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Design for Parallel Interactive Ray Tracing Systems

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-83539-1_44openalex-snapshot
An Introduction to Ray Tracing
inferredcites →https://doi.org/10.1016/b978-0-12-336156-1.50041-0openalex-snapshot
Introduction to Ray Tracing
inferredcites →https://doi.org/10.1016/c2013-0-15557-2openalex-snapshot
Physically Based Rendering: From Theory to Implementation
inferredcites →https://doi.org/10.1016/j.parco.2005.02.007openalex-snapshot
Memory sharing for interactive ray tracing on clusters
inferredcites →https://doi.org/10.1109/2.809248openalex-snapshot
Internet Streaming SIMD Extensions
inferredcites →https://doi.org/10.1109/2945.795215openalex-snapshot
Interactive ray tracing for volume visualization
inferredcites →https://doi.org/10.1109/isca.2000.854395openalex-snapshot
Clock rate versus IPC: the end of the road for conventional microarchitectures
inferredcites →https://doi.org/10.1109/mm.2005.35openalex-snapshot
Niagara: A 32-Way Multithreaded Sparc Processor
inferredcites →https://doi.org/10.1109/pvgs.2003.1249046openalex-snapshot
Distributed interactive ray tracing for large volume visualization
inferredcites →https://doi.org/10.1109/rt.2006.280213openalex-snapshot
RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
inferredcites →https://doi.org/10.1109/visual.1998.745713openalex-snapshot
Interactive ray tracing for isosurface rendering
inferredcites →https://doi.org/10.1111/1467-8659.00508openalex-snapshot
Interactive Rendering with Coherent Ray Tracing
inferredcites →https://doi.org/10.1145/1073204.1073329openalex-snapshot
Multi-level ray tracing algorithm
inferredcites →https://doi.org/10.1145/1141911.1141913openalex-snapshot
Ray tracing animated scenes using coherent grid traversal
inferredcites →https://doi.org/10.1145/1179352.1141913openalex-snapshot
Ray tracing animated scenes using coherent grid traversal
inferredcites →https://doi.org/10.1145/1186822.1073329openalex-snapshot
Multi-level ray tracing algorithm
inferredcites →https://doi.org/10.1145/1198555.1198751openalex-snapshot
Interactive ray tracing
inferredcites →https://doi.org/10.1145/1198555.1198798openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1145/300523.300537openalex-snapshot
Interactive ray tracing
inferredcites →https://doi.org/10.1145/339647.339691openalex-snapshot
Clock rate versus IPC
inferredcites →https://doi.org/10.1145/566570.566640openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1535/itjopenalex-snapshot
Intel Technology Journal
inferredcites →https://doi.org/10.2312/egst.20031091openalex-snapshot
Realtime Ray Tracing and its use for Interactive Global Illumination
inferredcites →https://doi.org/10.2312/osg.20031416openalex-snapshot
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
inferredcites →https://doi.org/10.2312/vissym/eurovis06/299-306openalex-snapshot
A Case Study: Visualizing Material Point Method Data
inferredcites →https://doi.org/10.5555/2386124.2386128openalex-snapshot
An application of scalable massive model interaction using shared-memory systems
inferredcites →https://doi.org/10.5555/288216.288266openalex-snapshot
Interactive ray tracing for isosurface rendering

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/9780470558027.ch9openalex-snapshot
The SCIJump Framework for Parallel and Distributed Scientific Computing
inferred← citeshttps://doi.org/10.1007/978-1-84800-269-2_1openalex-snapshot
Overview of Interactive Visualisation
inferred← citeshttps://doi.org/10.1007/978-3-030-17490-3_8openalex-snapshot
Ray-Tracing Programs and Plug-ins
inferred← citeshttps://doi.org/10.1007/978-3-030-81627-8_16openalex-snapshot
Scalable CPU Ray Tracing for In Situ Visualization Using OSPRay
