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Influence of Avatar Facial Appearance on Users’ Perceived Embodiment and Presence in Immersive Virtual Reality

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s00221-020-05828-5openalex-snapshot
The impact of embodying an “elderly” body avatar on motor imagery
inferredcites →https://doi.org/10.1016/j.compedu.2011.08.024openalex-snapshot
Place presence, social presence, co-presence, and satisfaction in virtual worlds
inferredcites →https://doi.org/10.1016/j.concog.2013.04.016openalex-snapshot
Putting yourself in the skin of a black avatar reduces implicit racial bias
inferredcites →https://doi.org/10.1038/35784openalex-snapshot
Rubber hands ‘feel’ touch that eyes see
inferredcites →https://doi.org/10.1089/109493101300117884openalex-snapshot
Research on Presence in Virtual Reality: A Survey
inferredcites →https://doi.org/10.1089/cyber.2017.0674openalex-snapshot
The Role of Age on Multisensory Bodily Experience: An Experimental Study with a Virtual Reality Full-Body Illusion
inferredcites →https://doi.org/10.1089/cyber.2018.0128openalex-snapshot
Factors Affecting Sense of Presence in a Virtual Reality Social Environment: A Qualitative Study
inferredcites →https://doi.org/10.1093/ct/14.1.27openalex-snapshot
Presence, Explicated
inferredcites →https://doi.org/10.1109/3dui.2017.7893357openalex-snapshot
Influence of avatar appearance on presence in social VR
inferredcites →https://doi.org/10.1109/tvcg.2018.2794629openalex-snapshot
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
inferredcites →https://doi.org/10.1109/tvcg.2020.2973077openalex-snapshot
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View
inferredcites →https://doi.org/10.1109/vr.2010.5444805openalex-snapshot
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment
inferredcites →https://doi.org/10.1109/vr.2019.8797719openalex-snapshot
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
inferredcites →https://doi.org/10.1109/vrw50115.2020.00241openalex-snapshot
The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments
inferredcites →https://doi.org/10.1111/bjop.12290openalex-snapshot
Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape
inferredcites →https://doi.org/10.1111/j.1468-2958.2007.00299.xopenalex-snapshot
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
inferredcites →https://doi.org/10.1145/3343055.3359710openalex-snapshot
Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual Entities
inferredcites →https://doi.org/10.1145/3473856.3473870openalex-snapshot
Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations
inferredcites →https://doi.org/10.1145/3528223.3530143openalex-snapshot
Authentic volumetric avatars from a phone scan
inferredcites →https://doi.org/10.1162/105474600566989openalex-snapshot
Using Presence Questionnaires in Reality
inferredcites →https://doi.org/10.1162/105474603322761315openalex-snapshot
Presence Equation: An Investigation into Cognitive Factors Underlying Presence
inferredcites →https://doi.org/10.1162/105474605323384654openalex-snapshot
The Factor Structure of the Presence Questionnaire
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres_a_00124openalex-snapshot
The Sense of Embodiment in Virtual Reality
inferredcites →https://doi.org/10.1371/journal.pone.0010564openalex-snapshot
First Person Experience of Body Transfer in Virtual Reality
inferredcites →https://doi.org/10.1371/journal.pone.0016128openalex-snapshot
Multisensory Stimulation Can Induce an Illusion of Larger Belly Size in Immersive Virtual Reality
inferredcites →https://doi.org/10.3389/fpsyg.2019.00158openalex-snapshot
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
inferredcites →https://doi.org/10.3389/fpsyg.2021.674179openalex-snapshot
Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli
inferredcites →https://doi.org/10.3389/frobt.2018.00074openalex-snapshot
Avatar Embodiment. Towards a Standardized Questionnaire
inferredcites →https://doi.org/10.3390/s22124623openalex-snapshot
Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/mar.22168openalex-snapshot
