On the public citation graph
Ray tracing voxel data via biquadratic local surface interpolation
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-1-4613-8713-8_9openalex-snapshot
The Use of Spatial Coherence in Ray Tracing
inferredcites →https://doi.org/10.1007/978-3-642-71071-1openalex-snapshot
Data Structures for Raster Graphics
inferredcites →https://doi.org/10.1007/978-3-642-71071-1_4openalex-snapshot
Data structures for ray tracing
inferredcites →https://doi.org/10.1007/bf01905559openalex-snapshot
Analysis of an algorithm for fast ray tracing using uniform space subdivision
inferredcites →https://doi.org/10.1007/bf01999102openalex-snapshot
A comparison of the space requirements of multi-dimensional quadtree-based file structures
inferredcites →https://doi.org/10.1007/bf02020433openalex-snapshot
The visual simulation of amorphous phenomena
inferredcites →https://doi.org/10.1016/0010-4485(84)90004-6openalex-snapshot
Ray-casting and block model conversion using a spatial index
inferredcites →https://doi.org/10.1016/0010-4485(88)90282-5openalex-snapshot
Techniques for computer graphics
inferredcites →https://doi.org/10.1016/0146-664x(79)90079-0openalex-snapshot
Three-dimensional display of human organs from computed tomograms
inferredcites →https://doi.org/10.1016/0734-189x(85)90132-xopenalex-snapshot
Image space shading of 3-dimensional objects
inferredcites →https://doi.org/10.1090/s0025-5718-1981-0616367-1openalex-snapshot
Surfaces Generated by Moving Least Squares Methods
inferredcites →https://doi.org/10.1109/38.513openalex-snapshot
Hierarchical data structures and algorithms for computer graphics. I. Fundamentals
inferredcites →https://doi.org/10.1109/38.7750openalex-snapshot
Hierarchical data structures and algorithms for computer graphics. II. Applications
inferredcites →https://doi.org/10.1109/mcg.1981.1673936openalex-snapshot
Display Techniques for Octree-Encoded Objects
inferredcites →https://doi.org/10.1109/mcg.1981.1674014openalex-snapshot
Computer Image Generation for Flight Simulation
inferredcites →https://doi.org/10.1109/mcg.1983.263213openalex-snapshot
Display of 3-D Digital Images: Computational Foundations and Medical Applications
inferredcites →https://doi.org/10.1109/mcg.1984.275989openalex-snapshot
Color 3-D Imaging of Normal and Pathologic Intracranial Structures
inferredcites →https://doi.org/10.1109/mcg.1984.276174openalex-snapshot
Three-Dimensional Digital Display of Ultrasonograms
inferredcites →https://doi.org/10.1109/mcg.1984.6429331openalex-snapshot
Space subdivision for fast ray tracing
inferredcites →https://doi.org/10.1109/mcg.1984.6429333openalex-snapshot
Direct 2-D display of 3-D objects
inferredcites →https://doi.org/10.1109/mcg.1985.276275openalex-snapshot
Surface Shading in the Cuberille Environment
inferredcites →https://doi.org/10.1109/mcg.1986.276564openalex-snapshot
Viewing Transformations of Voxel-Based Objects Via Linear Octrees
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1109/proc.1983.12589openalex-snapshot
High-speed three-dimensional X-ray computed tomography: The dynamic spatial reconstructor
inferredcites →https://doi.org/10.1109/tmi.1985.4307690openalex-snapshot
A New Method for Shaded Surface Display of Biological and Medical Images
inferredcites →https://doi.org/10.1109/tmi.1986.4307738openalex-snapshot
Shading 3D-Images from CT Using Gray-Level Gradients
inferredcites →https://doi.org/10.1111/j.1467-8659.1985.tb00183.xopenalex-snapshot
The Graphics PARCUM* System: A 3D Memory Based Computer Architecture for Processing and Display of Solid Models
inferredcites →https://doi.org/10.1111/j.1467-8659.1986.tb00282.xopenalex-snapshot
Shading of Solid Voxel Models
inferredcites →https://doi.org/10.1145/325165.325246openalex-snapshot
Solid texturing of complex surfaces
inferredcites →https://doi.org/10.1145/325334.325246openalex-snapshot
Solid texturing of complex surfaces
inferredcites →https://doi.org/10.1145/356924.356930openalex-snapshot
The Quadtree and Related Hierarchical Data Structures
inferredcites →https://doi.org/10.1145/357318.357320openalex-snapshot
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/37401.37417openalex-snapshot
