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A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?
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1 of the 106 references listed on this page is in the Retraction Watch database as retracted (export 2026-11-11): 10.1155/2022/3921842 (notice 2023-08-23).
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dataset doi:10.7910/DVN/WT8VOA (CC BY 4.0).
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inferredcites →https://doi.org/10.1007/s10055-021-00548-9openalex-snapshotShort- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus
inferredcites →https://doi.org/10.1007/s10055-022-00655-1openalex-snapshotVirtual fieldwork on a ship’s bridge: virtual reality-reconstructed operation scenarios as contextual substitutes for fieldwork in design education
inferredcites →https://doi.org/10.1007/s10278-019-00315-yopenalex-snapshotFrom CT to 3D Printed Models, Serious Gaming, and Virtual Reality: Framework for Educational 3D Visualization of Complex Anatomical Spaces From Within—the Pterygopalatine Fossa
inferredcites →https://doi.org/10.1108/ci-06-2021-0113openalex-snapshotActive personalized construction safety training using run-time data collection in physical and virtual reality work environments
inferredcites →https://doi.org/10.1109/access.2022.3169286openalex-snapshotImproving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study
inferredcites →https://doi.org/10.1111/bcp.14453openalex-snapshotHarmonizing and improving European education in prescribing: An overview of digital educational resources used in clinical pharmacology and therapeutics
inferredcites →https://doi.org/10.1155/2022/3921842openalex-snapshotInvestigation on the Use of Virtual Reality in the Flipped Teaching of Martial Arts Taijiquan Based on Deep Learning and Big Data Analytics
inferredcites →https://doi.org/10.1186/s12903-022-02077-6openalex-snapshotEffectiveness of technology-enhanced teaching methods of undergraduate dental skills for local anaesthesia administration during COVID-19 era: students’ perception
inferredcites →https://doi.org/10.1186/s12909-021-02771-zopenalex-snapshotComparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma
inferredcites →https://doi.org/10.2196/21123openalex-snapshotLessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial
inferredcites →https://doi.org/10.3205/zma001580openalex-snapshotPublication activities relating to digital teaching and learning in the GMS Journal for Medical Education - a descriptive analysis (1984-2020).
inferredcites →https://doi.org/10.3390/fi14060179openalex-snapshotGamifying Community Education for Enhanced Disaster Resilience: An Effectiveness Testing Study from Australia
inferredcites →https://doi.org/10.3390/info11040195openalex-snapshotGames on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education
inferredcites →https://doi.org/10.3390/su132112197openalex-snapshotThe Online Education System: COVID-19 Demands, Trends, Implications, Challenges, Lessons, Insights, Opportunities, Outlooks, and Directions in the Work from Home
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inferred← citeshttps://doi.org/10.1145/3822507openalex-snapshotEnhancing User Engagement and Personalization in Virtual Reality for Cultural Heritage Using a Dual-Layer Fuzzy-Based Approach
inferred← citeshttps://doi.org/10.1186/s12909-025-08045-2openalex-snapshotEffect of a virtual reality simulator for preclinical instruction of operative dentistry on level of competence of undergraduate dental students
inferred← citeshttps://doi.org/10.2196/54075openalex-snapshotIdentifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review
inferred← citeshttps://doi.org/10.3390/electronics14040649openalex-snapshotA Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training
inferred← citeshttps://doi.org/10.3390/info15070410openalex-snapshotDigital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students
inferred← citeshttps://doi.org/10.3390/info16100877openalex-snapshotDigital Serious Games for Undergraduate Nursing Education: A Review of Serious Games Key Design Characteristics and Gamification Elements
inferred← citeshttps://doi.org/10.3390/technologies14080508openalex-snapshotToward the Systematic Design and Study of Mixed Reality Serious Games in Higher Education: Design Recommendations and a Multi-Dimensional Methodological Framework
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