inferred← citeshttps://doi.org/10.1007/978-3-032-21869-8_11openalex-snapshot
Hybrid Rendering using Rasterization and Ray Tracing: An Adaptive Ray Budget Allocation Approach for Real-Time and Photorealistic Graphics
inferred← citeshttps://doi.org/10.1007/978-3-642-04052-8_31openalex-snapshot
A Distributed Render Farm System for Animation Production
inferred← citeshttps://doi.org/10.1007/978-3-642-10331-5_96openalex-snapshot
Ray Traced Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-642-33542-6_25openalex-snapshot
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects
inferred← citeshttps://doi.org/10.1007/978-981-97-2977-7_2openalex-snapshot
Game Programming Meets Parallel Computing: Teaching Parallel Computing Concepts to Game Programmers
inferred← citeshttps://doi.org/10.1007/s00170-010-2548-zopenalex-snapshot
An immersive and collaborative visualization system for digital manufacturing
inferred← citeshttps://doi.org/10.1007/s00366-013-0316-zopenalex-snapshot
A method for speeding up beam-tracing simulation using thread-level parallelization
inferred← citeshttps://doi.org/10.1016/b978-0-12-800645-0.50027-0openalex-snapshot
References
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Practical global illumination for interactive particle visualization
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The tetrahedral finite cell method for fluids: Immersogeometric analysis of turbulent flow around complex geometries
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Process for the 3D virtual reconstruction of a microcultural heritage artifact obtained by synchrotron radiation CT technology using open source and free software
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Interactive videostreaming visualization on grids
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Expandable process networks to efficiently specify and explore task, data, and pipeline parallelism
inferred← citeshttps://doi.org/10.1109/csci51800.2020.00226openalex-snapshot
Distributed Ray Tracing of Large Scenes using Actors
inferred← citeshttps://doi.org/10.1109/csci51800.2020.00227openalex-snapshot
Distributed Ray Tracing of Large Scenes using Spark
inferred← citeshttps://doi.org/10.1109/cse.2014.118openalex-snapshot
A Hardware Acceleration Engine for Ray Tracing
inferred← citeshttps://doi.org/10.1109/hpcc.and.euc.2013.84openalex-snapshot
Large Scale Satellite Imagery Simulations with Physically Based Ray Tracing on Tianhe-1A Supercomputer
inferred← citeshttps://doi.org/10.1109/i2mtc.2012.6229314openalex-snapshot
4D simulation system for laboratory workflow of life science automation
inferred← citeshttps://doi.org/10.1109/iccd.2010.5647555openalex-snapshot
Efficient MIMD architectures for high-performance ray tracing
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An Automated Platform for Immersive and Collaborative Visualization of Industrial Models
inferred← citeshttps://doi.org/10.1109/ipdps57955.2024.00032openalex-snapshot
Enabling High-Performance Physical Based Rendering on New Sunway Supercomputer
inferred← citeshttps://doi.org/10.1109/ispdc.2008.24openalex-snapshot
Load Balancing in Mesh-like Computations using Prediction Binary Trees
inferred← citeshttps://doi.org/10.1109/jssc.2011.2171417openalex-snapshot
MRTP: Mobile Ray Tracing Processor With Reconfigurable Stream Multi-Processors for High Datapath Utilization
inferred← citeshttps://doi.org/10.1109/ldav.2018.8739224openalex-snapshot
SpRay: Speculative Ray Scheduling for Large Data Visualization
inferred← citeshttps://doi.org/10.1109/mcsul.2009.16openalex-snapshot
A General Purpose Cave-Like System for Visualization of Animated and 4D CAD Modeling
inferred← citeshttps://doi.org/10.1109/micro.2008.4771789openalex-snapshot
