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Students’ Experiences of 2D and 360° Videos With or Without a Low-Cost VR Headset: An Experimental Study in Higher Education
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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A Second Chance to Make a First Impression? How Appearance and Nonverbal Behavior Affect Perceived Warmth and Competence of Virtual Agents over Time
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Behavioral realism and lifelike psychophysiological responses in virtual reality by the example of a height exposure
inferredcites →https://doi.org/10.1007/s10055-016-0285-9openalex-snapshot
Review on cybersickness in applications and visual displays
inferredcites →https://doi.org/10.1007/s10055-017-0330-3openalex-snapshot
Increasing student engagement through virtual interactions: How?
inferredcites →https://doi.org/10.1007/s10798-017-9410-7openalex-snapshot
A conceptual model for knowledge dimensions and processes in design and technology projects
inferredcites →https://doi.org/10.1007/s11423-015-9419-0openalex-snapshot
Science Spots AR: a platform for science learning games with augmented reality
inferredcites →https://doi.org/10.1007/s40692-020-00169-2openalex-snapshot
Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design
inferredcites →https://doi.org/10.1016/bs.plm.2020.03.001openalex-snapshot
Immersion into virtual reality for language learning
inferredcites →https://doi.org/10.1016/j.chb.2011.12.019openalex-snapshot
Defining the virtual self: Personality, behavior, and the psychology of embodiment
inferredcites →https://doi.org/10.1016/j.chb.2013.02.002openalex-snapshot
A sense of self: The role of presence in virtual environments
inferredcites →https://doi.org/10.1016/j.chb.2016.03.094openalex-snapshot
Teaching training in a mixed-reality integrated learning environment
inferredcites →https://doi.org/10.1016/j.chb.2018.08.035openalex-snapshot
Why and when does instructional video facilitate learning? A commentary to the special issue “developments and trends in learning with instructional video”
inferredcites →https://doi.org/10.1016/j.compedu.2005.11.016openalex-snapshot
The design of instructional multimedia in e-Learning: A Media Richness Theory-based approach
inferredcites →https://doi.org/10.1016/j.compedu.2009.09.009openalex-snapshot
Extending the TAM model to explore the factors that affect Intention to Use an Online Learning Community
inferredcites →https://doi.org/10.1016/j.compedu.2010.05.014openalex-snapshot
Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach
inferredcites →https://doi.org/10.1016/j.compedu.2010.10.020openalex-snapshot
Educational virtual environments: A ten-year review of empirical research (1999–2009)
inferredcites →https://doi.org/10.1016/j.iheduc.2004.02.001openalex-snapshot
Blended learning: Uncovering its transformative potential in higher education
inferredcites →https://doi.org/10.1016/j.ipm.2019.01.003openalex-snapshot
Triggering effects of mobile video marketing in nature tourism: Media richness perspective
inferredcites →https://doi.org/10.1016/j.jbusres.2018.01.058openalex-snapshot
Factors affecting late adoption of digital innovations
inferredcites →https://doi.org/10.1016/j.jenvp.2020.101500openalex-snapshot
What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360° video, and computer generated virtual reality
inferredcites →https://doi.org/10.1016/j.jretconser.2018.07.014openalex-snapshot
Individual preferences of digital touchpoints: A latent class analysis
inferredcites →https://doi.org/10.1037//0003-066x.46.4.352openalex-snapshot
Cognition and motivation in emotion.
inferredcites →https://doi.org/10.1080/15213260701283079openalex-snapshot
A Process Model of the Formation of Spatial Presence Experiences
inferredcites →https://doi.org/10.1080/21635781.2012.721064openalex-snapshot
Virtual Reality as a Tool for Delivering PTSD Exposure Therapy and Stress Resilience Training
inferredcites →https://doi.org/10.1089/109493103322278772openalex-snapshot
Virtual Reality Training for Health-Care Professionals
inferredcites →https://doi.org/10.1089/cpb.2006.9993openalex-snapshot
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
inferredcites →https://doi.org/10.1089/cpb.2007.9936openalex-snapshot
Presence and Emotions in Virtual Environments: The Influence of Stereoscopy
inferredcites →https://doi.org/10.1093/scan/nsv108openalex-snapshot
Functional brain imaging predicts public health campaign success
inferredcites →https://doi.org/10.1093/scan/nsx047openalex-snapshot
Neurocultural evidence that ideal affect match promotes giving
inferredcites →https://doi.org/10.1098/rstb.2008.0155openalex-snapshot
Anticipatory affect: neural correlates and consequences for choice
inferredcites →https://doi.org/10.1108/ijilt-05-2020-0072openalex-snapshot
Students' expectations and social media sharing in adopting augmented reality
inferredcites →https://doi.org/10.1108/jcm-10-2013-0727openalex-snapshot
Self-efficacy as an antecedent of cognition and affect in technology acceptance
inferredcites →https://doi.org/10.1109/mc.2007.257openalex-snapshot
Virtual Reality: How Much Immersion Is Enough?