The Effects of Avatar Human‐Likeness on Psychological Closeness in Virtual‐Reality
inferred← citeshttps://doi.org/10.1002/mar.22191openalex-snapshot
Avatars' Phygital Social Presence in the Metaverse: An Engaged Theory Perspective
inferred← citeshttps://doi.org/10.1007/978-3-032-32552-5_22openalex-snapshot
Virtual Reality for Social Recovery
inferred← citeshttps://doi.org/10.1007/978-3-032-33500-5_41openalex-snapshot
Beyond Body Scans: Low-Parameter Avatars and Cardio-Visual Illusions for Embodiment in Virtual Reality Psychotherapy
inferred← citeshttps://doi.org/10.1007/978-981-97-9327-3_33openalex-snapshot
Navigating the Metaverse: A Study on Cyber Security Implications
inferred← citeshttps://doi.org/10.1007/s10055-024-01057-1openalex-snapshot
The presence of an avatar can reduce cybersickness in Virtual Reality
inferred← citeshttps://doi.org/10.1007/s10055-025-01238-6openalex-snapshot
Effect of avatar stylization and facial expression intensity in virtual interactions
inferred← citeshttps://doi.org/10.1007/s10055-025-01249-3openalex-snapshot
LoDAvatar: hierarchical embedding and selective detail enhancement for adaptive levels of detail Gaussian avatars
inferred← citeshttps://doi.org/10.1007/s10639-024-12924-4openalex-snapshot
Integrating AI chatbots into the metaverse: Pre-service English teachers’ design works and perceptions
inferred← citeshttps://doi.org/10.1016/b978-0-44-330044-8.00022-1openalex-snapshot
The metaverse
inferred← citeshttps://doi.org/10.1016/j.chb.2024.108192openalex-snapshot
Avatar creation in the metaverse: A focus on event expectations
inferred← citeshttps://doi.org/10.1016/j.chb.2024.108376openalex-snapshot
Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy snacking
inferred← citeshttps://doi.org/10.1016/j.chb.2025.108639openalex-snapshot
Black immersive virtuality: Racialized experiences of avatar embodiment and customization among Black users in social VR
inferred← citeshttps://doi.org/10.1016/j.chb.2026.109210openalex-snapshot
Virtual reality as a catalyst for change: Promoting communication intention, policy support and interaction with migrant workers in Singapore
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2025.103487openalex-snapshot
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2025.103488openalex-snapshot
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars
inferred← citeshttps://doi.org/10.1016/j.learninstruc.2026.102448openalex-snapshot
Exploring avatar-mediated learning outcomes and motivation in the metaverse environment for sign language education
inferred← citeshttps://doi.org/10.1016/j.softx.2024.101873openalex-snapshot
AvatarTransferPro: A tool for automatic transfer of realistic personalized avatars in networked social virtual reality
inferred← citeshttps://doi.org/10.1080/10447318.2024.2351713openalex-snapshot
Effects of Visual Realism on Avatar Perception in Immersive and Non-Immersive Virtual Environments
inferred← citeshttps://doi.org/10.1080/1463922x.2026.2622021openalex-snapshot
The Koinos model: compelling social interactions in Virtual Reality
inferred← citeshttps://doi.org/10.1089/cyber.2023.0210openalex-snapshot
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality
inferred← citeshttps://doi.org/10.1108/jcmars-08-2023-0034openalex-snapshot
Transforming metaverse marketing into strategic agility in SMEs through mediating roles of IMT and CI: theoretical framework and research propositions
inferred← citeshttps://doi.org/10.1108/jeim-09-2025-0926openalex-snapshot
The more real, the more chaotic? Research on cyber-aggression of metaverse platform users
inferred← citeshttps://doi.org/10.1109/cscloud-edgecom58631.2023.00034openalex-snapshot
Social engineering in metaverse environment
inferred← citeshttps://doi.org/10.1109/cscwd64889.2025.11033578openalex-snapshot
Bilateral Virtual Companions: The Impact of Virtual Humans' Movement and Voice Realism on User Perception and Experience in Multi-user VR Cinemas
inferred← citeshttps://doi.org/10.1109/gecon58119.2023.10295113openalex-snapshot
Comparing Avatar and Face-to-Face Collaboration in VR Education: Concept and Preliminary Insights