Toward a multicore architecture for real-time ray-tracing
inferred← citeshttps://doi.org/10.1109/pacificvis.2015.7156388openalex-snapshot
Ray tracing within a data parallel framework
inferred← citeshttps://doi.org/10.1109/robio.2012.6491066openalex-snapshot
4D simulation and Control System for Life Science Automation
inferred← citeshttps://doi.org/10.1109/rt.2006.280222openalex-snapshot
Interactive Isosurface Ray Tracing of Large Octree Volumes
inferred← citeshttps://doi.org/10.1109/rt.2007.4342603openalex-snapshot
RTSL: a Ray Tracing Shading Language
inferred← citeshttps://doi.org/10.1109/rt.2007.4342605openalex-snapshot
Bullet Ray Vision
inferred← citeshttps://doi.org/10.1109/rt.2008.4634614openalex-snapshot
Adaptive acceleration structures in perspective space
inferred← citeshttps://doi.org/10.1109/rt.2008.4634624openalex-snapshot
Tree rotations for improving bounding volume hierarchies
inferred← citeshttps://doi.org/10.1109/rt.2008.4634630openalex-snapshot
Towards interactive global illumination effects via sequential Monte Carlo adaptation
inferred← citeshttps://doi.org/10.1109/rt.2008.4634631openalex-snapshot
RTfact: Generic concepts for flexible and high performance ray tracing
inferred← citeshttps://doi.org/10.1109/rt.2008.4634633openalex-snapshot
Adaptive ray packet reordering
inferred← citeshttps://doi.org/10.1109/rt.2008.4634644openalex-snapshot
Ray tracing on an architecture built from reusable IP components
inferred← citeshttps://doi.org/10.1109/rt.2008.4634646openalex-snapshot
Comparing incoherent ray performance of TRaX vs. Manta
inferred← citeshttps://doi.org/10.1109/rtc.2012.6418375openalex-snapshot
Parallel task management library for MARTe
inferred← citeshttps://doi.org/10.1109/tcad.2009.2028981openalex-snapshot
TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing
inferred← citeshttps://doi.org/10.1109/telfor.2016.7818932openalex-snapshot
Nested parallelism concepts of ray tracing algorithms and multithreading API performance analysis
inferred← citeshttps://doi.org/10.1109/tns.2014.2321194openalex-snapshot
Parallel Task Management Library for MARTe
inferred← citeshttps://doi.org/10.1109/tvcg.2013.261openalex-snapshot
Exploring the Spectrum of Dynamic Scheduling Algorithms for Scalable Distributed-MemoryRay Tracing
inferred← citeshttps://doi.org/10.1109/tvcg.2014.2371855openalex-snapshot
HART: A Hybrid Architecture for Ray Tracing Animated Scenes
inferred← citeshttps://doi.org/10.1109/tvcg.2016.2599041openalex-snapshot
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization
inferred← citeshttps://doi.org/10.1109/tvcg.2020.3021048openalex-snapshot
Mach-RT: A Many Chip Architecture for High Performance Ray Tracing
inferred← citeshttps://doi.org/10.1109/ultravis.2008.5154060openalex-snapshot
Petascale visualization: Approaches and initial results
inferred← citeshttps://doi.org/10.1111/cgf.12341openalex-snapshot
SATO: Surface Area Traversal Order for Shadow Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.12363openalex-snapshot
RBF Volume Ray Casting on Multicore and Manycore CPUs
inferred← citeshttps://doi.org/10.1111/cgf.12458openalex-snapshot
Memory Considerations for Low Energy Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.13702openalex-snapshot
Scalable Ray Tracing Using the Distributed FrameBuffer
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01189.xopenalex-snapshot
Fast Ray Tracing of Arbitrary Implicit Surfaces with Interval and Affine Arithmetic
inferred← citeshttps://doi.org/10.11144/javeriana.10554.12722openalex-snapshot
Sistema de síntesis de imágenes de trazado de rayos en una plataforma de hardware embebido
inferred← citeshttps://doi.org/10.1145/1268517.1268547openalex-snapshot
Packet-based whitted and distribution ray tracing
