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A comparison of three shadow volume algorithms
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/bf01905559openalex-snapshot
Analysis of an algorithm for fast ray tracing using uniform space subdivision
inferredcites →https://doi.org/10.1016/0097-8493(89)90043-5openalex-snapshot
Liberation from rectangles: A tiling method for dynamic modification of objects on raster displays
inferredcites →https://doi.org/10.1016/0097-8493(91)90079-wopenalex-snapshot
Shading and shadowing with linear light sources
inferredcites →https://doi.org/10.1109/mcg.1984.275989openalex-snapshot
Color 3-D Imaging of Normal and Pathologic Intracranial Structures
inferredcites →https://doi.org/10.1109/mcg.1984.6429330openalex-snapshot
Generating soft shadows with a depth buffer algorithm
inferredcites →https://doi.org/10.1109/mcg.1984.6429331openalex-snapshot
Space subdivision for fast ray tracing
inferredcites →https://doi.org/10.1109/mcg.1986.276543openalex-snapshot
A General Version of Crow's Shadow Volumes
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1109/mcg.1986.276832openalex-snapshot
The Light Buffer: A Shadow-Testing Accelerator
inferredcites →https://doi.org/10.1109/mcg.1987.277062openalex-snapshot
A Proposal for Standard Graphics Environments
inferredcites →https://doi.org/10.1111/1467-8659.1130321openalex-snapshot
Computing Dynamic Changes to BSP Trees
inferredcites →https://doi.org/10.1111/j.1467-8659.1989.tb00469.xopenalex-snapshot
Mass Market Applications for Real Time 3D Graphics
inferredcites →https://doi.org/10.1145/1468075.1468082openalex-snapshot
Some techniques for shading machine renderings of solids
inferredcites →https://doi.org/10.1145/147156.147159openalex-snapshot
Fast object-precision shadow generation for area light source
inferredcites →https://doi.org/10.1145/1476936.1476938openalex-snapshot
An algorithm for producing half-tone computer graphics presentations with shadows and movable light sources
inferredcites →https://doi.org/10.1145/280811.280975openalex-snapshot
Casting curved shadows on curved surfaces
inferredcites →https://doi.org/10.1145/319120.319122openalex-snapshot
Walkthrough---a dynamic graphics system for simulating virtual buildings
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/37402.37421openalex-snapshot
Set operations on polyhedra using binary space partitioning trees
inferredcites →https://doi.org/10.1145/378456.378487openalex-snapshot
A progressive refinement approach to fast radiosity image generation
inferredcites →https://doi.org/10.1145/563858.563901openalex-snapshot
Shadow algorithms for computer graphics
inferredcites →https://doi.org/10.1145/74333.74343openalex-snapshot
Near real-time shadow generation using BSP trees
inferredcites →https://doi.org/10.1145/74334.74343openalex-snapshot
Near real-time shadow generation using BSP trees
inferredcites →https://doi.org/10.1145/800031.808601openalex-snapshot
Modeling the interaction of light between diffuse surfaces
inferredcites →https://doi.org/10.1145/800059.801134openalex-snapshot
Near real-time shaded display of rigid objects
inferredcites →https://doi.org/10.1145/800248.807402openalex-snapshot
Casting curved shadows on curved surfaces
inferredcites →https://doi.org/10.1145/800250.807481openalex-snapshot
On visible surface generation by a priori tree structures
inferredcites →https://doi.org/10.1145/964965.808601openalex-snapshot
Modeling the interaction of light between diffuse surfaces
inferredcites →https://doi.org/10.1145/964967.801134openalex-snapshot
Near real-time shaded display of rigid objects
inferredcites →https://doi.org/10.1145/965105.807481openalex-snapshot
On visible surface generation by a priori tree structures
inferredcites →https://doi.org/10.1145/965141.563901openalex-snapshot
Shadow algorithms for computer graphics
inferredcites →https://doi.org/10.20380/gi1990.17openalex-snapshot
SCULPT: An interactive solid modeling tool
inferredcites →https://doi.org/10.21236/ad0700375openalex-snapshot
STUDY FOR APPLYING COMPUTER-GENERATED IMAGES TO VISUAL SIMULATION
inferredcites →https://doi.org/10.2312/egtp.19901029openalex-snapshot
Hemi-Cube Ray-Tracing: A Method for Generating Soft Shadows
inferredcites →https://doi.org/10.2312/egtp.19901041openalex-snapshot
OPTIMIZATION OF THE BINARY SPACE PARTITION ALGORITHM (BSP) FOR THE VISUALIZATION OF DYNAMIC SCENES
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-030-57453-6_49openalex-snapshot
Method of Infrared Reflectors Choice for Electrotechnical Polymeric Insulation Energy-Efficient Drying
inferred← citeshttps://doi.org/10.1007/978-4-431-67941-7_11openalex-snapshot
Virtual Revisiting of Architectural Masterpieces and the Problem of Lighting Simulation
inferred← citeshttps://doi.org/10.1007/s00371-023-02852-8openalex-snapshot
Multisampling-depth soft shadow based on cascaded area light source
inferred← citeshttps://doi.org/10.1007/s003710000081openalex-snapshot
Cost-effective shadowing method using the ED-buffer on an adaptive light cube
inferred← citeshttps://doi.org/10.1016/0097-8493(92)90009-kopenalex-snapshot
An algorithm to support 3D interaction on relatively low performance graphics systems
inferred← citeshttps://doi.org/10.1088/1742-6596/2131/4/042076openalex-snapshot
Comparative experimental studies of the main electrical parameters of electrical equipment insulation after drying by various methods
inferred← citeshttps://doi.org/10.1109/pccga.1998.732048openalex-snapshot
An efficient shadow algorithm for area light sources using BSP trees
inferred← citeshttps://doi.org/10.1109/sibgra.1999.805714openalex-snapshot
Real-time shadow generation using BSP trees and stencil buffers
inferred← citeshttps://doi.org/10.1109/words.1997.609920openalex-snapshot
An object-oriented shadow generation algorithm for real-time application
inferred← citeshttps://doi.org/10.1145/199404.199412openalex-snapshot
Shadow volume BSP trees for computation of shadows in dynamic scenes
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