inferredcites →https://doi.org/10.1109/mcg.2021.3067999openalex-snapshot
The Potential of 360° Virtual Reality Videos and Real VR for Education—A Literature Review
inferredcites →https://doi.org/10.1109/vr.2019.8797994openalex-snapshot
Redirecting View Rotation in Immersive Movies with Washout Filters
inferredcites →https://doi.org/10.1111/j.1468-2885.2009.01340.xopenalex-snapshot
A New Conception of Spatial Presence: Once Again, with Feeling
inferredcites →https://doi.org/10.1111/jcal.12528openalex-snapshot
Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners
inferredcites →https://doi.org/10.1145/1044588.1044629openalex-snapshot
The effect of quality of rendering on user lighting impressions and presence in virtual environments
inferredcites →https://doi.org/10.1145/1124772.1124926openalex-snapshot
A continuous and objective evaluation of emotional experience with interactive play environments
inferredcites →https://doi.org/10.1145/1835449.1835513openalex-snapshot
Understanding web browsing behaviors through Weibull analysis of dwell time
inferredcites →https://doi.org/10.1145/260750.260768openalex-snapshot
Medical applications of virtual reality
inferredcites →https://doi.org/10.1145/2940325openalex-snapshot
First Impressions in Human--Agent Virtual Encounters
inferredcites →https://doi.org/10.1145/3025453.3025857openalex-snapshot
Teaching Language and Culture with a Virtual Reality Game
inferredcites →https://doi.org/10.1162/1054746041944830openalex-snapshot
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
inferredcites →https://doi.org/10.1162/105474699566152openalex-snapshot
Virtual Reality-Induced Symptoms and Effects (VRISE)
inferredcites →https://doi.org/10.1177/0018720812465006openalex-snapshot
Using Virtual Reality to Assess User Experience
inferredcites →https://doi.org/10.1177/0047287507312405openalex-snapshot
Persuasive Design of Destination Web Sites: An Analysis of First Impression
inferredcites →https://doi.org/10.1177/1071181319631043openalex-snapshot
Simulator Sickness Coping Strategies: Findings From Reddit
inferredcites →https://doi.org/10.1186/s41039-015-0026-9openalex-snapshot
Making mathematics meaningful for freshmen students: investigating students’ preferences of pre-class videos
inferredcites →https://doi.org/10.1186/s41039-019-0117-0openalex-snapshot
Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying challenging behaviors: a case study
inferredcites →https://doi.org/10.1186/s41239-018-0118-xopenalex-snapshot
An interactive and augmented learning concept for orientation week in higher education
inferredcites →https://doi.org/10.1187/cbe.16-03-0125openalex-snapshot
Effective Educational Videos: Principles and Guidelines for Maximizing Student Learning from Video Content
inferredcites →https://doi.org/10.12753/2066-026x-15-020openalex-snapshot
A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES.
inferredcites →https://doi.org/10.1287/isre.9.3.256openalex-snapshot
Testing Media Richness Theory in the New Media: The Effects of Cues, Feedback, and Task Equivocality
inferredcites →https://doi.org/10.1287/mnsc.32.5.554openalex-snapshot
Organizational Information Requirements, Media Richness and Structural Design
inferredcites →https://doi.org/10.1287/mnsc.46.2.186.11926openalex-snapshot
A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies
inferredcites →https://doi.org/10.12973/eurasia.2017.00626aopenalex-snapshot
Virtual Technologies Trends in Education
inferredcites →https://doi.org/10.1509/jm.16.0048openalex-snapshot
Video Content Marketing: The Making of Clips
inferredcites →https://doi.org/10.1509/jmr.13.0593openalex-snapshot
Predicting Advertising success beyond Traditional Measures: New Insights from Neurophysiological Methods and Market Response Modeling
inferredcites →https://doi.org/10.18178/ijlt.3.1.33-37openalex-snapshot
Virtual Reality Challenges in Education and Training
inferredcites →https://doi.org/10.21125/edulearn.2018.2481openalex-snapshot
EXPERIENCE CHANGES THE PERCEPTION AND FEELINGS: A CASE STUDY ON MVR APPLICATION IN EDUCATIONAL CONTEXT
inferredcites →https://doi.org/10.21236/ada128980openalex-snapshot
Information Richness. A New Approach to Managerial Behavior and Organization Design
inferredcites →https://doi.org/10.22364/bjmc.2019.7.2.07openalex-snapshot
Virtual and Augmented Reality in Education
inferredcites →https://doi.org/10.2307/3250969openalex-snapshot
The Effect of Multimedia on Perceived Equivocality and Perceived Usefulness of Information Systems1
inferredcites →https://doi.org/10.2307/41410412openalex-snapshot
Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1
inferredcites →https://doi.org/10.28945/4061openalex-snapshot
Teacher Presence and Social Presence in Virtual and Blended Courses
inferredcites →https://doi.org/10.28945/4660openalex-snapshot
Antecedents and Consequences of User Acceptance of Three-Dimensional Virtual Worlds in Higher Education
inferredcites →https://doi.org/10.28945/4737openalex-snapshot