inferred← citeshttps://doi.org/10.1145/1572614.1572616openalex-snapshot
Ray tracing NPR-style feature lines
inferred← citeshttps://doi.org/10.1145/1629739.1629753openalex-snapshot
Ray tracing on a cell cluster for virtual environments
inferred← citeshttps://doi.org/10.1145/1655925.1656128openalex-snapshot
Realistic rendering system using the measured BRDFs
inferred← citeshttps://doi.org/10.1145/1778765.1778803openalex-snapshot
OptiX
inferred← citeshttps://doi.org/10.1145/2019627.2019634openalex-snapshot
Razor
inferred← citeshttps://doi.org/10.1145/2159616.2159649openalex-snapshot
Fast, effective BVH updates for animated scenes
inferred← citeshttps://doi.org/10.1145/2492045.2492058openalex-snapshot
An energy and bandwidth efficient ray tracing architecture
inferred← citeshttps://doi.org/10.1145/2535571.2535594openalex-snapshot
Ray tracing and volume rendering large molecular data on multi-core and many-core architectures
inferred← citeshttps://doi.org/10.1145/2601097.2601199openalex-snapshot
Embree
inferred← citeshttps://doi.org/10.1145/2614028.2615421openalex-snapshot
Why graphics programmers need to know about DRAM
inferred← citeshttps://doi.org/10.1145/3105762.3105771openalex-snapshot
Dual streaming for hardware-accelerated ray tracing
inferred← citeshttps://doi.org/10.1145/3144769.3144770openalex-snapshot
In Situ Visualization of Radiation Transport Geometry
inferred← citeshttps://doi.org/10.1201/b12985-6openalex-snapshot
Rendering
inferred← citeshttps://doi.org/10.12694/scpe.v10i2.610openalex-snapshot
EXPERIENCES WITH MESH-LIKE COMPUTATIONS USING PREDICTION BINARY TREES ∗
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Heuristic based real-time hybrid rendering with the use of rasterization and ray tracing method
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Efficient ray sorting for the tracing of incoherent rays
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Algorithms and data structures for interactive ray tracing on commodity hardware
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AnySL: Efficient and Portable Shading for Ray Tracing
inferred← citeshttps://doi.org/10.2312/egpgv/egpgv12/061-070openalex-snapshot
Dynamic Scheduling for Large-Scale Distributed-Memory Ray Tracing
inferred← citeshttps://doi.org/10.2312/localchapterevents/italchap/italianchapconf2008/097-104openalex-snapshot
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing
inferred← citeshttps://doi.org/10.2312/pt.20091230openalex-snapshot
Workload Distribution for Ray Tracing in Multi-Core Systems
inferred← citeshttps://doi.org/10.26053/0h-cahy-n9g0openalex-snapshot
Efficient ray tracing architectures
inferred← citeshttps://doi.org/10.26053/0h-mghs-0t00openalex-snapshot
Ray tracing from a data movement perspective
inferred← citeshttps://doi.org/10.3182/20090603-3-ru-2001.0470openalex-snapshot
A multi-cave Visualization System for Digital Manufacturing
inferred← citeshttps://doi.org/10.3929/ethz-a-010349818openalex-snapshot
Programming Framework for Reliable and Efficient Embedded Many-Core Systems
inferred← citeshttps://doi.org/10.4304/jmm.5.3.259-267openalex-snapshot
Incoherent Ray tracing on GPU
inferred← citeshttps://doi.org/10.48550/arxiv.2001.02620openalex-snapshot
Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene
inferred← citeshttps://doi.org/10.5220/0004283401390151openalex-snapshot
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing
inferred← citeshttps://doi.org/10.5220/0004691300120021openalex-snapshot
Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing
inferred← citeshttps://doi.org/10.5555/2386173.2386181openalex-snapshot
High-fidelity rendering of animations on the grid: a case study
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