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PC Clusters for Virtual Reality
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-540-27866-5_65openalex-snapshot
FlowVR: A Middleware for Large Scale Virtual Reality Applications
inferredcites →https://doi.org/10.1007/978-3-7091-6221-7_17openalex-snapshot
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments
inferredcites →https://doi.org/10.1016/0898-1221(95)90199-xopenalex-snapshot
Using MPI: Portable parallel programming with the message-passing interface
inferredcites →https://doi.org/10.1016/j.cag.2003.10.004openalex-snapshot
Multi-threading and clustering for scene graph systems
inferredcites →https://doi.org/10.1016/j.parco.2004.04.001openalex-snapshot
The ganglia distributed monitoring system: design, implementation, and experience
inferredcites →https://doi.org/10.1016/j.parco.2005.02.008openalex-snapshot
Interactive parallel visualization of large particle datasets
inferredcites →https://doi.org/10.1109/38.291528openalex-snapshot
A sorting classification of parallel rendering
inferredcites →https://doi.org/10.1109/38.851747openalex-snapshot
Building and using a scalable display wall system
inferredcites →https://doi.org/10.1109/fpga.1999.803676openalex-snapshot
Sepia: scalable 3D compositing using PCI Pamette
inferredcites →https://doi.org/10.1109/tvcg.2004.1260769openalex-snapshot
Color nonuniformity in projection-based displays: analysis and solutions
inferredcites →https://doi.org/10.1109/vis.2005.18openalex-snapshot
COTS Cluster-based Sort-last Rendering: Performance Evaluation and Pipelined Implementation
inferredcites →https://doi.org/10.1109/vis.2005.6openalex-snapshot
A Shader-Based Parallel Rendering Framework
inferredcites →https://doi.org/10.1109/vis.2005.72openalex-snapshot
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
inferredcites →https://doi.org/10.1109/visual.2000.885684openalex-snapshot
Achieving color uniformity across multi-projector displays
inferredcites →https://doi.org/10.1109/visual.2005.1532784openalex-snapshot
Sort-Middle Multi-Projector Immediate-Mode Rendering in Chromium
inferredcites →https://doi.org/10.1109/visual.2005.1532785openalex-snapshot
COTS Cluster-based Sort-last Rendering: Performance Evaluation and Pipelined Implementation
inferredcites →https://doi.org/10.1109/visual.2005.1532787openalex-snapshot
A Shader-Based Parallel Rendering Framework
inferredcites →https://doi.org/10.1109/vr.1999.756918openalex-snapshot
Avocado: a distributed virtual reality framework
inferredcites →https://doi.org/10.1109/vr.2001.913774openalex-snapshot
VR Juggler: a virtual platform for virtual reality application development
inferredcites →https://doi.org/10.1109/vr.2002.996521openalex-snapshot
DIVERSE: a framework for building extensible and reconfigurable device independent virtual environments
inferredcites →https://doi.org/10.1109/vr.2002.996534openalex-snapshot
Net Juggler: running VR Juggler with multiple displays on a commodity component cluster
inferredcites →https://doi.org/10.1109/vr.2006.53openalex-snapshot
Distributed Physical Based Simulations for Large VR Applications
inferredcites →https://doi.org/10.1111/1467-8659.00659openalex-snapshot
3D Video Recorder: a System for Recording and Playing Free‐Viewpoint Video†
inferredcites →https://doi.org/10.1145/1073204.1073279openalex-snapshot
The VarrierTMautostereoscopic virtual reality display
inferredcites →https://doi.org/10.1145/129888.129892openalex-snapshot
The CAVE: audio visual experience automatic virtual environment
inferredcites →https://doi.org/10.1145/133994.134067openalex-snapshot
PixelFlow: high-speed rendering using image composition
inferredcites →https://doi.org/10.1145/142920.134067openalex-snapshot
PixelFlow: high-speed rendering using image composition
inferredcites →https://doi.org/10.1145/988834.988872openalex-snapshot
Understanding next-generation VR
inferredcites →https://doi.org/10.2312/diss.20028156openalex-snapshot
OpenSG: A Scene Graph System for Flexible and Efficient Realtime Rendering for Virtual and Augmented Reality Applications
inferredcites →https://doi.org/10.2312/egve/egve01/165-174openalex-snapshot
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments
