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Uncovering the dark side of gamification at work: Impacts on engagement and well-being

https://doi.org/10.1016/j.jbusres.2020.08.032
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Outgoing claims: the papers this work cites, builds on, or argues with.

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What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Gamification Framework for Participatory Modeling: A Proposal
inferred← citeshttps://doi.org/10.1007/s10796-024-10478-xopenalex-snapshot
Meaningful Work as an Ethical Approach: Shaping the Next Generation of Organizational Gamification
inferred← citeshttps://doi.org/10.1007/s11301-026-00596-yopenalex-snapshot
A systematic literature review of gamification in HRM using the TCCM model framework
inferred← citeshttps://doi.org/10.1007/s11528-022-00776-zopenalex-snapshot
The Corporate (Magic) Circle: Fun Work or Controlled Play?
inferred← citeshttps://doi.org/10.1007/s11846-022-00612-xopenalex-snapshot
Breaches and buffers: Can meaningful work impact turnover during COVID-19 pandemic?
inferred← citeshttps://doi.org/10.1007/s12144-024-06491-7openalex-snapshot
The dual effect of gamification on customer-oriented organizational citizenship behavior in gig economy: a study of the mechanisms and moderators
inferred← citeshttps://doi.org/10.1007/s43546-026-01415-yopenalex-snapshot
Exploring customer experience in gamified milieu: a bibliometric review
inferred← citeshttps://doi.org/10.1007/s44206-026-00256-4openalex-snapshot
‘Serfing’ the Web; Play-to-Earn, Blockchain, and the Workification of Online Games
inferred← citeshttps://doi.org/10.1016/j.actpsy.2024.104243openalex-snapshot
Gamification in hospitality: Enhancing workplace thriving and employee well-being
inferred← citeshttps://doi.org/10.1016/j.actpsy.2025.104789openalex-snapshot
The constant ping: Examining the effects of after-hours work connectivity on employee turnover intention
inferred← citeshttps://doi.org/10.1016/j.actpsy.2025.105659openalex-snapshot
The psychological and emotional factors of gamification and customer experience. A systematic literature review and future research agenda
inferred← citeshttps://doi.org/10.1016/j.caeo.2023.100123openalex-snapshot
Understanding gamification experiences with the benefits dependency network lens
inferred← citeshttps://doi.org/10.1016/j.chb.2021.107106openalex-snapshot
Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model
inferred← citeshttps://doi.org/10.1016/j.ijinfomgt.2021.102391openalex-snapshot
Information management can’t be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems
inferred← citeshttps://doi.org/10.1016/j.ijinfomgt.2021.102415openalex-snapshot
Gamification in marketing
inferred← citeshttps://doi.org/10.1016/j.ijinfomgt.2022.102511openalex-snapshot
Tailoring open government data portals for lay citizens: A gamification theory approach
inferred← citeshttps://doi.org/10.1016/j.ijinfomgt.2023.102751openalex-snapshot
Technology distraction in Generation Z: The effects on consumer responses, sensory overload, and discomfort
inferred← citeshttps://doi.org/10.1016/j.im.2023.103906openalex-snapshot
Medical practice in gamified online communities: Longitudinal effects of gamification on doctor engagement
inferred← citeshttps://doi.org/10.1016/j.im.2025.104133openalex-snapshot
Understanding the postadoption use of gamified learning systems against the conflicting role of the game layer
inferred← citeshttps://doi.org/10.1016/j.im.2025.104209openalex-snapshot
Too good to be true? The impact of distinction badges on patient satisfaction with online healthcare services
inferred← citeshttps://doi.org/10.1016/j.infsof.2022.106946openalex-snapshot
The role of awareness and gamification on technical debt management
inferred← citeshttps://doi.org/10.1016/j.infsof.2022.107142openalex-snapshot
Negative effects of gamification in education software: Systematic mapping and practitioner perceptions
inferred← citeshttps://doi.org/10.1016/j.infsof.2024.107561openalex-snapshot
A lot of talk and a badge: An exploratory analysis of personal achievements in GitHub
inferred← citeshttps://doi.org/10.1016/j.jbusres.2021.04.028openalex-snapshot
Enhancing user engagement: The role of gamification in mobile apps
inferred← citeshttps://doi.org/10.1016/j.jbusres.2021.09.032openalex-snapshot
What determines the successfulness of a crowdsourcing campaign: A study on the relationships between indicators of trustworthiness, popularity, and success
