On the public citation graph
Effect of virtual reality technology on the teaching of urban railway vehicle engineering
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1 of the 32 references listed on this page is in the Retraction Watch database as retracted (export 2026-11-11): 10.1080/0951192x.2010.490276 (notice 2013-11-20).
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Retraction Watch data via Crossref Labs, used with credit; OpenCitations Index (CC0) and Meta (CC BY 4.0);
dataset doi:10.7910/DVN/WT8VOA (CC BY 4.0).
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/cae.20560openalex-snapshotInstructing an on‐line VR‐based written test system design and construction in multimedia practice course
inferredcites →https://doi.org/10.1002/cae.22133openalex-snapshotInvestigating the learning performances between sequence‐ and context‐based teaching designs for virtual reality (VR)‐based machine tool operation training
inferredcites →https://doi.org/10.1080/0144929x.2018.1462402openalex-snapshotAcceptability of a custom-designed game, CityQuest, aimed at improving balance confidence and spatial cognition in fall-prone and healthy older adults
inferredcites →https://doi.org/10.1111/bjet.12790openalex-snapshotEffects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class
inferredcites →https://doi.org/10.1589/jpts.27.3185openalex-snapshotDevelopment and evaluation of a new telerehabilitation system based on VR technology using multisensory feedback for patients with stroke
inferredcites →https://doi.org/10.3390/app9214625openalex-snapshotMeaningful Learning Through Virtual Reality Learning Environments: A Case Study in Materials Engineering
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/cae.22396openalex-snapshotDistributed wind power virtual simulation experiment system for cultivating the ability to solve complex engineering problems
inferred← citeshttps://doi.org/10.1002/cae.22503openalex-snapshotExploring the facilitating and obstructing factors of using virtual reality for 5S training: An exploratory qualitative study from students' perspectives in an industrial engineering undergraduate course
inferred← citeshttps://doi.org/10.1002/jcal.70165openalex-snapshotSystematically Reviewing the Rigour of Immersive Virtual Reality Research in STEM Education: A Deep Dive Into Threats to Internal Validity
inferred← citeshttps://doi.org/10.1007/978-981-99-9315-4_68openalex-snapshotResearch on the Application of Intelligent Simulation Equipment Based on Virtual-Realistic Linkage in the Industry-Education Integration of Urban Railway Transportation Power Supply Industry
inferred← citeshttps://doi.org/10.1111/bjet.13503openalex-snapshotA systematic review of immersive technologies for education: effects of cognitive load and curiosity state on learning performance
inferred← citeshttps://doi.org/10.1111/jcal.12881openalex-snapshotEnhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students
inferred← citeshttps://doi.org/10.2139/ssrn.5209500openalex-snapshotA Systematic Review of Extended Reality in Logistics and Supply Chain Management Education: Research Trends and Thematic Evolution
inferred← citeshttps://doi.org/10.2478/amns-2024-2780openalex-snapshotResearch on teaching innovation of new energy vehicle testing and maintenance technology professional course by integrating online and offline teaching mode
inferred← citeshttps://doi.org/10.3390/asi7030050openalex-snapshotBoosting Engineering Education with Virtual Reality: An Experiment to Enhance Student Knowledge Retention
inferred← citeshttps://doi.org/10.3390/systems13070514openalex-snapshotA Systematic Review of Literature on the Use of Extended Reality in Logistics and Supply Chain Management Education: Evolution of Research Themes and System-Level Trends
inferred← citeshttps://doi.org/10.35542/osf.io/q7tupopenalex-snapshotA systematic review of immersive technologies for education: effects of cognitive load and curiosity state on learning performance.
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