On the public citation graph

Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems

0 signed · 116 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/9780470050118.ecse676openalex-snapshot
Crowd Simulation
inferredcites →https://doi.org/10.1097/01.nmd.0000082212.83842.feopenalex-snapshot
Can Virtual Reality be Used to Investigate Persecutory Ideation?
inferredcites →https://doi.org/10.1098/rstb.2009.0138openalex-snapshot
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
inferredcites →https://doi.org/10.1109/cw.2009.23openalex-snapshot
Challenges in Crowd Simulation
inferredcites →https://doi.org/10.1109/iccvw.2011.6130380openalex-snapshot
3D with Kinect
inferredcites →https://doi.org/10.1109/mcg.2009.69openalex-snapshot
Modeling Groups of Plausible Virtual Pedestrians
inferredcites →https://doi.org/10.1109/tvcg.2015.2391862openalex-snapshot
Going Through, Going Around: A Study on Individual Avoidance of Groups
inferredcites →https://doi.org/10.1109/vr.2015.7223327openalex-snapshot
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments
inferredcites →https://doi.org/10.1109/vr.2015.7223373openalex-snapshot
Interaction with virtual agents — Comparison of the participants' experience between an IVR and a semi-IVR system
inferredcites →https://doi.org/10.1117/12.387188openalex-snapshot
Presence: concept, determinants, and measurement
inferredcites →https://doi.org/10.1145/1190036.1190041openalex-snapshot
Personal space in virtual reality
inferredcites →https://doi.org/10.1145/129888.129892openalex-snapshot
The CAVE: audio visual experience automatic virtual environment
inferredcites →https://doi.org/10.1145/1462055.1462056openalex-snapshot
A unified information-theoretic framework for viewpoint selection and mesh saliency
inferredcites →https://doi.org/10.1145/1609967.1609969openalex-snapshot
Talking bodies
inferredcites →https://doi.org/10.1145/1778765.1778828openalex-snapshot
Seeing is believing
inferredcites →https://doi.org/10.1145/1857893.1857894openalex-snapshot
Evaluation of force and torque magnitude discrimination thresholds on the human hand-arm system
inferredcites →https://doi.org/10.1145/1857893.1857896openalex-snapshot
Proxemics with multiple dynamic characters in an immersive virtual environment
inferredcites →https://doi.org/10.1145/1870076.1870078openalex-snapshot
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds
inferredcites →https://doi.org/10.1145/1900520.1900533openalex-snapshot
Simulating believable crowd and group behaviors
inferredcites →https://doi.org/10.1145/2407516.2407573openalex-snapshot
Within-crowd immersive evaluation of collision avoidance behaviors
inferredcites →https://doi.org/10.1162/105474601300343603openalex-snapshot
The Experience of Presence: Factor Analytic Insights
inferredcites →https://doi.org/10.1162/105474601753272844openalex-snapshot
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
inferredcites →https://doi.org/10.1162/105474602317343668openalex-snapshot
An Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.15.5.553openalex-snapshot
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment
inferredcites →https://doi.org/10.1162/pres.17.3.293openalex-snapshot
Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence
inferredcites →https://doi.org/10.1162/pres.1995.4.1.64openalex-snapshot
A Quantitative Measure of Telepresence
inferredcites →https://doi.org/10.1177/0146167203029007002openalex-snapshot
Interpersonal Distance in Immersive Virtual Environments
inferredcites →https://doi.org/10.1207/s15327590ijhc1002_3openalex-snapshot
Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda
inferredcites →https://doi.org/10.1371/journal.pone.0032931openalex-snapshot
Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/cav.1818openalex-snapshot
Emotional virtual crowd on task completion in virtual markets
inferred← citeshttps://doi.org/10.1002/cav.1928openalex-snapshot
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior
