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Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies
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Outgoing claims: the papers this work cites, builds on, or argues with.
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Handbook of Research on Educational Communications and Technology
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Immersive Multi-user Decision Training Games with ARLearn
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Augmented Reality and Mobile Learning in a Smart Urban Park: Pupils’ Perceptions of the EduPARK Game
inferredcites →https://doi.org/10.1007/978-3-642-40790-1_9openalex-snapshot
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education
inferredcites →https://doi.org/10.1007/s00779-013-0747-yopenalex-snapshot
Augmented reality in education: a meta-review and cross-media analysis
inferredcites →https://doi.org/10.1007/s10956-012-9405-9openalex-snapshot
Affordances of Augmented Reality in Science Learning: Suggestions for Future Research
inferredcites →https://doi.org/10.1007/s11423-015-9419-0openalex-snapshot
Science Spots AR: a platform for science learning games with augmented reality
inferredcites →https://doi.org/10.1007/s11528-012-0559-3openalex-snapshot
Augmented Reality in Education and Training
inferredcites →https://doi.org/10.1007/s11528-013-0718-1openalex-snapshot
Participatory Scaling Through Augmented Reality Learning Through Local Games
inferredcites →https://doi.org/10.1016/b978-0-240-82408-6.00006-0openalex-snapshot
Interaction in Augmented Reality
inferredcites →https://doi.org/10.1016/j.compedu.2012.10.024openalex-snapshot
Current status, opportunities and challenges of augmented reality in education
inferredcites →https://doi.org/10.1016/j.compedu.2012.12.001openalex-snapshot
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
inferredcites →https://doi.org/10.1016/j.compedu.2012.12.015openalex-snapshot
The effects of the size and weight of a mobile device on an educational game
inferredcites →https://doi.org/10.1016/j.compedu.2013.02.018openalex-snapshot
EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips
inferredcites →https://doi.org/10.1016/j.compedu.2014.09.001openalex-snapshot
Attuning a mobile simulation game for school children using a design-based research approach
inferredcites →https://doi.org/10.1016/j.compedu.2016.12.007openalex-snapshot
Learning English with Augmented Reality: Do learning styles matter?
inferredcites →https://doi.org/10.1016/j.displa.2015.02.004openalex-snapshot
Augmented reality in educational activities for children with disabilities
inferredcites →https://doi.org/10.1016/j.eswa.2014.02.018openalex-snapshot
REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking
inferredcites →https://doi.org/10.1016/j.procs.2013.11.046openalex-snapshot
Mobile Serious Game Using Augmented Reality for Supporting Children's Learning About Animals
inferredcites →https://doi.org/10.1016/j.sbspro.2015.01.892openalex-snapshot
Gamifying French Language Learning: A Case Study Examining a Quest-based, Augmented Reality Mobile Learning-tool
inferredcites →https://doi.org/10.1016/s0364-0213(81)80017-1openalex-snapshot
Toward a Theory of Intrinsically Motivating Instruction*
inferredcites →https://doi.org/10.1037//0033-2909.89.1.47openalex-snapshot
Effects of cooperative, competitive, and individualistic goal structures on achievement: A meta-analysis.
inferredcites →https://doi.org/10.1080/09523987.2015.1125988openalex-snapshot
The use of augmented reality games in education: a review of the literature
inferredcites →https://doi.org/10.1080/10494820.2013.815221openalex-snapshot
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks
inferredcites →https://doi.org/10.1080/10494820.2015.1057747openalex-snapshot
Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations
inferredcites →https://doi.org/10.1109/cicem.2013.6820151openalex-snapshot
Learning through augmented reality mobile game application
inferredcites →https://doi.org/10.1109/gem.2014.7048093openalex-snapshot
Iterative design of an augmented reality game and level-editing tool for use in the classroom
inferredcites →https://doi.org/10.1109/iac.2016.7905744openalex-snapshot
ARmatika: 3D game for arithmetic learning with Augmented Reality technology
inferredcites →https://doi.org/10.1109/ie.2015.37openalex-snapshot
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype
inferredcites →https://doi.org/10.1109/iisa.2013.6623724openalex-snapshot
An innovative augmented reality educational platform using Gamification to enhance lifelong learning and cultural education
inferredcites →https://doi.org/10.1109/iisa.2013.6623726openalex-snapshot
Mobile Augmented Reality edutainment applications for cultural institutions
inferredcites →https://doi.org/10.1111/1541-4329.12048openalex-snapshot
Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry
inferredcites →https://doi.org/10.1111/jcal.12008openalex-snapshot
A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
inferredcites →https://doi.org/10.1145/1476589.1476686openalex-snapshot
A head-mounted three dimensional display
inferredcites →https://doi.org/10.1145/2406367.2406428openalex-snapshot
Mobile augmented reality and adaptive art
inferredcites →https://doi.org/10.1145/2414536.2414601openalex-snapshot
Exploring place and direction
inferredcites →https://doi.org/10.1145/3029387.3029418openalex-snapshot
Evaluate Learner's Acceptance of Augmented Reality Based Military Decision Making Process Training System
inferredcites →https://doi.org/10.1145/3098279.3098547openalex-snapshot
Using nature elements in mobile AR for education with children
inferredcites →https://doi.org/10.1155/2008/470350openalex-snapshot
A Gameplay Definition through Videogame Classification
inferredcites →https://doi.org/10.1177/0735633116689789openalex-snapshot
Augmented Reality Game-Based Learning: Enriching Students’ Experience During Reading Comprehension Activities
inferredcites →https://doi.org/10.1177/1046878102238607openalex-snapshot
Games, Motivation, and Learning: A Research and Practice Model
inferredcites →https://doi.org/10.1177/1555412015572006openalex-snapshot
Designing Mobile Augmented Reality Exergames
inferredcites →https://doi.org/10.17083/ijsg.v2i2.66openalex-snapshot
Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms
inferredcites →https://doi.org/10.28945/2237openalex-snapshot
HUNT: Scavenger Hunt with Augmented Reality
inferredcites →https://doi.org/10.3217/jucs-018-15-2143openalex-snapshot
ARLearn: Augmented Reality Meets Augmented Virtuality
inferredcites →https://doi.org/10.4018/ijmbl.2013100103openalex-snapshot
Augmented Reality and Mobile Learning
inferredcites →https://doi.org/10.5617/nordina.2399openalex-snapshot
Augmented Reality in science education–affordances for student learning
inferredcites →https://doi.org/10.64152/10125/44475openalex-snapshot
Augmented reality and language learning: From annotated vocabulary to place-based mobile games
inferredcites →https://doi.org/10.7906/indecs.15.2.5openalex-snapshot
Augmented Reality in Tourism - Research and Applications Overview
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Game-Based Mobile Learning with Augmented Reality: Are Teachers Ready to Adopt It?
