On the public citation graph
Design of a location-based augmented reality game for the development of key 21st century competences in primary education
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-1-4614-0064-6_1openalex-snapshot
Augmented Reality: An Overview
inferredcites →https://doi.org/10.1007/978-1-4614-3185-5_59openalex-snapshot
Augmented Reality Teaching and Learning
inferredcites →https://doi.org/10.1007/978-3-319-58697-7_46openalex-snapshot
Augmented Reality Games for Learning: A Literature Review
inferredcites →https://doi.org/10.1007/978-3-319-95059-4_14openalex-snapshot
Evaluation of an Augmented Reality Game for Environmental Education: “Save Elli, Save the Environment”
inferredcites →https://doi.org/10.1007/978-3-531-92133-4_6openalex-snapshot
A Theory of Learning for the Mobile Age
inferredcites →https://doi.org/10.1007/978-981-13-2766-7_126openalex-snapshot
Augmented Reality in Education
inferredcites →https://doi.org/10.1007/s00779-013-0747-yopenalex-snapshot
Augmented reality in education: a meta-review and cross-media analysis
inferredcites →https://doi.org/10.1007/s10956-006-9036-0openalex-snapshot
On Location Learning: Authentic Applied Science with Networked Augmented Realities
inferredcites →https://doi.org/10.1007/s10956-006-9037-zopenalex-snapshot
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers
inferredcites →https://doi.org/10.1007/s10956-012-9405-9openalex-snapshot
Affordances of Augmented Reality in Science Learning: Suggestions for Future Research
inferredcites →https://doi.org/10.1016/j.compedu.2013.02.018openalex-snapshot
EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips
inferredcites →https://doi.org/10.1080/09523987.2014.889409openalex-snapshot
The use of mobile games in formal and informal learning environments: a review of the literature
inferredcites →https://doi.org/10.1080/09523987.2015.1125988openalex-snapshot
The use of augmented reality games in education: a review of the literature
inferredcites →https://doi.org/10.1080/10508400701413435openalex-snapshot
Augmented Reality Simulations on Handheld Computers
inferredcites →https://doi.org/10.1109/cw.2009.27openalex-snapshot
Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm
inferredcites →https://doi.org/10.1109/educon.2018.8363452openalex-snapshot
Opportunities and challenges of mobile location-based games in education: Exploring the integration of authoring and analytics tools
inferredcites →https://doi.org/10.1145/1179295.1179311openalex-snapshot
Using augmented reality games to teach 21st century skills
inferredcites →https://doi.org/10.1177/1046878120904976openalex-snapshot
The Acquisition of 21 st -Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles
inferredcites →https://doi.org/10.3390/computers7010019openalex-snapshot
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies
inferredcites →https://doi.org/10.3991/ijep.v6i2.5560openalex-snapshot
Rapid Prototyping of Interactive Storytelling and Mobile Augmented Reality Applications for Learning and Entertainment – The case of “k-Knights”
inferredcites →https://doi.org/10.4018/jgcms.2009010101openalex-snapshot
Lessons Learned about Designing Augmented Realities
inferredcites →https://doi.org/10.54941/ahfe100594openalex-snapshot
Using Game-Based Collaborative Learning to Enhance Critical Thinking Skills
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-031-97769-5_12openalex-snapshot
Development and Evaluation of a Mobile Augmented Reality Application for Environmental Education
inferred← citeshttps://doi.org/10.1007/s11423-025-10492-zopenalex-snapshot
Integrating artificial intelligence in literacy lessons for elementary classrooms: a co-design approach
inferred← citeshttps://doi.org/10.1080/2331186x.2026.2710488openalex-snapshot
Integrating augmented reality game design into project-based learning to enhance students’ creativity in higher tourism education
inferred← citeshttps://doi.org/10.1145/3756884.3765993openalex-snapshot
Interacting Beyond Reach: Multi-Perspective Augmented Reality for Precise Virtual Border Definition in Constrained Spaces
inferred← citeshttps://doi.org/10.1145/3772318.3790587openalex-snapshot
Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective
inferred← citeshttps://doi.org/10.29333/ejmste/14914openalex-snapshot
Augmented reality in environmental education: A systematic review
inferred← citeshttps://doi.org/10.33422/ejte.v5i3.1097openalex-snapshot
Teaching Strategies of the 21st Century Skills Adapted to the Local Needs
inferred← citeshttps://doi.org/10.3390/educsci16060943openalex-snapshot
Designing and Implementing Location-Based Games for Mathematics Education: Evidence from Two Exploratory Case Studies
inferred← citeshttps://doi.org/10.3390/encyclopedia5020054openalex-snapshot
Location-Based Augmented Reality in Education
inferred← citeshttps://doi.org/10.3390/heritage8060191openalex-snapshot
Augmented Reality for Natural Heritage Education: A Design Framework for Enhancing Indoor Experiences
inferred← citeshttps://doi.org/10.4018/979-8-3373-4957-2.ch012openalex-snapshot
Digital Technologies for Project-Based Learning in Distance Education
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