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Ray-Tracing Procedural Displacement Shaders

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-7091-7484-5_4openalex-snapshot
Geometry Caching for Ray-Tracing Displacement Maps
inferredcites →https://doi.org/10.1111/1467-8659.1550287openalex-snapshot
Adaptive Enumeration of Implicit Surfaces with Affine Arithmetic
inferredcites →https://doi.org/10.1145/133994.134024openalex-snapshot
Interval analysis for computer graphics
inferredcites →https://doi.org/10.1145/133994.134027openalex-snapshot
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
inferredcites →https://doi.org/10.1145/15886.15918openalex-snapshot
Ray tracing deformed surfaces
inferredcites →https://doi.org/10.1145/258734.258791openalex-snapshot
Rendering complex scenes with memory-coherent ray tracing
inferredcites →https://doi.org/10.1145/285857.285859openalex-snapshot
Sampling procedural shaders using affine arithmetic
inferredcites →https://doi.org/10.1145/325165.325247openalex-snapshot
An image synthesizer
inferredcites →https://doi.org/10.1145/74333.74337openalex-snapshot
The synthesis and rendering of eroded fractal terrains
inferredcites →https://doi.org/10.1145/74333.74364openalex-snapshot
Guaranteed ray intersections with implicit surfaces
inferredcites →https://doi.org/10.1145/800031.808573openalex-snapshot
Global and local deformations of solid primitives
inferredcites →https://doi.org/10.1145/800248.507101openalex-snapshot
Simulation of wrinkled surfaces
inferredcites →https://doi.org/10.1145/97879.97911openalex-snapshot
A language for shading and lighting calculations
inferredcites →https://doi.org/10.1145/97879.97916openalex-snapshot
Ray tracing trimmed rational surface patches
inferredcites →https://doi.org/10.5860/choice.30-3309openalex-snapshot
Generative modeling for computer graphics and CAD: symbolic shape design using interval analysis
inferredcites →https://doi.org/10.5860/choice.32-5129openalex-snapshot
Texturing and modeling: a procedural approach

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-1-4471-0103-1_8openalex-snapshot
Procedural Simulation of Interwoven Structures
inferred← citeshttps://doi.org/10.1007/978-1-4757-3186-6_4openalex-snapshot
Representation and Processing of Surface Data
inferred← citeshttps://doi.org/10.1007/978-3-540-39422-8_23openalex-snapshot
Modified Affine Arithmetic Is More Accurate than Centered Interval Arithmetic or Affine Arithmetic
inferred← citeshttps://doi.org/10.1007/978-3-540-75274-5_6openalex-snapshot
A Progressive Refinement Approach for the Visualisation of Implicit Surfaces
inferred← citeshttps://doi.org/10.1007/978-3-7091-6303-0_23openalex-snapshot
Feature-based Displacement Mapping
inferred← citeshttps://doi.org/10.1007/978-3-7091-6303-0_28openalex-snapshot
Direct Ray Tracing of Displacement Mapped Triangles
inferred← citeshttps://doi.org/10.1007/s00371-008-0221-4openalex-snapshot
Topological correction of hypertextured implicit surfaces for ray casting
inferred← citeshttps://doi.org/10.1007/s11042-018-6207-yopenalex-snapshot
A measure-driven method for normal mapping and normal map design of 3D models
inferred← citeshttps://doi.org/10.1007/s11390-006-0204-8openalex-snapshot
Representation of Urban Buildings Using Modified Relief Mapping
inferred← citeshttps://doi.org/10.1016/b978-0-12-800645-0.50027-0openalex-snapshot
References
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Modified affine arithmetic in tensor form for trivariate polynomial evaluation and algebraic surface plotting
inferred← citeshttps://doi.org/10.1016/s0097-8493(00)00113-8openalex-snapshot
A survey of 3D texturing
inferred← citeshttps://doi.org/10.1016/s0097-8493(99)00070-9openalex-snapshot
Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces
inferred← citeshttps://doi.org/10.1023/a:1023046502854openalex-snapshot
Robust Approximation of Offsets, Bisectors, and Medial Axes of Plane Curves
