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A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic

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1 of the 62 references listed on this page is in the Retraction Watch database as retracted (export 2026-11-11): 10.1007/s10639-018-9694-6 (notice 2023-02-21).

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-030-15620-6_2openalex-snapshot
Designing Educational Mobile Augmented Reality Games Using Motivators and Disturbance Factors
inferredcites →https://doi.org/10.1007/978-3-030-67716-9_17openalex-snapshot
Exploring the Main Determinants of Mobile Learning Application Usage During Covid-19 Pandemic in Jordanian Universities
inferredcites →https://doi.org/10.1007/978-3-030-74575-2_6openalex-snapshot
Classification of Cyber Security Threats on Mobile Devices and Applications
inferredcites →https://doi.org/10.1007/978-981-10-6144-8openalex-snapshot
Mobile and Ubiquitous Learning
inferredcites →https://doi.org/10.1007/978-981-10-6144-8_1openalex-snapshot
Mobile Digital Games as an Educational Tool in K-12 Schools
inferredcites →https://doi.org/10.1007/978-981-13-6643-7_1openalex-snapshot
Introduction to Educational Technology
inferredcites →https://doi.org/10.1007/s10639-018-9694-6openalex-snapshot
RETRACTED ARTICLE: Acceptance and usage of a mobile information system services in University of Jordan
inferredcites →https://doi.org/10.1007/s10639-018-9810-7openalex-snapshot
Examination of factors influencing the use of mobile learning system: An empirical study
inferredcites →https://doi.org/10.1007/s10639-018-9840-1openalex-snapshot
Analysis of the essential factors affecting of intention to use of mobile learning applications: A comparison between universities adopters and non-adopters
inferredcites →https://doi.org/10.1007/s10639-020-10120-8openalex-snapshot
Investigating the main determinants of mobile cloud computing adoption in university campus
inferredcites →https://doi.org/10.1007/s10639-020-10219-yopenalex-snapshot
Exploring the critical challenges and factors influencing the E-learning system usage during COVID-19 pandemic
inferredcites →https://doi.org/10.1007/s10639-020-10373-3openalex-snapshot
Contextualized mobile game-based learning application for computing education
inferredcites →https://doi.org/10.1007/s10763-017-9801-yopenalex-snapshot
Mobile Gaming and Student Interactions in a Science Center: the Future of Gaming in Science Education
inferredcites →https://doi.org/10.1007/s40692-016-0074-1openalex-snapshot
Extending the TAM to examine the effects of quality features on mobile learning acceptance
inferredcites →https://doi.org/10.1016/j.chb.2012.05.021openalex-snapshot
Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education
inferredcites →https://doi.org/10.1016/j.chb.2016.12.053openalex-snapshot
Exploring how individual traits influence enjoyment in a mobile learning game
inferredcites →https://doi.org/10.1016/j.jestch.2016.03.004openalex-snapshot
Empirical investigation to explore factors that achieve high quality of mobile learning system based on students’ perspectives
inferredcites →https://doi.org/10.1016/j.techfore.2015.10.024openalex-snapshot
Investigating gameplay intention of the elderly using an Extended Technology Acceptance Model (ETAM)
inferredcites →https://doi.org/10.1080/09523987.2014.889409openalex-snapshot
The use of mobile games in formal and informal learning environments: a review of the literature
inferredcites →https://doi.org/10.1080/09588221.2017.1382536openalex-snapshot
The effects of a mobile gamification app on elementary students’ Spanish achievement and self-efficacy
inferredcites →https://doi.org/10.1080/10494820.2015.1057747openalex-snapshot
Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations
inferredcites →https://doi.org/10.1080/1475939x.2015.1007077openalex-snapshot
An examination of digital game-based situated learning applied to Chinese language poetry education
inferredcites →https://doi.org/10.1109/access.2019.2956349openalex-snapshot
