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A functional model for constructive solid geometry
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-4-431-68025-3_1openalex-snapshot
A Hierarchical Data Structure for Representing the Spatial Decomposition of 3D Objects
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Algorithms and Applications
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Closure of Boolean operations on geometric entities
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Oct-trees and their use in representing three-dimensional objects
inferredcites →https://doi.org/10.1016/0146-664x(82)90104-6openalex-snapshot
Geometric modeling using octree encoding
inferredcites →https://doi.org/10.1016/0146-664x(82)90169-1openalex-snapshot
Ray casting for modeling solids
inferredcites →https://doi.org/10.1109/c-m.1977.217601openalex-snapshot
Geometric Modeling of Mechanical Parts and Processes
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Interactive Graphics for Volume Modeling
inferredcites →https://doi.org/10.1109/mcg.1982.1674149openalex-snapshot
Solid Modeling: A Historical Summary and Contemporary Assessment
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GMSolid: Interactive Modeling for Design and Analysis of Solids
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An Industrial Perspective on Solid Modeling
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Octree-Related Data Structures and Algorithms
inferredcites →https://doi.org/10.1109/mcg.1984.276185openalex-snapshot
Extended Depth-Buffer Algorithms for Hidden-Surface Visualization
inferredcites →https://doi.org/10.1109/mcg.1984.6429331openalex-snapshot
Space subdivision for fast ray tracing
inferredcites →https://doi.org/10.1109/mcg.1984.6429333openalex-snapshot
Direct 2-D display of 3-D objects
inferredcites →https://doi.org/10.1109/mcg.1985.276273openalex-snapshot
Back-to-Front Display of Voxel Based Objects
inferredcites →https://doi.org/10.1109/mcg.1985.276454openalex-snapshot
A Hierarchical Data Structure for Representing the Spatial Decomposition of 3-D Objects
inferredcites →https://doi.org/10.1109/tc.1980.1675470openalex-snapshot
Set Membership Classification: A Unified Approach to Geometric Intersection Problems
inferredcites →https://doi.org/10.1145/357323.357324openalex-snapshot
New Techniques for Ray Tracing Procedurally Defined Objects
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/800031.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
inferredcites →https://doi.org/10.1145/800059.801135openalex-snapshot
A scan-line hidden surface removal procedure for constructive solid geometry
inferredcites →https://doi.org/10.1145/964965.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
inferredcites →https://doi.org/10.1145/964967.801135openalex-snapshot
A scan-line hidden surface removal procedure for constructive solid geometry
inferredcites →https://doi.org/10.1145/964967.801137openalex-snapshot
New techniques for ray tracing procedurally defined objects
inferredcites →https://doi.org/10.5555/800073.802345openalex-snapshot
Interactive Graphics for Volume Modeling
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Understanding the Preparation and Analysis of Solid Models
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Representation of solid objects by a modular boundary model
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A Review of Hierarchical Representations of Shape and Some Applications
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Integrated Polytrees: A Generalized Model for the Integration of Spatial Decomposition and Boundary Representation
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Parallel Space Tracing: An Experience on an iPSC Hypercube
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Volume and Surface Properties in CSG
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An Overview of Quadtrees, Octrees, and Related Hierarchical Data Structures
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Developments in Ray-Tracing
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Environment for Fast Elaboration of Constructive Solid Geometry
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Bi-Directional Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-4-431-68093-2_37openalex-snapshot
Fast Antialiasing of Ray Traced Images
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Hybrid Models and Conversion Algorithms for Solid Object Representation
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Four Dimensional Splines for Motion Control in Computer Animation
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Computer Molecular Modelling and Graphic Design
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Static load balancing for a parallel ray tracing on a MIMD hypercube
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Analysis of an algorithm for fast ray tracing using uniform space subdivision
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Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks
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Loose-limbed People: Estimating 3D Human Pose and Motion Using Non-parametric Belief Propagation
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Some speculations on feature recognition
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Data structures to support Bézier-based modelling
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inferred← citeshttps://doi.org/10.1016/0165-6074(90)90264-aopenalex-snapshot
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Density-extrapolation Global Variance Reduction (DeGVR) method for large-scale radiation field calculation
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