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Accelerating ARTS
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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-4-431-68036-9_2openalex-snapshot
Environment for Fast Elaboration of Constructive Solid Geometry
inferredcites →https://doi.org/10.1007/bf01905559openalex-snapshot
Analysis of an algorithm for fast ray tracing using uniform space subdivision
inferredcites →https://doi.org/10.1016/0097-8493(88)90032-5openalex-snapshot
Efficient algorithms for scan-converting 3D polygons
inferredcites →https://doi.org/10.1109/38.513openalex-snapshot
Hierarchical data structures and algorithms for computer graphics. I. Fundamentals
inferredcites →https://doi.org/10.1109/mcg.1984.6429331openalex-snapshot
Space subdivision for fast ray tracing
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1109/mcg.1986.276717openalex-snapshot
Space Division for Ray Tracing in CSG
inferredcites →https://doi.org/10.1109/mcg.1987.277062openalex-snapshot
A Proposal for Standard Graphics Environments
inferredcites →https://doi.org/10.1145/357290.357293openalex-snapshot
A Reflectance Model for Computer Graphics
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/360825.360839openalex-snapshot
Illumination for computer generated pictures
inferredcites →https://doi.org/10.1145/37402.37409openalex-snapshot
Fast ray tracing by ray classification
inferredcites →https://doi.org/10.1145/37402.37417openalex-snapshot
Ray tracing complex models containing surface tessellations
inferredcites →https://doi.org/10.1145/964965.808592openalex-snapshot
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/bf02439643openalex-snapshot
Ray tracing: A quantitative analysis and a new practical algorithm
inferred← citeshttps://doi.org/10.1109/2945.485621openalex-snapshot
Octree-R: an adaptive octree for efficient ray tracing
inferred← citeshttps://doi.org/10.1109/eurcon.2007.4400371openalex-snapshot
CREMA: Fusing Memory and Processing for Parallel Raytracing
inferred← citeshttps://doi.org/10.1109/ldav.2015.7348068openalex-snapshot
Cylindrical acceleration structures for large hexahedral volume visualization
inferred← citeshttps://doi.org/10.1109/tps.2015.2458897openalex-snapshot
The SMARDDA Approach to Ray Tracing and Particle Tracking
inferred← citeshttps://doi.org/10.1145/2614348.2614355openalex-snapshot
About the relation between spatial subdivisions and object hierarchies used in ray tracing
inferred← citeshttps://doi.org/10.11606/d.3.1994.tde-31032004-123720openalex-snapshot
Avaliação do algoritmo de "ray tracing" em multicomputadores
inferred← citeshttps://doi.org/10.13140/rg.2.2.35200.84482openalex-snapshot
Virtual Reality in Assembly Simulation - Collision Detection, Simulation Algorithms, and Interaction Techniques
inferred← citeshttps://doi.org/10.22028/d291-25853openalex-snapshot
Realtime ray tracing on current CPU architectures
inferred← citeshttps://doi.org/10.2312/egt.20141024openalex-snapshot
Efficient Sorting and Searching in Rendering Algorithms
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