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Accelerating real-time shading with reverse reprojection caching
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-1-4612-4448-6_5openalex-snapshot
Interpolation for Polygon Texture Mapping and Shading
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_30openalex-snapshot
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
inferredcites →https://doi.org/10.1007/978-3-7091-6303-0_34openalex-snapshot
Walkthroughs with Corrective Texturing
inferredcites →https://doi.org/10.1007/978-3-7091-6453-2_2openalex-snapshot
A New Change of Variables for Efficient BRDF Representation
inferredcites →https://doi.org/10.1007/bf01908895openalex-snapshot
Two algorithms for taking advantage of temporal coherence in ray tracing
inferredcites →https://doi.org/10.1080/00401706.2000.10485722openalex-snapshot
Monte Carlo Statistical Methods
inferredcites →https://doi.org/10.1109/38.376612openalex-snapshot
Generating exact ray-traced animation frames by reprojection
inferredcites →https://doi.org/10.1109/icassp.2001.941256openalex-snapshot
A projection method to generate anaglyph stereo images
inferredcites →https://doi.org/10.1117/12.205865openalex-snapshot
Head-tracked stereoscopic display using image warping
inferredcites →https://doi.org/10.1145/1073204.1073212openalex-snapshot
User-configurable automatic shader simplification
inferredcites →https://doi.org/10.1145/1073204.1073333openalex-snapshot
All-frequency interactive relighting of translucent objects with single and multiple scattering
inferredcites →https://doi.org/10.1145/1111411.1111448openalex-snapshot
Triangle order optimization for graphics hardware computation culling
inferredcites →https://doi.org/10.1145/1141911.1141977openalex-snapshot
Fast separation of direct and global components of a scene using high frequency illumination
inferredcites →https://doi.org/10.1145/1198555.1198592openalex-snapshot
A rapid hierarchical rendering technique for translucent materials
inferredcites →https://doi.org/10.1145/1201775.882280openalex-snapshot
All-frequency shadows using non-linear wavelet lighting approximation
inferredcites →https://doi.org/10.1145/1283900.1283904openalex-snapshot
Minimum triangle separation for correct z-buffer occlusion
inferredcites →https://doi.org/10.1145/166117.166153openalex-snapshot
View interpolation for image synthesis
inferredcites →https://doi.org/10.1145/192161.192192openalex-snapshot
Priority rendering with a virtual reality address recalculation pipeline
inferredcites →https://doi.org/10.1145/199404.199420openalex-snapshot
Visual navigation of large environments using textured clusters
inferredcites →https://doi.org/10.1145/325165.325182openalex-snapshot
Antialiasing through stochastic sampling
inferredcites →https://doi.org/10.1145/336414.336417openalex-snapshot
Radiance interpolants for accelerated bounded-error ray tracing
inferredcites →https://doi.org/10.1145/37401.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/37401.37435openalex-snapshot
Rendering antialiased shadows with depth maps
inferredcites →https://doi.org/10.1145/37402.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/378456.378468openalex-snapshot
The triangle processor and normal vector shader
inferredcites →https://doi.org/10.1145/383259.383319openalex-snapshot
A practical model for subsurface light transport
inferredcites →https://doi.org/10.1145/566570.566612openalex-snapshot
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
inferredcites →https://doi.org/10.1145/566570.566613openalex-snapshot
Interactive global illumination in dynamic scenes
inferredcites →https://doi.org/10.1145/7529.8927openalex-snapshot
Stochastic sampling in computer graphics
inferredcites →https://doi.org/10.1145/800248.807402openalex-snapshot
Casting curved shadows on curved surfaces
inferredcites →https://doi.org/10.1145/97879.97913openalex-snapshot
The accumulation buffer: hardware support for high-quality rendering
inferredcites →https://doi.org/10.13016/m29ofs-2vfpopenalex-snapshot
Automatic shader level of detail
inferredcites →https://doi.org/10.2312/egwr/egwr99/019-030openalex-snapshot
Interactive Rendering using the Render Cache
inferredcites →https://doi.org/10.5555/882404.882421openalex-snapshot
An efficient spatio-temporal architecture for animation rendering
