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Normal estimation in 3 D discrete space

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-84211-5_13openalex-snapshot
Intermixing Surface and Volume Rendering
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Algorithms for Graphics and Image Processing
inferredcites →https://doi.org/10.1007/bf01902625openalex-snapshot
Ray tracing voxel data via biquadratic local surface interpolation
inferredcites →https://doi.org/10.1007/bf01902626openalex-snapshot
Real time discrete shading
inferredcites →https://doi.org/10.1007/bf01902627openalex-snapshot
3D visualization of tomographic volume data using the generalized voxel model
inferredcites →https://doi.org/10.1016/0097-8493(89)90005-8openalex-snapshot
Display of discrete 3D binary objects: I—Shading
inferredcites →https://doi.org/10.1016/0734-189x(85)90132-xopenalex-snapshot
Image space shading of 3-dimensional objects
inferredcites →https://doi.org/10.1016/0734-189x(85)90163-xopenalex-snapshot
Discontinuity detection for visual surface reconstruction
inferredcites →https://doi.org/10.1016/c2009-0-21955-6openalex-snapshot
Digital Picture Processing
inferredcites →https://doi.org/10.1109/38.156009openalex-snapshot
Discrete ray tracing
inferredcites →https://doi.org/10.1109/38.50672openalex-snapshot
Investigation of medical 3D-rendering algorithms
inferredcites →https://doi.org/10.1109/icpr.1988.28492openalex-snapshot
Evaluation of methods for shaded surface display of CT-volumes
inferredcites →https://doi.org/10.1109/mcg.1985.276275openalex-snapshot
Surface Shading in the Cuberille Environment
inferredcites →https://doi.org/10.1109/tmi.1986.4307738openalex-snapshot
Shading 3D-Images from CT Using Gray-Level Gradients
inferredcites →https://doi.org/10.1109/vbc.1990.109297openalex-snapshot
Surface shading in tomographic volume visualization: a comparative study
inferredcites →https://doi.org/10.1109/vbc.1990.109306openalex-snapshot
Surface versus volume rendering: a comparative assessment
inferredcites →https://doi.org/10.1111/j.1467-8659.1986.tb00282.xopenalex-snapshot
Shading of Solid Voxel Models
inferredcites →https://doi.org/10.1145/1402242.1402245openalex-snapshot
Parallel processing for computer vision and display
inferredcites →https://doi.org/10.1145/15886.15889openalex-snapshot
Image rendering by adaptive refinement
inferredcites →https://doi.org/10.1145/357299.357300openalex-snapshot
Synthetic Image Generation with a Lens and Aperture Camera Model
inferredcites →https://doi.org/10.1145/37401.37423openalex-snapshot
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
inferredcites →https://doi.org/10.1145/37402.37423openalex-snapshot
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
inferredcites →https://doi.org/10.1145/97879.97901openalex-snapshot
Comprehensible rendering of 3-D shapes
inferredcites →https://doi.org/10.1145/97880.97901openalex-snapshot
Comprehensible rendering of 3-D shapes
inferredcites →https://doi.org/10.1364/josa.57.001105openalex-snapshot
Theory for Off-Specular Reflection From Roughened Surfaces*
inferredcites →https://doi.org/10.20380/gi1988.11openalex-snapshot
Display of 3D medical images
inferredcites →https://doi.org/10.2312/eggh/eggh88/085-102openalex-snapshot
The voxblt Engine: A Voxel Frame Buffer Processor
inferredcites →https://doi.org/10.7551/mitpress/3132.001.0001openalex-snapshot
From Images to Surfaces

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Efficient normal estimation using variable-size operator
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Volume Visualization
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A language for the classification and shading of multivariate volume data
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A Web-Based Application Service Provision Architecture for Enabling High-Performance Image Processing
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PARM: Data Structure for Efficient Volume Ray Casting
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Volume Denoising for Visualizing Refraction
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Multigrid Convergence and Surface Area Estimation
inferred← citeshttps://doi.org/10.1007/3-540-49126-0_34openalex-snapshot
Discrete Ray-Casting
inferred← citeshttps://doi.org/10.1007/3-540-49126-0_35openalex-snapshot
3D Discrete Normal Vectors
inferred← citeshttps://doi.org/10.1007/3-540-62005-2_10openalex-snapshot
Finite element meshes by means of voxels
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State-of-the-Art in Volume Graphics
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Minimally Thin Discrete Triangulation
inferred← citeshttps://doi.org/10.1007/978-1-4471-0737-8_4openalex-snapshot
Smooth Boundary Surfaces from Binary 3D Datasets
inferred← citeshttps://doi.org/10.1007/978-3-540-79126-3_25openalex-snapshot
Geometric Feature Estimators for Noisy Discrete Surfaces
inferred← citeshttps://doi.org/10.1007/978-3-642-78114-8_28openalex-snapshot
Modeling in Volume Graphics
inferred← citeshttps://doi.org/10.1007/978-3-662-07443-5_13openalex-snapshot
New Results in Signal Processing and Compression of Polygon Meshes