Analysis of the Effect of Course Design, Course Content Support, Course Assessment and Instructor Characteristics on the Actual Use of E-Learning System
inferredcites →https://doi.org/10.1109/access.2019.2957206openalex-snapshot
Applying the UTAUT Model to Explain the Students’ Acceptance of Mobile Learning System in Higher Education
inferredcites →https://doi.org/10.1109/access.2019.2963333openalex-snapshot
Analysis the Effect of Different Factors on the Development of Mobile Learning Applications at Different Stages of Usage
inferredcites →https://doi.org/10.1109/access.2020.3021944openalex-snapshot
The Role of Compatibility and Task-Technology Fit (TTF): On Social Networking Applications (SNAs) Usage as Sustainability in Higher Education
inferredcites →https://doi.org/10.1109/educon.2017.7942965openalex-snapshot
A modified TAM for predicting acceptance of digital educational games by teachers
inferredcites →https://doi.org/10.1109/icit52682.2021.9491114openalex-snapshot
Data an Overview of Cybersecurity Threats on Credit Card Companies and Credit Card Risk Mitigation
inferredcites →https://doi.org/10.1109/icit52682.2021.9491123openalex-snapshot
Cybersecurity in Smart City: A Systematic Mapping Study
inferredcites →https://doi.org/10.1109/icit52682.2021.9491638openalex-snapshot
Cyber Security Threats in Cloud: Literature Review
inferredcites →https://doi.org/10.1109/icit52682.2021.9491691openalex-snapshot
Cybersecurity Concerns in Smart-phones and applications: A survey
inferredcites →https://doi.org/10.1109/icit52682.2021.9491741openalex-snapshot
Cybersecurity in Industrial Control System (ICS)
inferredcites →https://doi.org/10.1111/bjet.12546openalex-snapshot
Mobile games and science learning: A comparative study of 4 and 5 years old playing the game Angry Birds
inferredcites →https://doi.org/10.1111/j.1365-2729.2009.00316.xopenalex-snapshot
Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game
inferredcites →https://doi.org/10.1111/jcal.12240openalex-snapshot
Mobile‐Based micro‐Learning and Assessment: Impact on learning performance and motivation of high school students
inferredcites →https://doi.org/10.1145/3194658.3194682openalex-snapshot
Learning about Hygiene and Antibiotic Resistance through Mobile Games
inferredcites →https://doi.org/10.1145/3206129.3239420openalex-snapshot
Developing a Mobile-based Digital Math Game for Learning Number and Calculation in Elementary School
inferredcites →https://doi.org/10.1145/3322645.3322695openalex-snapshot
Development of an Educational Mobile Game Applications for Grade 5 for Knowledge Channel Inc.
inferredcites →https://doi.org/10.1177/0735633115600806openalex-snapshot
Japanese Students’ Perceptions of Digital Game Use for English-Language Learning in Higher Education
inferredcites →https://doi.org/10.1177/1046878117704350openalex-snapshot
Mobile Learning Game Effectiveness in Cognitive Learning by Adults: A Comparative Study
inferredcites →https://doi.org/10.1177/1078390313481999openalex-snapshot
Digital Natives, Digital Immigrants
inferredcites →https://doi.org/10.1287/mnsc.35.8.982openalex-snapshot
User Acceptance of Computer Technology: A Comparison of Two Theoretical Models
inferredcites →https://doi.org/10.1344/der.2016.29.284-297openalex-snapshot
Students as Game Designers vs. 'Just' Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School Curricula
inferredcites →https://doi.org/10.14742/ajet.3330openalex-snapshot
Exploring students’ acceptance of educational computer games from the perspective of learning strategy
inferredcites →https://doi.org/10.14742/ajet.65openalex-snapshot
Investigating elementary school students' technology acceptance by applying digital game-based learning to environmental education
inferredcites →https://doi.org/10.1504/eg.2020.108453openalex-snapshot
Factors influencing the adoption of e-government services among Jordanian citizens
inferredcites →https://doi.org/10.30534/ijatcse/2020/191952020openalex-snapshot
The Use of Mobile Gamification Technology for Sustainability Learning in Saudi Higher Education
inferredcites →https://doi.org/10.30534/ijatcse/2020/22912020openalex-snapshot
