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Design of a Mixed Reality Application for STEM Distance Education Laboratories
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours
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Handbook of Research on Educational Communications and Technology
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Exploiting Augmented Reality to Enhance Piping and Instrumentation Diagrams for Information Retrieval Tasks in Industry 4.0 Maintenance
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Minimal AR: visual asset optimization for the authoring of augmented reality work instructions in manufacturing
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An Augmented-Reality-Based Concept Map to Support Mobile Learning for Science
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Distance education
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Distributed design review using tangible augmented technical drawings
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Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories
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Effectiveness of a Virtual Laboratory as a preparatory resource for Distance Education chemistry students
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Interacting through avatars: Virtual worlds as a context for online education
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EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips
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Learning with desktop virtual reality: Low spatial ability learners are more positively affected
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Virtual laboratories for education in science, technology, and engineering: A review
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Augmented reality for STEM learning: A systematic review
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e-Learning, online learning, and distance learning environments: Are they the same?
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Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media
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Perspectives on usability guidelines for smartphone applications: An empirical investigation and systematic literature review
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The Production Quality Control Process, Enhanced with Augmented Reality Glasses and the New Generation Computing Support System
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Attempts, Successes, and Failures of Distance Learning in the Time of COVID-19
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An Empirical Evaluation of the System Usability Scale
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Augmented reality in STEM education: a systematic review
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Development of Augmented Reality application for learning the concept of molecular geometry
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Intention to use an interactive AR app for engineering education
inferredcites →https://doi.org/10.1109/ismar-adjunct51615.2020.00054openalex-snapshot
Design preferences on Industrial Augmented Reality: a survey with potential technical writers
inferredcites →https://doi.org/10.1109/ismar-adjunct51615.2020.00089openalex-snapshot
Exploring Design Strategies for Augmented Reality Learning Experience in Classrooms
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What, How, and Why are Visual Assets Used in Industrial Augmented Reality? A Systematic Review and Classification in Maintenance, Assembly, and Training (From 1997 to 2019)
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Comparison of Four Subjective Workload Rating Scales
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Application of VR and AR Tools for Technical Drawing Education
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A blended learning model with IoT-based technology: effectively used when the COVID-19 pandemic?
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Surveying Students’ Conceptions of Learning Science by Augmented Reality and their Scientific Epistemic Beliefs
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User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
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An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord
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ARTutor—An Augmented Reality Platform for Interactive Distance Learning
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The Effect of Augmented Reality on Students’ Learning Performance in Stem Education
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Assessment of Augmented Reality in Manual Wiring Production Process with Use of Mobile AR Glasses
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Augmented Reality and Mobile Devices: A Binominal Methodological Resource for Inclusive Education (SDG 4). An Example in Secondary Education
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The use of Tholos software for combining measures of mental workload: Toward theoretical and methodological improvements
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Interaction Design Based on Augmented Reality Technologies for English Vocabulary Learning
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Biophilic Design of Virtual Workplaces: Effect of Animations on User Attention
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VR Technical Drawing Learning Activity for College Engineering Students: Design, Development and Evaluation
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Virtual Laboratories in STEM Education: A Focus on Onlabs, a 3D Virtual Reality Biology Laboratory
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Exploring the Horizon: Challenges and Solutions in Integrating Extended Reality (XR) into STEM Education
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Effectiveness of Augmented Reality Visualisations in Engineering CAD Education
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Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations
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Application of AR/VR Technology in Industry 4.0.
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Neuropsychological Responses to Learning Sensing Technologies in Mixed Reality Environments: An Analysis of Cognitive Workload and Brain Activity
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A bibliometric trend analysis of augmented reality in STEM education
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A systematic review of the effectiveness of adopting artificial intelligence-driven immersive technologies in STEM education
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Perceptions on the use of mixed reality in mobile environments in secondary education
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Usability testing of mobile learning applications: a systematic mapping study
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Psychological barriers to metaverse-based education: examining the impact of technophobia and digital fatigue
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WIP: Assessing the Effectiveness of a Mixed-Reality Wisdom Community for Electrical and Computer Engineering Students
inferred← citeshttps://doi.org/10.1109/icasi60819.2024.10547905openalex-snapshot
Design and Evaluation of Mixed Reality Application for Historical Sites Guide
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Teaching the Future in the School: Extended Reality and Metaverse Awareness as a Pathway to Future Careers
inferred← citeshttps://doi.org/10.1109/mcg.2024.3503903openalex-snapshot
Understanding Collaborative Learning of Molecular Structures in AR With Eye Tracking
inferred← citeshttps://doi.org/10.1145/3706370.3727857openalex-snapshot
Is 'quick and dirty' good enough? An analysis of the usability evaluation practices for learning environment design
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sMoRe: Spatial Mapping and Object Rendering Environment
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Building Virtual Reality Training for Offshore Wind Turbine Assembly: An Exploratory Study with Non-Programmer Engineering Students
inferred← citeshttps://doi.org/10.1186/s12909-025-06919-zopenalex-snapshot
Mixed reality for midwifery students: a qualitative study of the technology’s perceived appropriateness in the classroom
inferred← citeshttps://doi.org/10.23917/jramathedu.v9i4.4745openalex-snapshot
Design of algebra digital book on mixed reality-based to improve learner's numeracy literacy
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Factors Influencing Student Satisfaction toward STEM Education: Exploratory Study Using Structural Equation Modeling
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Interactive Application as a Teaching Aid in Mechanical Engineering
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AR4FSM: Mobile Augmented Reality Application in Engineering Education for Finite-State Machine Understanding
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Usability Assessment of Augmented Reality Applications for Fluid Machinery Education
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Information and Communication Technologies Combined with Mixed Reality as Supporting Tools in Medical Education
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Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
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Optimizing DG Handling: Designing an Immersive MRsafe Training Program
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Integrating Effect of AR and VR in Sustained Learning Outcomes in Self-Directed Learning Environments
inferred← citeshttps://doi.org/10.46529/darch.202235openalex-snapshot
ANALYSIS OF POTENTIAL OF VR TECHNOLOGY ON ONLINE DESIGN EDUCATION
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Evaluation of design-based STEM activities developed by science teachers during distance education
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