Ray tracing complex models containing surface tessellations
inferredcites →https://doi.org/10.1145/37401.37422openalex-snapshot
Marching cubes: A high resolution 3D surface construction algorithm
inferredcites →https://doi.org/10.1145/37401.37423openalex-snapshot
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
inferredcites →https://doi.org/10.1145/800064.801263openalex-snapshot
Generation and display of geometric fractals in 3-D
inferredcites →https://doi.org/10.1145/800249.807435openalex-snapshot
An algorithmic approach to controlling search in three-dimensional image data
inferredcites →https://doi.org/10.2312/eg.19851018openalex-snapshot
A Three-Dimensional Shaded Display Method for Voxel-Based Representation
inferredcites →https://doi.org/10.2312/egtp.19871000openalex-snapshot
A Fast Voxel Traversal Algorithm for Ray Tracing
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/(sici)1099-1778(199904/06)10:2<79::aid-vis197>3.0.co;2-gopenalex-snapshot
High-quality rendering of smooth isosurfaces
inferred← citeshttps://doi.org/10.1002/(sici)1099-1778(199904/06)10:2<91::aid-vis199>3.0.co;2-wopenalex-snapshot
Efficient normal estimation using variable-size operator
inferred← citeshttps://doi.org/10.1002/scj.4690250410openalex-snapshot
Object surface construction from volume data with appropriate topology
inferred← citeshttps://doi.org/10.1006/cviu.2001.0915openalex-snapshot
Vector-City Vector Distance Transform
inferred← citeshttps://doi.org/10.1007/11784203_38openalex-snapshot
An Accurate Vertex Normal Computation Scheme
inferred← citeshttps://doi.org/10.1007/978-3-642-76404-2_4openalex-snapshot
Advanced Computer Graphics Techniques for Volume Visualization
inferred← citeshttps://doi.org/10.1007/978-3-642-77165-1_13openalex-snapshot
A Fourier Technique for Volume Rendering
inferred← citeshttps://doi.org/10.1007/978-3-642-78291-6_5openalex-snapshot
State of the Art in Volume Visualization
inferred← citeshttps://doi.org/10.1007/978-3-7091-6756-4_13openalex-snapshot
Hybrid Distance Field Computation
inferred← citeshttps://doi.org/10.1007/978-4-431-68159-5_12openalex-snapshot
Context Sensitive Normal Estimation for Volume Imaging
inferred← citeshttps://doi.org/10.1007/978-4-431-68204-2_16openalex-snapshot
Fundamentals of Volume Visualization
inferred← citeshttps://doi.org/10.1007/978-94-011-2556-7_12openalex-snapshot
Modeling Natural Objects Via Octrees
inferred← citeshttps://doi.org/10.1007/bf01897115openalex-snapshot
Normal estimation in 3 D discrete space
inferred← citeshttps://doi.org/10.1007/bf03168529openalex-snapshot
Imaging transforms for visualizing surfaces and volumes
inferred← citeshttps://doi.org/10.1016/0097-8493(95)00048-8openalex-snapshot
A hardware architecture for video rate smooth shading of volume data
inferred← citeshttps://doi.org/10.1016/1049-9660(91)90020-popenalex-snapshot
Image analysis and computer vision: 1990
inferred← citeshttps://doi.org/10.1016/j.gmod.2006.07.003openalex-snapshot
Refraction in volume graphics
inferred← citeshttps://doi.org/10.1080/10798587.2016.1139260openalex-snapshot
Selective surface normal estimation for volume rendering
inferred← citeshttps://doi.org/10.1109/visual.1991.175780openalex-snapshot
Span filtering: an optimization scheme for volume visualization of large finite element models
inferred← citeshttps://doi.org/10.1111/1467-8659.00427openalex-snapshot
Gradient Estimation in Volume Data using 4D Linear Regression
inferred← citeshttps://doi.org/10.1145/142403.142405openalex-snapshot
An updated cross-indexed guide to the ray-tracing literature
inferred← citeshttps://doi.org/10.1145/99307.99329openalex-snapshot
An efficient method for volume rendering using perspective projection
inferred← citeshttps://doi.org/10.1145/99308.99329openalex-snapshot
An efficient method for volume rendering using perspective projection
inferred← citeshttps://doi.org/10.2312/vg/vg01/195-209openalex-snapshot
Hybrid Distance Field Computation
inferred← citeshttps://doi.org/10.48550/arxiv.1802.07710openalex-snapshot
Medical Volume Reconstruction Techniques
inferred← citeshttps://doi.org/10.6688/jise.2001.17.1.7openalex-snapshot
Surface Rendering for Multi-axial Cross Sections
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