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Students Learning to Program by Developing Games: Results of a Year-long Project in Primary School Settings

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-11376-5_13openalex-snapshot
Having Fun with Computer Programming and Games: Teacher and Student Experiences
inferredcites →https://doi.org/10.1007/978-3-642-37919-2_7openalex-snapshot
Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
inferredcites →https://doi.org/10.1007/s11423-013-9320-7openalex-snapshot
Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach
inferredcites →https://doi.org/10.1016/0732-118x(84)90018-7openalex-snapshot
On the cognitive effects of learning computer programming
inferredcites →https://doi.org/10.1016/j.chb.2014.03.009openalex-snapshot
Kindergarten Social Assistive Robot (KindSAR) for children’s geometric thinking and metacognitive development in preschool education: A pilot study
inferredcites →https://doi.org/10.1016/j.chb.2015.05.047openalex-snapshot
A new way of teaching programming skills to K-12 students: Code.org
inferredcites →https://doi.org/10.1016/j.compedu.2009.05.015openalex-snapshot
Computer game development as a literacy activity
inferredcites →https://doi.org/10.1016/j.compedu.2011.04.002openalex-snapshot
The effect of simulation games on the learning of computational problem solving
inferredcites →https://doi.org/10.1016/j.compedu.2011.08.006openalex-snapshot
Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
inferredcites →https://doi.org/10.1016/j.compedu.2012.03.004openalex-snapshot
A systematic literature review of empirical evidence on computer games and serious games
inferredcites →https://doi.org/10.1016/j.compedu.2013.05.023openalex-snapshot
Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement
inferredcites →https://doi.org/10.1016/j.compedu.2013.12.010openalex-snapshot
An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing
inferredcites →https://doi.org/10.1016/j.compedu.2014.02.003openalex-snapshot
Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
inferredcites →https://doi.org/10.1016/j.sbspro.2010.03.853openalex-snapshot
A case study of educational game design by kids and for kids
inferredcites →https://doi.org/10.1016/j.sbspro.2012.06.938openalex-snapshot
A Serious Game for Developing Computational Thinking and Learning Introductory Computer Programming
inferredcites →https://doi.org/10.1016/j.sbspro.2014.05.119openalex-snapshot
Taking Computer Science and Programming into Schools: The Glyndŵr/BCS Turing Project
inferredcites →https://doi.org/10.1076/csed.13.2.137.14200openalex-snapshot
Learning and Teaching Programming: A Review and Discussion
inferredcites →https://doi.org/10.1080/00131881.2010.524752openalex-snapshot
Digital game building: learning in a participatory culture
inferredcites →https://doi.org/10.1080/0260293022000020282openalex-snapshot
Applying the Structure of the Observed Learning Outcomes (SOLO) Taxonomy on Student's Learning Outcomes: An empirical study
inferredcites →https://doi.org/10.1080/08993408.2011.579805openalex-snapshot
Is pair programming more effective than other forms of collaboration for young students?
inferredcites →https://doi.org/10.1080/08993408.2013.774155openalex-snapshot
The influence of a game-making project on male and female learners’ attitudes to computing
inferredcites →https://doi.org/10.1080/08993408.2013.832022openalex-snapshot
Learning computer science concepts with Scratch
inferredcites →https://doi.org/10.1080/17439884.2013.790315openalex-snapshot
Examining the use of theory within educational technology and media research
inferredcites →https://doi.org/10.1108/et.2004.00446dae.002openalex-snapshot
What Video Games Have to Teach Us about Learning and Literacy
inferredcites →https://doi.org/10.1109/mc.2013.229openalex-snapshot
Learning Computing through Creating and Connecting
inferredcites →https://doi.org/10.1109/vlhcc.2010.17openalex-snapshot
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
inferredcites →https://doi.org/10.1109/vlhcc.2010.18openalex-snapshot
Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
inferredcites →https://doi.org/10.1111/j.1467-8535.2011.01242.xopenalex-snapshot
Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010
inferredcites →https://doi.org/10.11120/ital.2009.08020073openalex-snapshot
Constructivist Computer Science Education Reconstructed
inferredcites →https://doi.org/10.1145/1089786.1089794openalex-snapshot
Examining the role of self-regulated learning on introductory programming performance
inferredcites →https://doi.org/10.1145/1352135.1352260openalex-snapshot
Programming by choice
inferredcites →https://doi.org/10.1145/1562877.1562879openalex-snapshot
Analyzing CS competencies using the SOLO taxonomy
inferredcites →https://doi.org/10.1145/1592761.1592779openalex-snapshot
Scratch
inferredcites →https://doi.org/10.1145/1595496.1562879openalex-snapshot
Analyzing CS competencies using the SOLO taxonomy
inferredcites →https://doi.org/10.1145/1597849.1384328openalex-snapshot
Going SOLO to assess novice programmers
inferredcites →https://doi.org/10.1145/1953163.1953197openalex-snapshot