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Neural foveated super‐resolution for real‐time VR rendering
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Reducing stereo ray‐tracing budget with 3D warping and perception‐driven reconstruction
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Calibrating, Rendering and Evaluating the Head Mounted Light Field Display
inferred← citeshttps://doi.org/10.1007/978-3-319-60922-5_19openalex-snapshot
Pixel Reprojection of 360 Degree Renderings for Small Parallax Effects
inferred← citeshttps://doi.org/10.1007/978-3-642-10520-3_2openalex-snapshot
Real-Time Soft Shadows Using Temporal Coherence
inferred← citeshttps://doi.org/10.1007/s00371-011-0639-yopenalex-snapshot
Efficient screen-space approach to high-quality multiscale ambient occlusion
inferred← citeshttps://doi.org/10.1007/s00371-017-1358-9openalex-snapshot
Reflection reprojection using temporal coherence
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A survey on computational displays: Pushing the boundaries of optics, computation, and perception
inferred← citeshttps://doi.org/10.1016/j.cag.2021.08.019openalex-snapshot
Feature-based clustered geometry for interpolated Ray-casting
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From video games to solar energy: 3D shading simulation for PV using GPU
inferred← citeshttps://doi.org/10.1080/1206212x.2017.1397341openalex-snapshot
Improving adaptive frameless rendering
inferred← citeshttps://doi.org/10.1109/access.2020.3010452openalex-snapshot
Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing
inferred← citeshttps://doi.org/10.1109/gcce.2012.6379654openalex-snapshot
Configurable pixel shader workload reduction technique for mobile GPUs
inferred← citeshttps://doi.org/10.1109/icccsn.2012.6215745openalex-snapshot
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Fragment Reduction on Mobile GPU with Content Adaptive Sampling
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Temporal Sampling for Real-Time Global Illumination
inferred← citeshttps://doi.org/10.1109/ismar-adjunct60411.2023.00090openalex-snapshot
Realistic Volume Rendering with Environment-Synced Illumination in Mixed Reality
inferred← citeshttps://doi.org/10.1109/ismar50242.2020.00017openalex-snapshot
Foveated Instant Radiosity
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00058openalex-snapshot
Selective Foveated Ray Tracing for Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/rtss59052.2023.00034openalex-snapshot
CollabVr: Reprojection-Based Edge-Client Collaborative Rendering for Real-Time High-Quality Mobile Virtual Reality
inferred← citeshttps://doi.org/10.1109/sec.2018.00008openalex-snapshot
MUVR: Supporting Multi-User Mobile Virtual Reality with Resource Constrained Edge Cloud
inferred← citeshttps://doi.org/10.1109/tvcg.2013.85openalex-snapshot
Temporal Coherence in Image-Based Visual Hull Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2017.2657078openalex-snapshot
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2017.2739149openalex-snapshot
Improved Alpha Testing Using Hashed Sampling
inferred← citeshttps://doi.org/10.1109/tvcg.2019.2898741openalex-snapshot
Temporal Resolution Multiplexing: Exploiting the limitations of spatio-temporal vision for more efficient VR rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3203089openalex-snapshot
Foveated Stochastic Lightcuts
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247460openalex-snapshot
Integrating Both Parallax and Latency Compensation into Video See-through Head-mounted Display
inferred← citeshttps://doi.org/10.1109/vrw58643.2023.00213openalex-snapshot
A Mixed Reality Framework for Interactive Realistic Volume Rendering with Dynamic Environment Illumination
inferred← citeshttps://doi.org/10.1111/cgf.12303openalex-snapshot
Adaptive texture space shading for stochastic rendering
inferred← citeshttps://doi.org/10.1111/cgf.12525openalex-snapshot
Specular Lobe‐Aware Filtering and Upsampling for Interactive Indirect Illumination
inferred← citeshttps://doi.org/10.1111/cgf.12677openalex-snapshot
Consistent Scene Editing by Progressive Difference Images
inferred← citeshttps://doi.org/10.1111/cgf.12727openalex-snapshot
Continuity and Interpolation Techniques for Computer Graphics
