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A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?

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1 of the 106 references listed on this page is in the Retraction Watch database as retracted (export 2026-11-11): 10.1155/2022/3921842 (notice 2023-08-23).

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/batt.202000120openalex-snapshot
Entering the Augmented Era: Immersive and Interactive Virtual Reality for Battery Education and Research**
inferredcites →https://doi.org/10.1002/rev3.3353openalex-snapshot
Effectiveness of online and blended learning from schools: A systematic review
inferredcites →https://doi.org/10.1007/978-3-030-87595-4_32openalex-snapshot
Mobile Augmented Reality Apps in Education: Exploring the User Experience Through Large-Scale Public Reviews
inferredcites →https://doi.org/10.1007/978-3-030-98092-4_44openalex-snapshot
Can Digital Games Be Adopted as a Learning Method to Engage Farmworkers in Training Sessions? Perspectives and Possible Applications
inferredcites →https://doi.org/10.1007/978-3-031-06433-3_15openalex-snapshot
FirstPiano: A New Egocentric Hand Action Dataset Oriented Towards Augmented Reality Applications
inferredcites →https://doi.org/10.1007/978-3-319-40612-1openalex-snapshot
Serious Games
inferredcites →https://doi.org/10.1007/978-3-319-77712-2_129openalex-snapshot
Virtual Reality in the Learning Process
inferredcites →https://doi.org/10.1007/978-3-642-16318-0_26openalex-snapshot
Effective Design and Evaluation of Serious Games: The Case of the e-VITA Project
inferredcites →https://doi.org/10.1007/978-981-13-9895-7_11openalex-snapshot
A Mobile Game for Learning English Vocabulary with Augmented Reality Block Builder
inferredcites →https://doi.org/10.1007/s00371-019-01702-wopenalex-snapshot
A comparison between expert and beginner learning for motor skill development in a virtual reality serious game
inferredcites →https://doi.org/10.1007/s00530-022-00898-7openalex-snapshot
Immersive multisensory virtual reality technologies for virtual tourism
inferredcites →https://doi.org/10.1007/s10055-019-00379-9openalex-snapshot
Systematic review and meta-analysis of augmented reality in educational settings
inferredcites →https://doi.org/10.1007/s10055-020-00447-5openalex-snapshot
Comparing the effectiveness of fire extinguisher virtual reality and video training
inferredcites →https://doi.org/10.1007/s10055-021-00548-9openalex-snapshot
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus
inferredcites →https://doi.org/10.1007/s10055-021-00607-1openalex-snapshot
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning
inferredcites →https://doi.org/10.1007/s10055-022-00655-1openalex-snapshot
Virtual fieldwork on a ship’s bridge: virtual reality-reconstructed operation scenarios as contextual substitutes for fieldwork in design education
inferredcites →https://doi.org/10.1007/s10055-023-00824-wopenalex-snapshot
ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes
inferredcites →https://doi.org/10.1007/s10278-019-00315-yopenalex-snapshot
From CT to 3D Printed Models, Serious Gaming, and Virtual Reality: Framework for Educational 3D Visualization of Complex Anatomical Spaces From Within—the Pterygopalatine Fossa
inferredcites →https://doi.org/10.1007/s10694-014-0398-1openalex-snapshot
Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review
inferredcites →https://doi.org/10.1007/s10694-021-01098-xopenalex-snapshot
Prototyping and Validating a Non-immersive Virtual Reality Serious Game for Healthcare Fire Safety Training
inferredcites →https://doi.org/10.1007/s11042-019-08348-9openalex-snapshot
A review of immersive virtual reality serious games to enhance learning and training
inferredcites →https://doi.org/10.1007/s11042-022-13306-zopenalex-snapshot
Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training
inferredcites →https://doi.org/10.1007/s11042-022-13410-0openalex-snapshot
A virtual reality classroom to teach and explore crystal solid state structures
inferredcites →https://doi.org/10.1007/s12008-015-0259-2openalex-snapshot
Design of a virtual reality training system for human–robot collaboration in manufacturing tasks
inferredcites →https://doi.org/10.1007/s40692-022-00253-9openalex-snapshot
Observing student engagement during augmented reality learning in early primary school
inferredcites →https://doi.org/10.1016/j.aei.2020.101134openalex-snapshot
Towards a customizable immersive virtual reality serious game for earthquake emergency training
inferredcites →https://doi.org/10.1016/j.aei.2021.101469openalex-snapshot
Investigating hazard recognition in augmented virtuality for personalized feedback in construction safety education and training
inferredcites →https://doi.org/10.1016/j.aei.2021.101520openalex-snapshot