inferred← citeshttps://doi.org/10.1016/j.jbusres.2022.01.015openalex-snapshot
“Alexa, let’s talk about my productivity”: The impact of digital assistants on work productivity
inferred← citeshttps://doi.org/10.1016/j.jbusres.2024.115086openalex-snapshot
Does gamified training improve training performance? A dual-pathway moderated mediation model
inferred← citeshttps://doi.org/10.1016/j.jbusres.2026.116417openalex-snapshot
The gamification paradox: when losing fuels engagement but strains workplace bonds
inferred← citeshttps://doi.org/10.1016/j.jclepro.2020.124605openalex-snapshot
Cleaner production practices at company level enhance the desire of employees to have a significant positive impact on society through work
inferred← citeshttps://doi.org/10.1016/j.jik.2024.100530openalex-snapshot
Leveling up in corporate training: Unveiling the power of gamification to enhance knowledge retention, knowledge sharing, and job performance
inferred← citeshttps://doi.org/10.1016/j.procs.2022.08.062openalex-snapshot
A mobile game for enhancing Tourism and Cultural Heritage
inferred← citeshttps://doi.org/10.1016/j.rineng.2025.106807openalex-snapshot
Gamification as a catalyst for energy efficiency in buildings: Behavioural design, engagement dynamics, and implementation pathways
inferred← citeshttps://doi.org/10.1016/j.techfore.2022.122150openalex-snapshot
Understanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory
inferred← citeshttps://doi.org/10.1016/j.techfore.2024.123380openalex-snapshot
Gamification of the point of sale using hybrid-reality games: Non-players' negative influence on players' service experience
inferred← citeshttps://doi.org/10.1016/j.technovation.2023.102902openalex-snapshot
Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies
inferred← citeshttps://doi.org/10.1016/j.trf.2022.10.014openalex-snapshot
Gamification and sensory stimuli in eco-driving research: A field experiment to reduce energy consumption in electric vehicles
inferred← citeshttps://doi.org/10.1038/s41598-023-45544-yopenalex-snapshot
Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers
inferred← citeshttps://doi.org/10.1038/s41598-026-66273-yopenalex-snapshot
Workplace ostracism and job performance: revisiting the limits of employee engagement in addressing workplace exclusion
inferred← citeshttps://doi.org/10.1080/00219266.2022.2041461openalex-snapshot
‘Let’s play?’ A systematic review of board games in biology
inferred← citeshttps://doi.org/10.1080/0144929x.2021.1917661openalex-snapshot
Strong tie or weak tie? Exploring the impact of group-formation gamification mechanisms on user emotional anxiety in social commerce
inferred← citeshttps://doi.org/10.1080/0144929x.2022.2093792openalex-snapshot
Key in socially driven game dynamics, open the doors of agility - an empirical study on gamification and employee agility
inferred← citeshttps://doi.org/10.1080/0144929x.2025.2541223openalex-snapshot
Reversing the dark side of gamification: a study of the influence of interpersonal interaction gamification on ethical behaviour
inferred← citeshttps://doi.org/10.1080/02642069.2022.2045278openalex-snapshot
The potential and constraint of work gamification for employees’ creative performance
inferred← citeshttps://doi.org/10.1080/02642069.2024.2361291openalex-snapshot
Leveraging responsible artificial intelligence to enhance salespeople well-being and performance
inferred← citeshttps://doi.org/10.1080/0960085x.2026.2693695openalex-snapshot
Social comparison and coping under pressure: technostress in gamified digital learning environments
inferred← citeshttps://doi.org/10.1080/14703297.2026.2671796openalex-snapshot
Reimagining faculty development: Gamified online training programs
inferred← citeshttps://doi.org/10.1080/14767430.2025.2481550openalex-snapshot
A critical realist exploration of harassment in platform work
inferred← citeshttps://doi.org/10.1080/14778238.2022.2035278openalex-snapshot
Human resources practices for intergenerational learning: a systematic literature review
inferred← citeshttps://doi.org/10.1080/14778238.2026.2691136openalex-snapshot
A curvilinear relationship between work gamification and knowledge hiding among gig workers
inferred← citeshttps://doi.org/10.1080/15213269.2022.2142244openalex-snapshot
Media as A Source of Coping and Social, Psychological and Hedonic Well-being: A Longitudinal Qualitative Study during the COVID-19 Pandemic
inferred← citeshttps://doi.org/10.1080/15295036.2026.2735432openalex-snapshot