inferred← citeshttps://doi.org/10.1002/cav.1963openalex-snapshot
I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd
inferred← citeshttps://doi.org/10.1002/cav.2004openalex-snapshot
Synthesizing affective virtual reality multicharacter experiences
inferred← citeshttps://doi.org/10.1002/cav.2169openalex-snapshot
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment
inferred← citeshttps://doi.org/10.1007/978-3-030-05129-7_2openalex-snapshot
Crowd Dynamics in Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-030-64556-4_48openalex-snapshot
Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior
inferred← citeshttps://doi.org/10.1007/978-3-030-89029-2_2openalex-snapshot
The Impact of Animations in the Perception of a Simulated Crowd
inferred← citeshttps://doi.org/10.1007/978-3-031-50075-6_25openalex-snapshot
Human Joint Localization Method for Virtual Reality Based on Multi-device Data Fusion
inferred← citeshttps://doi.org/10.1007/978-3-031-97778-7_9openalex-snapshot
From Words to Emotions: Evaluating Text-to-Motion Body Language for Believable Emotions in Virtual Humans
inferred← citeshttps://doi.org/10.1007/978-3-658-37895-0_16openalex-snapshot
Virtual Reality in Teacher Education from 2010 to 2020
inferred← citeshttps://doi.org/10.1007/978-981-16-3246-4_47openalex-snapshot
Environmental Parameters Influencing Perception in the Case of Multimedia Communication
inferred← citeshttps://doi.org/10.1007/s10055-018-0365-0openalex-snapshot
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
inferred← citeshttps://doi.org/10.1007/s10055-021-00618-yopenalex-snapshot
A framework for fidelity evaluation of immersive virtual reality systems
inferred← citeshttps://doi.org/10.1007/s10055-022-00685-9openalex-snapshot
The sentiment of a virtual rock concert
inferred← citeshttps://doi.org/10.1007/s10639-026-14118-6openalex-snapshot
Design and evaluation of a digital twin-based virtual museum for educational virtual reality experiences: the case of TÜDAM360
inferred← citeshttps://doi.org/10.1007/s44223-025-00086-3openalex-snapshot
Optimized and cost-effective behavior studies via VR: a serious game of wayfinding at PVG
inferred← citeshttps://doi.org/10.1016/j.autcon.2021.103782openalex-snapshot
The others know the way: A study of the impact of co-presence on wayfinding decisions in an interior virtual environment
inferred← citeshttps://doi.org/10.1016/j.chbr.2026.101040openalex-snapshot
Exploring the impacts of interactivity, virtual embodiment and virtual crowd on virtual reality experiences and impulsive buying behavior
inferred← citeshttps://doi.org/10.1016/j.displa.2025.103202openalex-snapshot
Effects of simulated bobbing and step sounds on cybersickness and presence in virtual reality
inferred← citeshttps://doi.org/10.1016/j.jstrokecerebrovasdis.2022.106454openalex-snapshot
Computer-Mediated Therapies for Stroke Rehabilitation: A Systematic Review and Meta-Analysis
inferred← citeshttps://doi.org/10.1016/j.procs.2018.05.123openalex-snapshot
BYOD Supported Crowd Interaction System
inferred← citeshttps://doi.org/10.1016/j.scsadv.2025.100007openalex-snapshot
Exploring equitable opportunities and cultural preservation in smart tourism through sustainable and accessible Virtual Reality
inferred← citeshttps://doi.org/10.1061/jcemd4.coeng-14837openalex-snapshot
Critical Review of Virtual Reality Applications in Offsite Construction Research
inferred← citeshttps://doi.org/10.1075/aalsopenalex-snapshot
AILA Applied Linguistics Series
inferred← citeshttps://doi.org/10.1075/aals.23openalex-snapshot
Virtual Reality in Inclusive Language Learning
inferred← citeshttps://doi.org/10.1075/aals.23.c01openalex-snapshot
Understanding dyslexia in the context of higher education
inferred← citeshttps://doi.org/10.1075/aals.23.c03openalex-snapshot
Technology-enhanced learning and immersive virtual reality environments
inferred← citeshttps://doi.org/10.1075/aals.23.c04openalex-snapshot