Thematic Analysis for Classifying the Main Challenges and Factors Influencing the Successful Implementation of E-learning System Using NVivo
inferredcites →https://doi.org/10.3390/computers7010019openalex-snapshot
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies
inferredcites →https://doi.org/10.3390/su12166471openalex-snapshot
Social Media Applications Affecting Students’ Academic Performance: A Model Developed for Sustainability in Higher Education
inferredcites →https://doi.org/10.3390/su13041856openalex-snapshot
For Sustainable Application of Mobile Learning: An Extended UTAUT Model to Examine the Effect of Technical Factors on the Usage of Mobile Devices as a Learning Tool
inferredcites →https://doi.org/10.3390/su13063028openalex-snapshot
Sustainable Applications of Smart-Government Services: A Model to Understand Smart-Government Adoption
inferredcites →https://doi.org/10.3991/ijim.v12i3.8490openalex-snapshot
Dynamics between Disturbances and Motivations in Educational Mobile Games
inferredcites →https://doi.org/10.3991/ijim.v12i7.9636openalex-snapshot
The Role of Game Elements in Improving Jawi Skills through a Mobile Game 'G-Jawi'
inferredcites →https://doi.org/10.3991/ijim.v13i05.9791openalex-snapshot
Towards a Model of Quality Features for Mobile Social Networks Apps in Learning Environments: An Extended Information System Success Model
inferredcites →https://doi.org/10.3991/ijim.v8i4.3965openalex-snapshot
Investigating Students' Perceptions on Mobile Learning Services
inferredcites →https://doi.org/10.4018/978-1-5225-7365-4.ch063openalex-snapshot
Mobile Game-Based Learning
inferredcites →https://doi.org/10.4018/978-1-5225-9351-5.ch008openalex-snapshot
Power up Learning With Mobile Games
inferredcites →https://doi.org/10.4018/ijgbl.2011040101openalex-snapshot
Leveraging Mobile Games for Place-Based Language Learning
inferredcites →https://doi.org/10.4018/ijgbl.2018040105openalex-snapshot
Toward a Propensity-Oriented Player Typology in Educational Mobile Games
inferredcites →https://doi.org/10.5392/jkca.2019.19.02.066openalex-snapshot
The Effects of Scaffolding Types in Wiki-based Collaborative Learning on Creativity
inferredcites →https://doi.org/10.5815/ijeme.2018.02.01openalex-snapshot
Malay Language Mobile Learning System (MLMLS) using NFC Technology

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1080/10494820.2024.2310135openalex-snapshot
The effect of educational mobile games on learning performance: a meta-analysis and research synthesis
inferred← citeshttps://doi.org/10.1108/aaouj-03-2026-0034openalex-snapshot
Evaluating mobile language learning apps for distance education: insights into design, content and pedagogy
inferred← citeshttps://doi.org/10.1108/aaouj-10-2025-0167openalex-snapshot
Extending diffusion of innovation: ethical considerations, risks and dehumanization factors in generative artificial intelligence adoption
inferred← citeshttps://doi.org/10.1155/2022/3174692openalex-snapshot
Propose a New Quality Model for M-Learning Application in Light of COVID-19
inferred← citeshttps://doi.org/10.1177/01672533241297453openalex-snapshot
Examining factors influencing the adoption of accounting information systems: An analysis of behavioral intentions and usage behavior
inferred← citeshttps://doi.org/10.1371/journal.pone.0287300openalex-snapshot
Modelling the mass adoption of mobile payment for e-hailing services using SEM-MGA
inferred← citeshttps://doi.org/10.22452/mjlis.vol28no1.2openalex-snapshot
Intrinsic motivation as a determinant of perceived usefulness of library makerspace: the influence of learning dimensions
inferred← citeshttps://doi.org/10.24235/sicee.v1i0.14704openalex-snapshot
Development of Android-based Learning Applications in Mathematic Learning at Madrasah Ibtidaiyah Jayapura City
inferred← citeshttps://doi.org/10.31538/nzh.v5i3.2502openalex-snapshot
Identification of Online Educational Game Applications in Teaching English for Madrasah Students
inferred← citeshttps://doi.org/10.33193/jeahs.34.2024.477openalex-snapshot
التحليل العنقودي للكلمات المفتاحية لأبحاث روبوتات الدردشة في التعليم
inferred← citeshttps://doi.org/10.3389/feduc.2025.1657635openalex-snapshot
