doi.org/10.30707/etd2020.hess.sopenalex-snapshot
High School Students Activities And Learning Experiences: Students’ Views Of An Ipad Initiative
inferred← citeshttps://doi.org/10.3389/frvir.2022.941225openalex-snapshot
Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training
inferred← citeshttps://doi.org/10.34105/j.kmel.2021.13.008openalex-snapshot
Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other
inferred← citeshttps://doi.org/10.37134/ibej.vol11.1.2.2018openalex-snapshot
Technology Acceptance of a Novel Mobile Learning Application among University Undergraduates
inferred← citeshttps://doi.org/10.3917/savo.030.0009openalex-snapshot
Apprendre avec les technologies numériques : quels effets identifiés chez les adultes ?
inferred← citeshttps://doi.org/10.3991/ijim.v13i01.9374openalex-snapshot
Students and Educators Attitudes towards the use of M-Learning: Gender and Smartphone ownership Differences
inferred← citeshttps://doi.org/10.4018/978-1-4666-8239-9.ch038openalex-snapshot
Digital Mobile Games in Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-2706-0.ch011openalex-snapshot
Investigating Students' Acceptance and Intention to Use Mobile Learning in Moroccan Higher Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-3132-6.ch009openalex-snapshot
Utilizing Digital Educational Games to Enhance Adult Learning
inferred← citeshttps://doi.org/10.4018/978-1-5225-5198-0.ch023openalex-snapshot
An International Survey
inferred← citeshttps://doi.org/10.4018/978-1-6684-3710-0.ch092openalex-snapshot
Inclusive Language Education and Digital Games
inferred← citeshttps://doi.org/10.4018/978-1-7998-2901-0.ch008openalex-snapshot
Inclusive Language Education and Digital Games
inferred← citeshttps://doi.org/10.4018/978-1-7998-3022-1.ch031openalex-snapshot
A Novel ‘Game Design' Methodology for STEM Program
inferred← citeshttps://doi.org/10.4018/978-1-7998-4360-3.ch012openalex-snapshot
Perceived Challenges and Opportunities of Digital Games
inferred← citeshttps://doi.org/10.4018/978-1-7998-8598-6.ch046openalex-snapshot
Utilizing Digital Educational Games to Enhance Adult Learning
inferred← citeshttps://doi.org/10.4018/ijgbl.2015100104openalex-snapshot
Acceptance and Use of Game-Based Learning in Vocational Education and Training
inferred← citeshttps://doi.org/10.4018/ijgbl.2018100101openalex-snapshot
A Novel ‘Game Design' Methodology for STEM Program
inferred← citeshttps://doi.org/10.5430/wje.v7n3p21openalex-snapshot
The Impact of Educational Games-Based iPad Applications on the Development of Social Studies Achievement and Learning Retention among Sixth Grade Students in Jeddah
inferred← citeshttps://doi.org/10.5753/cbie.sbie.2017.907openalex-snapshot
AbaQuim - Um Jogo Educativo para Auxílio na Aprendizagem de Distribuição Eletrônica Química
inferred← citeshttps://doi.org/10.64152/10125/24503openalex-snapshot
Tablets for informal language learning: Student usage and attitudes
inferred← citeshttps://doi.org/10.70675/e58ab206z1ab7z4177zbce9z53a1561ae75copenalex-snapshot
Design of serious games for teaching industrial engineering methodologies : A design process based on V-model and an application in innovation engineering
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