Reality television and the gamification of work
inferred← citeshttps://doi.org/10.1080/23311975.2023.2287586openalex-snapshot
Understanding the effects of gamification on work engagement: The role of basic need satisfaction and enjoyment among millennials
inferred← citeshttps://doi.org/10.1097/nna.0000000000001239openalex-snapshot
The Feasibility of Using Net Promoter Score to Measure Real-Time Employee Engagement
inferred← citeshttps://doi.org/10.1108/978-1-83662-832-320251005openalex-snapshot
The Contribution of Game Elements in Enhancing Viewer Engagement in the Digital Marketing Domain
inferred← citeshttps://doi.org/10.1108/ajim-10-2021-0314openalex-snapshot
The impact of gamification on the patient's engagement in the online health community
inferred← citeshttps://doi.org/10.1108/bij-03-2022-0160openalex-snapshot
Examining the dark side of using gamification elements in online community engagement: an application of PLS-SEM and ANN modeling
inferred← citeshttps://doi.org/10.1108/bpmj-12-2023-0934openalex-snapshot
Enhancing employer branding in startups through job autonomy and intrinsic motivation: the role of gamification
inferred← citeshttps://doi.org/10.1108/dlo-12-2023-0264openalex-snapshot
Gamify with caution – a three-pronged model to alleviate the dark side of gamification in learning and development
inferred← citeshttps://doi.org/10.1108/ejim-05-2025-0678openalex-snapshot
The role of gamification in fostering employee involvement in innovation
inferred← citeshttps://doi.org/10.1108/ejm-03-2024-0210openalex-snapshot
Rhythm of the game: how time-of-day and gamification rewards influence pay-what-you-want payments
inferred← citeshttps://doi.org/10.1108/ijm-03-2021-0172openalex-snapshot
“Prevention is better than cure”: challenges in engaging employees through gamification
inferred← citeshttps://doi.org/10.1108/ijm-09-2022-0411openalex-snapshot
Analyzing the impact of stock options on talent retention and knowledge product generativity at knowledge intensive firms
inferred← citeshttps://doi.org/10.1108/ijoa-06-2025-5653openalex-snapshot
Reconnecting to perform: the mediating role of well-being in disidentification
inferred← citeshttps://doi.org/10.1108/imds-07-2021-0454openalex-snapshot
Meaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation
inferred← citeshttps://doi.org/10.1108/intr-06-2024-0912openalex-snapshot
Promotion or prevention? Impact of gamified work on knowledge hiding among gig workers
inferred← citeshttps://doi.org/10.1108/intr-06-2024-0959openalex-snapshot
The hurdles of saving the world: conflicts and survival tactics of gamified sustainable consumption app creators
inferred← citeshttps://doi.org/10.1108/intr-06-2024-1000openalex-snapshot
Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies
inferred← citeshttps://doi.org/10.1108/intr-07-2023-0558openalex-snapshot
Gamification as a panacea to workplace cyberloafing: an application of self-determination and social bonding theories
inferred← citeshttps://doi.org/10.1108/itp-05-2022-0347openalex-snapshot
Exploring the ineffectiveness of gamification health management: a U-shaped relationship between competition and technological exhaustion
inferred← citeshttps://doi.org/10.1108/jbim-09-2022-0436openalex-snapshot
Accountants robots in shared service centers: effects of the culture for innovation, work engagement and performance measurement system
inferred← citeshttps://doi.org/10.1108/jmp-09-2025-0976openalex-snapshot
When play becomes pressure: how gamification and algorithms shape gig workers’ burnout
inferred← citeshttps://doi.org/10.1108/josm-08-2022-0289openalex-snapshot
The extended reality technology (ERT) framework for designing customer and service experiences in phygital settings: a service research agenda
inferred← citeshttps://doi.org/10.1108/josm-11-2021-0414openalex-snapshot
Better together: involving consumers in the ideation, creation and dissemination of transformative value
inferred← citeshttps://doi.org/10.1108/jsm-03-2026-0280openalex-snapshot
Where the feed meets the table: a dual-perspective study of phygital dining experiences
inferred← citeshttps://doi.org/10.1108/jsm-04-2025-0276openalex-snapshot
Receive help from friends: the buffer effect of social support on backfires of gamification
inferred← citeshttps://doi.org/10.1108/jwl-09-2024-0193openalex-snapshot
Game on! Antecedents and consequents of gamification in the workplace
inferred← citeshttps://doi.org/10.1108/mrr-12-2020-0768openalex-snapshot
