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A Shader-Based Parallel Rendering Framework
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-540-27866-5_65openalex-snapshot
FlowVR: A Middleware for Large Scale Virtual Reality Applications
inferredcites →https://doi.org/10.1016/j.cag.2003.10.004openalex-snapshot
Multi-threading and clustering for scene graph systems
inferredcites →https://doi.org/10.1109/38.291528openalex-snapshot
A sorting classification of parallel rendering
inferredcites →https://doi.org/10.1109/38.291532openalex-snapshot
Parallel volume rendering using binary-swap compositing
inferredcites →https://doi.org/10.1109/ccgrid.2001.923194openalex-snapshot
Software environments for cluster-based display systems
inferredcites →https://doi.org/10.1109/pvgs.2001.964408openalex-snapshot
Sort-last parallel rendering for viewing extremely large data sets on tile displays
inferredcites →https://doi.org/10.1109/pvgs.2003.1249039openalex-snapshot
From cluster to wall with VTK
inferredcites →https://doi.org/10.1109/visual.2002.1183812openalex-snapshot
Christmas tree case study: computed tomography as a tool for mastering complex real world objects with applications in computer graphics
inferredcites →https://doi.org/10.1145/1198555.1198767openalex-snapshot
The GeForce 6 series GPU architecture
inferredcites →https://doi.org/10.1145/165854.165889openalex-snapshot
IRIS Inventor, a 3D graphics toolkit
inferredcites →https://doi.org/10.1145/280814.280857openalex-snapshot
A shading language on graphics hardware
inferredcites →https://doi.org/10.1145/280814.280950openalex-snapshot
A non-photorealistic lighting model for automatic technical illustration
inferredcites →https://doi.org/10.1145/346876.348237openalex-snapshot
Hybrid sort-first and sort-last parallel rendering with a cluster of PCs
inferredcites →https://doi.org/10.1145/364338.364392openalex-snapshot
Non-invasive, interactive, stylized rendering
inferredcites →https://doi.org/10.1145/383259.383275openalex-snapshot
A real-time procedural shading system for programmable graphics hardware
inferredcites →https://doi.org/10.1145/383507.383515openalex-snapshot
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
inferredcites →https://doi.org/10.1145/51683.51684openalex-snapshot
PHIGS+ functional description revision
inferredcites →https://doi.org/10.1145/641480.641493openalex-snapshot
Non-invasive interactive visualization of dynamic architectural environments
inferredcites →https://doi.org/10.1145/97879.97911openalex-snapshot
A language for shading and lighting calculations
inferredcites →https://doi.org/10.2312/egpgv/egpgv04/023-030openalex-snapshot
Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
inferredcites →https://doi.org/10.31274/rtd-20200803-304openalex-snapshot
Cluster Juggler - PC cluster virtual reality
inferredcites →https://doi.org/10.5555/769922.769948openalex-snapshot
Smart hardware-accelerated volume rendering
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-642-18440-6_58openalex-snapshot
Implementation of Parallel Image Processing Using NVIDIA GPU Framework
inferred← citeshttps://doi.org/10.1007/s11227-008-0228-7openalex-snapshot
A hierarchical component model for large parallel interactive applications
inferred← citeshttps://doi.org/10.1016/j.parco.2006.12.002openalex-snapshot
Adaptive load balancing for raycasting of non-uniformly bricked volumes
inferred← citeshttps://doi.org/10.1016/j.parco.2007.02.016openalex-snapshot
Driving tiled displays with an extended chromium system based on stream cached multicast communication
inferred← citeshttps://doi.org/10.1109/aipr.2008.4906458openalex-snapshot
Low-cost, high-speed computer vision using NVIDIA's CUDA architecture
inferred← citeshttps://doi.org/10.1109/cadcg.2007.4407934openalex-snapshot
Transparent Direct3D9 Application-level Parallel Rendering System
inferred← citeshttps://doi.org/10.1109/iccasm.2010.5620480openalex-snapshot
Multi-stream based rendering task distribution on graphics cluster
inferred← citeshttps://doi.org/10.1109/icvs.2006.59openalex-snapshot
The GrImage Platform: A Mixed Reality Environment for Interactions
inferred← citeshttps://doi.org/10.1109/tvcg.2013.272openalex-snapshot
A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays
inferred← citeshttps://doi.org/10.1109/vr.2006.53openalex-snapshot
Distributed Physical Based Simulations for Large VR Applications
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01704.xopenalex-snapshot
Streaming‐Enabled Parallel Dataflow Architecture for Multicore Systems
inferred← citeshttps://doi.org/10.1145/1477862.1477865openalex-snapshot
Transparent shader-based Direct3D9 application parallelization for graphics cluster
inferred← citeshttps://doi.org/10.1145/1873951.1874210openalex-snapshot
A 3d data intensive tele-immersive grid
inferred← citeshttps://doi.org/10.1145/3173551openalex-snapshot
Automatically Distributing Eulerian and Hybrid Fluid Simulations in the Cloud
inferred← citeshttps://doi.org/10.1155/2010/247108openalex-snapshot
Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration
inferred← citeshttps://doi.org/10.1155/2010/579514openalex-snapshot
Advances in 3DTV: Theory and Practice
inferred← citeshttps://doi.org/10.1162/pres.19.2.142openalex-snapshot
Modularity for Large Virtual Reality Applications
inferred← citeshttps://doi.org/10.13140/2.1.1707.3603openalex-snapshot
Faster Upper Body Pose Recognition and Estimation using Compute Unified Device Architecture
inferred← citeshttps://doi.org/10.2312/egpgv/egpgv07/061-068openalex-snapshot
Work Stealing for Time-constrained Octree Exploration: Application to Real-time 3D Modeling
inferred← citeshttps://doi.org/10.2312/egpgv/egpgv10/043-051openalex-snapshot
Asynchronous Parallel Reliefboard Computation for Scene Object Approximation
inferred← citeshttps://doi.org/10.2312/egve/jvrc09/105-108openalex-snapshot
A Modular Framework for Distributed VR Interaction Processing
inferred← citeshttps://doi.org/10.2312/pgv.20141086openalex-snapshot
Performance Modeling of vl3 Volume Rendering on GPU-Based Clusters
inferred← citeshttps://doi.org/10.31274/etd-180810-1752openalex-snapshot
A Volume Rendering Engine for Desktops, Laptops, Mobile Devices and Immersive Virtual Reality Systems using GPU-Based Volume Raycasting
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