inferred← citeshttps://doi.org/10.1111/cgf.13026openalex-snapshot
Foveated Real‐Time Ray Tracing for Head‐Mounted Displays
inferred← citeshttps://doi.org/10.1111/cgf.13033openalex-snapshot
Pixel History Linear Models for Real‐Time Temporal Filtering
inferred← citeshttps://doi.org/10.1111/cgf.13783openalex-snapshot
Deep‐learning the Latent Space of Light Transport
inferred← citeshttps://doi.org/10.1111/cgf.142616openalex-snapshot
Temporally Reliable Motion Vectors for Real‐time Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.14474openalex-snapshot
Meshlets and How to Shade Them: A Study on Texture‐Space Shading
inferred← citeshttps://doi.org/10.1111/cgf.15159openalex-snapshot
Stereo‐consistent Screen Space Reflection
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Geometry‐Aware Framebuffer Level of Detail
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Perceptually‐motivated Real‐time Temporal Upsampling of 3D Content for High‐refresh‐rate Displays
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High‐Quality Screen‐Space Ambient Occlusion using Temporal Coherence
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.02094.xopenalex-snapshot
Spatio‐Temporal Filtering of Indirect Lighting for Interactive Global Illumination
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03002.xopenalex-snapshot
Iterative Image Warping
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03014.xopenalex-snapshot
SMAA: Enhanced Subpixel Morphological Antialiasing
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Temporal Coherence Methods in Real‐Time Rendering
inferred← citeshttps://doi.org/10.1145/1409060.1409080openalex-snapshot
Automated reprojection-based pixel shader optimization
inferred← citeshttps://doi.org/10.1145/1730804.1730819openalex-snapshot
Spatio-temporal upsampling on the GPU
inferred← citeshttps://doi.org/10.1145/1730804.1730825openalex-snapshot
Interactive painterly stylization of images, videos and 3D animations
inferred← citeshttps://doi.org/10.1145/1900520.1900544openalex-snapshot
Exploiting temporal coherence in real-time rendering
inferred← citeshttps://doi.org/10.1145/1964921.1964950openalex-snapshot
Temporal light field reconstruction for rendering distribution effects
inferred← citeshttps://doi.org/10.1145/1966394.1966396openalex-snapshot
Decoupled sampling for graphics pipelines
inferred← citeshttps://doi.org/10.1145/2010324.1964950openalex-snapshot
Temporal light field reconstruction for rendering distribution effects
inferred← citeshttps://doi.org/10.1145/2024156.2024184openalex-snapshot
Image-based bidirectional scene reprojection
inferred← citeshttps://doi.org/10.1145/2024156.2024186openalex-snapshot
Genetic programming for shader simplification
inferred← citeshttps://doi.org/10.1145/2077434.2077447openalex-snapshot
Multidimensional image retargeting
inferred← citeshttps://doi.org/10.1145/2159616.2159647openalex-snapshot
Real-time bidirectional path tracing via rasterization
inferred← citeshttps://doi.org/10.1145/2448196.2448209openalex-snapshot
Fast percentage closer soft shadows using temporal coherence
inferred← citeshttps://doi.org/10.1145/2661229.2661276openalex-snapshot
Automatic shader simplification using surface signal approximation
inferred← citeshttps://doi.org/10.1145/2790060.2790062openalex-snapshot
Perception of highlight disparity at a distance in consumer head-mounted displays
inferred← citeshttps://doi.org/10.1145/2790060.2790069openalex-snapshot
An adaptive acceleration structure for screen-space ray tracing
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Adaptive impulse response modeling for interactive sound propagation
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Interactive stable ray tracing
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Spatiotemporal variance-guided filtering
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Gradient Estimation for Real-time Adaptive Temporal Filtering
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Glossy probe reprojection for interactive global illumination
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Stereo-consistent screen-space ambient occlusion
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Realistic Simulation of Cultural Heritage
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