A Comprehensive Rubric for Evaluating EduVR
inferredcites →https://doi.org/10.28945/4756openalex-snapshot
The Effect of Designing and Segmenting Instructional Video
inferredcites →https://doi.org/10.30958/ajspo.4.4.1openalex-snapshot
360 Degrees Video and VR for Training and Marketing within Sports
inferredcites →https://doi.org/10.3127/ajis.v22i0.1397openalex-snapshot
A Model to Investigate Preference for Use of Gamification in a Learning Activity
inferredcites →https://doi.org/10.3389/fpsyg.2018.02315openalex-snapshot
Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players
inferredcites →https://doi.org/10.3389/fpsyg.2019.00141openalex-snapshot
Causal Interactive Links Between Presence and Fear in Virtual Reality Height Exposure
inferredcites →https://doi.org/10.3389/fpsyg.2020.563474openalex-snapshot
360° Virtual Reality: A SWOT Analysis in Comparison to Virtual Reality
inferredcites →https://doi.org/10.3389/frvir.2020.00013openalex-snapshot
Virtual Reality Body Image Training for Chronic Low Back Pain: A Single Case Report
inferredcites →https://doi.org/10.3389/frvir.2020.552587openalex-snapshot
An Immersive Self-Report Tool for the Affective Appraisal of 360° VR Videos
inferredcites →https://doi.org/10.3390/su10041102openalex-snapshot
A Low-Cost Immersive Virtual Reality System for Teaching Robotic Manipulators Programming
inferredcites →https://doi.org/10.3991/ijim.v12i2.7933openalex-snapshot
Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists
inferredcites →https://doi.org/10.3991/ijim.v13i06.10487openalex-snapshot
Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality
inferredcites →https://doi.org/10.4101/jvwr.v12i1.7329openalex-snapshot
Virtual Reality in Education: Focus on the Role of Emotions and Physiological Reactivity
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/s11423-024-10351-3openalex-snapshot
Virtual reality and gamification in education: a systematic review
inferred← citeshttps://doi.org/10.1007/s40692-023-00273-zopenalex-snapshot
A systematic literature review of the acceptability of the use of Metaverse in education over 16 years
inferred← citeshttps://doi.org/10.1080/14703297.2024.2382854openalex-snapshot
A systematic review of virtual and augmented realities in higher education: Trends and issues
inferred← citeshttps://doi.org/10.1080/23750472.2022.2126995openalex-snapshot
The application of 360°VR for training sports officials: a constraints-led approach
inferred← citeshttps://doi.org/10.1108/jarhe-02-2024-0084openalex-snapshot
Trends in digital transformation (DT) of higher education institutes (HEI): bibliometric and systematic review of 13 years
inferred← citeshttps://doi.org/10.1109/cste69562.2026.11647785openalex-snapshot
Predicting Metaverse Learning Adoption: A Regression Analysis of Perceived Effectiveness and Intention to Use
inferred← citeshttps://doi.org/10.1109/iciss71466.2026.11715505openalex-snapshot
Biofeedback-Augmented Virtual Reality as a Tool for Treating Arachnophobia
inferred← citeshttps://doi.org/10.1109/icosci66700.2026.11447900openalex-snapshot
Bridging Emotional Engagement and Learning: A Review of Emotion Recognition in Metaverse-Based Education
inferred← citeshttps://doi.org/10.1111/bjet.13464openalex-snapshot
Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes
inferred← citeshttps://doi.org/10.17811/rifie.20807openalex-snapshot
Application of Virtual Reality and its effects on the perception of university students
inferred← citeshttps://doi.org/10.18502/kss.v10i3.17900openalex-snapshot
The Examining of 360∘ Media That Support Learning in Field of Education
inferred← citeshttps://doi.org/10.28945/5284openalex-snapshot
Emerging Research on Virtual Reality Applications in Vocational Education: A Bibliometric Analysis
inferred← citeshttps://doi.org/10.33736/ijaca.8755.2025openalex-snapshot
An Overview Of Virtual Reality-Based Educational Animation Design Optimisation
inferred← citeshttps://doi.org/10.3389/feduc.2021.761176openalex-snapshot
360° Video Integration in Teacher Education: A SWOT Analysis
inferred← citeshttps://doi.org/10.3389/feduc.2026.1718410openalex-snapshot
Virtual and augmented reality as tools for improving students' performance in STEM fields
inferred← citeshttps://doi.org/10.4995/thesis/10251/213986openalex-snapshot
Futura Internacionalización de la educación superior en China y España en era pos-Covid-19: innovación, emprendimiento y competitividad
inferred← citeshttps://doi.org/10.52842/conf.caadria.2022.1.069openalex-snapshot
GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game
inferred← citeshttps://doi.org/10.55355/snv2025144304openalex-snapshot
Immersive technologies: research directions and dynamics
inferred← citeshttps://doi.org/10.6007/ijarped/v13-i1/20856openalex-snapshot
Using Metaverse-based Learning as a Strategy to Improve Higher Education: A Systematic Review (2019-2023)
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