The potential of VR environments for students with SpLDs’ language learning process
inferred← citeshttps://doi.org/10.1075/aals.23.c05openalex-snapshot
A guide to inclusive and accessible language e-learning environments
inferred← citeshttps://doi.org/10.1075/aals.23.c06openalex-snapshot
Designing immersive virtual reality environments for inclusive language teaching
inferred← citeshttps://doi.org/10.1075/aals.23.c07openalex-snapshot
Charting the future of inclusive language learning
inferred← citeshttps://doi.org/10.1075/aals.23.conclusionopenalex-snapshot
Conclusions
inferred← citeshttps://doi.org/10.1075/aals.23.dedopenalex-snapshot
Dedication
inferred← citeshttps://doi.org/10.1075/aals.23.introopenalex-snapshot
Introduction
inferred← citeshttps://doi.org/10.1075/aals.23.lofopenalex-snapshot
List of figures
inferred← citeshttps://doi.org/10.1075/aals.23.lotopenalex-snapshot
List of tables
inferred← citeshttps://doi.org/10.1075/aals.23.niopenalex-snapshot
Name index
inferred← citeshttps://doi.org/10.1075/aals.23.prelimopenalex-snapshot
Prelim pages
inferred← citeshttps://doi.org/10.1075/aals.23.refsopenalex-snapshot
References
inferred← citeshttps://doi.org/10.1075/aals.23.siopenalex-snapshot
Subject index
inferred← citeshttps://doi.org/10.1075/aals.23.tocopenalex-snapshot
Table of contents
inferred← citeshttps://doi.org/10.1080/10447318.2019.1699746openalex-snapshot
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
inferred← citeshttps://doi.org/10.1080/10494820.2025.2482585openalex-snapshot
Virtual reality trends and challenges in teacher education: a systematic literature review
inferred← citeshttps://doi.org/10.1088/1742-6596/1950/1/012040openalex-snapshot
Factors influencing environmental perception: A Systematic Review
inferred← citeshttps://doi.org/10.1108/ejtd-04-2025-0068openalex-snapshot
Immersion, realism and engagement: exploring the impact of generative AI on virtual training performance across sectors
inferred← citeshttps://doi.org/10.1108/jbim-09-2024-0691openalex-snapshot
Unleashing value cocreation on industrial internet platforms: a multi-theoretical perspective on SEM and fsQCA
inferred← citeshttps://doi.org/10.1108/ria-05-2023-0072openalex-snapshot
Immersive innovations: an examination of the efficacy and evolution of virtual reality in human movement training
inferred← citeshttps://doi.org/10.1108/ria-08-2023-0103openalex-snapshot
Sensor fusion-based virtual reality for enhanced physical training
inferred← citeshttps://doi.org/10.1109/access.2021.3089946openalex-snapshot
Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities
inferred← citeshttps://doi.org/10.1109/aivr50618.2020.00046openalex-snapshot
Avatars rendering and its effect on perceived realism in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00109openalex-snapshot
Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00141openalex-snapshot
The Effect of Crowds on Peripersonal Space and Interpersonal Distance in Immersive Virtual Environments
inferred← citeshttps://doi.org/10.1109/tvcg.2019.2898800openalex-snapshot
Inferring User Intent using Bayesian Theory of Mind in Shared Avatar-Agent Virtual Environments
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3329515openalex-snapshot
Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users’ Visual Attention and Collision Avoidance in VR
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372074openalex-snapshot
Locomotion Techniques for Dynamic Environments: Effects on Spatial Knowledge and User Experiences
inferred← citeshttps://doi.org/10.1109/vhcie.2017.7935624openalex-snapshot
Evaluating collision avoidance effects on discomfort in virtual environments
inferred← citeshttps://doi.org/10.1109/vr.2015.7223373openalex-snapshot
Interaction with virtual agents — Comparison of the participants' experience between an IVR and a semi-IVR system
inferred← citeshttps://doi.org/10.1109/vr.2018.8446152openalex-snapshot
