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To code or not to code: Introducing coding in primary schools

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s11423-018-9587-9openalex-snapshot
Flipped classroom as an alternative future class model?: implications of South Korea’s social experiment
inferredcites →https://doi.org/10.1016/j.compedu.2016.09.001openalex-snapshot
A systematic literature review of games-based learning empirical evidence in primary education
inferredcites →https://doi.org/10.1016/j.ijme.2018.04.003openalex-snapshot
A comparative analysis of flipped, online and traditional teaching: A case of female Middle Eastern management students
inferredcites →https://doi.org/10.1037//0022-0663.77.6.668openalex-snapshot
Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction.
inferredcites →https://doi.org/10.1080/08993408.2013.832022openalex-snapshot
Learning computer science concepts with Scratch
inferredcites →https://doi.org/10.1109/access.2018.2851748openalex-snapshot
Analysis of New Technology Trends in Education: 2010–2015
inferredcites →https://doi.org/10.1109/access.2018.2870575openalex-snapshot
Improving the Working Memory During Early Childhood Education Through the Use of an Interactive Gesture Game-Based Learning Approach
inferredcites →https://doi.org/10.1109/access.2019.2902976openalex-snapshot
Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting
inferredcites →https://doi.org/10.1109/fie.2015.7344187openalex-snapshot
Programming education for primary school children using a textual programming language
inferredcites →https://doi.org/10.1109/fie.2016.7757410openalex-snapshot
A review of models for introducing computational thinking, computer science and computing in K-12 education
inferredcites →https://doi.org/10.1109/rita.2018.2809944openalex-snapshot
A Methodology Proposal Based on Metaphors to Teach Programming to Children
inferredcites →https://doi.org/10.1109/tale.2018.8615334openalex-snapshot
Computational Thinking and Coding Subject in Primary Schools: Methodological Approach Based on Alternative Cooperative and Individual Learning Cycles
inferredcites →https://doi.org/10.1145/1315803.1315825openalex-snapshot
Is Bloom's taxonomy appropriate for computer science?
inferredcites →https://doi.org/10.1145/2818314.2818328openalex-snapshot
A Pilot Computer Science and Programming Course for Primary School Students
inferredcites →https://doi.org/10.1145/3051457.3053973openalex-snapshot
A Crowdsourcing Approach to Collecting Tutorial Videos -- Toward Personalized Learning-at-Scale
inferredcites →https://doi.org/10.1145/3141880.3141883openalex-snapshot
Designing and comparing two scratch-based teaching approaches for students aged 10--12 years
inferredcites →https://doi.org/10.1145/3231709openalex-snapshot
An Empirical Investigation on the Benefits of Gamification in Programming Courses
inferredcites →https://doi.org/10.1177/003172170508700205openalex-snapshot
Video Games and the Future of Learning
inferredcites →https://doi.org/10.1177/0735633117743918openalex-snapshot
Computational Thinking Equity in Elementary Classrooms: What Third-Grade Students Know and Can Do
inferredcites →https://doi.org/10.1177/1046496413511670openalex-snapshot
Individual Learning in Team Training
inferredcites →https://doi.org/10.1186/s41239-017-0042-5openalex-snapshot
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
inferredcites →https://doi.org/10.2139/ssrn.3205040openalex-snapshot
Validity and Reliability of the Research Instrument; How to Test the Validation of a Questionnaire/Survey in a Research
inferredcites →https://doi.org/10.2307/1170710openalex-snapshot
Cooperative Versus Competitive Efforts and Problem Solving
inferredcites →https://doi.org/10.2307/2087716openalex-snapshot
Homo Ludens: A Study of the Play-Element in Culture.
inferredcites →https://doi.org/10.28945/3893openalex-snapshot
Students Learning to Program by Developing Games: Results of a Year-long Project in Primary School Settings
inferredcites →https://doi.org/10.3102/00346543050002315openalex-snapshot
Cooperative Learning
inferredcites →https://doi.org/10.3991/ijet.v11i07.5455openalex-snapshot
Gamification and Education: Achievements, Cognitive Loads, and Views of Students

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4806743openalex-extracted
Storytelling by Programming with Tangible Blocks for 3 - 9 Years Old Children
inferred← citeshttps://doi.org/10.1007/978-3-031-44900-0openalex-snapshot
Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education
inferred← citeshttps://doi.org/10.1007/978-3-031-44900-0_13openalex-snapshot
Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives
inferred← citeshttps://doi.org/10.1007/s10780-026-09562-9openalex-snapshot
Mapping a Decade of Research on Gamification and Computational Thinking: A Bibliometric and Thematic Analysis (2015–2025)
inferred← citeshttps://doi.org/10.1016/j.entcom.2023.100616openalex-snapshot
Game-based learning approach in computer science in primary education: A systematic review
inferred← citeshttps://doi.org/10.1080/03057267.2024.2397300openalex-snapshot
IF science AND making AND computing: Insights for project-based learning and primary science curriculum design
inferred← citeshttps://doi.org/10.1109/edunine60625.2024.10500601openalex-snapshot
A Scoping Review and Bibliometric Analysis of BBC Micro:Bit Research
inferred← citeshttps://doi.org/10.1109/tg.2022.3143701openalex-snapshot
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning
inferred← citeshttps://doi.org/10.1177/00472395261490636openalex-snapshot
Research on Coding Education in Schools: A Bibliometric Analysis of Trends, Collaborations, and Emerging Directions
inferred← citeshttps://doi.org/10.1177/07356331231180951openalex-snapshot
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review
inferred← citeshttps://doi.org/10.1177/10567879221076077openalex-snapshot
Can Preschoolers Learn Computational Thinking and Coding Skills with ScratchJr? A Systematic Literature Review
inferred← citeshttps://doi.org/10.2196/32095openalex-snapshot
Migration of an Escape Room–Style Educational Game to an Online Environment: Design Thinking Methodology
inferred← citeshttps://doi.org/10.2196/preprints.32095openalex-snapshot
Design Thinking Methodology for Migration of Escape Room Style Educational Game in an Online Environment (Preprint)
inferred← citeshttps://doi.org/10.25082/amler.2025.02.009openalex-snapshot
Developing Computational Thinking in Early Childhood Education: Long-Term Impacts on CT Skills and Motivation Using the CAL Approach, ScratchJr, and Gamification
inferred← citeshttps://doi.org/10.3390/educsci15081021openalex-snapshot
Phases and Activities of Technology-Integrated Project-Based Learning in K-12: Findings from a Systematic Literature Review
inferred← citeshttps://doi.org/10.37934/araset.50.1.178190openalex-snapshot
Pantas.io: Game-Based Learning to Cultivate Programming Skills for Primary School Students
inferred← citeshttps://doi.org/10.55056/etq.916openalex-snapshot
Innovative approaches in teaching coding skills to young children: a scoping review
inferred← citeshttps://doi.org/10.56294/saludcyt20252422openalex-snapshot
Narrative Inquiry into Teachers' Technology Readiness for Effective Classroom Management
inferred← citeshttps://doi.org/10.5753/educomp.2022.19195openalex-snapshot
Linguagens visuais para o ensino de programação: uma revisão da literatura com foco em paradigmas de programação
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