Service employees’ workplace fun and turnover intention: the influence of psychological capital and work engagement
inferred← citeshttps://doi.org/10.1108/nbri-07-2020-0041openalex-snapshot
Gamification and customer experience: the mediating role of brand engagement in online grocery retailing
inferred← citeshttps://doi.org/10.1108/pr-01-2021-0062openalex-snapshot
A balanced perspective on the affordance of a gamified HRM system for employees' creative performance
inferred← citeshttps://doi.org/10.1108/s1479-355520240000022002openalex-snapshot
The Competitive Conundrum: Exploring Multilevel Competitive Influences on Stress and Well-Being
inferred← citeshttps://doi.org/10.1108/yc-08-2021-998openalex-snapshot
Guest editorial
inferred← citeshttps://doi.org/10.1109/seaa53835.2021.00011openalex-snapshot
A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems
inferred← citeshttps://doi.org/10.1109/tem.2023.3246115openalex-snapshot
Examining the Influence of Trustworthiness, Financial Rewards, and Admiration for Crowdsourcing in the Post COVID-19 Period
inferred← citeshttps://doi.org/10.1111/1748-8583.70058openalex-snapshot
Play Hard, Work (Too) Hard: The Impact of Gamification on Work Addiction, Burnout, and Turnover Intention
inferred← citeshttps://doi.org/10.1111/aswp.70015openalex-snapshot
Happiness and Well‐Being of Women Working in a Modern Corporate Environment
inferred← citeshttps://doi.org/10.1111/caim.12572openalex-snapshot
Experience matters: The mediating role of gameful experience in the relationship between gamified competition and perceived innovation culture
inferred← citeshttps://doi.org/10.1111/caim.12625openalex-snapshot
Organizing employee‐driven innovation (EDI) through game‐based formats: Understanding participation
inferred← citeshttps://doi.org/10.1111/ijtd.12324openalex-snapshot
The impact of gamification on training, work engagement, and job satisfaction in banking
inferred← citeshttps://doi.org/10.1111/joca.12603openalex-snapshot
Consumer engagement with preventive health technologies: A double‐edged sword for consumer wellbeing
inferred← citeshttps://doi.org/10.1111/ntwe.70013openalex-snapshot
‘Beating the App’ or Pyrrhic Victories? Gamification, Workaholism and FoMo in UK Food‐Delivery Platforms
inferred← citeshttps://doi.org/10.1145/3695652.3695662openalex-snapshot
Research on the Influence Mechanism of Gamification Elements on User Satisfaction of ERP Training
inferred← citeshttps://doi.org/10.1145/3708036.3708228openalex-snapshot
Digital Platform Gamification in Human Resource Management Practice
inferred← citeshttps://doi.org/10.11594/nstp.2025.4764openalex-snapshot
Navigating the Digital Frontier: The Evolution of Consumer Behavior and Its Impact on Experiential Marketing
inferred← citeshttps://doi.org/10.1177/0092055x231175176openalex-snapshot
Gamifying Gamification in the Sociology Classroom
inferred← citeshttps://doi.org/10.1177/07673701221088473openalex-snapshot
A vaincre sans péril, on triomphe sans gloire ! L’effet de l’incertitude de gagner sur la qualité de l’expérience client durant les interactions gamifiées
inferred← citeshttps://doi.org/10.1177/10525629221123287openalex-snapshot
Gamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills
inferred← citeshttps://doi.org/10.1177/10596011261416728openalex-snapshot
From Motivation to Resentment: Gamification and the Envy Dilemma
inferred← citeshttps://doi.org/10.1177/10946705221076272openalex-snapshot
It is Really Not a Game: An Integrative Review of Gamification for Service Research
inferred← citeshttps://doi.org/10.1177/10946705231190873openalex-snapshot
Gamification Myopia: Satiation Effects in Gamified Activities
inferred← citeshttps://doi.org/10.1177/10946705241307681openalex-snapshot
Spinning the Wheel: The Effectiveness of Gamification in Service Recovery
inferred← citeshttps://doi.org/10.1177/14614448221083903openalex-snapshot
Gamblification: A definition
inferred← citeshttps://doi.org/10.1177/20515707221078210openalex-snapshot
No pain, no gain! The uncertainty-to-win effect on customer experience quality through gamified interaction
inferred← citeshttps://doi.org/10.1177/20552076261490673openalex-snapshot
Confucian values and continuance intention in leaderboard-based health gamification
inferred← citeshttps://doi.org/10.1177/21582440231216524openalex-snapshot
A Preliminary Investigation of the Relationship Between Gamification and Organizational Socialization Outcomes: Does Gamification Live Up to Its Expectations?
