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Antecedents and Consequences of User Acceptance of Three-Dimensional Virtual Worlds in Higher Education
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1 of the 86 references listed on this page is in the Retraction Watch database as retracted (export 2026-11-11): 10.1186/2192-1962-2-6 (notice 2013-06-15).
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dataset doi:10.7910/DVN/WT8VOA (CC BY 4.0).
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/ase.1927openalex-snapshotGame‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life
inferredcites →https://doi.org/10.1007/s10639-013-9294-4openalex-snapshotOn the value of Second Life for students’ engagement in blended and online courses: A comparative study from the Higher Education in Greece
inferredcites →https://doi.org/10.1007/s11280-013-0266-9openalex-snapshotThe impact of computer self-efficacy, situational interest and academic self-concept in virtual communities of inquiry during the distance learning procedures through Second Life
inferredcites →https://doi.org/10.1016/j.chb.2014.02.048openalex-snapshotThe influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of Second Life
inferredcites →https://doi.org/10.1016/j.chb.2014.07.047openalex-snapshotOnline and hybrid university-level courses with the utilization of Second Life: Investigating the factors that predict student choice in Second Life supported online and hybrid university-level courses
inferredcites →https://doi.org/10.1016/j.tele.2018.12.006openalex-snapshotThe adoption of virtual reality devices: The technology acceptance model integrating enjoyment, social interaction, and strength of the social ties
inferredcites →https://doi.org/10.1016/s0022-4359(00)00045-2openalex-snapshotExperiential value: conceptualization, measurement and application in the catalog and Internet shopping environment☆11☆This article is based upon the first author’s doctoral dissertation completed while at Georgia Institute of Technology.
inferredcites →https://doi.org/10.1080/10941665.2020.1752754openalex-snapshotThe influences of innovative technological introduction on interpretive experiences of exhibition:a discussion on the intention to use augmented reality
inferredcites →https://doi.org/10.1080/13614568.2013.856958openalex-snapshotEngaging students in blended and online collaborative courses at university level through Second Life: comparative perspectives and instructional affordances
inferredcites →https://doi.org/10.13016/m2eedf-fwrmopenalex-snapshotA Model for Sustainable Student Retention: A Holistic Perspective on the Student Dropout Problem with Special Attention to e-Learning
inferredcites →https://doi.org/10.17718/tojde.640552openalex-snapshotComparing and Contrasting the Interactional Performance of Teachers and Students in Traditional and Virtual Classrooms of Advanced Writing Course in Distance Education University
inferredcites →https://doi.org/10.22555/pbr.v20i1.1320openalex-snapshotPerceived usefulness of E-government and Computer self- efficacy to improve continuous intention to use E-Government Services
inferredcites →https://doi.org/10.2307/249008openalex-snapshotPerceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
inferredcites →https://doi.org/10.2307/25148853openalex-snapshotPredicting Different Conceptualizations of System Use: The Competing Roles of Behavioral Intention, Facilitating Conditions, and Behavioral Expectation1
What points at this work
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inferred← citeshttps://doi.org/10.1002/ase.2134openalex-snapshotImpact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life
inferred← citeshttps://doi.org/10.21608/musi.2023.312045openalex-snapshotأثر التفاعل بين مستويي حشد المصادر (المصغر/الموسع) وأسلوب التوجيه به (حر/موجه) ببيئة التعلم الإلكتروني المتباعد في تنمية مهارات إنتاج بيئات العوالم الافتراضية ثلاثية الأبعاد لطلاب الدراسات العليا
inferred← citeshttps://doi.org/10.2196/68518openalex-snapshotGamified Learning in a Virtual World for Undergraduate Emergency Radiology Education: Quasi-Experimental Study
inferred← citeshttps://doi.org/10.2196/preprints.68518openalex-snapshotA gamified experience for learning emergency radiology in the virtual world Second Life: design, reproducibility, outcomes, and medical students’ perceptions (Preprint)
inferred← citeshttps://doi.org/10.28945/4816openalex-snapshotStudents’ Experiences of 2D and 360° Videos With or Without a Low-Cost VR Headset: An Experimental Study in Higher Education
inferred← citeshttps://doi.org/10.33225/jbse/24.23.390openalex-snapshotTHE PREDICTION OF SCIENCE ACHIEVEMENT WITH SCIENCE IDENTITY AND SCIENCE LEARNING SELF-EFFICACY AMONG CHINA’S UPPER-SECONDARY STUDENTS
inferred← citeshttps://doi.org/10.3390/ijerph20031697openalex-snapshotTraining Scientific Communication Skills on Medical Imaging within the Virtual World Second Life: Perception of Biomedical Engineering Students
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