Expressing computer science concepts through Kodu game lab
inferredcites →https://doi.org/10.1145/1999747.1999796openalex-snapshot
Habits of programming in scratch
inferredcites →https://doi.org/10.1145/2325296.2325348openalex-snapshot
Outreach for improved student performance
inferredcites →https://doi.org/10.1145/2361276.2361291openalex-snapshot
Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications
inferredcites →https://doi.org/10.1145/2485760.2485785openalex-snapshot
Designing ScratchJr
inferredcites →https://doi.org/10.1145/2670757.2670761openalex-snapshot
Computational thinking skills in dutch secondary education
inferredcites →https://doi.org/10.1145/2677087openalex-snapshot
From Scratch to “Real” Programming
inferredcites →https://doi.org/10.1145/2684721.2684736openalex-snapshot
Integrating computational thinking across the K--8 curriculum
inferredcites →https://doi.org/10.1145/274790.274308openalex-snapshot
Constructivism in computer science education
inferredcites →https://doi.org/10.1145/950566.950595openalex-snapshot
What video games have to teach us about learning and literacy
inferredcites →https://doi.org/10.1145/950566.950596openalex-snapshot
Digital game-based learning
inferredcites →https://doi.org/10.1177/1555412008317312openalex-snapshot
Making Computer Games and Design Thinking
inferredcites →https://doi.org/10.1177/168781408903300205openalex-snapshot
Towards a Model of School-based Curriculum Development and Assessment Using the SOLO Taxonomy
inferredcites →https://doi.org/10.15388/infedu.2011.06openalex-snapshot
Teaching Programming in Secondary School: A Pedagogical Content Knowledge Perspective
inferredcites →https://doi.org/10.18260/1-2--21418openalex-snapshot
GameMath! Embedding Secondary Mathematics into a Game-making Curriculum
inferredcites →https://doi.org/10.18261/issn1891-943x-2006-03-03openalex-snapshot
Overview of research on the educational use of video games
inferredcites →https://doi.org/10.19153/cleiej.13.2.3openalex-snapshot
Teaching Programming Principles through a Game Engine
inferredcites →https://doi.org/10.21225/d54s3dopenalex-snapshot
Research Design: Qualitative, Quantitative, and Mixed Methods Approaches
inferredcites →https://doi.org/10.2190/3lfx-9rrf-67t8-uvk9openalex-snapshot
Some Difficulties of Learning to Program
inferredcites →https://doi.org/10.2190/689t-1r2a-x4w4-29j2openalex-snapshot
Language-Independent Conceptual “Bugs” in Novice Programming
inferredcites →https://doi.org/10.2190/gujt-jcbj-q6qu-q9plopenalex-snapshot
Conditions of Learning in Novice Programmers
inferredcites →https://doi.org/10.2307/1169991openalex-snapshot
Consequences of Failure to Meet Assumptions Underlying the Fixed Effects Analyses of Variance and Covariance
inferredcites →https://doi.org/10.2307/1170654openalex-snapshot
Consequences of Assumption Violations Revisited: A Quantitative Review of Alternatives to the One-Way Analysis of Variance "F" Test
inferredcites →https://doi.org/10.2307/2529310openalex-snapshot
The Measurement of Observer Agreement for Categorical Data
inferredcites →https://doi.org/10.2307/3027082openalex-snapshot
Mindstorms: Children, Computers, and Powerful Ideas
inferredcites →https://doi.org/10.26503/dl.v2007i1.309openalex-snapshot
Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School
inferredcites →https://doi.org/10.3102/0091732x10383211openalex-snapshot
Youth, Technology, and DIY
inferredcites →https://doi.org/10.4018/978-1-4666-1864-0openalex-snapshot
Developments in Current Game-Based Learning Design and Deployment
inferredcites →https://doi.org/10.4018/978-1-59904-808-6openalex-snapshot
Handbook of Research on Effective Electronic Gaming in Education
inferredcites →https://doi.org/10.4018/978-1-59904-808-6.ch001openalex-snapshot
A Qualitative Meta-Analysis of Computer Games as Learning Tools
inferredcites →https://doi.org/10.4018/978-1-60960-495-0openalex-snapshot
Handbook of Research on Improving Learning and Motivation through Educational Games
inferredcites →https://doi.org/10.4018/ijpop.2011010101openalex-snapshot
Learners at the Wheel
inferredcites →https://doi.org/10.4102/td.v10i1.19openalex-snapshot
Increasing self-efficacy in learning to program: exploring the benefits of explicit instruction for problem solving
inferredcites →https://doi.org/10.4135/9781529714647openalex-snapshot
Teaching Computational Thinking and Coding in Primary Schools
inferredcites →https://doi.org/10.4324/9780203096468openalex-snapshot
Virtual Literacies
inferredcites →https://doi.org/10.4324/9780203887660-7openalex-snapshot
Gaming Literacy: Game Design as a Model for Literacy in the Twenty-First Century
inferredcites →https://doi.org/10.4324/9781315808321openalex-snapshot
Studying the Novice Programmer
inferredcites →https://doi.org/10.5860/choice.31-1648openalex-snapshot
The children's machine: rethinking school in the age of the computer
inferredcites →https://doi.org/10.5860/choice.32-5200openalex-snapshot
Minds in play: computer game design as a context for children's learning
inferredcites →https://doi.org/10.62707/aishej.v6i2.141openalex-snapshot
Enhancing collaborative learning using pair programming: Who benefits?