inferred← citeshttps://doi.org/10.1023/b:numa.0000049462.70970.b6openalex-snapshot
Affine Arithmetic: Concepts and Applications
inferred← citeshttps://doi.org/10.1080/10867651.2004.10504901openalex-snapshot
Automatic Differentiation, C++ Templates, and Photogrammetry
inferred← citeshttps://doi.org/10.1109/icig.2009.181openalex-snapshot
Improved Relief Texture Mapping Using Minmax Texture
inferred← citeshttps://doi.org/10.1109/pccga.1998.732035openalex-snapshot
Bounded clustering-finding good bounds on clustered light transport
inferred← citeshttps://doi.org/10.1109/rt.2006.280211openalex-snapshot
Improving Ray Tracing Precision by Object Space Intersection Computation
inferred← citeshttps://doi.org/10.1109/sccg.2001.945335openalex-snapshot
Taylor models and affine arithmetics-towards a more sophisticated use of reliable methods in computer graphics
inferred← citeshttps://doi.org/10.1109/sibgra.1999.805711openalex-snapshot
Interval methods for ray casting implicit surfaces with affine arithmetic
inferred← citeshttps://doi.org/10.1109/sibgra.2000.883906openalex-snapshot
Robust approximation of offsets and bisectors of plane curves
inferred← citeshttps://doi.org/10.1109/sibgra.2002.1167139openalex-snapshot
Approximating parametric curves with strip trees using affine arithmetic
inferred← citeshttps://doi.org/10.1109/sibgrapi.2015.45openalex-snapshot
Meta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion
inferred← citeshttps://doi.org/10.1109/smi.2007.36openalex-snapshot
Topological Correction of Hypertextured Implicit Surfaces for Ray Casting
inferred← citeshttps://doi.org/10.1111/1467-8659.00658openalex-snapshot
Approximating Parametric Curves With Strip Trees Using Affine Arithmetic
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01108.xopenalex-snapshot
Displacement Mapping on the GPU — State of the Art
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01189.xopenalex-snapshot
Fast Ray Tracing of Arbitrary Implicit Surfaces with Interval and Affine Arithmetic
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2010.01721.xopenalex-snapshot
An Optimizing Compiler for Automatic Shader Bounding
inferred← citeshttps://doi.org/10.1145/1053427.1053453openalex-snapshot
Real-time relief mapping on arbitrary polygonal surfaces
inferred← citeshttps://doi.org/10.1145/1111411.1111423openalex-snapshot
Dynamic parallax occlusion mapping with approximate soft shadows
inferred← citeshttps://doi.org/10.1145/1185657.1185830openalex-snapshot
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
inferred← citeshttps://doi.org/10.1145/1186223.1186410openalex-snapshot
Displacement mapping with ray-casting in hardware
inferred← citeshttps://doi.org/10.1145/1198555.1198742openalex-snapshot
Data structures for graphics
inferred← citeshttps://doi.org/10.1145/1618452.1618488openalex-snapshot
Automatic bounding of programmable shaders for efficient global illumination
inferred← citeshttps://doi.org/10.1145/504789.504790openalex-snapshot
Steerable illumination textures
inferred← citeshttps://doi.org/10.20380/gi1999.19openalex-snapshot
A General Model of Animated Shape Perturbation
inferred← citeshttps://doi.org/10.20380/gi2002.20openalex-snapshot
Efficient Bounded Adaptive Tessellation of Displacement Maps
inferred← citeshttps://doi.org/10.2312/egt.20141024openalex-snapshot
Efficient Sorting and Searching in Rendering Algorithms
inferred← citeshttps://doi.org/10.32657/10356/47498openalex-snapshot
Fast visualization of complex 3D models using displacement mapping
inferred← citeshttps://doi.org/10.48550/arxiv.1811.03510openalex-snapshot
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces
inferred← citeshttps://doi.org/10.5555/1921479.1921503openalex-snapshot
Efficient bounding of displaced Bézier patches
inferred← citeshttps://doi.org/10.5555/882484.883934openalex-snapshot
Taylor Models and Affine Arithmetics-Towards a More Sophisticated Use of Reliable Methods in Computer Graphics
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