Development and validation of a confined space rescue training prototype based on an immersive virtual reality serious game
inferredcites →https://doi.org/10.1016/j.bspc.2022.103942openalex-snapshot
Cognitive investigation on the effect of augmented reality-based reading on emotion classification performance: A new dataset
inferredcites →https://doi.org/10.1016/j.cmpb.2015.08.006openalex-snapshot
Using a serious game to complement CPR instruction in a nurse faculty
inferredcites →https://doi.org/10.1016/j.compedu.2011.05.015openalex-snapshot
Pre-service teachers’ perspectives on using scenario-based virtual worlds in science education
inferredcites →https://doi.org/10.1016/j.compedu.2017.09.008openalex-snapshot
Collaborative agile learning in online environments: Strategies for improving team regulation and project management
inferredcites →https://doi.org/10.1016/j.compedu.2018.05.014openalex-snapshot
Comparison of virtual reality and hands on activities in science education via functional near infrared spectroscopy
inferredcites →https://doi.org/10.1016/j.compedu.2018.09.002openalex-snapshot
Immersive virtual reality serious games for evacuation training and research: A systematic literature review
inferredcites →https://doi.org/10.1016/j.compedu.2019.103778openalex-snapshot
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
inferredcites →https://doi.org/10.1016/j.ijsu.2021.105906openalex-snapshot
The PRISMA 2020 statement: An updated guideline for reporting systematic reviews
inferredcites →https://doi.org/10.1016/j.imavis.2023.104720openalex-snapshot
Engagement detection and enhancement for STEM education through computer vision, augmented reality, and haptics
inferredcites →https://doi.org/10.1016/j.jbi.2014.04.005openalex-snapshot
Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles
inferredcites →https://doi.org/10.1016/j.ssci.2023.106226openalex-snapshot
MINING-VIRTUAL: A comprehensive virtual reality-based serious game for occupational health and safety training in underground mines
inferredcites →https://doi.org/10.1016/j.vrih.2022.02.001openalex-snapshot
Serious games in science education: a systematic literature
inferredcites →https://doi.org/10.1017/9781009210058openalex-snapshot
Sustainable Development Report 2022
inferredcites →https://doi.org/10.1080/10494820.2022.2028856openalex-snapshot
Learning with virtual reality: a market analysis of educational and training applications
inferredcites →https://doi.org/10.1080/1475939x.2020.1737210openalex-snapshot
Virtual, augmented and mixed reality in K–12 education: a review of the literature
inferredcites →https://doi.org/10.1093/polsoc/puab016openalex-snapshot
Digitalization and beyond: the effects of Covid-19 on post-pandemic educational policy and delivery in Europe
inferredcites →https://doi.org/10.1108/14777281311302058openalex-snapshot
Agile learning: living with the speed of change
inferredcites →https://doi.org/10.1108/ci-06-2021-0113openalex-snapshot
Active personalized construction safety training using run-time data collection in physical and virtual reality work environments
inferredcites →https://doi.org/10.1108/wjstsd-02-2017-0005openalex-snapshot
Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives
inferredcites →https://doi.org/10.1109/access.2019.2934990openalex-snapshot
Development of Virtual Reality Serious Game for Underground Rock-Related Hazards Safety Training
inferredcites →https://doi.org/10.1109/access.2022.3169286openalex-snapshot
Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study
inferredcites →https://doi.org/10.1109/cvpr46437.2021.00711openalex-snapshot
OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets
inferredcites →https://doi.org/10.1109/educon52537.2022.9766486openalex-snapshot
Software engineering, bridging theory and practice in an agile learning environment
inferredcites →https://doi.org/10.1109/eecsi59885.2023.10295630openalex-snapshot
SCALE-IT: Distributed and Realistic Simulation Frameworks for Testing Cloud-Based Software
inferredcites →https://doi.org/10.1109/icaicta.2019.8904209openalex-snapshot
Serious Game on Mobile Learning: A Systematic Literature Review
inferredcites →https://doi.org/10.1109/icitcs.2015.7292992openalex-snapshot
Learning Outcome Enhancement via Serious Game: Implementing Game-Based Learning Framework in Blended Learning Environment
inferredcites →https://doi.org/10.1109/iisa.2019.8900673openalex-snapshot
Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning
inferredcites →https://doi.org/10.1109/iset.2017.20openalex-snapshot
Using Augmented Reality to Teach Kindergarten Students English Vocabulary
inferredcites →https://doi.org/10.1109/mcg.2023.3242921openalex-snapshot
Computer-Supported Experiential Learning-Based Tool for Healthcare Skills
inferredcites →https://doi.org/10.1109/qomex51781.2021.9465456openalex-snapshot
