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2D line and polygon clipping based on space subdivision

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-1-4613-8713-8_9openalex-snapshot
The Use of Spatial Coherence in Ray Tracing
inferredcites →https://doi.org/10.1007/978-4-431-68093-2_7openalex-snapshot
Algorithms for 2D Line Clipping
inferredcites →https://doi.org/10.1007/bf01901027openalex-snapshot
Tracing a ray through uniformly subdividedn-dimensional space
inferredcites →https://doi.org/10.1007/bf01905559openalex-snapshot
Analysis of an algorithm for fast ray tracing using uniform space subdivision
inferredcites →https://doi.org/10.1007/bf01994114openalex-snapshot
An efficient algorithm for line and polygon clipping
inferredcites →https://doi.org/10.1016/0010-4485(88)90282-5openalex-snapshot
Techniques for computer graphics
inferredcites →https://doi.org/10.1016/0020-0190(90)90111-aopenalex-snapshot
Simplified linear-time jordan sorting and polygon clipping
inferredcites →https://doi.org/10.1016/0031-3203(90)90133-6openalex-snapshot
A string pattern recognition approach to polygon clipping
inferredcites →https://doi.org/10.1016/0097-8493(78)90021-3openalex-snapshot
Generalized two- and three-dimensional clipping
inferredcites →https://doi.org/10.1016/0097-8493(87)90061-6openalex-snapshot
A fast two-dimensional line clipping algorithm via line encoding
inferredcites →https://doi.org/10.1016/0097-8493(90)90041-uopenalex-snapshot
An efficient line clipping algorithm
inferredcites →https://doi.org/10.1016/0097-8493(90)90067-8openalex-snapshot
A new approach to parametric line clipping
inferredcites →https://doi.org/10.1109/mcg.1981.1673886openalex-snapshot
Line/Polygon Classification: A Study of the Complexity of Geometric Computation
inferredcites →https://doi.org/10.1109/mcg.1984.6429331openalex-snapshot
Space subdivision for fast ray tracing
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1111/j.1467-8659.1986.tb00263.xopenalex-snapshot
Multiprocessor Ray Tracing
inferredcites →https://doi.org/10.1111/j.1467-8659.1989.tb00484.xopenalex-snapshot
Algorithm for Clpping Arbitrary Polygons
inferredcites →https://doi.org/10.1145/182.358439openalex-snapshot
An analysis and algorithm for polygon clipping
inferredcites →https://doi.org/10.1145/357332.357333openalex-snapshot
A New Concept and Method for Line Clipping
inferredcites →https://doi.org/10.1145/360767.360802openalex-snapshot
Reentrant polygon clipping
inferredcites →https://doi.org/10.1145/37401.37432openalex-snapshot
An efficient new algorithm for 2-D line clipping: Its development and analysis
inferredcites →https://doi.org/10.1145/37402.37432openalex-snapshot
An efficient new algorithm for 2-D line clipping: Its development and analysis
inferredcites →https://doi.org/10.1145/563858.563896openalex-snapshot
Hidden surface removal using polygon area sorting
inferredcites →https://doi.org/10.1145/77635.77637openalex-snapshot
Performing geometric transformations by program transformation
inferredcites →https://doi.org/10.1145/800031.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
inferredcites →https://doi.org/10.1145/800250.807462openalex-snapshot
Polygon comparison using a graph representation
inferredcites →https://doi.org/10.1145/964965.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
inferredcites →https://doi.org/10.1145/965105.807462openalex-snapshot
Polygon comparison using a graph representation
inferredcites →https://doi.org/10.1145/965141.563896openalex-snapshot
Hidden surface removal using polygon area sorting
inferredcites →https://doi.org/10.1147/sj.41.0025openalex-snapshot
Algorithm for computer control of a digital plotter
inferredcites →https://doi.org/10.2307/1573035openalex-snapshot
Principles of Interactive Computer Graphics
inferredcites →https://doi.org/10.5860/choice.51-2713openalex-snapshot
Computer graphics: principles and practice
inferredcites →https://doi.org/10.7907/wxmq-sx43openalex-snapshot
Parallel Machines for Computer Graphics

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/11424758_75openalex-snapshot
Analysis of the Nicholl-Lee-Nicholl Algorithm
inferred← citeshttps://doi.org/10.1007/11751540_15openalex-snapshot
A Speculative Approach to Clipping Line Segments
inferred← citeshttps://doi.org/10.1007/978-3-030-86976-2_1openalex-snapshot
A Novel Line Convex Polygon Clipping Algorithm in E2 with Parallel Processing Modification
inferred← citeshttps://doi.org/10.1016/0097-8493(93)90030-dopenalex-snapshot
An efficient algorithm for line clipping by convex polygon
inferred← citeshttps://doi.org/10.1016/0097-8493(93)90113-nopenalex-snapshot
Simulating peripheral vision in immersive virtual environments
inferred← citeshttps://doi.org/10.1016/0097-8493(94)90064-7openalex-snapshot
O(lgN) line clipping algorithm in E2
inferred← citeshttps://doi.org/10.1016/j.enbuild.2026.117135openalex-snapshot
Voxel Shader – An efficient shadow calculation approach for urban building energy modeling
inferred← citeshttps://doi.org/10.1109/iv.1998.694214openalex-snapshot
An analysis technique and an algorithm for line clipping
inferred← citeshttps://doi.org/10.15388/23-infor508openalex-snapshot
A Brief Survey of Clipping and Intersection Algorithms with a List of References (including Triangle-Triangle Intersections)
inferred← citeshttps://doi.org/10.48550/arxiv.1801.00442openalex-snapshot
O(lgN) Line Clipping Algorithm in E2
inferred← citeshttps://doi.org/10.5121/ijcga.2019.9301openalex-snapshot
Another Simple but Faster Method for 2D Line Clipping
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