Simulating Movement Interactions Between Avatars & Agents in Virtual Worlds Using Human Motion Constraints
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00068openalex-snapshot
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
inferred← citeshttps://doi.org/10.1109/vrw52623.2021.00033openalex-snapshot
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions
inferred← citeshttps://doi.org/10.1109/vrw52623.2021.00054openalex-snapshot
Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction
inferred← citeshttps://doi.org/10.1111/cgf.15064openalex-snapshot
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations
inferred← citeshttps://doi.org/10.1145/3014027.3014028openalex-snapshot
The virtual wandering system of Han Chang'an city based on information recommendation
inferred← citeshttps://doi.org/10.1145/3274247.3274509openalex-snapshot
How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds
inferred← citeshttps://doi.org/10.1145/3274247.3274513openalex-snapshot
Users' locomotor behavior in collaborative virtual reality
inferred← citeshttps://doi.org/10.1145/3359997.3365709openalex-snapshot
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction
inferred← citeshttps://doi.org/10.1145/3384657.3384784openalex-snapshot
Go-Through
inferred← citeshttps://doi.org/10.1145/3411764.3445401openalex-snapshot
Experiencing Simulated Confrontations in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3487923.3487931openalex-snapshot
Virtual Reality Application Based on Inertia
inferred← citeshttps://doi.org/10.1145/3533377openalex-snapshot
Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences
inferred← citeshttps://doi.org/10.1145/3563659.3563662openalex-snapshot
Interaction in Social Space
inferred← citeshttps://doi.org/10.1145/3658670openalex-snapshot
Assessing Human Reactions in a Virtual Crowd Based on Crowd Disposition, Perceived Agency, and User Traits
inferred← citeshttps://doi.org/10.1162/pres_a_00432openalex-snapshot
Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality
inferred← citeshttps://doi.org/10.1186/s40561-024-00299-5openalex-snapshot
Quantitative analysis of the use of virtual reality environments among higher education professors
inferred← citeshttps://doi.org/10.2196/95135openalex-snapshot
Influence of Immersion Level and Game Type on Virtual Reality Interventions for Upper Limb Function After Stroke: Protocol for a Systematic Review and Meta-Analysis
inferred← citeshttps://doi.org/10.31219/osf.io/m3wjuopenalex-snapshot
Experiment ended
inferred← citeshttps://doi.org/10.33322/kilat.v10i1.1161openalex-snapshot
Penerapan Semi-Immersion Virtual Reality Untuk Simulasi Instalasi Transmisi Listrik
inferred← citeshttps://doi.org/10.3389/frvir.2023.1242587openalex-snapshot
Haptic feedback in a virtual crowd scenario improves the emotional response
inferred← citeshttps://doi.org/10.3390/bs10090130openalex-snapshot
Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd
inferred← citeshttps://doi.org/10.3390/fi16070249openalex-snapshot
The Use of Virtual Reality in the Countries of the Central American Bank for Economic Integration (CABEI)
inferred← citeshttps://doi.org/10.3390/informatics9010013openalex-snapshot
Systematic Review of Multimodal Human–Computer Interaction
inferred← citeshttps://doi.org/10.33965/mccsis2023_202304l015openalex-snapshot
APPLICATION OF GRAPHICAL REPRESENTATIONS FROM VIDEO GAMES TO AMPLIFY CO-PRESENCE IN GROUP VISITS TO VIRTUAL HOUSES
inferred← citeshttps://doi.org/10.35542/osf.io/ye6uwopenalex-snapshot
Virtual Reality in Teacher Education From 2010 to 2020: A Review of Program Implementation, Intended Outcomes, and Effectiveness Measures
inferred← citeshttps://doi.org/10.47577/tssj.v27i1.5393openalex-snapshot
Using 3D Animation and Virtual Reality in Educations
inferred← citeshttps://doi.org/10.54097/ajst.v6i3.10167openalex-snapshot
Future Interactions with Virtual Reality Technology (VR)
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.