User Behaviour Analysis of Volumetric Video in Augmented Reality
inferredcites →https://doi.org/10.1109/tcbb.2023.3269767openalex-snapshot
Post-Processing Fairness Evaluation of Federated Models: An Unsupervised Approach in Healthcare
inferredcites →https://doi.org/10.1109/tce.2022.3141093openalex-snapshot
Point Cloud Generation Using Deep Adversarial Local Features for Augmented and Mixed Reality Contents
inferredcites →https://doi.org/10.1109/tcss.2022.3203926openalex-snapshot
Player Modeling and Adaptation Methods Within Adaptive Serious Games
inferredcites →https://doi.org/10.1109/tkde.2021.3130191openalex-snapshot
A Review on Generative Adversarial Networks: Algorithms, Theory, and Applications
inferredcites →https://doi.org/10.1109/tlt.2023.3268282openalex-snapshot
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis
inferredcites →https://doi.org/10.1109/tlt.2023.3274747openalex-snapshot
The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
inferredcites →https://doi.org/10.1109/tnsre.2018.2846814openalex-snapshot
Wearable Haptics and Immersive Virtual Reality Rehabilitation Training in Children With Neuromotor Impairments
inferredcites →https://doi.org/10.1109/tnsre.2022.3179327openalex-snapshot
Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
inferredcites →https://doi.org/10.1109/tvcg.2017.2653117openalex-snapshot
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario
inferredcites →https://doi.org/10.1109/tvcg.2018.2793599openalex-snapshot
Saliency in VR: How Do People Explore Virtual Environments?
inferredcites →https://doi.org/10.1109/tvcg.2020.3010088openalex-snapshot
Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review
inferredcites →https://doi.org/10.1109/vrw58643.2023.00125openalex-snapshot
Feasibility and Expert Acceptance of a Virtual Reality Gait Rehabilitation Tool
inferredcites →https://doi.org/10.1111/bcp.14453openalex-snapshot
Harmonizing and improving European education in prescribing: An overview of digital educational resources used in clinical pharmacology and therapeutics
inferredcites →https://doi.org/10.1145/1104966.1104968openalex-snapshot
E-learning 2.0
inferredcites →https://doi.org/10.1155/2022/3921842openalex-snapshot
Investigation on the Use of Virtual Reality in the Flipped Teaching of Martial Arts Taijiquan Based on Deep Learning and Big Data Analytics
inferredcites →https://doi.org/10.1155/2022/8169849openalex-snapshot
Ecolabel with Augmented Reality on the Website to Enhance Student Environmental Awareness
inferredcites →https://doi.org/10.1177/016146811311500307openalex-snapshot
The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature
inferredcites →https://doi.org/10.1177/14749041211041793openalex-snapshot
Pandemic Acceleration: Covid-19 and the emergency digitalization of European education
inferredcites →https://doi.org/10.1186/s12903-022-02077-6openalex-snapshot
Effectiveness of technology-enhanced teaching methods of undergraduate dental skills for local anaesthesia administration during COVID-19 era: students’ perception
inferredcites →https://doi.org/10.1186/s12909-021-02771-zopenalex-snapshot
Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma
inferredcites →https://doi.org/10.12785/ijcds/110118openalex-snapshot
PrismAR: A Mobile Augmented Reality Mathematics Card Game for Learning Prism
inferredcites →https://doi.org/10.1371/journal.pone.0241660openalex-snapshot
Medical education in times of COVID-19: German students’ expectations – A cross-sectional study
inferredcites →https://doi.org/10.14569/ijacsa.2022.01306106openalex-snapshot
Virtual Reality Platform for Sustainable Road Education among Users of Urban Mobility in Cuenca, Ecuador
inferredcites →https://doi.org/10.1504/ijil.2019.097661openalex-snapshot
Improving the experience of teaching and learning kindergarten-level English vocabulary using augmented reality
inferredcites →https://doi.org/10.1504/ijil.2020.106815openalex-snapshot
Using immersive reality in training nursing students
inferredcites →https://doi.org/10.1504/ijspm.2018.095864openalex-snapshot
An interactive, interoperable and ubiquitous mixed reality application for a smart learning experience
inferredcites →https://doi.org/10.1515/cdbme-2022-1040openalex-snapshot
The Design of an Avatar in a Multiplayer Serious Game
inferredcites →https://doi.org/10.1891/9780826190123.ap02openalex-snapshot
Transforming Our World: The 2030 Agenda for Sustainable Development
inferredcites →https://doi.org/10.2196/21123openalex-snapshot
Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial
inferredcites →https://doi.org/10.2307/2555589openalex-snapshot
Standardization, Compatibility, and Innovation
inferredcites →https://doi.org/10.3205/zma001580openalex-snapshot
Publication activities relating to digital teaching and learning in the GMS Journal for Medical Education - a descriptive analysis (1984-2020).