A model for sustainable mobile education beyond the COVID-19 pandemic
inferred← citeshttps://doi.org/10.3389/fpsyg.2022.1046407openalex-snapshot
Examining continuance intention of online learning during COVID-19 pandemic: Incorporating the theory of planned behavior into the expectation–confirmation model
inferred← citeshttps://doi.org/10.3390/economies10040075openalex-snapshot
Factors Influencing the Continuance Intention to Use Accounting Information System in Jordanian SMEs from the Perspectives of UTAUT: Top Management Support and Self-Efficacy as Predictor Factors
inferred← citeshttps://doi.org/10.3390/educsci12010027openalex-snapshot
Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students
inferred← citeshttps://doi.org/10.3390/electronics10212676openalex-snapshot
Examining the Factors Influencing the Mobile Learning Applications Usage in Higher Education during the COVID-19 Pandemic
inferred← citeshttps://doi.org/10.3390/electronics10243121openalex-snapshot
Factors Affecting Students’ Acceptance of Mobile Learning Application in Higher Education during COVID-19 Using ANN-SEM Modelling Technique
inferred← citeshttps://doi.org/10.3390/electronics11070973openalex-snapshot
Explaining the Factors Affecting Students’ Attitudes to Using Online Learning (Madrasati Platform) during COVID-19
inferred← citeshttps://doi.org/10.3390/electronics11081259openalex-snapshot
Employing the TAM Model to Investigate the Readiness of M-Learning System Usage Using SEM Technique
inferred← citeshttps://doi.org/10.3390/electronics11081278openalex-snapshot
Smart Mobile Learning Success Model for Higher Educational Institutions in the Context of the COVID-19 Pandemic
inferred← citeshttps://doi.org/10.3390/electronics11182827openalex-snapshot
Determinants Influencing the Continuous Intention to Use Digital Technologies in Higher Education
inferred← citeshttps://doi.org/10.3390/electronics11193197openalex-snapshot
Integrating Teachers’ TPACK Levels and Students’ Learning Motivation, Technology Innovativeness, and Optimism in an IoT Acceptance Model
inferred← citeshttps://doi.org/10.3390/electronics11203291openalex-snapshot
Measuring Institutions’ Adoption of Artificial Intelligence Applications in Online Learning Environments: Integrating the Innovation Diffusion Theory with Technology Adoption Rate
inferred← citeshttps://doi.org/10.3390/electronics11213572openalex-snapshot
Factors Affecting the Adoption of Digital Information Technologies in Higher Education: An Empirical Study
inferred← citeshttps://doi.org/10.3390/electronics11223662openalex-snapshot
Examining the Impact of Artificial Intelligence and Social and Computer Anxiety in E-Learning Settings: Students’ Perceptions at the University Level
inferred← citeshttps://doi.org/10.3390/electronics11233926openalex-snapshot
Investigating the Effect of Perceived Security, Perceived Trust, and Information Quality on Mobile Payment Usage through Near-Field Communication (NFC) in Saudi Arabia
inferred← citeshttps://doi.org/10.3390/electronics12010082openalex-snapshot
The Effects of the COVID-19 Pandemic on the Digital Competence of Educators
inferred← citeshttps://doi.org/10.3390/electronics14081614openalex-snapshot
Framework Development for Evaluating the Efficacy of Mobile Language Learning Apps
inferred← citeshttps://doi.org/10.3390/su14063508openalex-snapshot
Antecedents and Impacts of Enterprise Resource Planning System Adoption among Jordanian SMEs
inferred← citeshttps://doi.org/10.35741/issn.0258-2724.56.6.84openalex-snapshot
DEVELOPING EDUCATIONAL MOBILE GAME ON NUSANTARA HERITAGE THEMATIC LEARNING FOR ELEMENTARY SCHOOL
inferred← citeshttps://doi.org/10.4018/978-1-7998-9538-1.ch004openalex-snapshot
Integration of Digital Games Into Pedagogical Practice
inferred← citeshttps://doi.org/10.55056/etq.25openalex-snapshot
Mobile learning evolution: a decade of developments (2014-2023)
inferred← citeshttps://doi.org/10.59670/ml.v20i8.5738openalex-snapshot
AI and BDA impact on Stakeholders' Responses to Education Technology Adoption
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