On the public citation graph

Improving Ray Tracing Precision by Object Space Intersection Computation

0 signed · 40 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-59223-2openalex-snapshot
The NURBS Book
inferredcites →https://doi.org/10.1007/978-3-642-61542-9_18openalex-snapshot
Ray Tracing Parametric Surfaces by Subdivision in Viewing Plane
inferredcites →https://doi.org/10.1007/978-3-662-04919-8openalex-snapshot
Bézier and B-Spline Techniques
inferredcites →https://doi.org/10.1007/978-3-7091-2684-4_31openalex-snapshot
Computer Graphics — Principles and Practice
inferredcites →https://doi.org/10.1007/bf01911005openalex-snapshot
Improved techniques for ray tracing parametric surfaces
inferredcites →https://doi.org/10.1016/b978-0-08-050754-5.50055-4openalex-snapshot
RAY – TRIANGLE INTERSECTION USING BINARY RECURSIVE SUBDIVISION
inferredcites →https://doi.org/10.1023/b:numa.0000049462.70970.b6openalex-snapshot
Affine Arithmetic: Concepts and Applications
inferredcites →https://doi.org/10.1080/10867651.1997.10487468openalex-snapshot
Fast, Minimum Storage Ray-Triangle Intersection
inferredcites →https://doi.org/10.1080/10867651.2000.10487519openalex-snapshot
Practical Ray Tracing of Trimmed NURBS Surfaces
inferredcites →https://doi.org/10.1080/2151237x.2005.10129188openalex-snapshot
An Efficient and Robust Ray-Box Intersection Algorithm
inferredcites →https://doi.org/10.1109/38.536271openalex-snapshot
It's really not a rendering bug, you see
inferredcites →https://doi.org/10.1111/1467-8659.1330127openalex-snapshot
Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces
inferredcites →https://doi.org/10.1111/1467-8659.t01-2-00703openalex-snapshot
Adaptive Ray Tracing of Subdivision Surfaces
inferredcites →https://doi.org/10.1145/1029949.1029968openalex-snapshot
Interactive ray tracing of free-form surfaces
inferredcites →https://doi.org/10.1145/103162.103163openalex-snapshot
What every computer scientist should know about floating-point arithmetic
inferredcites →https://doi.org/10.1145/311535.311555openalex-snapshot
Tracing ray differentials
inferredcites →https://doi.org/10.1145/325165.325233openalex-snapshot
On ray tracing parametric surfaces
inferredcites →https://doi.org/10.1145/358876.358882openalex-snapshot
An improved illumination model for shaded display
inferredcites →https://doi.org/10.1145/800064.801287openalex-snapshot
Ray tracing parametric patches
inferredcites →https://doi.org/10.1145/800250.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.1145/965105.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.1145/965145.801287openalex-snapshot
Ray tracing parametric patches
inferredcites →https://doi.org/10.1145/97879.97916openalex-snapshot
Ray tracing trimmed rational surface patches
inferredcites →https://doi.org/10.1145/97880.97916openalex-snapshot
Ray tracing trimmed rational surface patches
inferredcites →https://doi.org/10.20380/gi1990.27openalex-snapshot
Some regularization problems in ray tracing
inferredcites →https://doi.org/10.20380/gi1998.02openalex-snapshot
Ray-Tracing Procedural Displacement Shaders
inferredcites →https://doi.org/10.22028/d291-25785openalex-snapshot
Realtime ray tracing and interactive global illumination
inferredcites →https://doi.org/10.5860/choice.51-2713openalex-snapshot
Computer graphics: principles and practice

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/s11042-015-2534-4openalex-snapshot
Geometry transition method to improve ray-tracing precision
inferred← citeshttps://doi.org/10.1016/b978-0-12-800645-0.50027-0openalex-snapshot
References
inferred← citeshttps://doi.org/10.1016/j.ijleo.2012.10.057openalex-snapshot
Accurate and efficient algorithm for simulation of fringe projection system
inferred← citeshttps://doi.org/10.1080/10407790.2019.1690368openalex-snapshot
A hybrid strategy for solving radiation-conduction in irregular geometries filled with gray semitransparent medium using Monte Carlo method combined with blocked-off and embedded boundary treatments
inferred← citeshttps://doi.org/10.1080/2165347x.2015.1033069openalex-snapshot
Improved Ray Casting of Procedural Distance Bounds
inferred← citeshttps://doi.org/10.1109/rt.2007.4342599openalex-snapshot
Towards Hardware Ray Tracing using Fixed Point Arithmetic
inferred← citeshttps://doi.org/10.1145/3543862openalex-snapshot
Ray/Ribbon Intersections
inferred← citeshttps://doi.org/10.18725/oparu-1754openalex-snapshot
Two-level ray tracing with recordering for highly complex scenes
inferred← citeshttps://doi.org/10.18725/oparu-3908openalex-snapshot
Acceleration methods for ray tracing based global illumination
inferred← citeshttps://doi.org/10.4028/www.scientific.net/amm.433-435.865openalex-snapshot
Efficient Line-Surface Intersection Point Computing Algorithm for Simulation of Fringe Projection System
inferred← citeshttps://doi.org/10.48550/arxiv.1811.03510openalex-snapshot
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
inferred← citeshttps://doi.org/10.70675/e0d63ae4z3c92z4695zb6f0z34193d224aa2openalex-snapshot
Contribution à la simulation numérique d'écoulements turbulents compressibles canoniques
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.