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I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/cav.1729openalex-snapshot
Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems
inferredcites →https://doi.org/10.1002/cav.1883openalex-snapshot
Human–virtual character interaction: Toward understanding the influence of haptic feedback
inferredcites →https://doi.org/10.1002/cav.1928openalex-snapshot
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior
inferredcites →https://doi.org/10.1007/978-3-319-22888-4_15openalex-snapshot
Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices
inferredcites →https://doi.org/10.1007/s10055-018-0365-0openalex-snapshot
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
inferredcites →https://doi.org/10.1007/s12193-014-0162-3openalex-snapshot
Haptic communication of dimensions of emotions using air jet based tactile stimulation
inferredcites →https://doi.org/10.1016/c2014-0-03412-0openalex-snapshot
Latin Squares and their Applications
inferredcites →https://doi.org/10.1016/j.brainresbull.2010.11.012openalex-snapshot
Comparison of people's responses to real and virtual handshakes within a virtual environment
inferredcites →https://doi.org/10.1016/j.chb.2018.04.036openalex-snapshot
The effects of appearance and motion of virtual characters on emotional reactivity
inferredcites →https://doi.org/10.1016/j.ijhcs.2016.08.002openalex-snapshot
Investigation of suitable body parts for wearable vibration feedback in walking navigation
inferredcites →https://doi.org/10.1016/j.neulet.2005.06.052openalex-snapshot
Timing and distance characteristics of interpersonal coordination during locomotion
inferredcites →https://doi.org/10.1037/a0020560openalex-snapshot
Synchronizing self and object movement: How child and adult cyclists intercept moving gaps in a virtual environment.
inferredcites →https://doi.org/10.1037/a0029716openalex-snapshot
Perceiving and acting on complex affordances: How children and adults bicycle across two lanes of opposing traffic.
inferredcites →https://doi.org/10.1037/h0042000openalex-snapshot
Status factors in pedestrian violation of traffic signals.
inferredcites →https://doi.org/10.1080/00224540109600562openalex-snapshot
The Influence of Status on Pedestrians' Failure to Observe a Road-Safety Rule
inferredcites →https://doi.org/10.1093/beheco/arq141openalex-snapshot
Collective behavior in road crossing pedestrians: the role of social information
inferredcites →https://doi.org/10.1093/jpepsy/jss116openalex-snapshot
Preadolescent Temperament and Risky Behavior: Bicycling Across Traffic-Filled Intersections in a Virtual Environment
inferredcites →https://doi.org/10.1098/rspb.2018.0611openalex-snapshot
Local interactions underlying collective motion in human crowds
inferredcites →https://doi.org/10.1098/rstb.2011.0171openalex-snapshot
Human perception of shape from touch
inferredcites →https://doi.org/10.1109/access.2017.2782254openalex-snapshot
Evaluation of Presence in Virtual Environments: Haptic Vest and User’s Haptic Skills
inferredcites →https://doi.org/10.1109/cw.2014.14openalex-snapshot
Haptic-Based Serious Games
inferredcites →https://doi.org/10.1109/haptic.2010.5444606openalex-snapshot
Spatially distributed tactile feedback for kinesthetic motion guidance
inferredcites →https://doi.org/10.1109/icce-berlin.2016.7684758openalex-snapshot
Design of the ARAIG haptic garment for enhanced resilience assessment and development in tactical training serious games
inferredcites →https://doi.org/10.1109/iros.2018.8593707openalex-snapshot
HTC Vive: Analysis and Accuracy Improvement
inferredcites →https://doi.org/10.1109/ismar-adjunct.2016.0050openalex-snapshot
A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients
inferredcites →https://doi.org/10.1109/thms.2016.2599492openalex-snapshot
Effects of Visual Feedback on Out-of-Body Illusory Tactile Sensation When Interacting With Augmented Virtual Objects
inferredcites →https://doi.org/10.1109/toh.2012.51openalex-snapshot
Haptic Feedback for Enhancing Realism of Walking Simulations
inferredcites →https://doi.org/10.1109/toh.2018.2889497openalex-snapshot
Can Wearable Haptic Devices Foster the Embodiment of Virtual Limbs?