inferredcites →https://doi.org/10.5555/375213.375227openalex-snapshot
Achieving color uniformity across multi-projector displays
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-319-13969-2_25openalex-snapshot
Moka: Designing a Simple Scene Graph Library for Cluster-Based Virtual Reality Systems
inferred← citeshttps://doi.org/10.1007/978-3-540-74873-1_57openalex-snapshot
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques
inferred← citeshttps://doi.org/10.1007/978-3-642-19641-6_10openalex-snapshot
Giga-Scale Multiresolution Volume Rendering on Distributed Display Clusters
inferred← citeshttps://doi.org/10.1007/s00530-015-0495-0openalex-snapshot
Cluster rendering on large high-resolution multi-displays using X3DOM and HTML
inferred← citeshttps://doi.org/10.1016/b978-0-12-374423-4.00013-6openalex-snapshot
Application support issues
inferred← citeshttps://doi.org/10.1016/j.parco.2026.103208openalex-snapshot
A comprehensive survey on multi-GPU systems
inferred← citeshttps://doi.org/10.1016/j.procs.2015.05.343openalex-snapshot
Graphical High Level Analysis of Communication in Distributed Virtual Reality Applications
inferred← citeshttps://doi.org/10.1109/indin.2009.5195924openalex-snapshot
Study on the hybrid software architecture of distributed parallel rendering system for virtual design
inferred← citeshttps://doi.org/10.1109/mcg.2014.97openalex-snapshot
Quo Vadis CAVE: Does Immersive Visualization Still Matter?
inferred← citeshttps://doi.org/10.1109/pdcat.2012.128openalex-snapshot
The Research of High Level Data Communication Middleware of Display Cluster Used in Real Time Simulation Environment
inferred← citeshttps://doi.org/10.1109/searis.2013.6798103openalex-snapshot
An actor-based distribution model for Realtime Interactive Systems
inferred← citeshttps://doi.org/10.1109/searis.2015.7854100openalex-snapshot
Communication channel prioritization in a publish-subscribe architecture
inferred← citeshttps://doi.org/10.1109/svr.2015.16openalex-snapshot
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
inferred← citeshttps://doi.org/10.1109/tvcg.2013.272openalex-snapshot
A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays
inferred← citeshttps://doi.org/10.1109/vr.2006.20openalex-snapshot
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
inferred← citeshttps://doi.org/10.1109/vr.2017.7892342openalex-snapshot
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems
inferred← citeshttps://doi.org/10.1109/waina.2008.222openalex-snapshot
High-Resolution Presentation Environment Using Multi Displays
inferred← citeshttps://doi.org/10.1115/1.4024656openalex-snapshot
Developing Large High-Resolution Display Visualizations of High-Fidelity Terrain Data
inferred← citeshttps://doi.org/10.1145/1229390.1229419openalex-snapshot
An experience using X3D for virtual cultural heritage
inferred← citeshttps://doi.org/10.1145/1730836.1730854openalex-snapshot
Multi-application inter-tile synchronization on ultra-high-resolution display walls
inferred← citeshttps://doi.org/10.1145/1900179.1900191openalex-snapshot
A distributed visualization module and its applications using tiled display wall
inferred← citeshttps://doi.org/10.1145/3297280.3297524openalex-snapshot
A literature review of studies on interactive 3D information visualization for the web
inferred← citeshttps://doi.org/10.11606/d.3.2010.tde-28022011-164713openalex-snapshot
Sistema de realidade virtual para simulador visual de passadiço.
inferred← citeshttps://doi.org/10.11606/t.3.2017.tde-23012017-154200openalex-snapshot
Uma arquitetura de comunicação escalável para sistemas de visualização imersivos.
inferred← citeshttps://doi.org/10.3390/sym11111397openalex-snapshot
Automatic Registration of Multi-Projector Based on Coded Structured Light
inferred← citeshttps://doi.org/10.3756/artsci.9.38openalex-snapshot
Haptic Interaction with Complex Objects Based on Local-domain Forces and Distributed Collision Detection Approach
inferred← citeshttps://doi.org/10.4230/dfu.vol2.sciviz.2011.144openalex-snapshot
Framework for Comprehensive Size and Resolution Utilization of Arbitrary Displays
inferred← citeshttps://doi.org/10.5220/0004293803370346openalex-snapshot
SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations
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