inferred← citeshttps://doi.org/10.1177/23220937261457197openalex-snapshot
Gamification in Human Resource Management: A Systematic Literature Review Using TCCM Framework
inferred← citeshttps://doi.org/10.1186/s12909-023-04258-5openalex-snapshot
Caution with competitive gamification in medical education: unexpected results of a randomised cross-over study
inferred← citeshttps://doi.org/10.12677/mm.2026.163069openalex-snapshot
A Study on the Effects of Gamification at Work on Employees’ Innovative Behavior: A Moderated Mediation Model
inferred← citeshttps://doi.org/10.12688/f1000research.131579.1openalex-snapshot
Game on: Can gamification enhance productivity?
inferred← citeshttps://doi.org/10.12688/f1000research.131579.2openalex-snapshot
Game on: Can gamification enhance productivity?
inferred← citeshttps://doi.org/10.12785/ijcds/160160openalex-snapshot
Factors Affecting Citizen Engagement in the Kingdom of Bahrain Through Gamification
inferred← citeshttps://doi.org/10.14254/1795-6889.2025.21-2.5openalex-snapshot
Adapting to the digital age: Gamification's role in revolutionizing education for youth students
inferred← citeshttps://doi.org/10.14349/sumapsi.2023.v30.n2.2openalex-snapshot
Utrecht Work Engagement Scale (UWES): Psychometric parameters in Brazil
inferred← citeshttps://doi.org/10.15388/psichol.2023.69.1openalex-snapshot
Can Occupational Stress be Reduced by Gamification? A Study of Newcomers
inferred← citeshttps://doi.org/10.15869/itobiad.956554openalex-snapshot
Kabul Arzusu Aracılığında Oyun Deneyiminin Örgütsel Öğrenme Kapasitesine Etkisi
inferred← citeshttps://doi.org/10.17162/au.v12i3.1115openalex-snapshot
Gamification in the training of future culture and art professionals: experience of EU countries
inferred← citeshttps://doi.org/10.17645/mac.8800openalex-snapshot
Beyond Play: Researching the Transformative Power of Digital Gaming in Deeply Mediatized Societies
inferred← citeshttps://doi.org/10.2139/ssrn.5399646openalex-snapshot
Integrating Generative AI into Operations Research Education: Framework, Use Cases, and Ethical Reflections
inferred← citeshttps://doi.org/10.2196/preprints.53540openalex-snapshot
Engagement in Serious Games and Impact of Game Design Choices:Systematic Review (Preprint)
inferred← citeshttps://doi.org/10.22215/etd/2023-15744openalex-snapshot
Exploring the Effects of a Quantified Self Application on Academic Procrastination and Study Habits in University Students
inferred← citeshttps://doi.org/10.22616/reep.2022.15openalex-snapshot
Rural Environment. Education. Personality. (REEP) Proceedings of the 15th International Scientific Conference
inferred← citeshttps://doi.org/10.22616/reep.2022.15.025openalex-snapshot
The Gap between Theoretical and Practical Understanding of Gamification
inferred← citeshttps://doi.org/10.24251/hicss.2023.670openalex-snapshot
Gamifying Digital Work: An Empirical Investigation how Gamification Affects IS Use Appraisal
inferred← citeshttps://doi.org/10.25236/ajbm.2023.052615openalex-snapshot
Research on Impact of Work Gamification on Employee Performance
inferred← citeshttps://doi.org/10.33193/jeahs.31.2024.436openalex-snapshot
فاعلية عناصر التلعيب الرقمي في المنصات التعليمية على تحسين الدافعية لدى طلاب المرحلة المتوسطة
inferred← citeshttps://doi.org/10.3389/fpsyg.2026.1906302openalex-snapshot
Emotional appraisal in gameful work design: a conceptual framework for divergent employee reactions
inferred← citeshttps://doi.org/10.3389/fpubh.2024.1497629openalex-snapshot
Constructing a model of the factors related to the job wellbeing of preschool teachers in China: a grounded theory study
inferred← citeshttps://doi.org/10.3390/admsci13040112openalex-snapshot
Psychological Contracts and Organizational Commitment: The Positive Impact of Relational Contracts on Call Center Operators
inferred← citeshttps://doi.org/10.3390/bs16091688openalex-snapshot
Algorithmic Gamification and Gig Workers’ Proactive Service Behaviour: An Attribution Theory Perspective
inferred← citeshttps://doi.org/10.3390/educsci12100640openalex-snapshot
Topic Evolution in the Research on Educational Gamification
inferred← citeshttps://doi.org/10.3390/ijerph191912047openalex-snapshot
The Moderating Role of Teamwork Engagement and Teambuilding on the Effect of Teamwork Competence as a Predictor of Innovation Behaviors among University Students
inferred← citeshttps://doi.org/10.3390/ijerph192013406openalex-snapshot
Research on the Impact of Pro-Environment Game and Guilt on Environmentally Sustainable Behaviour
inferred← citeshttps://doi.org/10.3390/su132413573openalex-snapshot
Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL)
inferred← citeshttps://doi.org/10.3390/su18179066openalex-snapshot
Gamification Affordance, Narrative Transportation, and Revisit Intention at an IP-Themed Rural Campsite
inferred← citeshttps://doi.org/10.33915/etd.12128openalex-snapshot
Can gamification increase work motivation? Considering the job characteristics model and employee attitudes towards games.