inferredcites →https://doi.org/10.1109/toh.2019.2925038openalex-snapshot
Avatar Embodiment Enhances Haptic Confidence on the Out-of-Body Touch Illusion
inferredcites →https://doi.org/10.1109/tvcg.2009.211openalex-snapshot
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior
inferredcites →https://doi.org/10.1109/tvcg.2015.2391862openalex-snapshot
Going Through, Going Around: A Study on Individual Avoidance of Groups
inferredcites →https://doi.org/10.1109/tvcg.2017.2714665openalex-snapshot
Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments
inferredcites →https://doi.org/10.1109/vr.2004.44openalex-snapshot
Increasing the effective egocentric field of view with proprioceptive and tactile feedback
inferredcites →https://doi.org/10.1109/vr.2012.6180888openalex-snapshot
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces
inferredcites →https://doi.org/10.1109/vr.2016.7504719openalex-snapshot
Acting together: Joint pedestrian road crossing in an immersive virtual environment
inferredcites →https://doi.org/10.1109/vr.2019.8798043openalex-snapshot
Effects of Self-Avatar and Gaze on Avoidance Movement Behavior
inferredcites →https://doi.org/10.1109/whc.2011.5945511openalex-snapshot
Evaluation of a vibrotactile feedback device for spatial guidance
inferredcites →https://doi.org/10.1111/j.1460-9568.2007.05835.xopenalex-snapshot
The formation of trajectories during goal‐oriented locomotion in humans. II. A maximum smoothness model
inferredcites →https://doi.org/10.1111/j.1467-8659.2012.03028.xopenalex-snapshot
Realistic following behaviors for crowd simulation
inferredcites →https://doi.org/10.1145/1240866.1241015openalex-snapshot
Investigating response similarities between real and mediated social touch
inferredcites →https://doi.org/10.1145/1857893.1857896openalex-snapshot
Proxemics with multiple dynamic characters in an immersive virtual environment
inferredcites →https://doi.org/10.1145/1889863.1889906openalex-snapshot
Simulating the local behaviour of small pedestrian groups
inferredcites →https://doi.org/10.1145/1959826.1959831openalex-snapshot
The PhantomStation
inferredcites →https://doi.org/10.1145/2492494.2492507openalex-snapshot
Walk with me
inferredcites →https://doi.org/10.1145/2641570openalex-snapshot
Feel Effects
inferredcites →https://doi.org/10.1145/2702123.2702190openalex-snapshot
Cruise Control for Pedestrians
inferredcites →https://doi.org/10.1145/2771839.2771886openalex-snapshot
Using haptic inputs to enrich story listening for young children
inferredcites →https://doi.org/10.1145/2931002.2931003openalex-snapshot
Action coordination with agents
inferredcites →https://doi.org/10.1145/319091.319102openalex-snapshot
Rotating virtual objects with real handles
inferredcites →https://doi.org/10.1145/3290605.3300657openalex-snapshot
Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials
inferredcites →https://doi.org/10.1145/3359997.3365709openalex-snapshot
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction
inferredcites →https://doi.org/10.1162/105474601753272844openalex-snapshot
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.1994.3.2.130openalex-snapshot
Depth of Presence in Virtual Environments
inferredcites →https://doi.org/10.1167/14.2.4openalex-snapshot
Follow the leader: Visual control of speed in pedestrian following
inferredcites →https://doi.org/10.1177/0146167203029007002openalex-snapshot
Interpersonal Distance in Immersive Virtual Environments
inferredcites →https://doi.org/10.1177/0963721417746743openalex-snapshot
Collective Motion in Human Crowds
inferredcites →https://doi.org/10.1177/154193120304702004openalex-snapshot
Personal Space in Virtual Reality
inferredcites →https://doi.org/10.1177/2041669516689572openalex-snapshot
On the Factors Causing Processing Difficulty of Multiple-Scene Displays
inferredcites →https://doi.org/10.1177/2041669517708205openalex-snapshot
The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research
inferredcites →https://doi.org/10.1186/s41077-018-0080-7openalex-snapshot
Is that realistic? The development of a realism assessment questionnaire and its application in appraising three simulators for a gynaecology procedure
inferredcites →https://doi.org/10.1201/b17097openalex-snapshot
Introduction to Crowd Science
inferredcites →https://doi.org/10.1371/journal.pone.0032931openalex-snapshot
Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study
inferredcites →https://doi.org/10.3389/fpsyg.2013.00703openalex-snapshot
Bodily pleasure matters: velocity of touch modulates body ownership during the rubber hand illusion
inferredcites →https://doi.org/10.3389/neuro.09.006.2008openalex-snapshot
Towards a digital body: The virtual arm illusion
inferredcites →https://doi.org/10.3390/informatics6020018openalex-snapshot
The Effects of Motion Artifacts on Self-Avatar Agency
inferredcites →https://doi.org/10.3758/brm.41.4.1149openalex-snapshot
Statistical power analyses using G*Power 3.1: Tests for correlation and regression analyses
inferredcites →https://doi.org/10.4324/9780203771587openalex-snapshot
Statistical Power Analysis for the Behavioral Sciences