inferred← citeshttps://doi.org/10.1109/icdt63985.2025.10986301openalex-snapshot
Converging Realms: Exploring the Intersection of the Internet of Everything (IoE) and the Internet of Metaverse (IoM)
inferred← citeshttps://doi.org/10.1109/tlt.2023.3319628openalex-snapshot
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616836openalex-snapshot
Impact of Avatar-Locomotion Congruence on User Experience and Identification in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00330openalex-snapshot
The Influence of Metaverse Environment Design on Learning Experiences in Virtual Reality Classes: A Comparative Study
inferred← citeshttps://doi.org/10.1145/3706598.3714279openalex-snapshot
A Concept at Work: A Review of Motivations, Operationalizations, and Conclusions in VR Research about Presence
inferred← citeshttps://doi.org/10.1145/3756884.3766029openalex-snapshot
How Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review
inferred← citeshttps://doi.org/10.1145/3757542openalex-snapshot
A Multidimensional Measurement of Photorealistic Avatars Quality of Experience
inferred← citeshttps://doi.org/10.1145/3772363.3799372openalex-snapshot
Investigating Personalised Avatars with Face Tracking in Social VR
inferred← citeshttps://doi.org/10.1145/3789624.3789629openalex-snapshot
Breaks in Presence: Assessing the Impact of Visualization Modes on User Experience in Extended Reality Fitness Applications
inferred← citeshttps://doi.org/10.17705/1thci.00214openalex-snapshot
Virtual Presence in Immersive Metaverse-enabling Environments: Being There, Being with Another, and Being the Actual Self
inferred← citeshttps://doi.org/10.21203/rs.3.rs-8028244/v1openalex-snapshot
Systematically Reviewing Artificial Intelligence-Generated Embodied Virtual Teachers: Effectiveness in Diverse Contexts and Educational Impacts
inferred← citeshttps://doi.org/10.31274/itaa.18774openalex-snapshot
Navigating Barriers and Outcomes of Metaverse: A Construal Level Theory Approach
inferred← citeshttps://doi.org/10.3389/feduc.2024.1451859openalex-snapshot
The influence of metaverse environment design on the quality of experience in virtual reality classes: a comparative study
inferred← citeshttps://doi.org/10.3389/frvir.2024.1463189openalex-snapshot
An experimental comparison of participants’ experience in face-to-face, video, and virtual reality meetings
inferred← citeshttps://doi.org/10.3389/frvir.2024.1506070openalex-snapshot
The influence of perspective on VR job interview training
inferred← citeshttps://doi.org/10.3389/frvir.2025.1616662openalex-snapshot
The interwoven nature of spatial presence and virtual embodiment: a comprehensive perspective
inferred← citeshttps://doi.org/10.3389/frvir.2026.1945857openalex-snapshot
Fidelity costs in look-alike avatars: hair, eye color, and familiarity in mixed reality
inferred← citeshttps://doi.org/10.3390/app152212082openalex-snapshot
Speaking Through an Avatar: Emotional Expressiveness, Individual Differences, User Experience and Performance
inferred← citeshttps://doi.org/10.3390/electronics13224441openalex-snapshot
A Taxonomy of Embodiment in the AI Era
inferred← citeshttps://doi.org/10.3390/fi17020063openalex-snapshot
The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning
inferred← citeshttps://doi.org/10.3758/s13428-026-03139-1openalex-snapshot
High-fidelity avatars for behavior and cognition research in virtual environments: An accessible construction method for scientists
inferred← citeshttps://doi.org/10.3934/math.2023867openalex-snapshot
Reinforcement learning-based AI assistant and VR play therapy game for children with Down syndrome bound to wheelchairs
inferred← citeshttps://doi.org/10.4018/979-8-3373-7534-2.ch010openalex-snapshot
Experiential Metaverse Marketing
inferred← citeshttps://doi.org/10.4018/979-8-3693-0762-5.ch002openalex-snapshot
“Better Than Human” in Partnership With AI
inferred← citeshttps://doi.org/10.70675/e27b6034zdab3z4ef9zab77zc9b1843e113copenalex-snapshot
Modéliser l’induction de stress social dans des simulations immersives en réalité virtuelle
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