inferred← citeshttps://doi.org/10.33965/ice2022_202210l015openalex-snapshot
GAMIFICATION AS AN HR TOOL
inferred← citeshttps://doi.org/10.4018/978-1-7998-9223-6.ch013openalex-snapshot
Collaborative Learning
inferred← citeshttps://doi.org/10.4018/979-8-3373-1132-6.ch002openalex-snapshot
Playing to Win
inferred← citeshttps://doi.org/10.4018/979-8-3373-6063-8.ch003openalex-snapshot
Gamification for Inclusive Large Language Models
inferred← citeshttps://doi.org/10.4018/979-8-3373-7966-1.ch004openalex-snapshot
From Automation to Self-Determination
inferred← citeshttps://doi.org/10.4018/979-8-3693-0724-3.ch008openalex-snapshot
Dark Gamification
inferred← citeshttps://doi.org/10.4018/jgim.290370openalex-snapshot
Effective Online Engagement Strategies Through Gamification
inferred← citeshttps://doi.org/10.46799/ijssr.v3i3.306openalex-snapshot
The Role of Work Engagement in Mediating Perceived Organizational Support and Organizational Commitment Relationship to Organizational Citizenship Behavior
inferred← citeshttps://doi.org/10.47598/2078-9025-2024-2-63openalex-snapshot
inferred← citeshttps://doi.org/10.47598/2078-9025-2024-2-63-157-160openalex-snapshot
Gamification and platform work
inferred← citeshttps://doi.org/10.47820/recima21.v6i2.6253openalex-snapshot
A GAMIFICAÇÃO APLICADA ÀS LEIS PROTEÇÃO DE DADOS: UMA ESTRATÉGIA DE CONSCIENTIZAÇÃO PARA PROMOVER A PRIVACIDADE NAS EMPRESAS
inferred← citeshttps://doi.org/10.5585/2026.24933openalex-snapshot
Transformative service research: estrutura de conhecimento do campo e direções para pesquisas futuras
inferred← citeshttps://doi.org/10.5585/2026.28474openalex-snapshot
Transformative service research: knowledge structure of the field and directions for future research
inferred← citeshttps://doi.org/10.56294/gr202424openalex-snapshot
Impact of prolonged screen use on the visual health of young adults
inferred← citeshttps://doi.org/10.56578/jimd030101openalex-snapshot
Gamification in the Workplace: Enhancing Employee Engagement Through Gameful Experiences
inferred← citeshttps://doi.org/10.61688/ajpbs.v4i1.49openalex-snapshot
Effects of Job Demands, Job Resources and Psychological Capital on Work Engagement among Nurses in Bangladesh
inferred← citeshttps://doi.org/10.70593/978-93-7185-587-7openalex-snapshot
Triadic Integration for Business Excellence via Human Capital, Marketing Dynamics, and Profit Maximization
inferred← citeshttps://doi.org/10.70675/a36ebeabzc08dz46c9zbe59z37fa59e0c65copenalex-snapshot
Comment engager des utilisateurs à changer leurs comportements alimentaires ? : augmenter leur empowerment grâce à la gamification
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.