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Two‐dimensional visual simulation of flames, smoke and the spread of fire
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Light diffusion through clouds and haze
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A Functional Approach to the Visual Simulation of Gaseous Turbulence
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The zonal method for calculating light intensities in the presence of a participating medium
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The zonal method for calculating light intensities in the presence of a participating medium
inferredcites →https://doi.org/10.1145/37402.37437openalex-snapshot
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inferredcites →https://doi.org/10.1145/800059.801167openalex-snapshot
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inferredcites →https://doi.org/10.1145/964967.801167openalex-snapshot
Particle systems—a technique for modeling a class of fuzzy objects
inferredcites →https://doi.org/10.1145/965145.801255openalex-snapshot
Light reflection functions for simulation of clouds and dusty surfaces
inferredcites →https://doi.org/10.1145/97879.97918openalex-snapshot
Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques
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inferredcites →https://doi.org/10.1145/97880.97918openalex-snapshot
Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques
inferredcites →https://doi.org/10.1145/97880.97923openalex-snapshot
Particle animation and rendering using data parallel computation
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion
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A Fire Model for 2-D Computer Animation
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A Physical Model Of Turbulent Fluids
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The Evolution of a WILDLAND Forest FIRE FRONT
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Geometry-based control of fire simulation
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Data acquisition and simulation of natural phenomena
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Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms)
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Learning Representation of Secondary Effects for Fire-Flake Animation
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Special effect simulation in virtual battlefield environment
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Study on general model of special effect simulation
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Photo-consistent 3D fire by Flame-Sheet decomposition
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Real Time Dense Smoke Simulation Based Particle System
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Smoke Simulation Based on Particle System in Virtual Environments
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Modelling of smoke flow taking obstacles into account
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Interactive simulation of fire
inferred← citeshttps://doi.org/10.1109/pccga.2003.1238295openalex-snapshot
Interactive simulation of burning objects
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inferred← citeshttps://doi.org/10.1109/tpami.2007.1056openalex-snapshot
Photo-Consistent Reconstruction of Semitransparent Scenes by Density-Sheet Decomposition
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inferred← citeshttps://doi.org/10.1109/visual.2002.1183779openalex-snapshot
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inferred← citeshttps://doi.org/10.1109/visual.2003.1250382openalex-snapshot
Voxels on fire [computer animation]
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Techniques for Realistic Visualization of Fluids: A Survey
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GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
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inferred← citeshttps://doi.org/10.1145/1276377.1276436openalex-snapshot
Wrinkled flames and cellular patterns
inferred← citeshttps://doi.org/10.1145/218380.218430openalex-snapshot
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Fire-X: Extinguishing Fire with Stoichiometric Heat Release
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Physically based modeling and animation of fire
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Structural modeling of flames for a production environment
inferred← citeshttps://doi.org/10.1145/566654.566643openalex-snapshot
Physically based modeling and animation of fire
inferred← citeshttps://doi.org/10.1145/566654.566644openalex-snapshot
Structural modeling of flames for a production environment
inferred← citeshttps://doi.org/10.1145/882262.882336openalex-snapshot
Animating suspended particle explosions
inferred← citeshttps://doi.org/10.1504/ijcat.2010.034151openalex-snapshot
Synthesis of cartoon fire based on hand-drawn samples
inferred← citeshttps://doi.org/10.1504/pcfd.2005.006750openalex-snapshot
Double diffusive natural convection of smoke in a main flow
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Fire Simulation in 3D Computer Animation with Turbulence Dynamics including Fire Separation and Profile Modeling
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Multi-role collaborative fire drill simulation with smoke risk evaluation
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Visual Simulation of Fire Taking into Account Illumination Effect
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Upwind Inflow Boundary Condition for Animating Explosion using Particle Method
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Particle-Based Visual Simulation of Explosive Flames
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An Efficient Hybrid Method for Animating the Growth of Large-Scale Cumulus-Type Cloud
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Leveraging Open Source Technology in 3D Game Engine Development
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Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine
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Linear-time smoke animation with vortex sheet meshes
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Simulating fire with texture splats
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Real-time Physics Based Simulation for 3D Computer Graphics
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