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Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies
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Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach
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Using an Augmented-Reality Game-Based Application to Enhance Language Learning and Motivation of Elementary School EFL Students: A Comparative Study in Rural and Urban Areas
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Creating a Homemade Mobile Augmented Reality Game in a Community College Library: An Open Source Approach
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inferred← citeshttps://doi.org/10.3390/mti7070064openalex-snapshot
From Earlier Exploration to Advanced Applications: Bibliometric and Systematic Review of Augmented Reality in the Tourism Industry (2002–2022)
inferred← citeshttps://doi.org/10.3390/s20143958openalex-snapshot
Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review
inferred← citeshttps://doi.org/10.3390/su152115358openalex-snapshot
Augmented Reality and Tourism: A Bibliometric Analysis of New Technological Bets in the Post-COVID Era
inferred← citeshttps://doi.org/10.3390/su16219357openalex-snapshot
The Potential of a Mobile Augmented Reality Game in Education for Sustainability: Report and Analysis of an Activity with the EduCITY App
inferred← citeshttps://doi.org/10.3390/su17136172openalex-snapshot
Examining the Impact of Augmented Reality Texts on Students’ Attitudes Toward Environmental Issues and Sustainable Development
inferred← citeshttps://doi.org/10.3390/virtualworlds3040030openalex-snapshot
CurioCity: Augmented Reality Gamification to Foster Recreational Learning
inferred← citeshttps://doi.org/10.33965/ml2019_201903l003openalex-snapshot
EDUCATIONAL MOBILE AUGMENTED REALITY EDUPARK GAME: DOES IT IMPROVE STUDENTS LEARNING?
inferred← citeshttps://doi.org/10.33965/ml_icedutech2021_202102r038openalex-snapshot
ALTERNATIVE LEARNING APPROACHES IN A PANDEMIC CONTEXT: FROM THE COLLABORATIVE OUTDOOR EDUPARK GAME TO A VIRTUAL VISIT
inferred← citeshttps://doi.org/10.3897/jucs.76535openalex-snapshot
Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. A Systematic Review
inferred← citeshttps://doi.org/10.3991/ijim.v17i06.37793openalex-snapshot
Augmented Reality for Quechua Language Teaching-Learning: A Systematic Review
inferred← citeshttps://doi.org/10.4018/978-1-6684-3710-0.ch015openalex-snapshot
Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool
inferred← citeshttps://doi.org/10.4018/978-1-7998-5043-4.ch003openalex-snapshot
Augmented Reality in Research and Practice
inferred← citeshttps://doi.org/10.4018/978-1-7998-7638-0.ch016openalex-snapshot
Challenges and Research in Virtual Worlds and Augmented Reality in the Educational Field
inferred← citeshttps://doi.org/10.4018/979-8-3693-6925-8.ch001openalex-snapshot
Gamification Techniques
inferred← citeshttps://doi.org/10.4018/979-8-3693-9811-1.ch006openalex-snapshot
Creating Immersive Learning Experiences in Education Domain Through Virtual and Augmented Reality
inferred← citeshttps://doi.org/10.4018/ijmbl.2019100105openalex-snapshot
Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool
inferred← citeshttps://doi.org/10.5194/ica-proc-4-8-2021openalex-snapshot
Classification of Dynamic Cartographic Symbols applied to Augmented Reality (AR) Systems
inferred← citeshttps://doi.org/10.55056/ceur-ws.org/vol-2731/paper09.pdfopenalex-snapshot
Numerical methods for handling robotic arms using augmented reality
inferred← citeshttps://doi.org/10.59021/ijssbm.v1i02.47openalex-snapshot
EXPLORING THE USE OF MOBILE AUGMENTED REALITY IN ENHANCING STUDENTS' LEARNING OUTCOMES
inferred← citeshttps://doi.org/10.6007/ijarbss/v13-i9/18319openalex-snapshot
Teachers' Perception of the Use of Augmented Reality (AR) Modules in Teaching and Learning
inferred← citeshttps://doi.org/10.70838/pemj.370607openalex-snapshot
Perceived Level of Knowledge and Usefulness of Augmented Reality Integration in Saint Mary’s University Senior High School
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