inferredcites →https://doi.org/10.5739/isfp.2002.309openalex-snapshot
WEARABLE HAPTIC DISPLAY FOR IMMERSIVE VIRTUAL ENVIRONMENT
inferredcites →https://doi.org/10.5812/ijem.3505openalex-snapshot
Normality Tests for Statistical Analysis: A Guide for Non-Statisticians

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/cav.2009openalex-snapshot
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging
inferred← citeshttps://doi.org/10.1002/msd2.12017openalex-snapshot
Flexible electronics with dynamic interfaces for biomedical monitoring, stimulation, and characterization
inferred← citeshttps://doi.org/10.1007/978-3-030-64556-4_48openalex-snapshot
Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior
inferred← citeshttps://doi.org/10.1007/978-3-031-36487-7_4openalex-snapshot
Virtual Characters
inferred← citeshttps://doi.org/10.1007/s00371-021-02202-6openalex-snapshot
Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
inferred← citeshttps://doi.org/10.1007/s00371-021-02252-wopenalex-snapshot
A history of crowd simulation: the past, evolution, and new perspectives
inferred← citeshttps://doi.org/10.1007/s10055-024-01060-6openalex-snapshot
Haptics in social interaction with agents and avatars in virtual reality: a systematic review
inferred← citeshttps://doi.org/10.1016/j.compenvurbsys.2025.102349openalex-snapshot
Encoding experience: Quantifying multisensory perception of urban form through a systematic review
inferred← citeshttps://doi.org/10.1038/s41598-024-70229-5openalex-snapshot
The effect of posture on virtual walking experience using foot vibrations
inferred← citeshttps://doi.org/10.1038/s44287-024-00089-8openalex-snapshot
Wearable haptics for virtual reality and beyond
inferred← citeshttps://doi.org/10.1080/0144929x.2021.1938679openalex-snapshot
An on-site and remote study during the COVID-19 pandemic on virtual hand appearance and tactile feedback
inferred← citeshttps://doi.org/10.1080/10911359.2025.2593557openalex-snapshot
In the heat of protests: The calming effect of affective social touch at anti-war events
inferred← citeshttps://doi.org/10.1080/19475683.2024.2316601openalex-snapshot
Evoking embodiment in immersive geosimulation environments
inferred← citeshttps://doi.org/10.1109/aivr50618.2020.00043openalex-snapshot
A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies
inferred← citeshttps://doi.org/10.1109/iros60139.2025.11247736openalex-snapshot
Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment
inferred← citeshttps://doi.org/10.1109/ismar-adjunct54149.2021.00075openalex-snapshot
Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game
inferred← citeshttps://doi.org/10.1109/ismar-adjunct57072.2022.00123openalex-snapshot
Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior
inferred← citeshttps://doi.org/10.1109/ismar55827.2022.00013openalex-snapshot
Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00109openalex-snapshot
Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3329515openalex-snapshot
Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users’ Visual Attention and Collision Avoidance in VR
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3543740openalex-snapshot
Introducing Agent Personality in Crowd Simulation Improves Social Presence and Experienced Realism in Immersive VR
inferred← citeshttps://doi.org/10.1109/vr50410.2021.00024openalex-snapshot
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00068openalex-snapshot
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
inferred← citeshttps://doi.org/10.1109/vr67842.2026.00074openalex-snapshot
You Walkin’ to Me? How Footstep Sound Primes Anticipation in Virtual Pedestrian Collision Avoidance
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00024openalex-snapshot
Effects of Tactile Interruption on Hand-Eye Coordination Task Performance
inferred← citeshttps://doi.org/10.1145/3574131.3574456openalex-snapshot
Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback
inferred← citeshttps://doi.org/10.1145/3688006openalex-snapshot
Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving Task
inferred← citeshttps://doi.org/10.1186/s12942-024-00375-6openalex-snapshot
The use of Virtual Reality (VR) to assess the impact of geographical environments on walking and cycling: a systematic literature review
inferred← citeshttps://doi.org/10.22215/etd/2022-14926openalex-snapshot
Tactile Feedback Within Virtual Reality Training: An Immersive Study for Motorcycle Training
inferred← citeshttps://doi.org/10.3389/frvir.2023.1242587openalex-snapshot
Haptic feedback in a virtual crowd scenario improves the emotional response
inferred← citeshttps://doi.org/10.3390/bs10090130openalex-snapshot
Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd
inferred← citeshttps://doi.org/10.3390/mti6090076openalex-snapshot
Evaluating Virtual Hand Illusion through Realistic Appearance and Tactile Feedback
inferred← citeshttps://doi.org/10.6084/m9.figshare.26731354openalex-snapshot
Additional file 1 of The use of Virtual Reality (VR) to assess the impact of geographical environments on walking and cycling: a systematic literature review
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