inferredcites →https://doi.org/10.3233/idt-200204openalex-snapshot
Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games
inferredcites →https://doi.org/10.3389/frvir.2023.1244096openalex-snapshot
SONIA: an immersive customizable virtual reality system for the education and exploration of brain networks
inferredcites →https://doi.org/10.3390/app11188752openalex-snapshot
Interactions in Augmented and Mixed Reality: An Overview
inferredcites →https://doi.org/10.3390/app13106170openalex-snapshot
Evaluation of Virtual Reality Application in Construction Teaching: A Comparative Study of Undergraduates
inferredcites →https://doi.org/10.3390/educsci12050331openalex-snapshot
Global Trends in the Research on Early Childhood Education during the COVID-19 Pandemic: A Bibliometric Analysis
inferredcites →https://doi.org/10.3390/educsci12110798openalex-snapshot
Augmented Reality and Virtual Reality in Education: Public Perspectives, Sentiments, Attitudes, and Discourses
inferredcites →https://doi.org/10.3390/fi14060179openalex-snapshot
Gamifying Community Education for Enhanced Disaster Resilience: An Effectiveness Testing Study from Australia
inferredcites →https://doi.org/10.3390/info11040195openalex-snapshot
Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education
inferredcites →https://doi.org/10.3390/info13030136openalex-snapshot
Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education
inferredcites →https://doi.org/10.3390/s21093102openalex-snapshot
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
inferredcites →https://doi.org/10.3390/su12125022openalex-snapshot
The Concept of Safety and Security Education in the Context of Sustainability
inferredcites →https://doi.org/10.3390/su132112197openalex-snapshot
The Online Education System: COVID-19 Demands, Trends, Implications, Challenges, Lessons, Insights, Opportunities, Outlooks, and Directions in the Work from Home
inferredcites →https://doi.org/10.37394/23207.2020.17.55openalex-snapshot
Serious Games - Communication Aspects of VR Cadet Training Information Model
inferredcites →https://doi.org/10.3991/ijet.v14i03.9289openalex-snapshot
Augmented Reality and Virtual Reality in Education. Myth or Reality?
inferredcites →https://doi.org/10.3991/ijet.v15i19.15753openalex-snapshot
Virtual Reality and Serious Games Using in Distance Learning in Medicine in Bulgaria
inferredcites →https://doi.org/10.3991/ijet.v17i09.29503openalex-snapshot
SG-LOM as Metadata Description for Serious Games to Benefit from LMS Monitoring Features
inferredcites →https://doi.org/10.60164/58b2h9g7gopenalex-snapshot
Ontology for Virtualization of Lean Construction Games

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Extended Reality Applications for CNC Machine Training: A Systematic Review
inferred← citeshttps://doi.org/10.3390/technologies14080508openalex-snapshot
Toward the Systematic Design and Study of Mixed Reality Serious Games in Higher Education: Design Recommendations and a Multi-Dimensional Methodological Framework
inferred← citeshttps://doi.org/10.35848/1347-4065/ad9a44openalex-snapshot
Effects of terbium concentrations on the characteristics of Ga2O3 films
inferred← citeshttps://doi.org/10.4018/979-8-3373-9883-9.ch005openalex-snapshot
AI and Augmented Reality for Teacher and Learner Support
inferred← citeshttps://doi.org/10.4018/979-8-3693-6745-2.ch003openalex-snapshot
A Systematic Literature Review of Serious Games in Higher Arts Education
inferred← citeshttps://doi.org/10.4018/979-8-3693-8965-2.ch012openalex-snapshot
Artificial Intelligence in Educational Serious Games
inferred← citeshttps://doi.org/10.53623/apga.v5isi.1070openalex-snapshot
Application of Mixed Reality Technology in Vocational Education: A Bibliometric Analysis
inferred← citeshttps://doi.org/10.5753/sbcm.2025.11912openalex-snapshot
Mixed Reality Approach to Serious Games in Developing Musical Intelligence: A Systematic Mapping Study
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