inferredcites →https://doi.org/10.82444/warw.33668122openalex-snapshot
Constructionism through construal by computer
inferredcites →https://doi.org/10.9734/bjesbs/2017/33520openalex-snapshot
Redefining the Framework for Teaching Programming to Primary School Students: Results from Three Pilot Projects

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/cae.22369openalex-snapshot
To code or not to code: Introducing coding in primary schools
inferred← citeshttps://doi.org/10.1007/978-3-030-01551-0_6openalex-snapshot
Why Should I Play This Game? The Role of Motivation in Smart Pedagogy
inferred← citeshttps://doi.org/10.1007/s10209-021-00842-yopenalex-snapshot
Designing accessible visual programming tools for children with autism spectrum condition
inferred← citeshttps://doi.org/10.1007/s10639-021-10532-0openalex-snapshot
Can we do better? a classification of algorithm run-time-complexity improvement using the SOLO taxonomy
inferred← citeshttps://doi.org/10.1007/s11423-020-09750-zopenalex-snapshot
Gifted students’ learning experiences in systematic game development process in after-school activities
inferred← citeshttps://doi.org/10.1007/s11528-020-00532-1openalex-snapshot
Learning from Versus Learning with Technology: Supporting Constructionist Reading Comprehension Learning with iPad Applications
inferred← citeshttps://doi.org/10.1080/0020739x.2022.2089604openalex-snapshot
Evaluating digital mathematical games in improving the basic mathematical skills of university students
inferred← citeshttps://doi.org/10.1080/03057267.2024.2397300openalex-snapshot
IF science AND making AND computing: Insights for project-based learning and primary science curriculum design
inferred← citeshttps://doi.org/10.1080/20004508.2022.2072575openalex-snapshot
A review of research on teaching of computer programming in primary school mathematics: moving towards sustainable classroom action
inferred← citeshttps://doi.org/10.1109/tale.2018.8615334openalex-snapshot
Computational Thinking and Coding Subject in Primary Schools: Methodological Approach Based on Alternative Cooperative and Individual Learning Cycles
inferred← citeshttps://doi.org/10.1109/tale48000.2019.9225866openalex-snapshot
Learning Effects in Programming Learning Using Python and Raspberry Pi: Case Study with Elementary School Students
inferred← citeshttps://doi.org/10.1109/tale48869.2020.9368389openalex-snapshot
Assessing Elementary School Students’ Programming Thinking Skills using Rubrics
inferred← citeshttps://doi.org/10.1145/3436756.3437018openalex-snapshot
Are Visual Programming Tools for Children Designed with Accessibility in Mind?
inferred← citeshttps://doi.org/10.12984/egeefd.747629openalex-snapshot
Bilişim Teknolojileri Öğretmenlerinin Kodlama Öğretimine İlişkin Görüşleri: Manisa Örneği
inferred← citeshttps://doi.org/10.15516/cje.v22i2.3560openalex-snapshot
A Framework for Studying Programming Teaching in Secondary Education
inferred← citeshttps://doi.org/10.3102/00346543231216958openalex-snapshot
Multidimensional Framing of Environments Beyond Blocks and Texts in K–12 Programming
inferred← citeshttps://doi.org/10.31812/123456789/6988openalex-snapshot
Proceedings of the VI International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2021) co-located with 17th International Conference on ICT in Education, Research, and Industrial Applications: Integration, Harmonization, and Knowledge…
inferred← citeshttps://doi.org/10.31812/educdim.4466openalex-snapshot
importance of computational thinking training for primary school teachers
inferred← citeshttps://doi.org/10.32591/coas.ojit.0301openalex-snapshot
inferred← citeshttps://doi.org/10.32591/coas.ojit.0301.03021popenalex-snapshot
Using 360˚ Videos for Teaching Volleyball Skills to Primary School Students
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