inferred← citeshttps://doi.org/10.1007/978-3-7091-6756-4_1openalex-snapshot
Refraction in Discrete Ray Tracing
inferred← citeshttps://doi.org/10.1007/bf01898410openalex-snapshot
Data-parallel, volume-rendering algorithms
inferred← citeshttps://doi.org/10.1007/s003710050083openalex-snapshot
An efficient volume- rendering algorithm with an analytic approach
inferred← citeshttps://doi.org/10.1007/s003710100108openalex-snapshot
Binary volume rendering using Slice-based Binary Shell
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Volume Visualization in Medicine
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Bibliography
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Real-time visualization of 3D terrains and subsurface geological structures
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Refraction in volume graphics
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Contour-based surface reconstruction using MPU implicit models
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Thin discrete triangular meshes
inferred← citeshttps://doi.org/10.1080/10798587.2016.1139260openalex-snapshot
Selective surface normal estimation for volume rendering
inferred← citeshttps://doi.org/10.1088/1757-899x/709/4/044062openalex-snapshot
Real-time cutting simulation based on voxel model
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Frequency analysis of gradient estimators in volume rendering
inferred← citeshttps://doi.org/10.1109/2945.795216openalex-snapshot
Alias-free voxelization of geometric objects
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Point representation augmented to surface reconstruction in image-based VR
inferred← citeshttps://doi.org/10.1109/cgi.1998.694320openalex-snapshot
Varying neighbourhood parameters for the computation of normals on surfaces in discrete space
inferred← citeshttps://doi.org/10.1109/cgiv.2006.43openalex-snapshot
Fast Accurate Normal Calculation for Heightfield Lighting on a Non-Isometric Grid
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Multiresolution volume data structure for shape modeling
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High precision non-binary voxelization of geometric objects
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Using distance maps for accurate surface representation in sampled volumes
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Object voxelization by filtering
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Compact encoding of 3-D voxel surfaces based on pattern code representation
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Adaptive estimation of normals and surface area for discrete 3-D objects: application to snow binary data from X-ray tomography
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Tricubic interpolation of discrete surfaces for binary volumes
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A Comparison of Gradient Estimation Methods for Volume Rendering on Unstructured Meshes
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Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields
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Volume sampled voxelization of geometric primitives
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Fast normal estimation using surface characteristics
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Gradient Estimation in Volume Data using 4D Linear Regression
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RECOGNITION OF OCCLUSIONS IN CT IMAGES USING A CURVE-BASED PARAMETERIZATION METHOD
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Heuristic Initialization for Active Contour Models in CT/MRI Image Processing
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Object voxeliztion by filtering
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Applying 3D Polygonal Mesh Watermarking for Transmission Security Protection through Sensor Networks
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Real-Time Architecture for High Resolution Volume Visualization
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Refraction in Discrete Ray Tracing
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vlib: A Volume Graphics API
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Contour-Based Surface Reconstruction using Implicit Curve Fitting, and Distance Field Filtering and Interpolation
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A Voxelization for Geometrically Defined Objects Using Cutting Surfaces of Cubes
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Simple Method for Determining Edge-preserving Smoothed Normal Vectors of Binary Voxel Models
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Neville interpolation-based normal estimation
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BLIC: Bi-Level Isosurface Compression
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An illustrated analysis of sonification for scientific visualisation
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High Precision Non-Binary Voxelization of Geometric Objects
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Volume sampled voxelization of geometric primitives
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