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Elementary Students’ First Approach to Computational Thinking and Programming

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-319-71483-7_10openalex-snapshot
Introducing Programming and Digital Competence in Swedish K-9 Education
inferredcites →https://doi.org/10.1007/s00779-013-0641-7openalex-snapshot
Tangible versus graphical user interfaces for robot programming: exploring cross-age children’s preferences
inferredcites →https://doi.org/10.1007/s10643-012-0554-5openalex-snapshot
The Effect of a Classroom-Based Intensive Robotics and Programming Workshop on Sequencing Ability in Early Childhood
inferredcites →https://doi.org/10.1007/s10763-017-9836-0openalex-snapshot
Connecting Classroom Science with Everyday Life: Teachers’ Attempts and Students’ Insights
inferredcites →https://doi.org/10.1016/j.chb.2014.09.012openalex-snapshot
Review on teaching and learning of computational thinking through programming: What is next for K-12?
inferredcites →https://doi.org/10.1016/j.compedu.2007.09.020openalex-snapshot
Computer game design: Opportunities for successful learning
inferredcites →https://doi.org/10.1016/j.compedu.2014.11.022openalex-snapshot
Supporting all learners in school-wide computational thinking: A cross-case qualitative analysis
inferredcites →https://doi.org/10.1016/j.compedu.2016.03.003openalex-snapshot
Visual programming languages integrated across the curriculum in elementary school: A two year case study using “Scratch” in five schools
inferredcites →https://doi.org/10.1057/9780230601994openalex-snapshot
How Computer Games Help Children Learn
inferredcites →https://doi.org/10.1109/roman.2014.6926230openalex-snapshot
Playte, a tangible interface for engaging human-robot interaction
inferredcites →https://doi.org/10.1145/1118178.1118215openalex-snapshot
Computational thinking
inferredcites →https://doi.org/10.1145/2713609.2713610openalex-snapshot
Computational Thinking in K-9 Education
inferredcites →https://doi.org/10.1145/2729094.2742599openalex-snapshot
A Comparison of Preschool and Elementary School Children Learning Computer Science Concepts through a Multilanguage Robot Programming Platform
inferredcites →https://doi.org/10.1145/3159450.3159586openalex-snapshot
Computational Thinking for All
inferredcites →https://doi.org/10.1145/3361721.3361730openalex-snapshot
Development of a Questionnaire on Self-concept, Motivational Beliefs, and Attitude Towards Programming
inferredcites →https://doi.org/10.1145/3421590.3421598openalex-snapshot
Programming in primary education
inferredcites →https://doi.org/10.1146/annurev.psych.50.1.537openalex-snapshot
SURVEY RESEARCH
inferredcites →https://doi.org/10.1177/0735633117743918openalex-snapshot
Computational Thinking Equity in Elementary Classrooms: What Third-Grade Students Know and Can Do
inferredcites →https://doi.org/10.3390/educsci10080202openalex-snapshot
The Acquisition of Computational Thinking through Mentoring: An Exploratory Study
inferredcites →https://doi.org/10.4225/03/5a6d25a6bfb03openalex-snapshot
05. Programming in preschool—with a focus on learning mathematics
inferredcites →https://doi.org/10.4324/9780203647028openalex-snapshot
Introducing Social Semiotics

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Introducing Children to Computational Thinking Concepts Through A Tabletop Board Game: An Exploratory Study
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Researching Computational Thinking in Early Childhood STE(A)M Education Context: A Descriptive Review on the State of Research and Future Directions
inferred← citeshttps://doi.org/10.1016/j.compedu.2022.104445openalex-snapshot
Effect of different mind mapping approaches on primary school students’ computational thinking skills during visual programming learning
inferred← citeshttps://doi.org/10.1063/5.0245997openalex-snapshot
Teaching, learning and assessing digital competences in (Bulgarian) primary education: A scoping review
inferred← citeshttps://doi.org/10.1080/00220671.2023.2167798openalex-snapshot
Developing rural Chinese children’s computational thinking through game-based learning and parental involvement
inferred← citeshttps://doi.org/10.1080/02568543.2025.2600993openalex-snapshot
Challenging the Discourse on Children’s Screen Time: School-Age Educare Educators’ Analyses of Children’s Out-Of-School Use of Digital Technologies
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IF science AND making AND computing: Insights for project-based learning and primary science curriculum design
inferred← citeshttps://doi.org/10.1080/15391523.2024.2410194openalex-snapshot
Pathways to inclusive early childhood computational thinking education: unveiling young students’ strategies with multiple representations
inferred← citeshttps://doi.org/10.1080/21532974.2022.2087125openalex-snapshot
Instructional practices promoting computational thinking in STEAM elementary classrooms
inferred← citeshttps://doi.org/10.1080/2331186x.2022.2098929openalex-snapshot
The relationships between computational and mathematical thinking: A review study on tasks
inferred← citeshttps://doi.org/10.1111/bjet.13443openalex-snapshot
Assessing implicit computational thinking in game‐based learning: A logical puzzle game study
inferred← citeshttps://doi.org/10.1111/jcal.12845openalex-snapshot
Effectiveness of collaboration in developing computational thinking skills: A systematic review of social cognitive factors
inferred← citeshttps://doi.org/10.1145/3466725.3466756openalex-snapshot
Becoming a Maker Pedagogue
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Computational Thinking on Mathematical Problem-Solving: Bibliometric Theme and Aspect
inferred← citeshttps://doi.org/10.1145/3767723openalex-snapshot
How Do Swedish Primary Teachers Introduce Programming in Their Classrooms, and What Strategies Are Used?
inferred← citeshttps://doi.org/10.1145/3770761.3777199openalex-snapshot
Defining Gaps in Student Affect Research for Computer Science
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PATTERN OF SEMIOTIC REASONING IN SOLVING TWO-DIMENSIONAL SHAPE PROBLEMS: A MULTIMODAL ANALYSIS
inferred← citeshttps://doi.org/10.15294/jpfi.v19i1.41745openalex-snapshot
State of The Art Review: Building Computational Thinking on Science Education
inferred← citeshttps://doi.org/10.15663/ajte.v9.i0.107openalex-snapshot
Computational thinking: Visible in the classroom but invisible in the curriculum
inferred← citeshttps://doi.org/10.16993/dfl.203openalex-snapshot
Playful and Meaningful Learning of Programming. What does it Take to Integrate an App-Based Game Promoting Digital Mathematics into Early Childhood Education?
inferred← citeshttps://doi.org/10.21608/jfeb.2023.322913openalex-snapshot
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inferred← citeshttps://doi.org/10.23887/jjpgsd.v13i2.99775openalex-snapshot
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inferred← citeshttps://doi.org/10.23887/jppp.v8i3.78029openalex-snapshot
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inferred← citeshttps://doi.org/10.24050/reia.v21i42.1717openalex-snapshot
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inferred← citeshttps://doi.org/10.30736/atl.v8i2.2280openalex-snapshot
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inferred← citeshttps://doi.org/10.30880/ojtp.2023.08.01.008openalex-snapshot
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inferred← citeshttps://doi.org/10.31154/servitium.v2i2.9openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/educsci12020092openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/su142114528openalex-snapshot
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inferred← citeshttps://doi.org/10.35631/ijepc.953037openalex-snapshot
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inferred← citeshttps://doi.org/10.4018/979-8-3693-1066-3.ch009openalex-snapshot
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